Since when does making something more difficult make it more fun or a better game? By that logic, just program it to be literally impossible to beat and then it should be the greatest game ever made.
Give this team a raise. I have a handicapped friend who also enjoys trophy hunting, and this list had him breathe a sigh of relief. He’s limited to using that strange looking Sony accessibility controller, but seeing that the devs account for differently abled gamers by allowing the various in-game assists to count toward the platinum, he’ll be able to earn the trophy just like anyone else.
No interest. They don’t value my time as a trophy hunter completionist, then no sale. In the time it might take to practice enough to ‘git gud’, I could feasibly platinum a number of other, better titles sitting in my backlog.
It seems some developers don’t understand that casuals and average gamers don’t care about trophies (or don’t even know what they are), and that the only people who truly care about them are trophy hunters. Curating a game’s trophy list in tedious, needlessly difficult ways isn’t appealing to trophy hunters who want clean, concise lists so we can move on to the next game.
Pity they didn’t segregate the single player and multiplayer portions of the game into separate trophy lists. I would have loved to run through the campaign again after all this time, but I won’t be playing this due to some of the absurd anti-trophy-hunter multiplayer criteria. Sadly, since they mash those trophies into the main list like with most games, it means I bypass it.
Day 1 purchase easy. I only pray they don’t f up the trophy list. It should be alright, with no multiplayer or extraneous modes having been mentioned so far to my knowledge. If they nail the trophy list with one similar to, say, Stellar Blade’s excellent list, this could be a GotY contender.
Wake me up when a single player tentpole franchise makes the jump. That would be significant, whereas anything GaaS or multiplayer centric is only logical to want everywhere it can be for player count purposes.
Pachter has a very shotgun style of analysis; one of his predictive pellets is bound to hit the mark if he makes enough prognostications. I’d agree losing House and Layden wasn’t great, but knowing Ryan and Hulst would be that lackluster in advance isn’t realistic.
I haven’t been able to verify whether or not playing one of these game trials adds trophies to one’s list or not. There doesn’t seem to be any official documentation (if there is, I can’t find it) and looking at it from the outside it appears it could go either way. It is the full game you’re trying, and that save data will carry over should you choose to buy it, so I’m leaning toward it potentially unlocking trophies as you play the trial—in which case, that’s a No Go. A true demo would be much more preferable in that if one ends up hating the game, no trophies would be unlocked.
Can anyone verify if these game trials unlock trophies? I don’t think Sony allows users to play the trial on anything except the specific account with PS Premium, so the method of ‘pre-testing’ by playing on an alt account likely won’t work.
I buy mostly physical and rarely use the digital storefront, but when I do it’s a fine enough experience. Still, this is nice to see. Perhaps after they polish up the store they’ll move on to overhauling the trophy system. I’d like to see the option to alphabetize our trophy list (we had this ability on PS3 but it was inexplicably removed for PS4 and never returned). The ‘last game you earned a trophy in gets bumped to the top of the list’ method is awful. I’d also like to see the option for users to permanently remove a game with a partially complete trophy percentage from our lists. Not just ‘hide’, and not just for games at exactly 0%. A full on erasure for games anywhere from 1%-99% trophy completion. This would resolve numerous issues, such as glitched trophies, server shutdowns which cause unobtainable trophies, and even something as simple as a developer’s bad decision in making a trophy far too difficult or tedious for the average person to acquire.
This fairly obviously translates to ‘In addition to console gaming, we’re focusing on utilizing our IP and industry connections in the rapidly growing fields of anime/manga/movies/tv’.
Cue Irish beat cop accent ‘Move along, nuthin’ ta see here, folks.’
As with all things, there is probably a healthy median. Live service titles dependent on strong player counts benefit from a multiplat strategy, as would ‘gateway drug’ titles designed to lure in new users (think Lego Horizon type stuff). I imagine titles embodying decades of brand recognition are off the table, as that could easily lead to the destabilizing of the console—and therefore the actual value, the online storefront.
PC was never a direct competitor any more than Lamborghini/Ferrari are to Honda or Toyota, so mainline franchises being ported there was never really a concern.
Would have easily voted for THPS 3+4, but they made the trophies excessively grindy (pun intended). At least they bailed on the online server dependent nature of the first collection’s trophies, which is a net positive, and while it may seem like they improved the list by getting rid of the awful ‘reach career level 100’ trophy from 1+2, they simply replaced it with the equally tedious and unfun ‘Flying solo’ trophy (beat the entire game with each skater for a total of about 30~ freaking times). I believe this was the first Iron Galaxy game I played, so at least now I know to avoid their stuff in the future.
That said, Robocop Unfinished Business is a great follow up in every way and a trophy hunter’s dream. Nothing tedious, nothing needlessly difficult, and best of all—it’s a standalone list disconnected from the main game. Don’t want to play this? Don’t bother, since your original game’s platinum+100% will remain completely unaffected. Developers the world over should be forced to comply with this extremely gamer friendly perspective. Bravo, Teyon, bravo Nacon.
I have a healthy respect for fighting games and the FGC, but from a distance. Last game I really got into was…Tekken 3. This looks awesome, but all the cutaways and flashing seizure special moves are a bit distracting. Can these particle effects and so forth be disabled for a more legible view, sort of like how esports players run low settings partly for a better read of the action?
I’ve heard many a pro-Xbox tuber mention how curious they’ll be to see how Starfield does on PS5, implying all the hate and negativity at launch was disingenuous if the game turns out to sell well on PS. I can’t say I entirely disagree with that sentiment; but they’ll be no hypocrisy on my end. Starfield looked like a steaming pile of broken garbage at launch, after the updates, and also now that it’s inevitably coming to PS5. I have zero intention to play it.
I don’t really play these types of games (trophy lists are all too often luck based or overly time consuming) but if I did, this looks really enticing.
Great stuff here. I have no interest in MK, but for those that do it’s nice to see they can actually own this collection. DigitalEclipse does well by its fans 👍
I’ve avoided these CoD games simply because they add each new title’s trophies to the same list, forcing you to play them in sequence if you’re after full 100% completion. As mentioned in the article, if this probably won’t be fixed once they make them standalone titles then I’ll continue to avoid them like the plague.
It’s Bethesda’s underlying engine that’s the culprit. That said, there were some oddly specific fixes I noted. From launch until this patch, entering the main gate of Anvil and sprinting left toward Benirus Manor initiated a massive frame time spike which could be replicated with 100% accuracy. Now, it’s gone. There are a few other instances that have been cleared up, but unfortunately it’s a drop in the bucket of the overall picture. The game is a stuttery glitch fest due to garbage underlying tech.
They knew what they were doing when they designed the disc artwork, taking into consideration where the hole is for when it rests on the spindle. It’s the Bloodborne butt cheeks meme all over again, but worse 🫣
This is a series I haven’t played a single entry in. From what I’ve read and by looking at the actual gameplay of the first 2 titles, it looks interesting but I worry about a lack of polish. They look extremely janky, almost like they could glitch out and break at any moment like a Bethesda game. To anyone who’s played them, are these generally stable games with few issues or are they just waiting to fall apart at the seams?
@cragis0001 it happens. It probably has more to do with stating something other users don’t like (even if it’s true), and being reported too many times by those people as an act of attempted retaliation/censoring rather than actually having said something that qualifies as baiting/trolling/harrassment.
The wise remain calm and gather information; foolish people panic.
Until we hear otherwise from Sony itself, there is no reason to assume these potential multiplat games are anything other than experimental collaborations like Lego Horizon or multiplayer live service fare that happen to use PlayStation IP (like Helldivers).
Automatic pass. And I don’t mean gamepass, I mean ‘avoid like the plague’. As an avid trophy hunter completionist my time is limited and valuable. Instead of forcing countless attempts and retries at the same level(s) in a tedious slog to 100% this game, I could better invest my time elsewhere and platinum quite a few games every bit as good as this one but with trophy lists that respect my time. These devs could have had my money, but with one piss poor, gamer unfriendly decision I’ll be moving on.
Personally, there isn’t all that much left I find enticing. As a Remedy fan, Quantum Break would be awesome to see on PS5, as would Sunset Overdrive. Aside from those we pretty much already have the best pickings (or will be getting them soon enough).
As an avid trophy hunter completionist, I missed the first game on PS4 but was there for the PS5 version, and that initial PS5 debut was everything I could have hoped for. It was exactly what I wanted; the game was fantastic. 100%+Platinum was an absolute joy.
Then they screwed every trophy hunter over with that trash Legends mode.
Low effort, asset flip tacked on wave survival slop for people with low IQ’s who are entertained by repetitive simplicity. Those awful team based objective missions. Oh and that raid was pure garbage and a nightmare to slog through. If they had churned that filth out and never forced trophies for it, all well and good—I wouldn’t have touched it with a ten foot pole. Unfortunately SuckerPunch has shown us they don’t value trophy hunters’ time and dropped everyone’s 100% forcing a slow, tedious crawl back to full completion.
At least now I know to find/borrow/steal a copy of Yotei and play it on an alt account for the enjoyable single player portion of the game while waiting a few years to see if they’ll repeat their mistake with that Legends rubbish.
The art direction was an instant turn off. Not stylized enough to differentiate itself in any meaningful way, nor was it realistic enough to have a ‘wow this looks incredible’ factor.
It’s a great game. That said, it should come as no surprise that novelty+quality=massive sales potential. If Nintendo decided to port Zelda BotW or Mario Odyssey to PS5 it would annihilate the Forza sales.
I wish they had adopted this perspective earlier, in that the Ori games looked really cool but they aren’t on PlayStation whereas I have zero interest in this upcoming title.
This entire sentiment is debatable. From the perspective of John Q. Gamer who just wants more stuff to play, yes it’s great.
From the perspective of the hardcore trophy hunter completionist this post release content is a nightmare. I never know what unappealing, extraneous modes will be shoehorned into a game I’ve already spent time and effort 100%+Platinum’ing, only to be forced to replay something I’ve already buried and moved on from. Double that hatred if devs add a mode to a game that’s utterly unlike anything in the base game, like that roguelite trash in TLoU2 Remaster or Ragnarok or the low IQ wave survival slop in Uncharted 4 or Ghost of Tsushima.
Astrobot is the closest to an acceptable rollout of post release content, largely because it adheres so closely to the base game as to be almost indistinguishable. Even so, I already finished that and now I have to return to it. That’s not a good feeling. This is like finally finishing the lawn mowing on your huge property and someone comes and plants some bushes and says ‘Now go back and trim those’. Not fun. If these devs would only skip adding any new trophies when pushing this stuff out post release, it would solve all the aforementioned problems.
Corporations are populated by greedy scum and ai is where the money (currently) is, so there’s no stopping it for now. What I’m actually hoping for is legislation that forces publishers/developers/platform holders to disclose whether any ai whatsoever is used in a given game, and in what way(s) and to what extent. That way each person can make their own decision as to whether a game uses ai to an acceptable degree or if it crosses a personal line in some way.
Glad it’s gone. Never used it, never wanted to, avoided it like the plague.
The idea is totally fine—the implementation was a spectacular failure. I’ve had my account almost since launch, and it’s perfect. All 100%+Platinums, all the way down. The way many of these collectible icons were obtained is in direct opposition to the trophy hunter completionist mentality. I’m not starting some random crap game for a few hours to get a collectible and then staining my account with a game that I either can’t get the trophies for or would take countless hours of time to 100%, especially if it’s garbage I would never ordinarily play. Couple that with the limited time nature of these fomo collectibles and the fact you evidently can’t delete them from your account and it’s the digital equivalent of a poorly inked tattoo. It’s ugly, it’s not worth it, and now you’re stuck with it forever.
I am ecstatic it was removed from the PS app—I use it all the time and was terrified I would accidentally hit that little flashing icon placed so precariously close to the trophy button. I breathe easier now that it got the ax.
Also, I can’t help but point out the extreme obviousness of the fact that none of this would even be an issue if platform holders gave us the option to PERMANENTLY ERASE GAMES WITH PARTIALLY COMPLETED TROPHY PERCENTAGES FROM OUR ACCOUNTS . I’m not talking about that generic ‘hide’ option that doesn’t actually remove them; I mean eradicate them from existence. There is no legitimate reason why we’re restricted to being able to delete games we’ve started but obtained 0% trophy completion, but not allowed to do the same and delete games at 1%-99% trophy completion.
I want a game with a trophy hunter friendly trophy list wherein all content strictly adheres to the gameplay style of the core experience. No roguelite slop. No multiplayer trash. No low effort, low intellect wave survival garbage. Slogging through the tedious chore of that extraneous tacked on roguelite mode they shoehorned onto Ragnarok was mind numbingly boring and painful. I would not have bought the game if I knew in advance they were going to bolt that type of thing on later; that is not what I signed on for.
Same goes for Uncharted 4 and that god awful wave survival trash. Same goes for TLoU2 Remastered and the completely unnecessary roguelite mode. Same goes for that miserable Legends raid stuff in Ghost of Tsushima. This is a disturbing trend for Sony as of late. If they want to clamp that asset flip cash grab stuff on, fine, just don’t add trophies to it so trophy hunters won’t get screwed over. Nothing worse than retreading old ground just to claw back the 100%+Platinum you already earned, and it’s ten times worse being forced to play modes that are nothing like what drew you to the main game in the first place.
@jvecc been game sharing with a friend, performance is exactly as bad as at launch. DigitalFoundry covered the next patch (still in beta on Steam atm) and said it’s also exactly the same. Bethesda’s geriatric engine and piss poor coding are the underlying problems and are unlikely to be addressed.
I’m still waiting on more news regarding the physical disc version too—do we have any further info yet? Literally only need to know if the full game is on disc without any internet download required. That’s all I need to know before I buy or avoid like the plague.
@BAMozzy You are aware that if your account gets hacked, banned, or you otherwise lose access to it then that entire digital library you think is ‘preserved’ is now nonexistent.
Not to mention that while digital game sharing is a thing, it has restrictions—I have two consoles, a base PS5 and a Pro. I have two accounts (my main account and a burner to determine if I can obtain 100%+Platinum trophy completion on a given game, seeing as how platform holders refuse to allow users to delete games with partially completed trophies/achievements from our lists…). It’s irritating that any digital game I buy with my main account can only be played on my alt using my ‘home’ console, and not by either account on either machine. With physical media this is a complete non-issue.
All that’s left is to see whether they’ll have the full game on disc minus any ‘internet download required’ BS so I can buy it Day1, or if it’s digital only in which case I’ll wait for it to hit the bargain bin or drop into ps+.
Playing as we speak. Admirable effort. It’s crashing to dashboard quite often, but nowhere near the ‘laughably unplayable trash’ levels of something like Oblivion Remastered. Aside from that, it feels good, looks fine enough and most importantly the trophy list has seen salvation. No multiplayer trash, no ‘mash x in create a park placing random objects until your thumbs bleed’ criteria, no unrealistic challenges. The 10million point one might give new players trouble, but I’m sure there are plenty of create-a-park cheese levels to get you past that. Veterans won’t have any issue here as controls are as tight and responsive as I remember them. Solid remake.
Comments 494
Re: Elden Ring Nightreign Will Get Even Tougher in New Hard Mode
Since when does making something more difficult make it more fun or a better game? By that logic, just program it to be literally impossible to beat and then it should be the greatest game ever made.
Re: Ninja Gaiden 4 Is Doing Difficulty Settings Right, Especially If You're a Beginner
Give this team a raise. I have a handicapped friend who also enjoys trophy hunting, and this list had him breathe a sigh of relief. He’s limited to using that strange looking Sony accessibility controller, but seeing that the devs account for differently abled gamers by allowing the various in-game assists to count toward the platinum, he’ll be able to earn the trophy just like anyone else.
Re: Remember Acclaim? Well, It's Back in More Than Just Pog Form
Can’t wait for the accompanying AVGN video.
Re: Metal Gear Solid Delta's Dismal PS5 Pro Support Could Use a Rethink
The good news is, based off how quickly they patched Oblivion Remastered into a playable state we can expect them to fix MGS3 Delta in about…never.
Re: Lost Soul Aside's PS5 Platinum Won't Be a Walk in the Park
No interest. They don’t value my time as a trophy hunter completionist, then no sale. In the time it might take to practice enough to ‘git gud’, I could feasibly platinum a number of other, better titles sitting in my backlog.
It seems some developers don’t understand that casuals and average gamers don’t care about trophies (or don’t even know what they are), and that the only people who truly care about them are trophy hunters. Curating a game’s trophy list in tedious, needlessly difficult ways isn’t appealing to trophy hunters who want clean, concise lists so we can move on to the next game.
Re: Despite Concerns, Physical Copies of Gears of War PS5 Appear to Have the Campaign on the Disc
Pity they didn’t segregate the single player and multiplayer portions of the game into separate trophy lists. I would have loved to run through the campaign again after all this time, but I won’t be playing this due to some of the absurd anti-trophy-hunter multiplayer criteria. Sadly, since they mash those trophies into the main list like with most games, it means I bypass it.
Re: 35+ PS5, PS4 Games to Buy in PS Store's PlayStation Indies Sale
Lots of great titles. Of the ones I played, I highly recommend Death’s Door, Tunic and The Messenger.
Re: Resident Evil 2, 3 PS1 Ports Disappoint with No Trophy Support on PS5, PS4
I still prefer no trophy support to bad trophy support.
Re: PS5 Stunner Phantom Blade Zero Looks Out of This World in New Gameplay Trailer
Day 1 purchase easy. I only pray they don’t f up the trophy list. It should be alright, with no multiplayer or extraneous modes having been mentioned so far to my knowledge. If they nail the trophy list with one similar to, say, Stellar Blade’s excellent list, this could be a GotY contender.
Re: Meltdowns on Social Media As Sony Markets Its Upcoming Xbox Port
🥱
Wake me up when a single player tentpole franchise makes the jump. That would be significant, whereas anything GaaS or multiplayer centric is only logical to want everywhere it can be for player count purposes.
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
Pachter has a very shotgun style of analysis; one of his predictive pellets is bound to hit the mark if he makes enough prognostications. I’d agree losing House and Layden wasn’t great, but knowing Ryan and Hulst would be that lackluster in advance isn’t realistic.
Re: Take a Trip to the Dark Ages in PS Plus Premium Trial of New DOOM on PS5
I haven’t been able to verify whether or not playing one of these game trials adds trophies to one’s list or not. There doesn’t seem to be any official documentation (if there is, I can’t find it) and looking at it from the outside it appears it could go either way. It is the full game you’re trying, and that save data will carry over should you choose to buy it, so I’m leaning toward it potentially unlocking trophies as you play the trial—in which case, that’s a No Go. A true demo would be much more preferable in that if one ends up hating the game, no trophies would be unlocked.
Can anyone verify if these game trials unlock trophies? I don’t think Sony allows users to play the trial on anything except the specific account with PS Premium, so the method of ‘pre-testing’ by playing on an alt account likely won’t work.
Re: 'We'll Continue to Evolve the PS Store': Sony on Making PS5, PS4 Shopping Better
I buy mostly physical and rarely use the digital storefront, but when I do it’s a fine enough experience. Still, this is nice to see. Perhaps after they polish up the store they’ll move on to overhauling the trophy system. I’d like to see the option to alphabetize our trophy list (we had this ability on PS3 but it was inexplicably removed for PS4 and never returned). The ‘last game you earned a trophy in gets bumped to the top of the list’ method is awful. I’d also like to see the option for users to permanently remove a game with a partially complete trophy percentage from our lists. Not just ‘hide’, and not just for games at exactly 0%. A full on erasure for games anywhere from 1%-99% trophy completion. This would resolve numerous issues, such as glitched trophies, server shutdowns which cause unobtainable trophies, and even something as simple as a developer’s bad decision in making a trophy far too difficult or tedious for the average person to acquire.
Re: Sony's Zelda Movie Now Has an Official Social Media Account, and It's Only Following PlayStation
Whoever made the post, after getting chewed out by Chief People Officer of Sony Pictures, Stacy Green:
Well excuuuuuuse me, Princess!
Re: Holy Sh*t! 90s Hack 'n' Cast Classics Heretic and Hexen Launch on PS5, PS4 Today
Physical copy announced through LRG. Not a fan of LRG, but unless someone else is offering a disc copy, I’m there.
Re: A Quote from a Sony Exec Is Causing a Hubbub Among PS5 Fans Again
This fairly obviously translates to ‘In addition to console gaming, we’re focusing on utilizing our IP and industry connections in the rapidly growing fields of anime/manga/movies/tv’.
Cue Irish beat cop accent ‘Move along, nuthin’ ta see here, folks.’
Re: PlayStation the Driving Force Behind Xbox's Helldivers 2 Port
As with all things, there is probably a healthy median. Live service titles dependent on strong player counts benefit from a multiplat strategy, as would ‘gateway drug’ titles designed to lure in new users (think Lego Horizon type stuff). I imagine titles embodying decades of brand recognition are off the table, as that could easily lead to the destabilizing of the console—and therefore the actual value, the online storefront.
PC was never a direct competitor any more than Lamborghini/Ferrari are to Honda or Toyota, so mainline franchises being ported there was never really a concern.
Re: PS3's Store Has Been Offline for a Day, Forcing Fans to Fear the Worst
Wonder if there will be any super duper ‘going out of business’ sales whenever the store really does officially shut down 🤔
Re: Poll: What Was Your PS5 Game of the Month for July 2025?
Would have easily voted for THPS 3+4, but they made the trophies excessively grindy (pun intended). At least they bailed on the online server dependent nature of the first collection’s trophies, which is a net positive, and while it may seem like they improved the list by getting rid of the awful ‘reach career level 100’ trophy from 1+2, they simply replaced it with the equally tedious and unfun ‘Flying solo’ trophy (beat the entire game with each skater for a total of about 30~ freaking times). I believe this was the first Iron Galaxy game I played, so at least now I know to avoid their stuff in the future.
That said, Robocop Unfinished Business is a great follow up in every way and a trophy hunter’s dream. Nothing tedious, nothing needlessly difficult, and best of all—it’s a standalone list disconnected from the main game. Don’t want to play this? Don’t bother, since your original game’s platinum+100% will remain completely unaffected. Developers the world over should be forced to comply with this extremely gamer friendly perspective. Bravo, Teyon, bravo Nacon.
Re: PS5 Is the Only Console with a Proper Physical Copy of Cronos: The New Dawn
Bloober Team is on a roll. Glad to see them do right by fans.
Re: 'It'll Be Worth It': Baldur's Gate 3 Boss Shares High Hopes for Studio's Next Big Game
Yeah, just be sure to do physical at launch this time.
Re: Watch Pro Players Get to Grips with Marvel Tokon in Unedited PS5 Gameplay
I have a healthy respect for fighting games and the FGC, but from a distance. Last game I really got into was…Tekken 3. This looks awesome, but all the cutaways and flashing seizure special moves are a bit distracting. Can these particle effects and so forth be disabled for a more legible view, sort of like how esports players run low settings partly for a better read of the action?
Re: Rumour: Starfield PS5 to Take Flight Alongside New Expansion Next Year
I’ve heard many a pro-Xbox tuber mention how curious they’ll be to see how Starfield does on PS5, implying all the hate and negativity at launch was disingenuous if the game turns out to sell well on PS. I can’t say I entirely disagree with that sentiment; but they’ll be no hypocrisy on my end. Starfield looked like a steaming pile of broken garbage at launch, after the updates, and also now that it’s inevitably coming to PS5. I have zero intention to play it.
Re: Preview: Battlefield 6 on PS5 Is the Battlefield We've Been Praying For
I don’t really play these types of games (trophy lists are all too often luck based or overly time consuming) but if I did, this looks really enticing.
Re: Mortal Kombat Trilogy Joins PS5, PS4 Legacy Kollection, Killer Physical Editions Announced
Great stuff here. I have no interest in MK, but for those that do it’s nice to see they can actually own this collection. DigitalEclipse does well by its fans 👍
Re: Octopath Traveler 0 Confirmed and Set for a PS5 Release This December
Physical version with the full game on disc?
Re: Rumour: New Octopath Traveler Game Set for PS5 Reveal
Still waiting on that physical copy for the first game…
Re: Call of Duty Players Should Have a Bit More Space on Their PS5, PS4 Console After Today's Update
I’ve avoided these CoD games simply because they add each new title’s trophies to the same list, forcing you to play them in sequence if you’re after full 100% completion. As mentioned in the article, if this probably won’t be fixed once they make them standalone titles then I’ll continue to avoid them like the plague.
Re: Oblivion Remastered Still Broken and Buggy on PS5, Even After Patch 1.2
It’s Bethesda’s underlying engine that’s the culprit. That said, there were some oddly specific fixes I noted. From launch until this patch, entering the main gate of Anvil and sprinting left toward Benirus Manor initiated a massive frame time spike which could be replicated with 100% accuracy. Now, it’s gone. There are a few other instances that have been cleared up, but unfortunately it’s a drop in the bucket of the overall picture. The game is a stuttery glitch fest due to garbage underlying tech.
Re: Super Muscle Cat's Physical PS5 Release Is a Work of Art
They knew what they were doing when they designed the disc artwork, taking into consideration where the hole is for when it rests on the spindle. It’s the Bloodborne butt cheeks meme all over again, but worse 🫣
Re: State of Decay 3 Is Another Upcoming Xbox Game Tipped for PS5
This is a series I haven’t played a single entry in. From what I’ve read and by looking at the actual gameplay of the first 2 titles, it looks interesting but I worry about a lack of polish. They look extremely janky, almost like they could glitch out and break at any moment like a Bethesda game. To anyone who’s played them, are these generally stable games with few issues or are they just waiting to fall apart at the seams?
Re: PS5 Fans Getting 'Really Carried Away' with Job Listing Which Implied More Exclusives Could Be Ported to Xbox, Switch
@cragis0001 it happens. It probably has more to do with stating something other users don’t like (even if it’s true), and being reported too many times by those people as an act of attempted retaliation/censoring rather than actually having said something that qualifies as baiting/trolling/harrassment.
Re: PS5 Fans Getting 'Really Carried Away' with Job Listing Which Implied More Exclusives Could Be Ported to Xbox, Switch
The wise remain calm and gather information; foolish people panic.
Until we hear otherwise from Sony itself, there is no reason to assume these potential multiplat games are anything other than experimental collaborations like Lego Horizon or multiplayer live service fare that happen to use PlayStation IP (like Helldivers).
Re: Elden Ring Nightreign Adds Duos Mode in Major Free Update Next Week on PS5, PS4
Really should have been there at launch, but still nice to see.
Re: Ninja Gaiden: Ragebound Trophy List Will Put Your Skills to the Test for the Platinum
Automatic pass. And I don’t mean gamepass, I mean ‘avoid like the plague’. As an avid trophy hunter completionist my time is limited and valuable. Instead of forcing countless attempts and retries at the same level(s) in a tedious slog to 100% this game, I could better invest my time elsewhere and platinum quite a few games every bit as good as this one but with trophy lists that respect my time. These devs could have had my money, but with one piss poor, gamer unfriendly decision I’ll be moving on.
Re: In Unsurprising News, Even More Xbox Ports Are Allegedly En Route to PS5
Personally, there isn’t all that much left I find enticing. As a Remedy fan, Quantum Break would be awesome to see on PS5, as would Sunset Overdrive. Aside from those we pretty much already have the best pickings (or will be getting them soon enough).
Re: Ghost of Yotei Dev Dodges Question About Multiplayer Legends Mode, Is All in on Single Player
As an avid trophy hunter completionist, I missed the first game on PS4 but was there for the PS5 version, and that initial PS5 debut was everything I could have hoped for. It was exactly what I wanted; the game was fantastic. 100%+Platinum was an absolute joy.
Then they screwed every trophy hunter over with that trash Legends mode.
Low effort, asset flip tacked on wave survival slop for people with low IQ’s who are entertained by repetitive simplicity. Those awful team based objective missions. Oh and that raid was pure garbage and a nightmare to slog through. If they had churned that filth out and never forced trophies for it, all well and good—I wouldn’t have touched it with a ten foot pole. Unfortunately SuckerPunch has shown us they don’t value trophy hunters’ time and dropped everyone’s 100% forcing a slow, tedious crawl back to full completion.
At least now I know to find/borrow/steal a copy of Yotei and play it on an alt account for the enjoyable single player portion of the game while waiting a few years to see if they’ll repeat their mistake with that Legends rubbish.
Re: 'Increasingly Selective Consumers' to Blame for Underperformance of Blades of Fire
The art direction was an instant turn off. Not stylized enough to differentiate itself in any meaningful way, nor was it realistic enough to have a ‘wow this looks incredible’ factor.
Re: Xbox Port Forza Horizon 5 Is the PS5's Best-Selling New Game of 2025
It’s a great game. That said, it should come as no surprise that novelty+quality=massive sales potential. If Nintendo decided to port Zelda BotW or Mario Odyssey to PS5 it would annihilate the Forza sales.
Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony
I wish they had adopted this perspective earlier, in that the Ori games looked really cool but they aren’t on PlayStation whereas I have zero interest in this upcoming title.
Re: Reaction: Sony's PS5 Games Keep Getting Better After Launch, and Often for Free
This entire sentiment is debatable. From the perspective of John Q. Gamer who just wants more stuff to play, yes it’s great.
From the perspective of the hardcore trophy hunter completionist this post release content is a nightmare. I never know what unappealing, extraneous modes will be shoehorned into a game I’ve already spent time and effort 100%+Platinum’ing, only to be forced to replay something I’ve already buried and moved on from. Double that hatred if devs add a mode to a game that’s utterly unlike anything in the base game, like that roguelite trash in TLoU2 Remaster or Ragnarok or the low IQ wave survival slop in Uncharted 4 or Ghost of Tsushima.
Astrobot is the closest to an acceptable rollout of post release content, largely because it adheres so closely to the base game as to be almost indistinguishable. Even so, I already finished that and now I have to return to it. That’s not a good feeling. This is like finally finishing the lawn mowing on your huge property and someone comes and plants some bushes and says ‘Now go back and trim those’. Not fun. If these devs would only skip adding any new trophies when pushing this stuff out post release, it would solve all the aforementioned problems.
Re: Worried About AI in Game Development? It's Here, and It's Only Getting Worse
Corporations are populated by greedy scum and ai is where the money (currently) is, so there’s no stopping it for now. What I’m actually hoping for is legislation that forces publishers/developers/platform holders to disclose whether any ai whatsoever is used in a given game, and in what way(s) and to what extent. That way each person can make their own decision as to whether a game uses ai to an acceptable degree or if it crosses a personal line in some way.
Re: Rumour: Oblivion Remastered, Metal Gear Solid Delta Dev Hit with Hundreds of Layoffs
Well, we can be sure Quality control and playtesting weren’t hit by the layoffs. There was clearly nobody in those departments to begin with.
Re: PS Stars Program Marks Its Eventual Shut Down with One Last Collectible
Glad it’s gone. Never used it, never wanted to, avoided it like the plague.
The idea is totally fine—the implementation was a spectacular failure. I’ve had my account almost since launch, and it’s perfect. All 100%+Platinums, all the way down. The way many of these collectible icons were obtained is in direct opposition to the trophy hunter completionist mentality. I’m not starting some random crap game for a few hours to get a collectible and then staining my account with a game that I either can’t get the trophies for or would take countless hours of time to 100%, especially if it’s garbage I would never ordinarily play. Couple that with the limited time nature of these fomo collectibles and the fact you evidently can’t delete them from your account and it’s the digital equivalent of a poorly inked tattoo. It’s ugly, it’s not worth it, and now you’re stuck with it forever.
I am ecstatic it was removed from the PS app—I use it all the time and was terrified I would accidentally hit that little flashing icon placed so precariously close to the trophy button. I breathe easier now that it got the ax.
Also, I can’t help but point out the extreme obviousness of the fact that none of this would even be an issue if platform holders gave us the option to PERMANENTLY ERASE GAMES WITH PARTIALLY COMPLETED TROPHY PERCENTAGES FROM OUR ACCOUNTS . I’m not talking about that generic ‘hide’ option that doesn’t actually remove them; I mean eradicate them from existence. There is no legitimate reason why we’re restricted to being able to delete games we’ve started but obtained 0% trophy completion, but not allowed to do the same and delete games at 1%-99% trophy completion.
Re: Talking Point: What Do You Want from God of War Maker Sony Santa Monica Next?
I want a game with a trophy hunter friendly trophy list wherein all content strictly adheres to the gameplay style of the core experience. No roguelite slop. No multiplayer trash. No low effort, low intellect wave survival garbage. Slogging through the tedious chore of that extraneous tacked on roguelite mode they shoehorned onto Ragnarok was mind numbingly boring and painful. I would not have bought the game if I knew in advance they were going to bolt that type of thing on later; that is not what I signed on for.
Same goes for Uncharted 4 and that god awful wave survival trash. Same goes for TLoU2 Remastered and the completely unnecessary roguelite mode. Same goes for that miserable Legends raid stuff in Ghost of Tsushima. This is a disturbing trend for Sony as of late. If they want to clamp that asset flip cash grab stuff on, fine, just don’t add trophies to it so trophy hunters won’t get screwed over. Nothing worse than retreading old ground just to claw back the 100%+Platinum you already earned, and it’s ten times worse being forced to play modes that are nothing like what drew you to the main game in the first place.
Re: 2,800+ PS5, PS4 Games Going Cheap in New PS Store Summer Sale
@jvecc been game sharing with a friend, performance is exactly as bad as at launch. DigitalFoundry covered the next patch (still in beta on Steam atm) and said it’s also exactly the same. Bethesda’s geriatric engine and piss poor coding are the underlying problems and are unlikely to be addressed.
I’m still waiting on more news regarding the physical disc version too—do we have any further info yet? Literally only need to know if the full game is on disc without any internet download required. That’s all I need to know before I buy or avoid like the plague.
Re: Bethesda to Put Oblivion Remastered on a PS5 Disc in New Physical Edition
@BAMozzy You are aware that if your account gets hacked, banned, or you otherwise lose access to it then that entire digital library you think is ‘preserved’ is now nonexistent.
Not to mention that while digital game sharing is a thing, it has restrictions—I have two consoles, a base PS5 and a Pro. I have two accounts (my main account and a burner to determine if I can obtain 100%+Platinum trophy completion on a given game, seeing as how platform holders refuse to allow users to delete games with partially completed trophies/achievements from our lists…). It’s irritating that any digital game I buy with my main account can only be played on my alt using my ‘home’ console, and not by either account on either machine. With physical media this is a complete non-issue.
Re: 'You Buy the Game and You Get the Whole Thing': Judas Dev Not About Live Service
All that’s left is to see whether they’ll have the full game on disc minus any ‘internet download required’ BS so I can buy it Day1, or if it’s digital only in which case I’ll wait for it to hit the bargain bin or drop into ps+.
Re: Tony Hawk's Pro Skater 3 + 4 (PS5) - An Imperfect Remake, But a Great Skateboarding Game
Playing as we speak. Admirable effort. It’s crashing to dashboard quite often, but nowhere near the ‘laughably unplayable trash’ levels of something like Oblivion Remastered. Aside from that, it feels good, looks fine enough and most importantly the trophy list has seen salvation. No multiplayer trash, no ‘mash x in create a park placing random objects until your thumbs bleed’ criteria, no unrealistic challenges. The 10million point one might give new players trouble, but I’m sure there are plenty of create-a-park cheese levels to get you past that. Veterans won’t have any issue here as controls are as tight and responsive as I remember them. Solid remake.
Re: Stolen PS1 WipEout Games Axed from the Xbox Store
They went from port begging to port thieving 😄