Balaam_

Balaam_

Give me discs or give me death

Comments 629

Re: PlayStation the Driving Force Behind Xbox's Helldivers 2 Port

Balaam_

As with all things, there is probably a healthy median. Live service titles dependent on strong player counts benefit from a multiplat strategy, as would ‘gateway drug’ titles designed to lure in new users (think Lego Horizon type stuff). I imagine titles embodying decades of brand recognition are off the table, as that could easily lead to the destabilizing of the console—and therefore the actual value, the online storefront.

PC was never a direct competitor any more than Lamborghini/Ferrari are to Honda or Toyota, so mainline franchises being ported there was never really a concern.

Re: Poll: What Was Your PS5 Game of the Month for July 2025?

Balaam_

Would have easily voted for THPS 3+4, but they made the trophies excessively grindy (pun intended). At least they bailed on the online server dependent nature of the first collection’s trophies, which is a net positive, and while it may seem like they improved the list by getting rid of the awful ‘reach career level 100’ trophy from 1+2, they simply replaced it with the equally tedious and unfun ‘Flying solo’ trophy (beat the entire game with each skater for a total of about 30~ freaking times). I believe this was the first Iron Galaxy game I played, so at least now I know to avoid their stuff in the future.

That said, Robocop Unfinished Business is a great follow up in every way and a trophy hunter’s dream. Nothing tedious, nothing needlessly difficult, and best of all—it’s a standalone list disconnected from the main game. Don’t want to play this? Don’t bother, since your original game’s platinum+100% will remain completely unaffected. Developers the world over should be forced to comply with this extremely gamer friendly perspective. Bravo, Teyon, bravo Nacon.

Re: Watch Pro Players Get to Grips with Marvel Tokon in Unedited PS5 Gameplay

Balaam_

I have a healthy respect for fighting games and the FGC, but from a distance. Last game I really got into was…Tekken 3. This looks awesome, but all the cutaways and flashing seizure special moves are a bit distracting. Can these particle effects and so forth be disabled for a more legible view, sort of like how esports players run low settings partly for a better read of the action?

Re: Rumour: Starfield PS5 to Take Flight Alongside New Expansion Next Year

Balaam_

I’ve heard many a pro-Xbox tuber mention how curious they’ll be to see how Starfield does on PS5, implying all the hate and negativity at launch was disingenuous if the game turns out to sell well on PS. I can’t say I entirely disagree with that sentiment; but they’ll be no hypocrisy on my end. Starfield looked like a steaming pile of broken garbage at launch, after the updates, and also now that it’s inevitably coming to PS5. I have zero intention to play it.

Re: Oblivion Remastered Still Broken and Buggy on PS5, Even After Patch 1.2

Balaam_

It’s Bethesda’s underlying engine that’s the culprit. That said, there were some oddly specific fixes I noted. From launch until this patch, entering the main gate of Anvil and sprinting left toward Benirus Manor initiated a massive frame time spike which could be replicated with 100% accuracy. Now, it’s gone. There are a few other instances that have been cleared up, but unfortunately it’s a drop in the bucket of the overall picture. The game is a stuttery glitch fest due to garbage underlying tech.

Re: State of Decay 3 Is Another Upcoming Xbox Game Tipped for PS5

Balaam_

This is a series I haven’t played a single entry in. From what I’ve read and by looking at the actual gameplay of the first 2 titles, it looks interesting but I worry about a lack of polish. They look extremely janky, almost like they could glitch out and break at any moment like a Bethesda game. To anyone who’s played them, are these generally stable games with few issues or are they just waiting to fall apart at the seams?

Re: Ninja Gaiden: Ragebound Trophy List Will Put Your Skills to the Test for the Platinum

Balaam_

Automatic pass. And I don’t mean gamepass, I mean ‘avoid like the plague’. As an avid trophy hunter completionist my time is limited and valuable. Instead of forcing countless attempts and retries at the same level(s) in a tedious slog to 100% this game, I could better invest my time elsewhere and platinum quite a few games every bit as good as this one but with trophy lists that respect my time. These devs could have had my money, but with one piss poor, gamer unfriendly decision I’ll be moving on.

Re: Ghost of Yotei Dev Dodges Question About Multiplayer Legends Mode, Is All in on Single Player

Balaam_

As an avid trophy hunter completionist, I missed the first game on PS4 but was there for the PS5 version, and that initial PS5 debut was everything I could have hoped for. It was exactly what I wanted; the game was fantastic. 100%+Platinum was an absolute joy.

Then they screwed every trophy hunter over with that trash Legends mode.

Low effort, asset flip tacked on wave survival slop for people with low IQ’s who are entertained by repetitive simplicity. Those awful team based objective missions. Oh and that raid was pure garbage and a nightmare to slog through. If they had churned that filth out and never forced trophies for it, all well and good—I wouldn’t have touched it with a ten foot pole. Unfortunately SuckerPunch has shown us they don’t value trophy hunters’ time and dropped everyone’s 100% forcing a slow, tedious crawl back to full completion.

At least now I know to find/borrow/steal a copy of Yotei and play it on an alt account for the enjoyable single player portion of the game while waiting a few years to see if they’ll repeat their mistake with that Legends rubbish.

Re: Reaction: Sony's PS5 Games Keep Getting Better After Launch, and Often for Free

Balaam_

This entire sentiment is debatable. From the perspective of John Q. Gamer who just wants more stuff to play, yes it’s great.

From the perspective of the hardcore trophy hunter completionist this post release content is a nightmare. I never know what unappealing, extraneous modes will be shoehorned into a game I’ve already spent time and effort 100%+Platinum’ing, only to be forced to replay something I’ve already buried and moved on from. Double that hatred if devs add a mode to a game that’s utterly unlike anything in the base game, like that roguelite trash in TLoU2 Remaster or Ragnarok or the low IQ wave survival slop in Uncharted 4 or Ghost of Tsushima.

Astrobot is the closest to an acceptable rollout of post release content, largely because it adheres so closely to the base game as to be almost indistinguishable. Even so, I already finished that and now I have to return to it. That’s not a good feeling. This is like finally finishing the lawn mowing on your huge property and someone comes and plants some bushes and says ‘Now go back and trim those’. Not fun. If these devs would only skip adding any new trophies when pushing this stuff out post release, it would solve all the aforementioned problems.

Re: Worried About AI in Game Development? It's Here, and It's Only Getting Worse

Balaam_

Corporations are populated by greedy scum and ai is where the money (currently) is, so there’s no stopping it for now. What I’m actually hoping for is legislation that forces publishers/developers/platform holders to disclose whether any ai whatsoever is used in a given game, and in what way(s) and to what extent. That way each person can make their own decision as to whether a game uses ai to an acceptable degree or if it crosses a personal line in some way.

Re: PS Stars Program Marks Its Eventual Shut Down with One Last Collectible

Balaam_

Glad it’s gone. Never used it, never wanted to, avoided it like the plague.

The idea is totally fine—the implementation was a spectacular failure. I’ve had my account almost since launch, and it’s perfect. All 100%+Platinums, all the way down. The way many of these collectible icons were obtained is in direct opposition to the trophy hunter completionist mentality. I’m not starting some random crap game for a few hours to get a collectible and then staining my account with a game that I either can’t get the trophies for or would take countless hours of time to 100%, especially if it’s garbage I would never ordinarily play. Couple that with the limited time nature of these fomo collectibles and the fact you evidently can’t delete them from your account and it’s the digital equivalent of a poorly inked tattoo. It’s ugly, it’s not worth it, and now you’re stuck with it forever.

I am ecstatic it was removed from the PS app—I use it all the time and was terrified I would accidentally hit that little flashing icon placed so precariously close to the trophy button. I breathe easier now that it got the ax.

Also, I can’t help but point out the extreme obviousness of the fact that none of this would even be an issue if platform holders gave us the option to PERMANENTLY ERASE GAMES WITH PARTIALLY COMPLETED TROPHY PERCENTAGES FROM OUR ACCOUNTS . I’m not talking about that generic ‘hide’ option that doesn’t actually remove them; I mean eradicate them from existence. There is no legitimate reason why we’re restricted to being able to delete games we’ve started but obtained 0% trophy completion, but not allowed to do the same and delete games at 1%-99% trophy completion.

Re: Talking Point: What Do You Want from God of War Maker Sony Santa Monica Next?

Balaam_

I want a game with a trophy hunter friendly trophy list wherein all content strictly adheres to the gameplay style of the core experience. No roguelite slop. No multiplayer trash. No low effort, low intellect wave survival garbage. Slogging through the tedious chore of that extraneous tacked on roguelite mode they shoehorned onto Ragnarok was mind numbingly boring and painful. I would not have bought the game if I knew in advance they were going to bolt that type of thing on later; that is not what I signed on for.

Same goes for Uncharted 4 and that god awful wave survival trash. Same goes for TLoU2 Remastered and the completely unnecessary roguelite mode. Same goes for that miserable Legends raid stuff in Ghost of Tsushima. This is a disturbing trend for Sony as of late. If they want to clamp that asset flip cash grab stuff on, fine, just don’t add trophies to it so trophy hunters won’t get screwed over. Nothing worse than retreading old ground just to claw back the 100%+Platinum you already earned, and it’s ten times worse being forced to play modes that are nothing like what drew you to the main game in the first place.

Re: 2,800+ PS5, PS4 Games Going Cheap in New PS Store Summer Sale

Balaam_

@jvecc been game sharing with a friend, performance is exactly as bad as at launch. DigitalFoundry covered the next patch (still in beta on Steam atm) and said it’s also exactly the same. Bethesda’s geriatric engine and piss poor coding are the underlying problems and are unlikely to be addressed.

I’m still waiting on more news regarding the physical disc version too—do we have any further info yet? Literally only need to know if the full game is on disc without any internet download required. That’s all I need to know before I buy or avoid like the plague.

Re: Bethesda to Put Oblivion Remastered on a PS5 Disc in New Physical Edition

Balaam_

@BAMozzy You are aware that if your account gets hacked, banned, or you otherwise lose access to it then that entire digital library you think is ‘preserved’ is now nonexistent.

Not to mention that while digital game sharing is a thing, it has restrictions—I have two consoles, a base PS5 and a Pro. I have two accounts (my main account and a burner to determine if I can obtain 100%+Platinum trophy completion on a given game, seeing as how platform holders refuse to allow users to delete games with partially completed trophies/achievements from our lists…). It’s irritating that any digital game I buy with my main account can only be played on my alt using my ‘home’ console, and not by either account on either machine. With physical media this is a complete non-issue.

Re: Tony Hawk's Pro Skater 3 + 4 (PS5) - An Imperfect Remake, But a Great Skateboarding Game

Balaam_

Playing as we speak. Admirable effort. It’s crashing to dashboard quite often, but nowhere near the ‘laughably unplayable trash’ levels of something like Oblivion Remastered. Aside from that, it feels good, looks fine enough and most importantly the trophy list has seen salvation. No multiplayer trash, no ‘mash x in create a park placing random objects until your thumbs bleed’ criteria, no unrealistic challenges. The 10million point one might give new players trouble, but I’m sure there are plenty of create-a-park cheese levels to get you past that. Veterans won’t have any issue here as controls are as tight and responsive as I remember them. Solid remake.

Re: Train Sim World 6 Gears Up for PS5, PS4 Release Later This Year

Balaam_

Growing up, I never had any interest in trains. Then recently I started watching some YouTube channels where the camera is basically just showing what the conductor sees as the train chugs along. It’s oddly enjoyable to watch. Pretty sure some of the footage is from the UK, with amazing views of the surrounding countryside. Is that what these games are all about? Are they ‘train cozy’ games, or are they more like ‘sim city but trains’, with micromanaging the little annoyances of daily operation being the main focus?

Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Chime in on Xbox Game Pass Impact

Balaam_

This changes EVERYTHING

In other words, ‘Yes gamepass is profitable. Asomg as you don’t factor in the massive revenue losses we incur with our own first party stuff. If you squint really hard and pretend that doesn’t exist, then we’re profitable.’

By Phil’s estimation he’s smarter than Stephen Hawking. As long as you don’t factor in theoretical physics, cosmology, basic maths etc.

Re: Industry Body Representing Publishers Like PlayStation Says Stop Killing Games' Proposals Would Be 'Prohibitively Expensive'

Balaam_

Prohibitively expensive? Tough. One less ivory backscratcher for Herman Hulst, Phil Spencer, Yves Guillemot etc etc etc.

This legislation needs to go full speed ahead, and then maybe we’ll get legal eyes focusing in on ‘physical discs’ with a few MB’s of data that force downloads and those god awful switch keycard things. Stamp that trash out and make the world a paradise for physical collectors and people intelligent enough to prefer to own in perpetuity rather than lease digital code.

Re: There's Unfinished Business in Robocop: Rogue City's Standalone Expansion on PS5

Balaam_

Give these guys a raise simply for not shoehorning this expansion into the main trophy list. Any trophy hunter completionist who doesn’t have the time, inclination or ability to go full 100% here won’t have their completion percentage for the main game butchered and can thus bypass this entirely. Brilliant call by the dev team. Not that it makes a difference to me personally, as I really enjoyed the main game and will be playing this one too. It’s simply nice when devs consider all aspects of all audiences. Trophy hunters are the only people who care about trophies to begin with, so logically they ought to be the ones catered to when designing the lists. Pity more developers aren’t as competent.

Re: Tony Hawk's Pro Skater 3 + 4's PS5, PS4 Trophies Look Like Less of a Grind Than 1 + 2

Balaam_

I’ll reserve final judgment until I’m looking at my 100%+Platinum, but this looks exponentially better than the previous game’s list. That platinum was a mostly fun experience, up until the multiplayer specific trophies and horrifically tedious grind to level 100. Leaving that trash on the chopping block was the best decision they could have made. Multiplayer is here for those that want it, but it isn’t forced down trophy hunters’ throats. Absolutely the right call.

Edit—almost forgot to mention the fact that the PlayStation servers for online multiplayer were down for LITERAL YEARS without any acknowledgement whatsoever by Activision. Calling support basically earned a “F You” from the customer service rep, and aside from Reddit posts lamenting the issue there was zero official statement. Sometime in the past 6 months the servers did indeed come back, but it was a tense few years for anyone still needing the online multiplayer specific trophies. Yet another reminder of why there should be no online, server dependent trophies in any game unless that game is online only.

Re: PS5 Fans Divided Over Helldivers 2 on Xbox Pivot

Balaam_

Not enough poll options. We need one expressing the knowledge that Sony publishing the port of a live service game which thrives on player count does not signal a shift in business strategy, as if the floodgates are about to open and tentpole first party franchises embodying brand recognition are now magically on their way to Xbox as we speak.

Where is that poll option, the ‘It makes sense for live service games but I needn’t worry because if Sony goes out of its way to refute the idea of dropping 1st party exclusives into PS+, there’s no way it’ll port them to Xbox’ option?

Re: Mass Xbox Layoffs Begin, Everwild and Perfect Dark Both Reportedly Cancelled

Balaam_

Watching Destin’s video I write this. Man…he’s like a complete different person. The smug smile is gone, the ‘this is good for gaming’ attitude regarding his bullish support for the ABK buyout has faded into nothingness. It’s almost like he finally realizes this level of industry consolidation is a bad thing after all, and that Microsoft is probably the worst umbrella to consolidate it under 🤔

Re: Mass Xbox Layoffs Begin, Rare Game Everwild Reportedly Cancelled

Balaam_

Rare ceased to be the god tier SNES developer I knew them as the moment they were sold. Perhaps a little before, actually, as I found their N64 games very hit-or-miss. Didn’t most of the good talent leave/get poached at some point prior to the company being sold in order to join Retro Studios?

Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning

Balaam_

All this AI machine learning stuff is such a perilous two edged sword. We’ve seen the amazing and profound benefits it can offer gaming in the form of DLSS, FSR, XESS and now PSSR, all with varying degrees of success.

But then there’s the dark side. All that god awful copilot, google overview, hey meta trash. I see these commercials highlighting the dregs of humanity, the stupidest of fools who actually consult an artificial intelligence for advice on serious matters like medical care or child rearing decisions. That level of utter incompetence is on par with the bad guy at the end of Indiana Jones and the Last Crusade who was stupid enough to let the girl pick the cup for him. Un-freaking-believable. My point is, I hope that offensively intrusive aspect of ai is kept far away from the PS6 end user experience. No way in hades I’ll ever utter the phrase “Hey PlayStation…”