Resident Evil Requiem takes all the best bits of Resident Evil 4 and most of the best bits from Resident Evil 7 to create a fantastic yet lopsided experience.
A sequel to both and the series as a whole, it unites the survival horror gameplay of Capcom’s classic remakes and its more action-focused hits for one cohesive campaign. Franchise newcomer Grace leads the former while Leon S. Kennedy is all about the latter.
The story often switches perspective between them to facilitate the two styles, allowing preposterous puzzles and item management one minute and then all guns blazing firefights the next. The game builds a satisfying back and forth in the first half… and then all but abandons it.

Resident Evil Requiem is brilliant, both when you’re avoiding zombies as Grace and cracking their skulls as Leon — but, eventually, there’s slightly too much of one and not enough of the other.
Besides the epilogue of the Resident Evil Village DLC Shadows of Rose, the game chronicles the latest and most up to date events in the series. Grace, an FBI agent, is investigating a series of murders, all of which link back to the Raccoon City incident of 1998. Separately, Leon is doing the same while battling some kind of infection.
Their paths cross after digging deeper into the mystery, leading to them both visiting the remains of the infamous city to learn more about something called Elpis.
Despite her position as an FBI investigator, Grace is a scared and timid character. She fears anything out of the ordinary, making her perfect for the survival horror tension and frights of the franchise. These sequences are in first-person by default (a third-person option is available) and harken back to Resident Evil 7.

Grace only has a few weapons, her inventory and ammunition are limited, and she focuses on exploration and puzzle-solving. The highlight of this is the Rhodes Hill care centre, which covers all the facets of a classic Resident Evil location: ludicrous brain teasers, elaborate layouts and locked doors, and dangerous enemy encounters.
You tour its hallways and rooms searching for a means of escape, all while Leon is off somewhere else in the facility having a much easier time dealing with its threats.
The perspective changes at set points, determined by story progression. When playing as Leon, you’re encouraged to get involved with an assortment of shotguns, rifles, and grenades. It’s a stark contrast to Grace’s arsenal, and it’s how the title creates effective breaks in tension.
Leon uses the third-person camera by default (a first-person option is available), which helps to neatly distinguish the two gameplay styles. With a better view of your surroundings, more guns, and a significantly bigger inventory, Leon combines his vast loadout with stylish melee moves and judo throws.

There’s little in the way of puzzle-solving or stealth at this point — it’s action, action, action. Zombies go down quicker and the game becomes more about immediate progression than explorative dillydallying. There’s little time to lose when playing as Leon; you must push on.
Bouncing between the two methods forms a satisfying loop that keeps gameplay fresh and engaging. If you prefer survival horror over action, or vice versa, then it won’t be too long before you’re back to it. The timelines of the two characters’ journeys synchronise to let the plot continue moving, setting a nice pace for the title.
Then it almost completely stops, however. Capcom said the roughly 15-hour campaign will be “almost equally split” between Leon and Grace. This is not true.
The second half of Resident Evil Requiem — when the narrative moves to Raccoon City — is very heavily focused on Leon. While Grace remains an important character, her appearances are mostly kept for cutscenes. Having left the Rhodes Hill care center, you won’t spend much more time playing as her.

By the end, the playtime split feels much closer to two-thirds as Leon and one-third as Grace.
The action in Resident Evil Requiem is the best in the series; it truly comes into its own having made it to Raccoon City. The nostalgia of searching the ruins of its iconic locations combined with fulfilling and intense combat is an utter joy. However, it loses some of its charm and intensity when that’s all you’re doing for the entire back half of the experience.
It leaves the title in a slightly awkward spot because, at every turn, the act of playing the game is a delight — that cannot be denied. No matter whether you’re playing as Leon or Grace, or in first or third-person, it offers an excellent Resident Evil experience.

Action sequence after action sequence start to become a drag, though, when there’s nothing to break them up. The first half of the game strikes a perfect balance between the two styles; the second leans so heavily into action that it becomes a detriment.
At least the scenery and structure of Leon’s return to Raccoon City are kept fresh. Taking a page from The Last of Us 2’s playbook, it features an open-ended level where you’re left to explore and complete multiple objectives in your own time.
Optional locations flesh out the area with extra tasks to complete and hidden collectibles to find, while the main goals provide unique combat sequences that mark many of the title’s overall highlights.
You can’t have Raccoon City without the Raccoon Police Department, either, and its return in ruins is a memorable one. Without spoiling anything, long-time fans will get a kick out of the references and easter eggs left behind.

Story spoilers prevent us from going any further, but Resident Evil Requiem continues to build with some fantastic concluding sequences in the final hours.
If only the overall narrative wrapped around those events made an impact. The game’s story is surprisingly tame, given the fact it brings back Raccoon City and some of the fan-favourite places within it. You’ll be hooked in the moment, but by the end of it, the throughline and revelations don’t amount to quite as much as you might be hoping for.
Visually, it stuns: this is the best work the RE Engine has done to date, producing a beautiful game from Capcom that impresses during both cutscenes and gameplay. It’s able to highlight little details in the enclosed spaces of the Rhodes Hill care center, then go big for wider playspaces in Raccoon City.

You get a smooth 60 frames-per-second on PS5 Pro with ray-tracing enabled, or 120FPS if you opt to turn the feature off. Devoid of bugs and glitches, it’s an incredibly smooth experience with no technical drawbacks.
Conclusion
On paper, Resident Evil Requiem is essentially a two-in-one package that delivers both excellent survival horror and action gameplay. It is that in practise, too, but the playtime imbalance between the two is enough that you’ll get too much of one and not enough of the other. At the end of it all, it’s another fantastic entry — you just might not get everything you’re looking for out of it.





Comments 72
Hey everyone, if you have any questions, feel free to copy me in!
Still excited, but I was hoping this would be more akin to Resident Evil 7 than Village.
Seen some lukewarm reviews pop up from my regulars on YT. Seems to be a great entry but not quite the series high we hoped and expected.
@LiamCroft Any post game bonus modes like Mercenaries or something?
@DennisReynolds You unlock a harder difficulty mode for the campaign, but there aren't any bonus modes like Mercenaries or anything like that.
@DennisReynolds Well it's currently sitting on 89% from 70 reviews on Metacritic, so it's far from a low point for the series
Great review, Liam. I'm really looking forward to getting stuck in. A shame about the lopsided nature, but as you say, it still sounds like an excellent experience.
@LiamCroft Aww shame. Hopefully they add one post release.
The reviews are high i think this is the lowest I suppose everyone has different opinions i know its great though thanks for the review
@LiamCroft how’s the performance looking on base PS5?
It was most of us' biggest fear and looks like it happened. I have a feeling that I will still like it in the end but I feel a bit sad to see it.
@Gooseman42 Good to know. To be fair i just saw this review and two others but now more are popping up it seems more positive.
Friday can't come soon enough.
Looks decent, I always wait until the Gold Edition releases before getting new Resi games, but it sounds about what I expected.
"Pros: fantastic survival horror gameplay
Cons: not enough survival horror"
Which is it?
Surprised it's an 8 on here when both Nintendo Life and Pure Xbox gave it 9. Not that that has put me off 😁
nice review,altough i'm a bit confused. you say that leon's arc is more about following your objective with little to no exploring but then it turns out that leon's levels (racoon city) are open ended with things to do. can you elaborate more on that please?
@MB3108 as per Kotaku Grace's sections are amazing but kinda disappear as the game becomes the Leon Kennedy show and relegates her to the sidelines in a way. So that's what they mean by that criticism.
@jdv95 There is one level/environment during Leon's campaign that's more open. Besides that, it is linear.
Thanks for a timely review! Not a fan of the series, but finishing RE2Remake now and might be interested to try this one later on.
What’s your estimated completion percentage (based on achievements unlocked and how many hours did you spend?
Is the weapons upgrade system in place? Are there any interesting gadgets Grace uses?
First playthrough on PS5 Pro will be with ray-tracing on at 60fps. Each playthrough, after while going for the platinum, I'll do 120hz mode.
How does the gyro aiming feel? Is it just a motion sensor on/off toggle with no way to adjust the sensitivity?
I don't want to have to use my Steam Deck OLED to force better gyro because I'll miss out on all the Dualsense features. But I'll do it because gyro is king.
@LiamCroft What was your time at the end and did you explore everywhere?
Oh and is the rest of Racoon city big and fun to play or empty except for the places you must goto. Obviously no spoilers but ruff answers if you can thanks
The latter part of the game being weaker than the first is becoming the norm for RE games.
How about haptic feedback and adaptive trigger? How did it feel when you played the game with dual sense controller?
Well so much for game of the year material, I might pick it up Friday still but I am seriously contemplating getting it for the Switch 2 to see what the system can achieve when pushed.
My main concern with the series is when it starts leaning to hard into the action side and I had minor worries of this. Still, I can't wait to play it and I'm confident I'll still enjoy it.
SkillUp and The Sphere Hunter have giving it very strong reviews. Giving SkillUp was down on Village its good seeing him give Requiem a "Strongly Recommend" review.
I was going to be doing this anyways, more the likely, but the reception of this game makes it easier to wait for OCT and make it my Halloween game. I bet its still great though, but not a barn burner that needs to be played on launch day.
Nice review
Obviously I haven't played it myself yet, but by the sound of it perhaps Capcom should have gone down the Resident Evil 2 route and had the complete game path playable as either Grace or Leon from their perspective (without the switching between the two), with you only seeing the other character when their paths cross. It could have made it more cohesive and might not have felt so lopsided. Perhaps even to have this available as an option or an unlock after completion.
Anyway, it sounds good! I think I'll wait on picking it up though. If it was straight up survival horror (RE7 style) it would have been more appealing to me, and the lack of any PSVR 2 mode means I'm in no rush... Although I guess there is the fact it looks and runs particularly good on the Pro which helps motivate me towards playing the game in flat mode.
If it’s not quite an even split, glad there more Leon than Grace. I like both RE7 and RE8, but prefer Re8 for sure
Honestly lost all interest in this game when they said it was a mix of action and survival horror and didn't green-light a PSVR2 version.
What a shame
Seems like all the negatives pointed out are decisions I'm happy with, especially regarding replayability with Leon's sections lending to that. Different strokes. I disagreed with the overly positive review of Village too, thinking is was fine, but nothing special. This reviewer did give Metal Gear Survive an 8 so there's that to take into account too. People don't forget haha, sorry.
I actually find Liam quite a reliable reviewer in a weird way. If there's something he's not quite sold on I usually really like it for those reasons and when he absolutely loves something I'm usually a bit "meh" on it for the same reasons.
@Hesse That's certainly quite the take
How can it be a "fantastic survival horror" if the cons are "Not enough survival horror"
I’m stoked for this. It’s getting rave reviews on many other notable sites, and is sitting at a great score on Metacritic/Open Critic. Once again, Capcom delivers.
It seems like there trying to appeal to survival horror and action horror fans but their better off making one over the other.
@saffeqwe if you read the review one of the detriments is you play more as Leon and not enough as Grace, so presumably the more survival horror centric gameplay featuring her is excellent but not as heavily featured
@MB3108 It's like getting a small sliver of amazing cake. Then after you devour it you realize there is no more cake left. Just some other desserts you don't fancy as much.
@spikes91 I like both games. I just had more fun playing RE8. RE7 revitalized the franchise, but I found it a bit dull in parts. Non existent enemy variety and the fact that the game loses some of its charm when it leaves the awesome setting of the Bakers home.
The RE2 & RE4 remakes are superior to both RE7 & RE8. But they’re all good/great games
@MB3108 @saffeqwe Please read the review.
@MB3108 I mean, that makes sense. The survival horror is fantastic, but there's not enough of it.
Still looking forward to it but this should have had 2 separate campaigns that way it's balanced between play styles. Oh well.
I think it would be better if it was two separate campaigns. Still sounds really good though. I will get this eventually.
@saffeqwe Because the survival horror that's there is of high quality, there's just not enough of it.
I swear, this feels like primary school reading comprehension.
Most of the reviews are very positive with it currently sitting at an 89 on metacritic (91 for specific platforms). To be honest I like the mix of survival horror and action, even if it leans a bit in one direction from time to time.
This seems right up my alley. I won’t be picking it up anytime soon as I’m trying to save money and play through my backlog, but I am excited to play it one day when it’s a lot cheaper!
Not surprising that there isn't enough survival horror due to the director's stupid ideology.
@LiamCroft is there infinite ammo on weapons for next playthrough ?? does it require to unlock infinite ammo in shop by using credits ? Are they similar from RE 2 Remake, RE 4 Remake for infinite ammo on specific weapons ?
Pacing issues and an identity crisis are separated only by a fine line. My sense from the review is that this entry falls dangerously close to the latter while still delivering a high quality Resident Evil experience. Good to know and can’t wait!
Sounds like a repeat of the too much action style of RE. It’s a wait for sale, then.
When you said there was an imbalance between playable characters, I was worried you were going to say it’s in Grace’s favour. I was relieved when it was confirmed to be in Leon’s favour. That’s a positive thing for me. Can’t wait to play it this weekend.
I'm really excited for the game, Capcom have been on a great streak with RE games.
Good! I just replayed RE7 and I thought I would love it more...the survival horror aspect is not as great as the action horror of Leon in RE4, it just works better in this franchise.
ACG and Skill Up loved it, although a mainline RE game isn’t in the category of game where I base a purchase decision on reviews anyway.
I mean, who here was seriously going to read a review that say gave it 7 out of 10 and then not buy it?
I knew this would happen. Catering to the larger demographic with the cheesy over the top action instead of what made the originals so great to begin with: survival horror. Wha Capcom should have done is split Requiem into two actual games, one for the slobbering masses and one for the elites.
@Dogbreath lol ikr
Can Grace sections be played in third person?
Ar this point, I think a weaker second half is almost like a Resident Evil tradition. It's my favourite game series but I can't think of one entry where the latter part isn't the weakest (though usually still very good)
I'm very much looking forward to playing this on Friday and it looks phenomenal from what I've seen so far, even if I wish there was a bit more of the survival horror side
@DualWielding yes
@DualWielding Yes of course.. go to option and choose first person or third person for Grace in whole game on her sections
Couldn't give a toss what score it gets - I can't wait til it comes through my letterbox.
@carlos82
Yeah, it's almost series identity. It happened in all the REs I've played. I would say 0 is the exception since Training Facility is one of the worst RE places and everything after that felt better to me.
8 outta 10.
Sounds like a winner to me.
Roll on Friday.
"By the end, the playtime split feels much closer to two-thirds as Leon and one-third as Grace."
This is a bummer I was afraid that having the 2 very different styles was going to be jarring and it kinda sucks to read that most of the game is just an action shooter and not a survival horror.
@saffeqwe that pro and con do not contradict eachother
One is about the quality of a gameplay type, the other about the quantity.
Sounds like the quality is high but the quantity is low.
Yep soon as they said it would be split between two protagonists, that's what I feared would happen
A 8 is a really good score.resident evil requiem sounds like a really good game.word up son
Sounds like its not as good as 2 or 4, which is a shame.
Nice been looking forward to this, I'll be getting this finished before diving into Crimson Desert (maybe)
Why use such a negative connotation as the review title on a game you’ve given an 8 to?
I'll pick it up when it reduces in price ,gone are the days where I pay £60 for a 7 to 8hr game
I was reassured that my Steelbook edition will come on Friday ... it will be an awesome day!
@UltimateOtaku91 "Well so much for game of the year material" Didn't E33 get a 9/10 from Push Square 🤔
Wait for sale. Already too many great games to play that came out recently
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