We can tell you one thing for free: Marathon isn’t another ARC Raiders-like extraction shooter. Where Embark’s phenomenal title is instantly fun and approachable for most gamers, Marathon is dense, brutally tough, and clearly catering to a more hardcore niche. And we think that’s a good thing.
That means, of course, that Marathon isn’t for everyone. There’s been the typical onslaught of “Concord 2” slander – something that bores us to tears, to be honest – but from our opening hours of the game, it’s clear that Bungie isn’t going for a homogenised take on the extraction genre.

It’s aiming for those who love buildcrafting, sweaty PvE and PvP action, and it’s wrapping it all up in a surprisingly horror-tinged sci-fi world.
Our first few hours with Marathon, which is currently running a free Server Slam on PS5, were a lot. You’re ushered into the world with impeccable cinematics and animations, painting the picture of a greedy and callous universe, bursting at the seams with megacorporations.

A long-lost colony ship named the Marathon has sent out a distress signal for the first time in over 100 years, and the megacorps are scrambling to salvage what they can of their investment.
That’s where you come in. You’re a runner, an uploaded consciousness in a synthetic shell, tasked with retrieving salvage and trying to piece together what happened to the Marathon and its colonies on Tau Ceti IV.
We honestly do get the complaints about the lack of a story campaign here, because between its set-up, artstyle, and environments, we were locked in with the lore quite quickly.

But of course, this is a match-based extraction shooter. You gear up, explore, loot, and try to make it back alive, whilst avoiding or facing off against enemy AI and real-life players. And as we alluded to, this is a pretty hardcore entry that’ll appeal to fans of Escape from Tarkov or Hunt: Showdown, more than fans of ARC Raiders.
Immediately, we have to say, you can feel the Bungie pedigree at play here. Marathon looks incredible. We’d go as far as saying it’s the best-looking first-person shooter of the generation so far.
Bungie has leaned into a style called graphical realism, mixing bright bursts of colour and lighting with gritty details like scuffs, rubbish, and foliage. It’s a visual feast for the eyes, and we still found ourselves gazing into the skyboxes even after over five hours with the game.

And once bullets start flying, there’s no doubt that Bungie has captured that innately satisfying gunplay that made Destiny one of the best FPS of its time. For those who loved popping a headshot on a Cabal in Destiny 2, you’re going to feel right at home here. And the dialled-in DualSense haptics mean that gunplay has a real punch to it.
We were taken aback by how tough Marathon can be. Most of our unsuccessful runs were down to AI enemies rather than real players. Enemy AI is ruthless, as it quickly moves around trying to find a flank. There are no enemies just standing around begging for headshots here.
With ammo limited and healing supplies a scarce commodity, you really have to consider whether you’ll even have a chance with some encounters, which gives Marathon a much slower pace and intense atmosphere than we expected. Through its sound design and visuals, it’s actually fairly eerie at times, tapping into an odd sense of cosmic horror.

We’ll dive into all of that with our full review, but let’s get into our initial worry with Marathon: it’s dense. Really dense.
Marathon’s Server Slam features six different factions to level up with. Each offers quests to complete, its own upgrade trees, and requires a collection of materials to make some of those upgrades. In those early hours, you’re hounded with faction requests. It all looks nice, but it does take a moment to get your head around its menus.
When it comes to building out your gear, there are cores, shields, implants, weapon mods, equipment slots, and a variety of consumables that all do different things, but look sort of similar. And that's without even getting into the runner shells, which offer passive, tactical, and prime skills too.

While ARC Raiders has shown what a casual extraction shooter can be, Marathon has the steeper learning curve that many long-term fans of the genre will have become accustomed to. For us, we enjoy learning the ropes, and we can already tell that Marathon has an impressive level of buildcrafting potential, but we suspect a lot of people will bounce off because of it.
Although Destiny 2 has its own onboarding issues, it is a lot more accessible, so if anyone is coming to Marathon purely for the Bungie appeal, get ready to sift through some menus.
Our other concern is PvP interaction. When they happen, they are tense, fun, and can be as sweaty as you like. The problem is, they don’t happen all that much. After a while, we stopped getting that feeling that someone could be watching, as the majority of matches were filled with explosive AI fights, with not a real player to be seen.

Maybe we played in some particularly cautious lobbies, as everyone is still learning the ropes, but there may be some balancing in matchmaking required to encourage fights a little more.
What we can tell from the game so far, then, is that Marathon is more of a slow-burn than an instant hit of dopamine. For some, that's an instant write-off. But for us, players 100+ hours into ARC Raiders and dying for a true endgame, Marathon could offer that truly deep extraction shooter experience we're now yearning for.
Are you trying out the Marathon Server Slam this weekend? Let us know down in the comments below!





Comments 166
I played like 5 rounds already and it’s addictive. The shooting is snappy which I missed in ARC. Shooting somewhat feels like a lighter battlefield 6 which is something I was searching for. The UI is busy but once you know the basics it’s not that disturbing anymore. I also like leveling up and performing tasks in world. Overall, I think this will be my go to multiplayer after battlefield 6 (which says a lot as I quiet ARC relatively fast).
Not my thing at all, but happy it's apparently doing what it should do, well.
UI is a mess and its too slow bordering on boring
I have yet to see such an ugly ass AAA game. The visual design is broken at the core and I am dumbstruck as to why anyone fids it appealing.
prefer ARC Raiders
I dunno. Kinda feel like the "density" here is just poor, obfuscated design rather than a feature.
Monster Hunter is dense. It also is almost instantly engaging in a way Marathon isn't.
EDIT: Also, getting a little tired of hearing everyone talk about how good Bungie's shooting design is. I love Halo, but never thought they were innately punchy. Playing Marathon, it doesn't feel particularly better than any other quality shooter I've played in the last decade. Except other shooters actually give me s*** to shoot.
@Sanquine I love the gunplay. Its really snappy and responsive. I prefer this to arc raiders as its first person and much more my thing. People moaning about no story but they are lapping up arc raiders which has no story too. Yes the UI and menus need a bit of work but Arc raiders menus and UI is equally as clunky. A lot of hullabaloo over nothing again.
It looks cool and I bet the gunplay feels solid as with all Bungie games. Too bad everything else about this game is the complete opposite of what I’m looking for. I’d have bought this immediately if it had been a single player focused, narrative driven sci-fi game.
@Northern_munkey See you online tonight?
@Others How many of you guys tried it? Or have you been lazy and followed a streamer playing the game? Furthermore, why are some so focused on this failing? If this fails there is a chance bungie would be closed.. You guys are the same people complaining about bluepoint but not buying any of their games ( Demon’s soul did not sell that well).
Definitely been enjoying my time with the game, after playing Arc Raiders I was put off the idea of this being an Extraction Shooter but I much prefer this over Arc Raiders.
Sorry, but those screenshots look like polar opposite of gorgeous.
game is awesome, loving my first hours with it. I thought the PVP was a little scarce at first as well until I realized the first map is basically a tutorial zone, and the second map had a lot more PvP engagements, at least thats what I noticed yesterday!
Also side note, hate the commentary coming from certain corners of the internet. People hating just get some clicks, which in turn hurts new releases with player numbers, which in turn leads to studio downsizing and employee cuts. It's a vicious cycle and not one I see going away anytime soon with how the internet and social media is now.
After five or six hours I already know this game is for me, despite some obvious flaws - menus, sluggish default controls (go straight in to the sensitivity and FOV settings and fix them before you do anything else) and maps feeling empty on occasion with a lack of PvP as a result in some rounds.
Really nice detail I witnessed playing today. I downed a player who tried to crawl to a hiding spot, I assume so a team mate could come in to revive. But downed players bleed out and so I followed the trail of blue synthetic blood(!) between some containers and finished him off. Bungie showing real care to getting the small things right, despite a few bigger things on the list above they need to fix.
@BLKxHER0 Yeah the first map even says it has less human players. I played around 5 games on the beginner map and encountered no other teams yet I did on my first game on perimeter normal and was finding other teams every other match.
I see it’s getting a lot of one star ratings on the pa store. Do we gamers not ever grow up? I understand if the game is rubbish but it’s not one star in my opinion.
@Nnfyrbsnss Yeah, maybe I have to see it in motion, but to me, it's about as "gorgeous" as a Jackson Pollock. Lots of visual noise, and random world objects are given the high-contrast treatment. Looks visually confusing more than anything, which is a weird choice for the genre.
@Artois2 Yeah that's the problem with it being a free play test, means anyone can just downlaod it and give it a rating without playing it. The length some saddos go to is embarrassing.
@BLKxHER0 A lot of wind up merchants 😃
I gave it a try for about 3 hours but I just don't get it. I don't get any satisfaction out of the gameplay loop. You just get a contract, hold square on something, pick up random stuff, then leave, or die trying. I don't know I just can't find the fun in it personally.
I do agree the atmosphere is really great though. Gotta give the art and sound design teams props. Really good stuff there. The UI needs a lot of work though. Some of the most confusing menus I think I've ever seen in a game.
Maybe I'll give it one more try today. I want to like it. I just don't at the moment.
Played a bit of the server slam. It’s a game that doesn’t know what it is. Why put that much effort into lore and style and all that, then introduce the world’s least engaging gameplay loop? That UI is AWFUL too. It’s not a game made for people to play. It’s a game for journalists to look at.
Visual diarrhea
Horrendous menus
No soul
@Sanquine indeed I will be on later. I was so damn tired last night I couldn't concentrate properly but we will have a good session later..
I deleted the beta after 6 goes.
The menu was confusing and over whelming (You just want to get into a game) the ai bots are 10X more powerful than other real players 4 pew pews and your crawling on the floor.
The colours and sci-fi are cool.
You soon run out of running speed and start walking, Other players on your team grab everything so you have nothing left.
Its trying to compete with ark raiders.
Go to extraction stand near it and get flooded by bots.
Go back to the confusing menu and try to ready up and rinse some repeat.
@Weez there is no saving grace to this, movement does not make it easier to read anything on screen.
There is a reason why visual weight as a concept exists, it's not just so that it has always been done in one exact way, but because if you can't rest your eyes, can't gather information at a glance it becomes confusing and irritating even if it's just a still image. This can be great effect for stills, but if you are doing it in a competitive and interactive environment... It's a disaster.
The art style is a predominant factor that puts me off this, while I'm also not such a fan of open-ended 'GaaS'. I bought Helldivers 2 at launch and have put considerably less time into it than other pve shooters (eg Space Marines 2). I think having a solid coop campaign would have made me much more curious, as I was a big fan of OG Destiny.
Regardless, it's a little difficult to trust the word of reviews entirely, when every time I open the site, I'm flooded with ads for Marathon... 😬
For me it's a bit sickly 🤣
Well, they're going for an original esthetic. Better than every other dev trying to nail the boring realistic graphics. I still don't care about online games, but I'd be interested in a solo spin-off.
@J2theEzzo Yep. I HOPE that PushSquare has no control over these Marathon ads because no joke I currently have half of my phone screen covered in one as I write this. As you say, a bit hard to trust all of this neverending praise for a game that they are technically speaking making money out of.
I appreciate they are going for a unique art style. I would rather a developer take big swings and miss than stick with PS3 grey shooters. It is very reminiscent of the Mirror's Edge DLC.
However, I can't tell a single thing on the screen. I'm reading a novel everytime I look at the screen, there is no setting to make text larger, and if I'm struggling on a 60" tv then it's not viable. I have had to press all 4 face buttons in different contexts to progress a menu, not even considering editing a loadout.
This game was made for mouse and keyboard and does not support a d-pad in the way it should. I've played a couple hours and am just exhausted by the mental load of it. I hope they find their audience, but their UI and visual communication needs serious work to illustrate what is actually happening.
Sounds like this may fall into my very narrow shooter window. I’ll give the slam a try and offer my opinions after it’s done or I rage quit.
I've never read a preview that is so different from my own experience with a game. Glad they held this beta so people could decide for themselves, though.
I'm not a multiplayer fan but figured I'd give this a shot. The art choice and overall style was distracting for me and seemed really 'bubble gum'. I won't be diving back in but hey, I'm glad others are having fun with it.
Boring, same, crap as others genre games.
Game for .... well...
From what I’ve seen in videos, the art style may look terrific. But I think that after playing for a long time, it could become stress for the eyes.
This new Destiny looks great.
I tried it. Wanted to like it. It's just not for me.
That’s fine enjoy your GaaS y’all. I’ll play some non part of the problem games. Thanks.
Being a longtime Destiny fan (except for their latest lot of DLC garbage), I have to agree the gunplay feels great. I've only gotten to play a quick 30 mins but it has surprised me. I really like the art style and the gunplay is punchy. Hopefully they fill the rest of the game with interesting and various things to do. Extraction shooters tend to get stale after a few hours.
I played it last night and was struck by the stunning art direction. It's one of the most visually impressive games I've seen in a long time from that perspective. It's a shame though because the game itself just feels too sweaty for me. It feels impossible to relax playing this game.
Can we have a poll to see what people actually think of the visuals? The reaction to them online is so split. Sites like this say it’s incredible while others says it’s dreadful. Someone compared it to apex while on mushrooms, I thought it was very apt
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Would like to try this out but physically can’t. I have a specific type of color blindness which some color combinations physically hurt my eyes. Looking at the screen shots here is like someone digging their thumbs into them. I have never experienced it to this level before so unfortunately won’t be playing it
Spent a few hours with it. Quite impressive in many ways but not for me. Too much running about with no ammo and tiny minuscule health bars. Just ended up being a UI resource management nightmare. Would much prefer a single player and more focused PvE.
I did love the gunplay, world building and whole aescetic though. Quality.
What’s up with bug-filled loading screens? Weird.
Played a few rounds. It seems decent for what it is. The art style is ok, but I started to get a headache after a while.
I played solo for a couple of hours. I love how it looks, how it feels and how the game plays in the moment, but the menus are way too clunky & info dense for how much the game demands of you to spend messing around, specially in the inventory screen. It very much feels designed for kb/m & then took the lazy approach in getting it to work on a controller ("here's a mouse-like pointer, make do!"). Also found it to be too stingy with ammo, if the AI is going to jump me on extract all the time I should at least be able to find enough ammo mid-match to have a chance at defending myself.
Odds seem really uphill when fighting solo, but I'm still messing around finding what Shell plays best there. Some shells are clearly built to be in a team (like Triage) & just aren't viable.
Tbh I find the Beta to be quite boring… it gets boring fast due to the repetitive nature of… activate a contract, start a match, collect as much good loot as you can hold in your bag while completing your contract objectives, then exfil.
Rinse and repeat….
And some matches you may run into other players, you may not.
This is the first extraction shooter I’ve played and if this is just the nature of them, then yeah they aren’t for me.
It is beautiful to behold. Looking forward the trophy list reveal 😁
Despite the hopeful notions of gamers and the very apparent media glaze, The overall sentiment seems to be pretty tepid on this game. The fact that its player count has already halved in 24 hrs, and it being a free test speaks for itself, alongside some very valid problems widely raised about its UI, design, and general lack of fun factor.
I genuinely think the future of bungie is in question if this trend suggests this one will fizzle out quickly.
They are really working overtime trying to shill this game here. This site must be getting heavily incentivized to push this.
@8thDoctor well ammo is quite easily obtained by looting the bots corpses and there are ammo supply crates. Lots of augments to increase speed,stamina and health..I don't know maybe I've just been paying more attention instead of looking for reasons to knock the game.
Only just realised that progress does not carry over to the full game 😭, time to stop for now then.
@JayJ modern gaming news outlets!
@UltimateOtaku91 I thought it did. I'm pretty sure you retain your level.
This all makes this game seem equal parts something to look forward to and be excited about and yet at the same time something to steer well clear of. I guess I'll just have to see what the consensus is between players and reviewers once it drops for real. Definitely has my interest piqued though.
And still, Hunt: Showdown remains the best extraction shooter on PS5.
@Boxmonkey @JayJ my criticisms of pushsquare over the years are well documented but just because they've chosen to support this game because it's actually really good dosnt mean they are shills or getting some form of monetisation. I take it you have proof of this? I'll be accused of being a shill but I'm not invested in this game yet because I'm playing the free beta which does state at the start that it's practically a work in progress so until its actually released next week nobody knows how old this build could be. Everybody wants to be part of the problem.
@Northern_munkey Just read the in game email about the server slam, you just get rewards for reaching certain levels in the server slam (10 and 30) but any progress does not carry over.
From their FAQ,
Progress will not carry over to Marathon’s launch, but there will be tiered rewards based on your Server Slam progress that will be credited on launch via an in-game mailbox.
Its my own fault for not reading it properly to begin with but if I had known I would have played a few less matches than I did lol.
Rather watch paint dry
@UltimateOtaku91 yes I was just about to say to you that it's certain in game rewards and not level progression etc..sorry my bad 👍
@Northern_munkey
Whilst they've definitely chosen to support this game I'm inclined to believe the majority don't like it enough to say it's "actually really good"
@Cherip-the-Ripper it actually is really good but it's not an easy game to get into. It's convoluted and really needs to be made more accessible in terms of menu navigation etc but the core gameplay and gunplay is very slick. I'd be lying if I said I didn't find it confusing at first but after a few hours it's starting to click with me and I'm finding things a lot easier. I'm not trying to convert people into buying this because I like it a lot but I do feel there is a lot of unnecessary negativity which I personally find unwarranted.
"A long-lost colony ship named the Marathon has sent out a distress signal for the first time in over 100 years, and the megacorps are scrambling to salvage what they can of their investment. That’s where you come in. You’re a runner, an uploaded consciousness in a synthetic shell, tasked with retrieving salvage and trying to piece together what happened to the Marathon and its colonies on Tau Ceti IV."
This is an interesting premise and i'm baffled with Bungie didn't bother to even make a story campaign that can be finish in 5-8 hours. If people feel invested with the story and lore, i think they don't mind to play some multiplayer PvP with their friends or randos.
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@pauvregaspard There is nothing "bold" about this game besides the way they seem to expect everyone to be accepting of it. It is a product made by a multi-billion dollar corporation owned by another multi-billion dollar corporation that was exposed for using AI and stealing other people's work for the "art style." If that isn't creatively bankrupt enough, it is just an extraction shooter at the end of the day, about as far from bold as they could have been, it was a total safe researched decision to make a game like this, likely pushed by suits high up in the corporate ladder pointing at graphs and pie charts.
I am not gonna pretend that I was excited or something but I wasn't expecting to read what feels like "boring". I will still try it but not long probably.
@JayJ I read the piece about the collectors edition and my take was that they were showing that its a really cool collectors item. Being enthusiastic and acknowledging the effort that somebody has put into crafting such a thing is not pushing it on anybody.
@Northern_munkey Can't help but to laugh at the notions of some collectors edition being some handcrafted art piece. It's a mass-produced product being sold by a big corporation for a big corporate media product, and they are trying to charge a lot of money for it as well.
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Wow this must be the divisive game ever. Crazy.
I played the slam earlier. Exceptional art style. I’m not completely sure on the game and early days but clearly it would be much better with a squad of friends.
The negativity around the game is nuts. It’s definitely much better than how it looked a year or so ago.
Play it or don’t. What is the point of arguing about it. Hopefully it does well and people enjoy it. It’s hardly Concord.
Welp, just tried it with a buddy. When we finished, he uninstalled it...
I'm sorry, guys, I'm really not seeing it. I played Helldivers II for the first time recently, and, while it still wasn't much my cup o' tea, I definitely saw the appeal. I'm really struggling with Marathon, though. Honestly, I would've uninstalled it, too, if I didn't have another bud who might want to try it out.
I guess things did actually happen these rounds — so there's that...
I played for about an hour - admittedly that's not much but I can see what the game is going for and my initial impression is that it does it mostly well?
I'm not sure if I'd play it much as I don't really spend much time on online shooters but it felt good to play.
Worth noting that I played with a full squad of friends and I can definitely see this being much less appealing solo.
@JayJ You dunking on the game is just your opinion. But people liking it is toxic positivity?
@LogicStrikesAgain I think he's referring to people making it out to be this massive beautiful amazing game and giving it more praise than what seems to be the average player playing the game. Games need criticism to make the game better.
@LogicStrikesAgain That guy. Classic “I’m right and everyone else is misguided or corrupt, and a fleet of click-farming influencers agreeing with me proves it.”
Why do people live their lives like this?
I'm a bit bummed by the two hours I've spent playing it. I absolutely love the artstyle and the presentation, it's like some over sensory, cybernetic nightmare.
But the UI (as others have said) is too busy, I had trouble understanding what certain loot is during the game because I'm always worried at getting shot at while I'm looking at my inventory.
While the game does allow you to play solo, I'm not finding it fun, attempting to shoot AI is pretty much a death sentence because they hit like a truck so you don't feel incentivised in engaging with the combat.
Basically just get in, quickly grab loot till your inventory is full (which won't take long) and hope to get out without being seen by anyone.
While I like Marathon it's a team based game, playing with randoms is hit or miss. Marathon is best played with two other friends over randoms. Solo play forget it stick with Hunt Showdown or Arc Raiders much better games for solo's in terms of the game will not handicap you to a Rook aka free load out with limited items ammo, shields and health and stick you into games that are almost finished.. Edit the assassin shell tis good solo and Thief but like I've pointed out solo is an after thought. Turn off queuing with other players to properly play as a solo. Rook is just a looting handicap shell in my opinion. PvP it's slow you will come across players. Ai are no joke. But the full game is going to be different when you get better grade shields for example, fractions unlocks etc. I liked the beginning cutscenes smart lore so far.
@Nnfyrbsnss "The visual design is broken at the core and I am dumbstruck as to why anyone finds it appealing."
Wow you might win an award for "most self-centered and ignorant comment of the year"
You're basically implying that since you don't like the art style, then nobody should. That's the only way you could possibly be dumbstruck as to why its getting a lot of praise for its visuals since the server slam went live, by many outlets. So clearly, the visual design can not possibly be broken as you say. Only to you.
The only thing broken at its core here is your ego-centric bias towards the game. I think maybe you wanted this thing to be another Concord for some odd reason, its pulling its weight after all and you seem bitter.
It feels like the discourse around this game is less about whether or not it's good or bad, and more about whether or not it's the next big thing to tether yourself to for the foreseeable future. Capital G Gamers are always looking for the next big thing to play night and day, and after all the hype surrounding this one, there's a lot of personal feelings erupting because the Marathon fans don't want anyone to piss all over their latest fix. Criticizing the game right now is going to be taken very personally by the people who have had a lot of hope riding on it.
@Dorkthrone I agree with you. That's the way the world seems to work online these days. Its such a fools errand to get into arguments or leave opinions on things that are subjective and fail/succeed based on taste.
Even with things like the Bluepoint closure. Everyone was so quick to jump on Sony and bash with little detail. Then the news drops about what really went on behind the scenes and Sony wasn't so out of line closing them. Bluepoint made a ton of bad decisions, was pitching head scratching ideas. And was totally fumbling their task on hand, which lead to its cancellation.
But no, nobody wants to take into account what could be happening behind the scenes. They like to "read article, take at face value, then spew hate accordingly and immediately"
It's so weird to see some commenters in here goes nuclear in anger and screaming "shill" or "toxic positivity" just because they see people being positive and praise the game artstyle / graphic. The entitlement level for "everyone needs to be negative just because i don't like this game" is off the chart.
I'm not even buying this game since extraction genre isn't my thing. But i still can appreciate the interesting premise and sci-fi-neon-kinda retro artstyle. And yes, the collectors edition also looks cool which i'm not gonna buy it. But i guess i'm a shill for saying that lol
@StitchJones Its probably because this generation as a whole has been damaging to Sony's reputation. I don't think its far-fetched to presume the worst of them right now
@nomither6 Listen I appreciate your opinion, and I will never mock you for what you're saying. But obv its debatable whether or not Sony's rep is damaged. And if it is, how much so. I do not believe Sony rep is damaged one bit atm. What have they really done this gen to lose the trust of the fanbase? What heinous thing do you speak of, because I have no idea what that would be.
If we are talking about the whole live service push, then sorry, that was a business decision that was kind of worth the gamble for them, from a business perspective. I'm like everyone else. I think it was a dumb idea, it pushed back some games from the big dogs that prob should have been out already, but there certainly hasn't been a lack of games this gen. Its been pretty stacked overall and not slowing down due to the GTA6 affect.
Turns out closing bluepoint was fairly justifiable with todays new info. The whole Bloodborne remake thing Sony got crap for, turns out fromsoft is the culprit on that one, shot it down hard when Sony wanted to greenlight it.
Sony just passed ps3 lifetime sales already only 5yrs into this gen. 97million consoles sold and still going. Seems to me like their rep is perfectly fine atm, the numbers don't lie my guy.
Didn't like Halo, didn't like Destiny. What I played of Marathon had me hooked even though I sucked ass. Fire away with the Shill comments for liking a game, which as a gamer I shouldnt do these days
I think the atmosphere is wonderful, and the nihilistic tone is intriguing...but this is a Quake household, sir.
I hope it does well, and wish there was single-player.
@SuperSilverback I'm really digging it. It's taking a bit of working out what augments do what and which health/shield regeneration are what but I'm loving the whole not having my hand held discovery. If I'm on gimme a shout and we will team up.
@SteveJaye Well, those are just opinions of some people. Why should he call that toxic positivity? By that logic should wel call his opinion toxic negativity?
@Northern_munkey pal I'm Manchester for the weekend i can't jump on anymore!! I get home Sunday but I think the time I get in the house it ends 😔😔
It's not for me but in an era of samey looking blah shooters it is nice to see something that looks INTERESTING and CLEAN and isn't just a bunch of brown and grey. It is also interesting to see BUNGIE go so hardcore and have so much friction in the gameplay where so many games now seem to actively want to court casuals.
I played a couple of mostly very short rounds but just solo. I agree with Aeron, that it looks gorgeous. For me the menus were fine, but I am not saying that everything is and was clear from the very beginning. Most of the rounds I played, had been different enough and I enjoyed what I plaued. I think the setting is really compelling and I am wondering whether there will be more story telling in some form in the full game. It certainly piqued my interest. But then I am not really a multiplayer person (and I suppose the game really shines when playing in a team), I lack the skills for such games, and mostly play VR. But if it would get a VR mode I would definitely try the full game.
@LogicStrikesAgain Not at all. Toxic positivity is merely behavior like trying to make people follow a list of requirements in order to be critical of something. I am not trying to tell anyone they can't praise this game, if they like it good for them.
I’m finding it quite hard tbh. I’ve played about ten or so matches. And I’ve come away from half losing everything lol
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@SuperSilverback no worries bud..enjoy Manchester 🤣
@Nnfyrbsnss You commenting 10.000 times is clearly the indication it failed. Maybe just let people enjoy this game and play a game YOU like.
The player count seems to keep dropping since the start of the server slam, and not going up for the weekend, which is not a good sign of the games long term prospects. Seen a few articles about it now which must be concerning for Bungie and Sony
Free to play weekend and player count has tanked. Can’t see many paying £40 for this! They should go free to play day one
@Sanquine then they better jump on it fast because it's in its dying throes.
Had a blast last 2 nights. Have preordered but likely won’t play any more until the game comes out since nothing carries over. Hoping there are others doing the same.
But seemingly there are lot of people desperate to point out every single metric in a desperate bid to highlight how this will fail. Not sure why the mentality - just move on.
I can accept the criticism in a bid to improve things, like the UI issues; but just hating and slamming the game if you have no intent to buy or play. What joy does that bring you?
@Nnfyrbsnss It's alive! IT'S ALIVE!
@Gribbon stopped pre ordering but I'll probably get it day one. Despite doing mostly solo runs and dying quite alot I'm habing more fun than I anticipated. Can't wait for the whole concord 2/ its dead narrative to die and for the usual suspects to move on to the next thing they can hate.
@Nnfyrbsnss Shame for you that player count is increasing again (now at around 41k on steam).
EDIT: >60k now
@Nnfyrbsnss LMFAO 🤣
I often think about playing a game like this but I never do. Too many great games to waste time doing the same shootouts in the same places over and over. Maybe I'll try it at some point. I love the art style. Gameplay looks pretty boring though honestly.
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My opinion is pretty much what I expected, I love how the game looks, feels and sounds but don't get on with extraction shooters. Wish it was a standard campaign + multiplayer package instead.
No thanks. The moment this game was announced, I found the art so ugly I wanted to gouge my eyes out just by looking at it. Looking at the gameplay of the stress test didn't change my mind at all. Doesn't matter how good the game is if you can't stand looking at it. Not that I think the game is good, looking at gameplay, it doesn't look anything special.
I've never understood the appeal of extraction shooters and I played the introductory mission of this and was bored already.
Just going around opening boxes all the time.
I'm actually surprised that thus far the player base for the test didn't bump back up much for the weekend.
Would suggest many bounced off it. The reality is that some like it but many don't. The data supports it thus far. Both sides are valid. Attacking someone else's view really doesn't make much sense. Either way though, it does look like another looming underperforming live service story....
@Northern_munkey I'm just sharing my experience with the game so far, like everyone else is. Just because you have had better RNG loot experience doesn't mean I couldn't have a worse one, and it definitely doesn't mean that I'm "looking for reasons to knock on the game".
Tried this last night for a few hours. The funnest part was playing co-op with my friend so we could bitch about how tough it was, how there’s no point getting cool loot because you lose it all if you’re killed, and Bungie’s insistence on using mouse type controls in their (horrible) menus. Seriously, the UI for this game is terrible. Oh, and the cooldowns are absurd, there’s not enough ammo around, and healing items are too hard to find. Both of us felt sad, as this will be the first Bungie game we WON’T be buying in over 20 years. They should have made Destiny 3, or something else (preferably non-live service). I don’t think this will be another Concord, but it’s going to have a pretty small audience, methinks.
Those character designs....I give it a month
It's a server slam where progression doesn't carry over, so why would most people continue playing every day if they know nothing carries over when the full game releases in a weeks time. So of course the player count is going to decrease as the weekend goes on.
Also looking at other online games there's always a big drop in players during the same time period every day, so using that lowest drop figure for an argument is quite amusing.
@johncalmc I don’t understand why they would put so much effort into the visual and sound design and then make the actual game be you running around opening boxes while getting shot at. That’s the gameplay loop.
@UltimateOtaku91 exactly. I'm playing this weekend to get a grip on the games mechanics so when it drops I know exactly what I'm doing and I'm in a much better position to help others out that have not taken part in this weekends beta. Judging the game on this build is a moot point because as I've said earlier it's not complete and nobody knows how old this version currently is. I've just pre ordered it because I'm loving it and to be honest i prefer the playstyle over Arc raiders.
It's very much not for me. Hope it sticks around long enough for the people who are into it at least. Last thing we need is for Bungie to also be shut down.
@8thDoctor that's a fair point. It's hard to take most of the detractors seriously and I didn't mean offence so accept my apologies. Most of the usual suspects showed up in force to voice their usual very negative spin and they didn't fail in their mission.
@Northern_munkey Actually, some of us just want to play games we find enjoyable. In my opinion, this game is not fun. In other people's opinion, it is. The fact that you are camped on this board attacking everyone that doesn't like this game says a lot about you. Don't take other people's opinions so seriously.
The purpose of the Server Slam is to give feedback and that is exactly what people are doing. I've never played an extraction shooter, so I jumped on to see if I would like it. I don't get the appeal of running (I mean walking) around and opening boxes so I can get stuff to open more boxes. So... either extraction shooters aren't my thing or this extraction shooter isn't my thing.
Either way, i have just as much right to voice my opinion as the next person even if you don't like it. I personally find the game dull and uninteresting with a game play loop that's about as intersting as Power Wash Simulator.
Sony built a reputation on single player experiences and their continued insistence on chasing the live service unicorn is foolish. They are chasing an audience they don't have while ignoring the audience they do. In the end, they're going to end up damaging the brand they spent 30 years building.
@Ambassador_Kong I'm not camped out here. I'm following this discourse in between the other things I'm doing today. Also I'm not attacking everybody who has a differing opinion to mine just those that constantly spout the same old rhetoric about every live service game that is released and I mean every game. You could just hit the ignore button if my presence irritates you or accept my opinion for what it is..my opinion.
@Northern_munkey Again... people can express whatever opinion they like because that is what this board is for and the whole purpose of the Server Slam was to give players a taste of the Marathon experience.
People keep making the same points about live service games because Sony keeps stepping on the live service rake. These are all self inflicted wounds. People don't buy Sony consoles for live service games and that is not the customer base they built. The frutration stems from the feeling that the PS5 is a wasted console because Sony hasn't given their customers the experiences they wanted or expected.
The big problem, from what I'm reading, is that Sony is trying to break into a ecosystem they aren't familiar with and they aren't even doing it well. As I said, I've never played an extraction shooter and the genre might just not be for me OR Bungie just made a really bad extraction shooter that can't compete with existing games. I don't know which it is, but a lot of users seem to suggest that it's just not a good extraction game. The over 50% drop in users on Steam seems to suggest a lot of people aren't feeling it.
I'm really not seeing the logic of charging $40 for a live service game when the competition is charging $0. Then again, I don't unserstand Sony alienating their customer base by abandoning their core strengths.
Tried the demo.
Played 1h.
No.. it won’t sell well.
It’s strange, the style is too much cartoon, it’s damn boring. I played ARC. They are not even close to ARC. Sorry but no.
@Ambassador_Kong fair points. Arc raiders has proven that a £40 live service game can succeed and thrive if its a good game and done well. Marathon is equally as good as AR and it's user interface is equally as clunky as AR's is. They both have micro transactions to support their eco systems. Once again I'm not attacking anybody for having a different opinion to mine but I'm getting fed up with the same old faces that have had it in for marathon since it was first revealed and continue to do so. There is such a thing as constructive criticism and outright negativity for the sake of it.
@Northern_munkey Man you just said you prefer Marathon game style over ARC. That one statement is enough to be sure you would condemn Marathon if it wasn’t Sony product. That is the only reason some guys defend it.
@Northern_munkey My problem isn't so much the same old faces turning up to crap on anything live service/Marathon in particular, because they are in tears over God of War 9 and The Last of Us 17 not being out yet (nvm Bloodborne 3) - it's the fact they can't construct an argument as to why, and clearly haven't spent time in the server slam to form a genuine opinion.
Also, anyone judging the game off watching other people play it? Just as useless. The feel of this game is the key - the tension, the coordination with your team-mates, the gunplay.
Now there ARE a handful of people who have jumped into this discussion who have played an hour or five this weekend and said it isn't for them - and that's cool. I like those people.
@Leinad7 I like both..I prefer the first person aspect.
@Marquez somebody who gets it 👍
The solo experience sucks, which is a shame. The casuals I was paired with weren’t on comms, didn’t want to cooperate and when running it solo all I thought was I wish they’d considered this as not everyone has a pre made squad. At least arc has the solo option. That said, I’m sure marathon will find its place and audience… but honestly feels like it would be better as a br than an extraction shooter
I am actually having a blast. Super addictive.
Pros: gun play, graphics, art direction (i resonate with it), and the story.
Cons: small "worlds", tough enemies when you have not very strong guns (it feels imbalanced), menus can be very chaotic, items in the world, including items you need to progress in the bounty could be clearer shown.
I might but it once I am done with Yotei Legends.
I didn't like Arc Raiders, but I could see myself playing Marathon quite often.
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Removed - flaming/arguing
I thought they renamed it Snickers.
I really like the setting and story and love the colour palette in this game. The sound design is outstanding and I really dig the overall presentation aesthetics down to the load screens and transitions. The gun play is also solid.
The UI on the other hand is an experience in frustration. It quickly becomes obvious that this game was designed for PC users and gamers already familiar with extraction shooters. If they hope to attract and retain new players to the genre the whole onboarding process needs to be done a lot better with much greater scaffolding. I also can't remember the last time I played a game that made it so damn difficult just to access the settings to change my controller to inverted. Talk about causing unnecessary friction.
Overall, my few rounds of playing solo were a reminder that extraction shooters are just not for me. Looting for gear was hardly engaging and after getting taken out repeatedly in the middle of the process my patience quickly wore thin. Would my experience have been different had I been playing with friends in a team? Most likely, and for the better. But it is what it is.
If Marathon had a campaign story (solo and co-op) with the extraction maps as an extra game mode (something akin to the Dark Zone in The Division) I would be all over it day one. In it's current form however I can't help but think Marathon will be a huge missed opportunity for Sony and Bungie. It will be interesting to see how it performs and evolves after launch. I will definitely be keeping an eye on it!
I dropped it fast. I'm not the biggest multiplayer person so I knew it probably wouldn't click.
@Nnfyrbsnss I played it yesterday for a bit and I think it's bloody crap! - I didn't like it one bit and you're right, the art-style is awful!. I won't be buying this. It's a pass for me.
@arzis100193 Same here dude! I didn't like it at all.
Tried it. It’s fine. I wish it was an MP mode for a single player game, or at least had PvE only lobbies, because it looks and plays great, but other players were too sweaty and wouldn’t leave me and my buddies alone. Looks great, but is in dire need of some UI overhaul. For instance, hey I’ve found a gun, great, oh, I now need to stand here for 3 minutes just to figure out if it’s better than what I’m carrying. Some sort of quickly readable power level would have been appreciated.
Wish they had shutdown Bungie instead of Bluepoint
Played it, did not like it, UI is a mess, comparing guns is the most puzzling thing ever, and call me crazy but the AA feels way too strong.
Also my friends really don’t play FPS (or they stopped gaming) so I don’t like playing this game solo. I will not be getting this one.
@Smooshy I had the exact same expierence as you did, I also think (even though people hate it) it would have worked better as a BR.
@Northern_munkey the Server Slam ends tomorrow actually so.....a wee bit of extracting later today?
@SuperSilverback yeah I'll be on later this afternoon..
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#13 in top sellers on steam right now, I guess with the server slam nearly over people have made up their mind on whether they actually want it or not.
@BrintaPap yh you're onto something, this probably would have served as a good BR. I actually saw some other folks mention elsewhere it might pull a fortnite and release a br gamemode that will become infinitely more popular.
Your profile is class btw, Brinta 🐐🐐
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@Nnfyrbsnss There's numbers that shows PS5, Xbox, and PC combine?
@PuppetMaster No, this guy gets paid per negative comment. Steam figures averages around 50k (70k last night now dipped this morning to 32k but is now again around 40k. I observed the same trend yesterday that during the day it increases to 60-70k). I think PS figures should be comparable or higher (because it’s a Sony studio… although a lot of folks think Sony should only focus on single player and therefore refuse to play this).. It’s never around concord level as the max players during beta was 4K for that game
@Sanquine Thanks for the info 🍻
Average 40K-70K for Steam alone are quite a lot and that's higher compare to SF 6 open beta test for Steam which was around 32K.
But low or high beta test numbers doesn't mean the game will be automaticly d.o.a or a huge success. SF 6 managed to sell 2 million copies in the first month despite open beta players only got 32K players on Steam. So Marathon could sell well but we'll see.
The only thing that looks good is the color scheme. Everything else looks lousy to mediocre. Character designs look terrible
Calling strangers on the internet shills for liking a game without any evidence = zero reasoning skills 👏🏼
I don’t think I’m the target audience, as I’m not sweaty enough, and I’ve been out of the competitive shooter scene for years.
I don’t consider myself to be a terrible gamer, but…
After about 6 matches, I don’t yet grasp what I’m looking at or suppose to be doing enough to be successful.
I either loot a bunch and get killed, or I focus on fighting and survive only to have nothing to show for it.
@PuppetMaster sources say it had over 500k maybe im thinking of a different beta though
Dont normally play online, but tried this out of curiosity and quite liked it, not sure id buy it, but its decent
Love this game so far. Really tense, amazing weapon feel, incredible art style. I feel like they actually made a bold decision with the art, and that's what I'm all about.
@DaPrince on ps5 only? You'd better let the pc players and the xbox gamers that were playing at the weekend know that they were not supposed to be. Also its not a BR game you nit.
I guess it's "eh". Seems like a lot of people who have tried the sever slam have bounced off it.
Horrendous art style.
Makes my eyes scream in pain.
I tried this over the weekend. I played for about 5 hours and as much as I wanted to like it I found it realling boring, it just didn't live upto the hype for me. I so wanted to enjoy the game but I got no tension, I found I was just running around in open spaces and brightly coloured corridors with 2 other people and shooting the odd bot. PVP was so scarse that I forgot it was a PVP. I got no excitement from the game or built up tension that I do from Arc Raiders, THe UI also did my head in it was so in-your-face that I found I was just bored of seeing it and wishing it to get over and done with so I could get into the game. I found the interface/Vault clunky to navigate and got lost off a few times in it. I got the rook then couldn't use it after I leveled up .. overall for me not an enjoyable experience that I actually cancelled my pre-order.
Removed - trolling/baiting; user is banned
@Jewfinigan I'm glad that you and dozens more feel like that, but it won't be enough to keep the servers running.
@Marquez I believe that is a Recon specific ability, seeing the blood trail (correct me if I'm wrong). Yes, it's cool as hell.
@Sanquine Isn't that the same with JapanStudio people complain about it but don't buy the games.
@Radar_Rider I think I was playing on Assassin but now I'm not sure... one to check out when the game goes live.
Parts of this game look like they were made in minecraft, very blocky and square. The guns in particular, then you have square shields! yay more squares. the background around your character changes to More Squares! And whats with the color palette? Bright solid green, vibrant solid red, the rendering must be just a monster to contain. `
I gave it a fair crack, but ultimately the gameplay loop just didn't do anything for me. I found the whole thing rather vapid, tedious and boring
The whole time I was playing and the game was trying to chuck lore my way all I could think was how this would have been so much better as an actual campaign with the extraction stuff added as a separate game mode.
And those menus and items. Oof. I dunno what they were smoking when they came up with those, or how they made it through internal and external play testing to this point. Everything is so convoluted, items look samey to the point of needing to read the text each time to know what they are (which isn't what you want in a game where you're supposed to be watching your back), and the whole factions and contracts thing feels like it was tacked on to give people a sense of something to do.
I dunno, if you enjoyed it then more power to you I guess, but I just found the whole experience dull. There wasn't any excitement or thrill.
All of the above coupled in with today's announcement that your progress will be reset each season just solidified that this game won't be getting my money.
@Flaming_Kaiser Indeed same with Japan studio. When people are this focused on singleplayer experiences they need to buy games. But most are a lot of talk
@Sanquine And i have to be honest there are so many games i just don't have the time for it at 40 plus.
But yes people get mad about closure but im certain that a lot of complainers never buy the games.
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