We're not entirely sure where to begin with Balan Wonderworld. Granted early access to the demo — available to all from tomorrow — we've been playing this somewhat mysterious title, and we're not wholly convinced. The demo itself is fairly large, but from our experience, we're not sold on this new concept from Yuji Naka.
After a stylish introduction to the game's world with a fancy CG cutscene, you're plonked into a hub world that connects each of the game's levels. There's not much to see or do here but to hop into a stage. The first duo of levels is in a farm setting, with giant crops and green fields all over. What's most unusual about this setting is a very jarring visual effect. As you run forwards, the world beyond kind of warps, as if you're on a huge cylinder. The trouble is that the effect is poorly implemented; it actually messed with our eyes a bit. Once you've cleared this first world, other levels open up and they don't appear to have this same issue.

Anyway, visual quirks aside, the game has a whimsical look and feel, with everything in bright colours and running at a locked 60 frames-per-second on PlayStation 5. Having said that, it's not particularly impressive to look at, with very simple characters and texture work. The music is better, accompanying the stages with easy going tracks that will probably wind up in your head.
As for the gameplay itself, it's extremely simple. The main hook of Balan Wonderworld is that your character can wear numerous costumes, and each one provides a unique ability. Once you collect one, you'll get a brief explanation of what it does. Examples in the demo include a wolf outfit that lets you generate a tornado, a flower that can stretch up to reach collectibles, and a dragon that can breathe fireballs. We say the gameplay is extremely simple because, regardless of which outfit you're currently using, its ability is enabled with a single button. You can use any of the face buttons or either of the triggers (which have some adaptive feedback on DualSense) to perform a suit's power.

It means the game is very accessible to younger players, and there's no worrying about controls when you swap between costumes. You can bank three of them at once, and can freely switch between them whenever you like. What's nice is that each ability can be used to progress through a level, but they can also be used against baddies. Some are better than others for fending off foes, but just jumping on heads will get the job done.
If you're hit by an enemy, you'll lose the outfit you're currently wearing, which can be an annoyance depending on how far back that costume's pick-up is. Generally speaking, they seem to be doled out smartly, but be prepared to backtrack a little if you need a particular ability.

After playing through several levels in the demo, it seems as though you'll want to return to previous stages with more outfits unlocked. You can pick and choose which costumes to take into a stage, allowing you to mix things up and potentially access new areas or hidden secrets. Your main objective, as far as we can tell, is to collect golden Balan statues, and you'll need to use every outfit to find them all.
There are also mini games to discover, but they fall pretty flat, not adding much to the experience. After playing through a stage, you'll have gathered up some coloured gems. Back in the hub area, these gems can be fed to the chick like critters called Tims, but it's not really explained why you should do this.

That's not the only unexplained mystery; there's a counter in the middle of the hub, and we've yet to find out what it's for. After fighting a boss, we freed the farmer trapped inside, and then we had a ride on a sky train. This demo contains a fair amount, but the unexplained elements left us somewhat baffled.
It's clear that the aim with this game is to create something with a dream-like quality that's suitable for players of all skill levels. There's nothing wrong with that, of course, but we can't help but feel underwhelmed by what we've played. Maybe the full game will fare better with the whole picture in place, as right now, it feels like a bizarre mish-mash of ideas that doesn't quite come together.
The Balan Wonderworld demo will be available from Thursday 28th January on PS5 and PS4. Will you be checking this out? Play dress-up in the comments section below.
Comments 39
Think I'll stick to Mario and Sackboy.
This looks.... ok, I guess.
I'll give it a try, though it sounds like the actual gameplay could be underwhelming.
That reminds me... I still need to finish Sackboy & Yooka-Laylee and the Impossible Lair, and finally play A Hat in Time, still haven't had a chance to play despite owning it on PS4 & Switch for quite a while.
I'm yet to play Hat in Time Yet which looks like a great 3D platformer - in fact there always seems to be loads of these on the PS Store Sales - Snake Pass is currently less than £4 which is another I'm yet to play. Any thoughts on any of these that now they are cheap are worthy of picking up?
Dream-like quality? It looks a little Built-in-Dreams-like quality...
surprised with the price tag on this one. I adore Sackboy and am always looking for quality mutiplayer games so I was hoping this one would shape up nicely but I'm definitely skeptical
At least they released a demo, so we can give it a try.
If its anything like 'Nights', or, to a lesser extent, 'Billy Hatcher' I may be a wee bit intrigued/interested.
I really, really want to love this, but it doesn't sound all that promising here. Will give it a try and hope it improves for launch.
I'm currently going through New Super Lucky's Tale, so I'm curious to see how it stacks up against that.
Will certainly play the demo, then probably wait for it on PS+. 🤷♀️
@JustPlainLoco
do you have a coop platform game to indicate? A hat in time already have coop on ps4?
@rockertherockgod I ve been waiting for coop in a hat in time for ps4, the game looks great
I could tell this game looked rough just from the trailer. Might be fun when its $20, but it's a hard pass until then.
It seems like my cup of tea but the preview isn’t too promising 😅I’ll try out the demo
Yeah this game looked incredibly underwhelming, unpolished and the opposite of coherent from the get-go.
And it's a shame cause 3D platformers are rare enough, and good 3D platformers you can count on two hands at best.
@Onigumo i wish it had co op too. it is not something i'd likely play on my own but looks really fun
It's such a shame. Naka's games have been like this for ages...I'm not sure what went wrong. And it sounds like he borrowed his last 1-up in the industry to make this.
Looks like Nights from the Saturn days. Which is a good thing. Hopefully it’s not too adolescent.
Someone should just make another Jak & Daxter or Sly Cooper for PS5 already...this game looks unappealing & weird
Possibly the worst game I have ever played, its like something a uni student made as a final year project 🤯
Hopefully Yuji Naka took his time with this, it's his first project at Square Enix and it needs to be a smash hit.
@Quintumply The counter in the hub appears to be for building up the hub world with structures for the Tims to interact with, namely a marble run-esque tower and a second "Tim Trampoline" (the switch like structure that seems to do nothing). You raise the counter by standing in front of the wheel near the counter and the Tims will spawn on it and spin it around. It also seems like feeding the Drops (the colored gems you collect in the level), by going to a flower patch in the hub world of the same color and then pressing a face button, will increase their energy and cause them to spin the wheel faster, but it's hard to tell and not necessary because they'll still spin the wheel anyway regardless. Like you said, they give you very little explanation as to what all this is and why you should do it.
It's a demo it should just be a taste of everything. That said my wife loves these type of games so its cool she can check it out. She disliked A hat in times openness for example.
I just saw some footage of how this demo runs on Switch and... wow
I've played a bit of this now and quite enjoyed it, I do feel it could have benefited from just focusing on a few of the powers and building the game around them, though maybe it'll mesh better in later levels. So far it seems like he's simply ripped out parts of old Sega games with Nights Into Dreams sound effects and character design, Sonic's lock on attack rebranded as Aero the Acrobat (presumably nobody owns or cares about that anymore) and of course the Chao garden Tims. I suspect I'll pick it up at some point as there are some good ideas on show and often the early levels are far too easy in these games
What an colossal disappointment. Played the demo and it’s so clunky. Avoid.
Had the PS5 version pre-ordered but I think I'm going to change that over to Yakuza: Like a Dragon if a PS5 physical version gets confirmed for North America.
Yuji Naka's lost it.
The demo was very interesting to say the least. But I don't think I will be ever be playing this game.
@clvr I agree. The demo killed any interest I had in this game.
@Turbodream yeah I was visibly in utter disbelief while playing the game cause I never thought I'd play such a bad game made by such a big company and directed by a storied veteran.
I haven't played Mighty N.9 but not even that dumpster fire seems to come close to this absolute pile of garbage.
It's really abysmal in any way it could be. I played like 20 minutes and was constantly in awe at how they managed to fudge up even the most basic of concepts.
I still can't believe how bad it is, it's unreal.
@clvr I'm starting to believe there is some sort of Team Sonic curse at work here. At least, it looks like Yuji Naka has lost his mojo. His last big game, Rodea the Sky Soldier on the Wii, was a big flop.
@Turbodream unpopular opinion: he wasn't that great in the first place lol
Yeah I know it's a hot take and the vast majority of people disagree with me, but to me personally Sonic games never really worked that well.
Long story very short, I feel like the franchise started as a sort of tech demo for fast, fluid graphics without an actual vision as a game, which then led to so many failed attempts at 3D cause even they didn't know how to use the character properly.
But hey, I get why people like Sonic and I'm certainly not here to deter anyone from enjoying Naka's games nor disrespect him, as he's obviously done a lot for the industry😃
@clvr It was a controversial opinion in the 90s for sure but I see more people disliking Sonic nowadays than defending it.
The concept on paper shouldn't work well but it can. You should give Sonic Mania a try. It's the best 2D Sonic game and it's not even from Sega.
@Turbodream "The concept on paper shouldn't work well but it can."
Exactly! That's exactly the feeling I got when trying a handful of Sonic games (I tried the first 2 and Sonic Rush at least, and Adventures 1 or 2 when I was a kid IIRC).
It's a game that is meant to be incredibly fast but then you find water sections and slow moving platforms and have to halt all momentum and do those, why?
Also I personally find the super fast style to be too fast for its own good, meaning that it plays itself half the time and is too fast to anticipate obstacles the other half.
I've heard that Mania is considered the first great Sonic game in forever, and I thought of trying it out, but Sonic just isn't for me.
Oh and the fact that it wasn't made by Sega is absolutely hilarious.
@clvr 2d Sonic games begin to be really fun and good when you know the level layout by heart... it was fine to ask that level of commitment from players 25 years ago but not so much now.
You should also give Sonic 3 a try. The MJ soundtrack is great.
@Turbodream yeah I can see why zooming through the stages by heart at full speed must be fun!
I guess someday I'll give the Blue Blur another go and see if it finally clicks 😃
It was nice talking with you, have a good night 😄
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...