We can tell you one thing for free: Marathon isn’t another ARC Raiders-like extraction shooter. Where Embark’s phenomenal title is instantly fun and approachable for most gamers, Marathon is dense, brutally tough, and clearly catering to a more hardcore niche. And we think that’s a good thing.
That means, of course, that Marathon isn’t for everyone. There’s been the typical onslaught of “Concord 2” slander – something that bores us to tears, to be honest – but from our opening hours of the game, it’s clear that Bungie isn’t going for a homogenised take on the extraction genre.

It’s aiming for those who love buildcrafting, sweaty PvE and PvP action, and it’s wrapping it all up in a surprisingly horror-tinged sci-fi world.
Our first few hours with Marathon, which is currently running a free Server Slam on PS5, were a lot. You’re ushered into the world with impeccable cinematics and animations, painting the picture of a greedy and callous universe, bursting at the seams with megacorporations.

A long-lost colony ship named the Marathon has sent out a distress signal for the first time in over 100 years, and the megacorps are scrambling to salvage what they can of their investment.
That’s where you come in. You’re a runner, an uploaded consciousness in a synthetic shell, tasked with retrieving salvage and trying to piece together what happened to the Marathon and its colonies on Tau Ceti IV.
We honestly do get the complaints about the lack of a story campaign here, because between its set-up, artstyle, and environments, we were locked in with the lore quite quickly.

But of course, this is a match-based extraction shooter. You gear up, explore, loot, and try to make it back alive, whilst avoiding or facing off against enemy AI and real-life players. And as we alluded to, this is a pretty hardcore entry that’ll appeal to fans of Escape from Tarkov or Hunt: Showdown, more than fans of ARC Raiders.
Immediately, we have to say, you can feel the Bungie pedigree at play here. Marathon looks incredible. We’d go as far as saying it’s the best-looking first-person shooter of the generation so far.
Bungie has leaned into a style called graphical realism, mixing bright bursts of colour and lighting with gritty details like scuffs, rubbish, and foliage. It’s a visual feast for the eyes, and we still found ourselves gazing into the skyboxes even after over five hours with the game.

And once bullets start flying, there’s no doubt that Bungie has captured that innately satisfying gunplay that made Destiny one of the best FPS of its time. For those who loved popping a headshot on a Cabal in Destiny 2, you’re going to feel right at home here. And the dialled-in DualSense haptics mean that gunplay has a real punch to it.
We were taken aback by how tough Marathon can be. Most of our unsuccessful runs were down to AI enemies rather than real players. Enemy AI is ruthless, as it quickly moves around trying to find a flank. There are no enemies just standing around begging for headshots here.
With ammo limited and healing supplies a scarce commodity, you really have to consider whether you’ll even have a chance with some encounters, which gives Marathon a much slower pace and intense atmosphere than we expected. Through its sound design and visuals, it’s actually fairly eerie at times, tapping into an odd sense of cosmic horror.

We’ll dive into all of that with our full review, but let’s get into our initial worry with Marathon: it’s dense. Really dense.
Marathon’s Server Slam features six different factions to level up with. Each offers quests to complete, its own upgrade trees, and requires a collection of materials to make some of those upgrades. In those early hours, you’re hounded with faction requests. It all looks nice, but it does take a moment to get your head around its menus.
When it comes to building out your gear, there are cores, shields, implants, weapon mods, equipment slots, and a variety of consumables that all do different things, but look sort of similar. And that's without even getting into the runner shells, which offer passive, tactical, and prime skills too.

While ARC Raiders has shown what a casual extraction shooter can be, Marathon has the steeper learning curve that many long-term fans of the genre will have become accustomed to. For us, we enjoy learning the ropes, and we can already tell that Marathon has an impressive level of buildcrafting potential, but we suspect a lot of people will bounce off because of it.
Although Destiny 2 has its own onboarding issues, it is a lot more accessible, so if anyone is coming to Marathon purely for the Bungie appeal, get ready to sift through some menus.
Our other concern is PvP interaction. When they happen, they are tense, fun, and can be as sweaty as you like. The problem is, they don’t happen all that much. After a while, we stopped getting that feeling that someone could be watching, as the majority of matches were filled with explosive AI fights, with not a real player to be seen.

Maybe we played in some particularly cautious lobbies, as everyone is still learning the ropes, but there may be some balancing in matchmaking required to encourage fights a little more.
What we can tell from the game so far, then, is that Marathon is more of a slow-burn than an instant hit of dopamine. For some, that's an instant write-off. But for us, players 100+ hours into ARC Raiders and dying for a true endgame, Marathon could offer that truly deep extraction shooter experience we're now yearning for.
Are you trying out the Marathon Server Slam this weekend? Let us know down in the comments below!





Comments 43
I played like 5 rounds already and it’s addictive. The shooting is snappy which I missed in ARC. Shooting somewhat feels like a lighter battlefield 6 which is something I was searching for. The UI is busy but once you know the basics it’s not that disturbing anymore. I also like leveling up and performing tasks in world. Overall, I think this will be my go to multiplayer after battlefield 6 (which says a lot as I quiet ARC relatively fast).
Not my thing at all, but happy it's apparently doing what it should do, well.
UI is a mess and its too slow bordering on boring
I have yet to see such an ugly ass AAA game. The visual design is broken at the core and I am dumbstruck as to why anyone fids it appealing.
prefer ARC Raiders
I dunno. Kinda feel like the "density" here is just poor, obfuscated design rather than a feature.
Monster Hunter is dense. It also is almost instantly engaging in a way Marathon isn't.
EDIT: Also, getting a little tired of hearing everyone talk about how good Bungie's shooting design is. I love Halo, but never thought they were innately punchy. Playing Marathon, it doesn't feel particularly better than any other quality shooter I've played in the last decade. Except other shooters actually give me s*** to shoot.
@Sanquine I love the gunplay. Its really snappy and responsive. I prefer this to arc raiders as its first person and much more my thing. People moaning about no story but they are lapping up arc raiders which has no story too. Yes the UI and menus need a bit of work but Arc raiders menus and UI is equally as clunky. A lot of hullabaloo over nothing again.
It looks cool and I bet the gunplay feels solid as with all Bungie games. Too bad everything else about this game is the complete opposite of what I’m looking for. I’d have bought this immediately if it had been a single player focused, narrative driven sci-fi game.
@Northern_munkey See you online tonight?
@Others How many of you guys tried it? Or have you been lazy and followed a streamer playing the game? Furthermore, why are some so focused on this failing? If this fails there is a chance bungie would be closed.. You guys are the same people complaining about bluepoint but not buying any of their games ( Demon’s soul did not sell that well).
Definitely been enjoying my time with the game, after playing Arc Raiders I was put off the idea of this being an Extraction Shooter but I much prefer this over Arc Raiders.
Sorry, but those screenshots look like polar opposite of gorgeous.
game is awesome, loving my first hours with it. I thought the PVP was a little scarce at first as well until I realized the first map is basically a tutorial zone, and the second map had a lot more PvP engagements, at least thats what I noticed yesterday!
Also side note, hate the commentary coming from certain corners of the internet. People hating just get some clicks, which in turn hurts new releases with player numbers, which in turn leads to studio downsizing and employee cuts. It's a vicious cycle and not one I see going away anytime soon with how the internet and social media is now.
After five or six hours I already know this game is for me, despite some obvious flaws - menus, sluggish default controls (go straight in to the sensitivity and FOV settings and fix them before you do anything else) and maps feeling empty on occasion with a lack of PvP as a result in some rounds.
Really nice detail I witnessed playing today. I downed a player who tried to crawl to a hiding spot, I assume so a team mate could come in to revive. But downed players bleed out and so I followed the trail of blue synthetic blood(!) between some containers and finished him off. Bungie showing real care to getting the small things right, despite a few bigger things on the list above they need to fix.
@BLKxHER0 Yeah the first map even says it has less human players. I played around 5 games on the beginner map and encountered no other teams yet I did on my first game on perimeter normal and was finding other teams every other match.
I see it’s getting a lot of one star ratings on the pa store. Do we gamers not ever grow up? I understand if the game is rubbish but it’s not one star in my opinion.
@Nnfyrbsnss Yeah, maybe I have to see it in motion, but to me, it's about as "gorgeous" as a Jackson Pollock. Lots of visual noise, and random world objects are given the high-contrast treatment. Looks visually confusing more than anything, which is a weird choice for the genre.
@Artois2 Yeah that's the problem with it being a free play test, means anyone can just downlaod it and give it a rating without playing it. The length some saddos go to is embarrassing.
@BLKxHER0 A lot of wind up merchants 😃
I gave it a try for about 3 hours but I just don't get it. I don't get any satisfaction out of the gameplay loop. You just get a contract, hold square on something, pick up random stuff, then leave, or die trying. I don't know I just can't find the fun in it personally.
I do agree the atmosphere is really great though. Gotta give the art and sound design teams props. Really good stuff there. The UI needs a lot of work though. Some of the most confusing menus I think I've ever seen in a game.
Maybe I'll give it one more try today. I want to like it. I just don't at the moment.
Played a bit of the server slam. It’s a game that doesn’t know what it is. Why put that much effort into lore and style and all that, then introduce the world’s least engaging gameplay loop? That UI is AWFUL too. It’s not a game made for people to play. It’s a game for journalists to look at.
Visual diarrhea
Horrendous menus
No soul
@Sanquine indeed I will be on later. I was so damn tired last night I couldn't concentrate properly but we will have a good session later..
I deleted the beta after 6 goes.
The menu was confusing and over whelming (You just want to get into a game) the ai bots are 10X more powerful than other real players 4 pew pews and your crawling on the floor.
The colours and sci-fi are cool.
You soon run out of running speed and start walking, Other players on your team grab everything so you have nothing left.
Its trying to compete with ark raiders.
Go to extraction stand near it and get flooded by bots.
Go back to the confusing menu and try to ready up and rinse some repeat.
@Weez there is no saving grace to this, movement does not make it easier to read anything on screen.
There is a reason why visual weight as a concept exists, it's not just so that it has always been done in one exact way, but because if you can't rest your eyes, can't gather information at a glance it becomes confusing and irritating even if it's just a still image. This can be great effect for stills, but if you are doing it in a competitive and interactive environment... It's a disaster.
The art style is a predominant factor that puts me off this, while I'm also not such a fan of open-ended 'GaaS'. I bought Helldivers 2 at launch and have put considerably less time into it than other pve shooters (eg Space Marines 2). I think having a solid coop campaign would have made me much more curious, as I was a big fan of OG Destiny.
Regardless, it's a little difficult to trust the word of reviews entirely, when every time I open the site, I'm flooded with ads for Marathon... 😬
For me it's a bit sickly 🤣
Well, they're going for an original esthetic. Better than every other dev trying to nail the boring realistic graphics. I still don't care about online games, but I'd be interested in a solo spin-off.
@J2theEzzo Yep. I HOPE that PushSquare has no control over these Marathon ads because no joke I currently have half of my phone screen covered in one as I write this. As you say, a bit hard to trust all of this neverending praise for a game that they are technically speaking making money out of.
I appreciate they are going for a unique art style. I would rather a developer take big swings and miss than stick with PS3 grey shooters.
However, I can't tell a single thing on the screen. I'm reading a novel everytime I look at the screen, there is no setting to make text larger, and if I'm struggling on a 60" tv then it's not viable. I have had to press all 4 face buttons in different contexts to progress a menu, not even considering editing a loadout.
This game was made for mouse and keyboard and does not support a d-pad in the way it should. I've played a couple hours and am just exhausted.l by the mental load of it. I hope they find their audience, but their UI and visual communication needs serious work to illustrate what is actually happening.
Sounds like this may fall into my very narrow shooter window. I’ll give the slam a try and offer my opinions after it’s done or I rage quit.
I've never read a preview that is so different from my own experience with a game. Glad they held this beta so people could decide for themselves, though.
I'm not a multiplayer fan but figured I'd give this a shot. The art choice and overall style was distracting for me and seemed really 'bubble gum'. I won't be diving back in but hey, I'm glad others are having fun with it.
Boring, same, crap as others genre games.
Game for .... well...
From what I’ve seen in videos, the art style may look terrific. But I think that after playing for a long time, it could become stress for the eyes.
This new Destiny looks great.
I tried it. Wanted to like it. It's just not for me.
That’s fine enjoy your GaaS y’all. I’ll play some non part of the problem games. Thanks.
Being a longtime Destiny fan (except for their latest lot of DLC garbage), I have to agree the gunplay feels great. I've only gotten to play a quick 30 mins but it has surprised me. I really like the art style and the gunplay is punchy. Hopefully they fill the rest of the game with interesting and various things to do. Extraction shooters tend to get stale after a few hours.
I played it last night and was struck by the stunning art direction. It's one of the most visually impressive games I've seen in a long time from that perspective. It's a shame though because the game itself just feels too sweaty for me. It feels impossible to relax playing this game.
Can we have a poll to see what people actually think of the visuals? The reaction to them online is so split. Sites like this say it’s incredible while others says it’s dreadful. Someone compared it to apex while on mushrooms, I thought it was very apt
From the same author: “Ignore The Haters, Concord Is a Good PS5 Shooter We Can't Wait to Play More Of” 🤣🤣
Just download the beta and judge it for yourselves, stop reading this propaganda post masked as a preview, apparently there’s no valid criticism for any of Sony’s live-service games according to this author, “swearing an oath of loyalty” as you describe yourself shouldn’t translate to “any criticism bores us to tears”, in fact I found the game itself is currently ‘boring to tears’ and previews should be pointing out the game’s biggest flaws so it can launch or get better over time, not to blindly praised it as you did for Concord.
Would like to try this out but physically can’t. I have a specific type of color blindness which some color combinations physically hurt my eyes. Looking at the screen shots here is like someone digging their thumbs into them. I have never experienced it to this level before so unfortunately won’t be playing it
Spent a few hours with it. Quite impressive in many ways but not for me. Too much running about with no ammo and tiny minuscule health bars. Just ended up being a UI resource management nightmare. Would much prefer a single player and more focused PvE.
I did love the gunplay, world building and whole aescetic though. Quality.
What’s up with bug-filled loading screens? Weird.
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