Balaam_

Balaam_

Give me discs or give me death

Comments 629

Re: Here's Your First Look at the God of War TV Show

Balaam_

I hope if he uses the chains it isn’t just CGI. The axe shouldn’t be an issue (except the boomerang effect obviously) but I can see them ditching practical effects for the chains. That would be a shame.

Practical special effects > CGI

Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again

Balaam_

Exclusives being good for brand recognition and as a way to entice users into an ecosystem really isn’t a matter of debate. Forget gaming, this is why any exclusive product or service exists. It’s the reason McDonald’s won’t let Burger King sell a Big Mac, it’s a reason you can’t buy Reebok Air Jordan’s or a Ford Corvette. Exclusivity matters, period.

It is, however, wise to broaden the reach of live service multiplayer focused type games and expand those titles to reach as large an audience as possible. The very nature of the thing in question thrives or dies based on player count, so it is an altogether different beast.

Re: PS5 Pro Upgrade Details Spotted, as Sony Patents PSSR 2.0 Tech

Balaam_

@Fiendish-Beaver it’s developer dependent. Some games force you into only one mode that uses PSSR, some games offer a toggle, and some games don’t use it at all. Good news is Sony first party games are largely pretty good about using it and implementing it well. Same can’t be said for certain third party titles.

Re: 'The Plan's the Plan Until It's Not the Plan': Xbox All Over the Place on Future PS5 Ports

Balaam_

There are two types of consumer, the informed and the uninformed.

The informed consumer (most likely the ‘hardcore’ gamer) already knows a bit about the industry and the players in it and how they operate. They know Microsoft’s abysmal track record of flip flopping, abruptly changing course, empty statements and the litany of broken promises. Trust in the brand or leadership is at an all time low and completely eroded, and would take generations to build back (if that’s even possible at this point).

The uninformed consumer (‘casual’ gamer) is the person who walks into a Walmart or Best Buy or is shopping around online and sees a PlayStation copy of Halo or Gears and thinks ‘Hey I thought that was an Xbox game? I guess PlayStation bought the rights or they’re the ones who make them now, neat.’ It’s a passing thought. They aren’t following the industry, don’t know the monumental shift over the past 5 years and don’t really care enough to learn what’s been happening. To them, it’s simply ‘I can get that Halo on the PlayStation now, so I don’t need to look at the Xbox stuff.’ They won’t know who Asha is, that the multiplatform push could theoretically be walked back, any of that. And they won’t care. The uninformed consumer will drop Xbox from the radar.

Even if Microsoft does yet another 180, it might not even matter now.

Re: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox

Balaam_

Up until quite recently I was of the mindset that no matter how badly you detest what Xbox’s vision for what the industry should be is, the alternative(s) were going to be worse.

An Apple console? A Google console? An Amazon console? All bad.

But that was before ai clouded Satya’s mind and began rotting his brain. Now I’m not so sure Microsoft is the better of these evils. It’s a pipe dream, but I want nothing more than for current Microsoft to bow out and 90’s Sega to come back and replace them as the third big player in the console hardware space. Won’t happen, but just imagine if it did😍

Re: Stellar Blade Will Seemingly Be the Next PS5 Exclusive to Come to Rival Consoles

Balaam_

It’s not a first party game. It’s a second or third party game depending on how you want to look at it, so I always expected it to inevitably head to other platforms. When you contract someone you don’t own to make something you don’t own, you won’t ever have eternal exclusive rights to that thing. It’s why they’re called ‘timed exclusives’ and not ‘exclusives’.

At the end of the day the game is fantastic. Best real time 3D combat I’ve ever played. If ShiftUp wants more people to experience their awesome game and pay them for the privilege, I say that’s great.

Re: Poll: What Review Score Would You Give God of War: Sons of Sparta?

Balaam_

Haven’t had a chance to give it the time (I hope) it deserves, but I like what I’ve seen from screenshots and gameplay snippets. Great pixel art, solid looking combat/gamplay, good ambient fx and score, and while I only took a cursory glance at the trophy list it seems well designed (i.e. no online trophies, no difficulty related trophies, no low effort tacked on modes like wave survival or rogue like stuff etc). If the game proves to be what I think it’ll be, I’m expecting a solid 8 experience.

Re: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous

Balaam_

£100 says you won’t get 20mins into Elder Scrolls 6 without getting stuck in the stairs, falling though the map or soft locking the game in some way. That Creation Engine is the root of most of Bethesda’s problems. Gamers want quality, stability and polish—we don’t care if you can stack a thousand grilled cheese sandwiches in a line and topple them like dominos. Someone needs to do the world a favor and take the Creation Engine out behind the barn and put it out of everyone’s misery.

Re: Xbox RPG Avowed Snubs PS5 Pro Support

Balaam_

I hear the Pro has difficulty upscaling hideously garish pastel visuals. I wanted Avowed to look like the awesome teaser reveal trailer, but it’s clear they…went a different direction.

Re: Poll: Should God of War Trilogy Remake Adopt the Gameplay Style of Ragnarok?

Balaam_

I’m none too concerned, it’s too high profile an IP to not perfect the gameplay style, whichever way they choose to go. I’m far more concerned with Sony’s history of ‘it’s fine how it is, let’s force in content no one asked for to fix what isn’t broke’ mentality. They might try to bolt on some awful rogue like mode like they did with Ragnarok.

Actually, what really needs to happen is to ditch the side content, that Challenge of Olympus mode or whatever it was called.

Wave survival modes are just about the most patently obvious low-effort “extra content” a developer can add to pad out their game. It’s tedious, repetitive and doesn’t fit the core gameplay loop, the driving reason behind why anyone would buy/play GoW to begin with.

Re: These Console Classics May Have the Laziest Trophy Lists in PS5 History

Balaam_

@get2sammyb No, “a great game with bad trophies is still a great game” is not true. You’re allowing your personal opinion to cloud what should be an unbiased, impartial assessment. Just because trophies aren’t that important to you and don’t necessarily impact your experience doesn’t mean that everyone else feels the same way. This is effectively the same as someone saying ‘Mind’s Eye is a great game because I didn’t mind the endless bugs and technical issues.’ That’s faulty reasoning.

If you wanted to highlight a specific aspect of an otherwise great game with bad trophies, that would be different. Mind’s Eye may have had great combat or something (don’t know, didn’t play it, don’t really care) and you can cite that point, but you can’t say it’s a “great game”. A “great game” is the composite experience as a whole. A bad trophy list is hand picked by developers and is part of the intended experience and drags that down.

Re: Metal Gear Solid 4 PS5 Has Assassin's Creed Content But No Online

Balaam_

Online multiplayer doesn’t belong in a game of this nature, never did. Konami made the right call. The psp game was structured differently and online made more sense there. It’s been so long since I went through PW that I don’t recall if there are any online specific trophies, but if so these should be reconfigured to be unlockable offline as well to protect the trophy hunting experience from server closures, bugs, the added hassle of even playing online etc.

Re: 'Not Likely': Spider-Man 2 Dev Crushes Xbox Port Dreams

Balaam_

No sports team goes for a Hail Mary type of play unless they’re either so far ahead it doesn’t matter, or so far behind that it’s their only option. When you’re comfortably in the lead, you don’t take unnecessary risks.

PlayStation has nothing to gain by messing with the status quo, while the Xbox brand is in dire peril, shriveling like a raisin in the sun. It’s do or die for them, so their desperation moves are logical. There’s a reason Xbox didn’t port everything to PS3 during the 360 gen. Those days are over for Team Green and they’re just trying to stay afloat while they tread water.

Re: Konami Is So Back It's Even Making an All-New JRPG for PS5

Balaam_

Love that Konami is returning to form, but this rpg was immediately dead the moment they showed what it looked like. This is th exact same cookie cutter, generic anime art style that’s copied&pasteda thousand times over in the past 10 years. If you took these screenshots and said it was a new Trails game or a new Gatcha game no one would know any different.

Doesn’t mean the game is automatically bad, but it does mean they’ve failed to capture my interest. A game is a composite of multiple aspects, a strong core visual identity needing to be one of them. This doesn’t have it.

Re: 'One of the Worst Decisions Ever Made': God of War Creator Tears 'Total Crap' 2D Title Apart

Balaam_

Jaffe can be contentious to be sure, but I picked out one sliver of his rant I can get behind 100% (and which makes a larger point): the 2D games he cited which “look better” (Shinobi, Blasphemous, Ninja Gaiden etc) genuinely do look better. I don’t hate Sons of Sparta’s visual aesthetic, but it could have been a bit better I think. More important, Jaffe didn’t cite one of the trillion of ugly magic marker styled 2D games to compare it to—and in that way he’s 100% right. He picked games with a visual design language and art style that actually are top of their class.

There are literally countless games (both 2D and 3D) that all use that magic marker slop aesthetic, the ‘Fortnite look’. The new 2D Castlevania shown off at this most recent State of Play is a prime example. The gameplay looks great and I’m overjoyed to get a new 2D entry in the series, but that artistic ‘style’ is just awful. It’s cheap, low effort, and reminiscent of a low budget Saturday morning cartoon from the era post when cartoons used to look good.

Re: Konami Has More New Castlevania Games for Series' 40th Anniversary

Balaam_

Classic Castlevania fan here, very happy to see a new 2D installment, and the actual gameplay looked solid. That art style is trash though. Cheap, low quality aesthetic, so unappealing. Fingers crossed the next game(s) they reveal will either shoot for realism or old school pixel art, not this generic magic marker style infecting too many of today’s games.

Re: New PS5 Firmware Update Available to Download Now, Here's What It Does

Balaam_

Whose idea was it to remove the explanation as to what the update does from the actual update screen on PlayStation and replace it with a QR code? That is the stupidest possible decision they could have made regarding this. Yeah, create an extra, completely unnecessary step when it was perfectly fine before. Probably the same person that removed the ability to sort our trophy lists alphabetically like how it was on PS3, replaced with the awful ‘last game you unlock a trophy in gets forced to the top of the list’ method.

Re: Square Enix Confirms Final Fantasy 7 Rebirth Cheats for PS5

Balaam_

Elated to see this course correction. The obvious thing to do would have been to not require the needlessly tedious battle arena slop or pointlessly restrictive Hard mode requirements for the trophy list in the first place, but at least they’re fixing those mistakes. I’ve done them already, this doesn’t affect me personally speaking, but it’s nice for my fellow trophy hunting bretheren to be able to have a now-competently curated platinum to work toward, one where the devs acknowledge our time is more valuable than their personal opinion(s) on what should be required for certain trophy unlocks. Hopefully they design a better list for part 3 or at least incorporate these ‘trash trophy workarounds’ into that game at launch.

Re: Going Platinum #11: Spyro the Dragon

Balaam_

Great game, solid remaster (even if the lack of 60fps on current gen stinks). More relevantly, this one has a fantastic and enjoyable trophy list. Much better than the Crash remaster (although the games themselves are solid remakes too). Devs should consider what the trophy hunting audience wants rather than try to shove arbitrary time trials down everyone’s throats.

Re: Final Fantasy 7 Rebirth Permanently Cheaper on PS5 from Next Week

Balaam_

@Scottyy I know exactly what you mean with reference to PSN not giving you an option to buy the game because you already ‘bought’ it through PS+. That’s so irritating. There may be a workaround, but I’m not entirely sure, and it would involve jumping through several hoops.

Unfortunately, I have news for you: you won’t “own” the game if you buy the twin pack either. No one ‘owns’ digital games, you’re buying a license to access the game which can be revoked at any time, for any reason, and there’s nothing you can do about it. The only way to actually truly own the game would be to hunt down a physical copy.

Re: Final Fantasy 7 Rebirth's New Cheats Revealed, Should Come to PS5

Balaam_

It will feel so morally good to circumvent garbage trophy design by selectively using these.

I got the PS4 platinum for FF7R legit soon after launch and those horrendously tedious Chadley challenges were pure filth, along with Hard Mode’s stupid nonsensical gameplay restrictions. What a boring chore it was to slog through that crap. Booted up the PS5 version recently for a replay (trash trophy list aside, it’s a good game otherwise) and played through normally until the badly designed parts—I cranked the cheats on to speed though that slop. Felt great. Can’t wait to trample the intentions of whoever was responsible for curating the trophy list for Rebirth as well.

Re: Poll: What's Your Reaction to Horizon Hunters Gathering?

Balaam_

Immediately turned off by the low budget Saturday morning cartoon aesthetic, and the ‘online live service-y’ feel is the other nail in the coffin. Hope it does well for Sony so maybe they’ll finally get a cash cow and go back to making the types of games I actually want to play, but in reality this reveal means less than nothing to me.

Re: You'll Want to Play Crimson Desert on PS5 Pro for Dedicated Enhancements

Balaam_

Is that quote accurate or a quirk of cross language communication?

“We do have PS5 Pro enhancement.” is either grammatically incorrect and no big deal, or it literally means they have one enhancement. I’m not going to nitpick the grammar of someone who may not speak English well, but if there really is only one enhancement that sounds kind of lame. It better be something of consequence, like it’s 60fps on Pro vs 30 on the other consoles or else…blah

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

Balaam_

Great idea, terrible execution if this really does use a touchscreen. Besides the general crap quality of mobile games, one of the biggest downsides is touch screen controls. The rare instances I play a mobile game I am forever ‘losing’ the button or stick, as in I think I’m pressing it but because the button doesn’t actually physically exist there’s no tactile feel to maintain that brain-thumb connection. Touch screen controls (as a main method of play, not a sparsely used gimmick) are trash.

Allowing us to swap button placements would be nice if it used physical buttons somehow, but also largely redundant. The DualSense is easily one of the best controllers I’ve ever held and quite literally the only thing I’d change is to go for offset sticks. That’s it. Otherwise it’s perfect.

Re: GDC Survey Reveals Developers Are Twice as Interested in Making Games for PS5 Than Xbox

Balaam_

The sister site put up a bar chart, and what’s interesting is PS+ (which is not a platform, but a service on a platform) was listed whereas Gamepass was nowhere to be seen. Unless that’s a mistake (or a poorly cobbled together chart where Gamepass is included as part of a different item but not mentioned) then that’s way worse than Xbox consoles having less a share of devs’ interest. Remember, Microsoft is trying to spin failing hardware an console marketshare into a magical positive, as if they never cared about that anyway and only focus on services and subscriptions now. Well…where’s the devs’ interest in gamepass on this chart then?