Comments 1,967

Re: Soapbox: PS5's Pad Has Made All Other Controllers Feel Ancient

SegaBlueSky

For me it's easily the best controller Sony have ever done. I've always liked the DualShock series but it's never been my favourite, and I've generally preferred the pads on rival consoles - big fan of the Xbox One and Switch Pro controllers, for example. But the DualSense is pretty much perfect and I absolutely love it.

Re: Soapbox: I Can't Keep Up with Service Games

SegaBlueSky

Relate a lot to this. I've put in probably around 1000 hours in Rocket League over the years but I just wasn't playing anything else I forced myself to uninstall it. Went back when I got my PS5 but quickly realized I was enjoying myself more playing new games, so it's gone again now and I'm working my way through the backlog. Might go back one day but trying to resist.

Re: Game of the Year: #4 - Demon's Souls

SegaBlueSky

It's a spectacular remake. I started the Soulsborne series with Dark Souls and by the time I backtracked to Demon's Souls to see where it all began, it felt so cumbersome that I quickly bounced off it after the Tower Knight and went back to replay the other games instead, promising myself I'd come back to it one day. I didn't in the end and now I'm glad, because experiencing it this way is so much better. Just about to complete my first playthrough and I've really enjoyed. Maybe not as much as Dark Souls or Bloodborne as the boss fights are showing their age a little bit at times, but it looks absolutely spectacular and I'm already looking forward to my next build/playthrough.

Re: Game of the Year: #5 - Astro's Playroom

SegaBlueSky

I think it says a lot about Astro's Playroom that, even as a pretty fanatical Soulsborne fan, I was putting off playing Demon's Souls to finish off finding all the collectibles and easter eggs. It's a joyful little game and I'd love to see much, much more of it.

Re: Reaction: How Does It Keep Going Wrong for Big Game Launches?

SegaBlueSky

It's a fascinating, albeit ugly saga, that really brings into question the state of games development today. For all of its development time Cyberpunk 2077 has been the poster child for big, ambitious, AAA-heavyweights. Every delay saw countless games adjust their release schedules, every demo looked impossibly good, etc.

But they obviously reached a point where they just had to get the game out there, no matter what. But to me they've ended up as the poster child of the warnings you hear of AAA development being unsustainable. The answer to that is higher prices and/or longer development times, as we're seeing with Sony's first party efforts. If a game like Cyberpunk was polished enough from the off and lived up to all its lofty promises, I could totally see the justification for charging £60/70/whatever. But if we keep trying to cram in genre-defining experiences to the old way of doing things, you risk getting...gestures...this. And now we have disappointed fans and heartbroken devs that have put years of their lives and all that crunch time into making something they truly care about, only for it to crash and burn when it's out in the wild. It's a really sad tale and I hope CDPR can turn it around without demanding even more unreasonable working conditions of their employees.

Re: Fans Wonder if PS4 Pro Has Been Discontinued

SegaBlueSky

Logically you'd think that the PS4 Pro would have been the new "base" PS4, but then you'd have a situation where Sony have two 4k consoles competing against each other. So I can totally see why they'd want to make the difference a little more distinct going forward. Want budget focused 1080p gaming with a huge library? PS4. Want 4K with all the bells and whistles? PS5. Anything else would muddy that proposal considerably.

Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised

SegaBlueSky

Every day a new headline makes me want to buy this less and less. Hope the PS5 version reflects a more polished final product. I feel so bad for the developers that have poured so much of their lives into this and crunched so badly to get it even to this state. Not their fault and I wouldn't want to villify them.

If ever a game was to be a poster child for "AAA games are too big, are sold too cheaply and cost too much to make", this is it. This model of development is not healthy or sustainable.

This is an excellent review though so far and I think made the right call in being unscored for now. I hope CDPR can fix the issues and make everyone happy as it's clear there's loads of potential, but I also hope it learns its lessons ahead of its next project.

Re: Talking Point: Did The Game Awards 2020 Meet Your Expectations?

SegaBlueSky

It was OK! Decent enough, but I don't think it actually focuses on the awards enough. It has a bit of an identity crisis where it wants to be the Oscars and the Superbowl all in one, and it doesn't quite mesh. Felt a bit of a shame to have so many awards that were just rushed through without giving the devs chance to talk.

Re: Destiny 2 (PS5) - A Solid Update for Hardcore Players

SegaBlueSky

I'm tempted to give Destiny 2 a go at long last with the PS5 update. Enjoyed the first game but haven't touched the sequel, so I'll probably hop on it to get through the basic content and then move on. Sounds like the PS5 update has been well implemented for the most part, but it's a shame the haptics haven't been included (yet).