2027 sounds quite early given Mark Cerny's comment concerning the PS6 ("... in a few years " and that currently "... it is just a simulation...")
Anyway it is fun to speculate what a ps6 could offer that a ps5 cannot. For me the biggest improvement ps4->ps5 are the instantaneous load times (and of course psvr2) and that most games now offer a 60 fps mode. Maybe also the dual sense controller. The prettier graphics are the icing on the cake.
I would buy a ps6 if more games would offer VR modes. I cannot think of anything else. I think it will be a difficult sell If the only differentiator is significantly faster raytracing and dlss like upscaling. Most people are even fine with the switch. But maybe ps6 games would offer more interactive or interesting NPCs thanks to the AI capabilities of the ps6?
I mostly finished The Tale of Onogoro" on *psvr2. Great animations, great music, and interesting puzzles. I am just not that interested in the story they try to tell (do I not understand the meaning behind it? Maybe). And in my opinion the last bit is too tedious. Other than that I enjoyed it quite a bit.
I played a tiny bit of Max Mustard" on "psvr2 which is/was? currently on a steep sale. There is nothing negative to say about this charming platformer other than that it is so close to astro bot rescue mission that it is hard not to compare it to that. And astro bot rescue mission just has this extra bit of polish and max mustard pales in comparison. Any way it is a great addition to one's psvr2 collection in particular for the current prize.
But then I am still playing Final Fantasy XVI on Ps5 which consumes a lot of my play time. I very much liked about the first (probably) half. Now I reached a point where I either made too many side quests and it feels too repetitive or the story reached a point where there are not so many surprises any more. Anyway at the moment my character is too powerful, and the latest side quests I did, did not add much. Presumably I still prefer FF7 over FF16, and the only other FF game I played is FF15, which I did not get into at all. Overall so far a great game and I am surprised that it was not received with more applause (or didn't I pay attention to that? Also possible.)..
I am on the last stretch in The Tale of Onogoro on psvr2. Likely an underappreciated game! Wonderfully animated, great Japanese voice acting, and very interesting and sometimes very good music. Only the environments are a bit bland. Anyway really liking it.
I may play some more hitman on psvr2 since the freelancer mode is now playable in VR! Very nice surprise!.
But then after playing and liking the demo of Final Fantasy XVI, I picked up the full game on ps5 and I just may spend more time with that. I am really enjoying this visual feast, and spectacle (the frame rate might not be the greatest, but after some getting used to it, it does not bother me all that much). Anyway, likely also a game which more people should play. Maybe not those who do not like long cinematics.
Finally I played a bit of B99 on psvr2 which is on a steep sale right now. It is kind of cool and better than what the trailers suggest, but I haven't fully understood how it is supposed to be played. What can I do with second hand ? How do I get rid of the skull which starts chasing me ? I also was hoping for more interesting music. Up the now the music is a bit too repetitive, but maybe I do not survive long enough for it to take off ?
I started to play The Tale of Onogoro on psvr2. I gave the psvr1 version a pass because it never really looked very convincing in the trailers or streams. Now I have to say that I am really surprised. The animations, the character (and boss) design and the Japanese voice acting are great, the music is partially great, partially maybe just interesting. The backgrounds look often very bland. Certainly that is not were the money was invested in and that is what put me off in the first place. Also the game is segmented in very small sections, and the puzzles occasionally feel a bit repetitive, but some of them are quite clever. Overall playing it in short doses is very enjoyable. I bought it on sale, and I am not sure I would pay full price for it. But, if You need a Japanese story for Your VR life, this would be a good addition.
Otherwise, I am not really sure what to play (Corvette grinding in NMS? I only replayed hitman 1 and 2 on psvr2, so could continue with hitman 3?), so I tried a couple of demos. I played outlaws a bit, which partially is very cool and partially the pacing feels too interrupted (not sure how to phrase this). Anyway not bad, but likely also not great either.
Then I played the Final Fantasy 16 demo. I played it in cinematic mode on ps5+psvr2. What a ride ! I cannot believe that there was not more excitement for this game. Obviously I haven't played the full game yet. But I certainly can recommend the demo.
I played the demo a bit. I really liked the beginning. At some point it started to loose its mystery for me a bit. Maybe I was progressing too slowly or struggling too much with the combat. Anyway this review re-ignites my interest.
While playing I was thinking that this could be an awesome VR game. Clearly combat would have to be completely redone which would be a lot of work, but there are VR games which could serve as a model, I would say. The menu could just become a pad like the one in alien rogue incursion. It is a shame that the VR crowd is not large enough to give developers enough incentives to do such things.
@Questionable_Duck Not sure we know what Sony really thinks. Maybe Sony just follows MS and just looks at the player count: "if we sell on more platforms, put the games on subscription services, the player count goes up, how could we be that wrong all the time, thinking that exclusives will driver players to our platform and will increase profits on the long run", or Sony rather thinks that a fair amount of exclusives is needed to actually give consumers an incentive to move to playstation, but also sees the importance to make some advertisement on competing platforms for their titles in the form of playable, purchasable ports rather than just videos. And moreover sees the importance of multiplayer / live service titles to be on as many platforms as possible, because otherwise it will be very hard to compete with similar titles which are on more platforms in this very competitive space.
@StrickenBiged I suppose if there is a way to transport a message in a flat cinematic, there is likely also a way to transport it in a similar way in VR which may require to adjust the camera position e.g. just a from a bit further away. But maybe it would be more difficult to trigger a comparable reaction of a person experiencing that scene in VR compared to a person just watching the cinematic on a flat screen than I think it is.
@StrickenBiged There are certainly some challenges in a VR adaptation. Not everything can be easily or directly ported to VR, to not lose the impact or creating the same emotions. It is also possible that I am too naïve but the first part should adapt rather well.
very surprising to see that after only buying half the gaming industry for 80 billion dollar, MS managed to become the biggest game publisher. Also very surprising to see that if You sell on more platforms You make more money. The big gaming platforms have been all wrong all the time, there is no benefit in exclusives. It is a myth that exclusives attract customers to Your platform. It is also a myth that games developed for a single platform better exploit the features of a platform. All games should just be multi platform, that will drive innovation and increase profits. /s
To give Sony more ideas, what about a PSVR2 adaptation of the last of us ? I am pretty sure that there is a non-negligible market for that (depending on the price of course).
Still surprised that a game based on a movie whose main feature was 3D and in which the main character looks through the eyes ov an avatar, does not have a VR mode. Maybe a VR mode would be too demanding, or the result would be too low res. But the game already has a 60 fps mode doesn't it? Psvr2 has dfr to only boost resolution in the focal region, and there are games like Re4, Re8, Gt7, NMS, Hitman which run very well on psvr2.
Anyway I am wondering whether there are more people who cannot or do not want to play games in first person perspective than there are people who pretty much exclusively play in VR.
Just had a quick look at main robocop game which I got through ps+. Just was thinking how great this would be if there was a psvr2 version. It seems the ideal game for VR. Not sure whether there will be bigger areas later in the game (just played the opening hostage situation), but compared to e.g. hitman it does not look like something that would be impossible to achieve. Anyway a shame that so few developers try to elevate their games to the next level.
Still playing Tetris Effect on Psvr2, which I got on sale recently. Before I only played the demo and thought that it does nothing for me. But I think that I did not give it the chance it deserved, since it actually is really great in VR.
Then I looked into the demo Of Lies and Rain on Psvr2. It looked rather unspectacular to me in all the videos despite the praise it got. Anyway I wanted to just have a quick look and got sucked in for more time than I wanted. In terms of art design it is clearly not a big budget title, but it generates a very good atmosphere, sound design and voice acting are very good and if You glance over the sometimes lower res textures, and lower poly objects, it can look very convincing. And in particular the VR interactions are very well done! All in all a big surprise for me. I have not completed the demo yet, but it is supposed last for 90min and I played already for more than that, so I am presumably close to the end, and soon I will be waiting for the full game hoping that the full game has more to offer than what is already in the demo.
Other than that I don't know. I only replayed the Psvr2 version of hitman 1&2 and still have 3 to re-finish and most of the elusive targets , or I might finally pick up *Hell Sweeper" or "Ancient Dungeon" which are currently on sale and are depending on whom You ask good or great games.
I finished The Midnight Walk on psvr2. Gameplay is not its strong part and "smooth" turning and movement might feel a bit choppy. Still an awesome journey in visuals, sound, music, voice acting, in particular the last ~2h.
If there will be some rain, I might play on Psvr2 either The House of Da Vinci, continue Tetris effect or pick up Hitman again from which I took a break after playing through 1 and 2 on psvr2.
@blockfight kind of makes sense. Personally I'd rather play something like death stranding over 2 years, every now and then 1 hour and do something else when not having access to a big screen, then missing half of the visual (and likely acoustic) experience. Same for movies.
I understand the appeal of playing something at a location without a screen or in bed on a portal or handheld. On the other hand why would You want something as cinematic as death stranding on a tiny screen ? Maybe my eyes are too bad if I had better eyes I would understand that the focal point is so tiny any ways and that a big screen does not change anything. But personally I would rather be surrounded by the screen than having to look at a stamp sized screen for something like death stranding. Thus, I do not understand why so many people are so excited about handhelds, and so few developers are interested in given their game a VR treatment (not that I would have a good idea how to make death stranding playable in VR. Perhaps an observer VR camera and the game is played with the dual sense as on the flat screen ? Or rather a first person adaptation? But how would the weight of the packages be transported ? )
great weather, maybe a bit hot, and I did not play much, but a bit of tetris effect on psvr2 (the platform claimed dead before it even was released, but alive enough that it is worthwhile to publish an article every now and then that it is dead). I was actually really surprised by tetris effect. I played the demo some time ago and did not really enjoy it and also did not think that VR added much. But, I took the plunge when it was on sale and now I am really loving it. Some levels are better than rez I would dare to say.
Very strange article. The expensive part is to get something ported to a platform, the extra maintenance cost cannot be so enormous. In particular it cannot be that much of work to put a new song pack on an additional platform (assuming that there is no significant fee attached to update a game). Even a few sales on new song packs would just be free money. Thus, to me to stop support feels more like a decision not to support a competing platform.
It was surprising that beat saber made it to psvr2 at all, I am pretty sure this was not because meta thought that psvr2 would be a good place to recoup some the billions they invested into VR. Maybe they did this to get some idea of the engagement and now they know enough.
Anyway psvr2 is a great improvement over psvr1, has now a very reasonable price, there are plenty of very good games, there is a continuous influx of new games, and the majority of them are of quite good quality.
@Dan12836666 MS hardly released anything in the first 3 years of this gen, PS is now behind. But this narrative that there is nothing coming from PS is so strange.
They released MLB the show, they released astrobot + dlc, bungie released the final shape, which I think was very well received (and wasn't there another one after that?), soon ghost of Yotei. Then there are second or third party games funded entirely or partially by PS. Sure stupid things happened, naughty dog's multiplayer was not thought though properly and then was cancelled very late, many studios pitched ideas which did not work out (london studio, pixel opus, bend, bluepoint) , and sony bought studios for live service games which also did not deliver. Sure, this is quite a disaster, but sony released games continuously. MS only seems to be in a good position outputwise because they bought publishers for 80 billions and then ported a lot of their more or less successful games over to playstation.. But did those studio deliver content reflecting their number and size ? Also the old catalogue of xbox games that still can be ported will dry out at some point and then this current dominance of xbox games in playstation release calendar will likely shrink.
Anyway I think somebody came up with this narrative that playstation studios stopped making single player games and everybody is just repeating this wrong statement.
I only recently picked up tetris effect and loving it (on psvr2). Before I only played the demo and wasn't impressed (also on psvr2). The trailer already made me curious, but now I am really looking forward to lumines arise.
@Dan12836666 ms has fallout 76, wow, overwatch, minecraft, sea of thieves, cod warzone and tried red fall, bleeding edge. But I guess non of these are live service because of reasons. Nintendo has smash brothers and mario kart also falls presumably also in this domain.
@LuDaurre Why is ps5 a shame ? It is better than a ps4(pro) in any respect (maybe but its design): gone are the long loading times, most games have good 60 fps modes, the controller provides much improved haptic feedback, 3D audio is not really unique but more ubiquitous, and VR headset which is easier to install, better resolution, better controller, better haptics. There haven't been many ground breaking first party games, but there are quire a few awesome games which released this generation (my highlight is probably returnal), and then ps5 is nearly 100% backward compatible with ps4 and many of the ps4 games run significantly better on ps5. I really do not understand the disappointment.
Okay in the past the generational leap was always more apparent since the resolution bump from generation to generation and increase in geometrical complexity was obvious, whereat the jump from HD to 4k is less noticeable and was also softened by the intermediate step, the ps4pro. Also many games just targeted ps4 since that hardware is already good enough. But for me just the fact that I do not have to wait e.g. more than 2min after dying in red dead redemption 2 makes all the difference. Bot to each their own. And if You do not see any value in a ps5, You could just sell it and get e.g. ps4 and save some money.
Beat saber is in my opinion the best rhythm game. In that sense it is a shame that they stop supporting it on psvr2. If the game is still supported on other platforms, then this decision feels strange. It cannot be that much work to also support the psvr2 version, and I am not sure whether this move would drive enough people to start from scratch and switch platforms. If they want to slowly ramp down and move on, it makes sense to stop supporting the platform that is not relevant for their future plans (if a successor is in the works, it won't be available on psvr2.)
Anyway I am happy that it made the jump to psvr2, which was not obvious. It has a decent enough music library, and as long as it does not disappear from the store it is not that bad.
Also people hate live service games (at least if they are produced by Sony; unless people make exceptions for games that do not have an explicit live service sticker attached to it), so there is likely no place for an indefinitely supported game.
Independent of who actually is to be credited for the art design of the game, all I can say it looks very good, and the world sounds intriguing. To me it looks more interesting than most of the other multiplayer shooters, but I am neither a multiplayer person nor do I play many flat screen games these days. So, without a VR mode I will most likely not give it a try.
Anyway I have the feeling that people just feel like they have to hate it because all Playstation GAAS games have to suck. I am pretty sure if the same game was under somebody's else banner it would not get the same negativity.
@Dman10 why would you play games like cyberpunk on a tiny screen ? You would miss out on many aspects of the great world they have created on such small screens. But to each their own.
I liked the first one. And indeed the voice acting was great. In particular the french version (the english voices much less). The second title was visually and maybe technically more striking, but it lacked the felling of inferiority and lacked the novelty. I somehow cannot imagine what could be an interesting spin for the 3rd installment.
I am still having 1/3 of the excellent hitman triology on psvr2 to get through plus the additional targets,The Mid Night Walk also on psvr2 but I am likely waiting for the next patch, and then I started Alien Rogue Incursion on psvr2, which really surprised me. It is a very solid, very atmospheric game. I suppose it improved quite a bit with the patches it got since launch.
we haven't seen how it runs on the switch 2, but if it runs decently on a switch 2, should it not also be possible to add a VR mode ? That would at least something new.
While waiting for the next patch for the The Midnight Walk, I played more of the excellent psvr2 adaptation of hitman, which is basically 2 games in one. It can be played as intended or as a fps. It is quite difficult to resist the temptation to play it as the latter ...
If there is a game which You like and it gets continuously updated. What is the problem with that ?
For example, GT7 is one of the greatest psvr2 games and a live service game although never really called like that.
GTA V is presumably one of the most successful live service games. But maybe people just bought it on every system multiple times because of the single player content?
Anyway I don't get it why people automatically hate on every sony game that carries the live service sticker without even waiting for the game to come out. Marathon seems to have a very cool world and also seems to play well. I am not really much into multiplayer games, but if there was a psvr2 version I would definitely give it a shot.
@FredBiletnikoff Not sure that this is the correct interpretation. I would rather say, there are 70M PS5s in the wild and maybe 2M PS5+PSVR2, and a VR developer who also offers flat versions of their games has a good chance to significantly increase the revenue, provided the non-VR version is competitive enough in that market.
At the moment the majority of the VR developers search the revenue
Finished Wanderer on psvr2. Fantastic games despite all its issues and long patch roadmap (likely best played after summer). Looking forward to Wanderer 2 (so hoping that many people support the studio).
Also still playing the awesome psvr2 version of Hitman which I will enjoy for a long time.
And then I started "The midnight walk" also on psvr2. Wonderful artistic direction, great music. Absolutely worth the price despite the likely relatively short length, but not a game You would pick for the gameplay, I suppose.
Comments 581
Re: PS6 Release Date Touted for 2027, Cheaper But Less Powerful Than Next Xbox
2027 sounds quite early given Mark Cerny's comment concerning the PS6 ("... in a few years " and that currently "... it is just a simulation...")
Anyway it is fun to speculate what a ps6 could offer that a ps5 cannot. For me the biggest improvement ps4->ps5 are the instantaneous load times (and of course psvr2) and that most games now offer a 60 fps mode. Maybe also the dual sense controller. The prettier graphics are the icing on the cake.
I would buy a ps6 if more games would offer VR modes. I cannot think of anything else. I think it will be a difficult sell If the only differentiator is significantly faster raytracing and dlss like upscaling. Most people are even fine with the switch. But maybe ps6 games would offer more interactive or interesting NPCs thanks to the AI capabilities of the ps6?
Re: Talking Point: What Are You Playing This Weekend? - Issue 602
I mostly finished The Tale of Onogoro" on *psvr2. Great animations, great music, and interesting puzzles. I am just not that interested in the story they try to tell (do I not understand the meaning behind it? Maybe). And in my opinion the last bit is too tedious. Other than that I enjoyed it quite a bit.
I played a tiny bit of Max Mustard" on "psvr2 which is/was? currently on a steep sale. There is nothing negative to say about this charming platformer other than that it is so close to astro bot rescue mission that it is hard not to compare it to that. And astro bot rescue mission just has this extra bit of polish and max mustard pales in comparison. Any way it is a great addition to one's psvr2 collection in particular for the current prize.
But then I am still playing Final Fantasy XVI on Ps5 which consumes a lot of my play time. I very much liked about the first (probably) half. Now I reached a point where I either made too many side quests and it feels too repetitive or the story reached a point where there are not so many surprises any more. Anyway at the moment my character is too powerful, and the latest side quests I did, did not add much. Presumably I still prefer FF7 over FF16, and the only other FF game I played is FF15, which I did not get into at all. Overall so far a great game and I am surprised that it was not received with more applause (or didn't I pay attention to that? Also possible.)..
Re: Remedy Upgrades Control with PS5 Pro Support, New Patch Out Now
Now only psvr2 support is still missing.
Re: Talking Point: What Are You Playing This Weekend? - Issue 600
I am on the last stretch in The Tale of Onogoro on psvr2. Likely an underappreciated game! Wonderfully animated, great Japanese voice acting, and very interesting and sometimes very good music. Only the environments are a bit bland. Anyway really liking it.
I may play some more hitman on psvr2 since the freelancer mode is now playable in VR! Very nice surprise!.
But then after playing and liking the demo of Final Fantasy XVI, I picked up the full game on ps5 and I just may spend more time with that. I am really enjoying this visual feast, and spectacle (the frame rate might not be the greatest, but after some getting used to it, it does not bother me all that much). Anyway, likely also a game which more people should play. Maybe not those who do not like long cinematics.
Finally I played a bit of B99 on psvr2 which is on a steep sale right now. It is kind of cool and better than what the trailers suggest, but I haven't fully understood how it is supposed to be played. What can I do with second hand ? How do I get rid of the skull which starts chasing me ? I also was hoping for more interesting music. Up the now the music is a bit too repetitive, but maybe I do not survive long enough for it to take off ?
Re: Ghost of Yotei Gets Yet Another Trailer, This Time Showcasing PS5 Features
Maybe this is the rumored "show case" ?
Re: Ghost of Yotei Gets Yet Another Trailer, This Time Showcasing PS5 Features
complain, complain, complain ... . Why watch a trailer if You are already sold on the game ?
Re: Talking Point: What Are You Playing This Weekend? - Issue 598
@TimeDelayedGamer The messenger looks and sounds really great! Not sure it is something for the big screen or is it ?
Re: Talking Point: What Are You Playing This Weekend? - Issue 598
I started to play The Tale of Onogoro on psvr2. I gave the psvr1 version a pass because it never really looked very convincing in the trailers or streams. Now I have to say that I am really surprised. The animations, the character (and boss) design and the Japanese voice acting are great, the music is partially great, partially maybe just interesting. The backgrounds look often very bland. Certainly that is not were the money was invested in and that is what put me off in the first place. Also the game is segmented in very small sections, and the puzzles occasionally feel a bit repetitive, but some of them are quite clever. Overall playing it in short doses is very enjoyable. I bought it on sale, and I am not sure I would pay full price for it. But, if You need a Japanese story for Your VR life, this would be a good addition.
Otherwise, I am not really sure what to play (Corvette grinding in NMS? I only replayed hitman 1 and 2 on psvr2, so could continue with hitman 3?), so I tried a couple of demos. I played outlaws a bit, which partially is very cool and partially the pacing feels too interrupted (not sure how to phrase this). Anyway not bad, but likely also not great either.
Then I played the Final Fantasy 16 demo. I played it in cinematic mode on ps5+psvr2. What a ride ! I cannot believe that there was not more excitement for this game. Obviously I haven't played the full game yet. But I certainly can recommend the demo.
Re: Preview: Why 007 First Light Is the Most Exciting Game of 2026
I suddenly would get very excited about this james bond game if Ioi adds (or announces the) VR mode ...
Re: Cyberpunk 2077 Teases Something for 4th September, Sparks Mass Speculation
Maybe beavis and butthead skins ?
Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5
I played the demo a bit. I really liked the beginning. At some point it started to loose its mystery for me a bit. Maybe I was progressing too slowly or struggling too much with the combat. Anyway this review re-ignites my interest.
While playing I was thinking that this could be an awesome VR game. Clearly combat would have to be completely redone which would be a lot of work, but there are VR games which could serve as a model, I would say. The menu could just become a pad like the one in alien rogue incursion. It is a shame that the VR crowd is not large enough to give developers enough incentives to do such things.
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
@Questionable_Duck Not sure we know what Sony really thinks. Maybe Sony just follows MS and just looks at the player count: "if we sell on more platforms, put the games on subscription services, the player count goes up, how could we be that wrong all the time, thinking that exclusives will driver players to our platform and will increase profits on the long run", or Sony rather thinks that a fair amount of exclusives is needed to actually give consumers an incentive to move to playstation, but also sees the importance to make some advertisement on competing platforms for their titles in the form of playable, purchasable ports rather than just videos. And moreover sees the importance of multiplayer / live service titles to be on as many platforms as possible, because otherwise it will be very hard to compete with similar titles which are on more platforms in this very competitive space.
Re: Sony's Not Done Finding New Ways to Sell You The Last of Us
@StrickenBiged I suppose if there is a way to transport a message in a flat cinematic, there is likely also a way to transport it in a similar way in VR which may require to adjust the camera position e.g. just a from a bit further away. But maybe it would be more difficult to trigger a comparable reaction of a person experiencing that scene in VR compared to a person just watching the cinematic on a flat screen than I think it is.
Re: Sony's Not Done Finding New Ways to Sell You The Last of Us
@StrickenBiged There are certainly some challenges in a VR adaptation. Not everything can be easily or directly ported to VR, to not lose the impact or creating the same emotions. It is also possible that I am too naïve but the first part should adapt rather well.
Re: Sony's Not Done Finding New Ways to Sell You The Last of Us
@ilyn There are not that many golf games with psvr2 support, so I would neither mind a golf game in the last of us universe
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
very surprising to see that after only buying half the gaming industry for 80 billion dollar, MS managed to become the biggest game publisher. Also very surprising to see that if You sell on more platforms You make more money. The big gaming platforms have been all wrong all the time, there is no benefit in exclusives. It is a myth that exclusives attract customers to Your platform. It is also a myth that games developed for a single platform better exploit the features of a platform. All games should just be multi platform, that will drive innovation and increase profits. /s
Re: Sony's Not Done Finding New Ways to Sell You The Last of Us
To give Sony more ideas, what about a PSVR2 adaptation of the last of us ? I am pretty sure that there is a non-negligible market for that (depending on the price of course).
Re: Avatar PS5 Game Gets a Third-Person Mode, New Game+ in Huge December Update
Still surprised that a game based on a movie whose main feature was 3D and in which the main character looks through the eyes ov an avatar, does not have a VR mode. Maybe a VR mode would be too demanding, or the result would be too low res. But the game already has a 60 fps mode doesn't it? Psvr2 has dfr to only boost resolution in the focal region, and there are games like Re4, Re8, Gt7, NMS, Hitman which run very well on psvr2.
Anyway I am wondering whether there are more people who cannot or do not want to play games in first person perspective than there are people who pretty much exclusively play in VR.
Re: RoboCop: Rogue City - Unfinished Business (PS5) - Standalone Mini-Sequel Just Misses the Mark
Just had a quick look at main robocop game which I got through ps+. Just was thinking how great this would be if there was a psvr2 version. It seems the ideal game for VR. Not sure whether there will be bigger areas later in the game (just played the opening hostage situation), but compared to e.g. hitman it does not look like something that would be impossible to achieve. Anyway a shame that so few developers try to elevate their games to the next level.
Re: Talking Point: What Are You Playing This Weekend? - Issue 590
Still playing Tetris Effect on Psvr2, which I got on sale recently. Before I only played the demo and thought that it does nothing for me. But I think that I did not give it the chance it deserved, since it actually is really great in VR.
Then I looked into the demo Of Lies and Rain on Psvr2. It looked rather unspectacular to me in all the videos despite the praise it got. Anyway I wanted to just have a quick look and got sucked in for more time than I wanted. In terms of art design it is clearly not a big budget title, but it generates a very good atmosphere, sound design and voice acting are very good and if You glance over the sometimes lower res textures, and lower poly objects, it can look very convincing. And in particular the VR interactions are very well done! All in all a big surprise for me. I have not completed the demo yet, but it is supposed last for 90min and I played already for more than that, so I am presumably close to the end, and soon I will be waiting for the full game hoping that the full game has more to offer than what is already in the demo.
Other than that I don't know. I only replayed the Psvr2 version of hitman 1&2 and still have 3 to re-finish and most of the elusive targets , or I might finally pick up *Hell Sweeper" or "Ancient Dungeon" which are currently on sale and are depending on whom You ask good or great games.
Re: Random: Kojima Hyped to See Fan Playing Death Stranding 2 on PS Portal at London Launch Event
@blockfight That is certainly true.
Re: Sucker Punch Would 'Love' an inFAMOUS Trilogy on PS5
Sounds fantastic why not spice it up with a psvr2 mode using ideas of e.g. hell sweeper and synapse ?
Re: Talking Point: What Are You Playing This Weekend? - Issue 589
I finished The Midnight Walk on psvr2. Gameplay is not its strong part and "smooth" turning and movement might feel a bit choppy. Still an awesome journey in visuals, sound, music, voice acting, in particular the last ~2h.
If there will be some rain, I might play on Psvr2 either The House of Da Vinci, continue Tetris effect or pick up Hitman again from which I took a break after playing through 1 and 2 on psvr2.
Re: Random: Kojima Hyped to See Fan Playing Death Stranding 2 on PS Portal at London Launch Event
@blockfight kind of makes sense. Personally I'd rather play something like death stranding over 2 years, every now and then 1 hour and do something else when not having access to a big screen, then missing half of the visual (and likely acoustic) experience. Same for movies.
Re: Random: Kojima Hyped to See Fan Playing Death Stranding 2 on PS Portal at London Launch Event
I understand the appeal of playing something at a location without a screen or in bed on a portal or handheld. On the other hand why would You want something as cinematic as death stranding on a tiny screen ? Maybe my eyes are too bad if I had better eyes I would understand that the focal point is so tiny any ways and that a big screen does not change anything. But personally I would rather be surrounded by the screen than having to look at a stamp sized screen for something like death stranding. Thus, I do not understand why so many people are so excited about handhelds, and so few developers are interested in given their game a VR treatment (not that I would have a good idea how to make death stranding playable in VR. Perhaps an observer VR camera and the game is played with the dual sense as on the flat screen ? Or rather a first person adaptation? But how would the weight of the packages be transported ? )
Re: Here's Your Best Look Yet at Everybody's Golf: Hot Shots on PS5
a vr mode would be cool, since the psvr1 version did not make the jump to psvr2.
Re: Talking Point: What Are You Playing This Weekend? - Issue 586
great weather, maybe a bit hot, and I did not play much, but a bit of tetris effect on psvr2 (the platform claimed dead before it even was released, but alive enough that it is worthwhile to publish an article every now and then that it is dead). I was actually really surprised by tetris effect. I played the demo some time ago and did not really enjoy it and also did not think that VR added much. But, I took the plunge when it was on sale and now I am really loving it. Some levels are better than rez I would dare to say.
Re: Talking Point: Is It Officially Game Over for PSVR2?
Very strange article. The expensive part is to get something ported to a platform, the extra maintenance cost cannot be so enormous. In particular it cannot be that much of work to put a new song pack on an additional platform (assuming that there is no significant fee attached to update a game). Even a few sales on new song packs would just be free money. Thus, to me to stop support feels more like a decision not to support a competing platform.
It was surprising that beat saber made it to psvr2 at all, I am pretty sure this was not because meta thought that psvr2 would be a good place to recoup some the billions they invested into VR. Maybe they did this to get some idea of the engagement and now they know enough.
Anyway psvr2 is a great improvement over psvr1, has now a very reasonable price, there are plenty of very good games, there is a continuous influx of new games, and the majority of them are of quite good quality.
Re: Talking Point: Is It Officially Game Over for PSVR2?
@Bamila isn't this the point of video games, movies, books ?
Re: Blood Message Is Uncharted Meets Ancient China, and It Looks Phenomenal
@Dan12836666 MS hardly released anything in the first 3 years of this gen, PS is now behind. But this narrative that there is nothing coming from PS is so strange.
They released MLB the show, they released astrobot + dlc, bungie released the final shape, which I think was very well received (and wasn't there another one after that?), soon ghost of Yotei. Then there are second or third party games funded entirely or partially by PS. Sure stupid things happened, naughty dog's multiplayer was not thought though properly and then was cancelled very late, many studios pitched ideas which did not work out (london studio, pixel opus, bend, bluepoint) , and sony bought studios for live service games which also did not deliver. Sure, this is quite a disaster, but sony released games continuously. MS only seems to be in a good position outputwise because they bought publishers for 80 billions and then ported a lot of their more or less successful games over to playstation.. But did those studio deliver content reflecting their number and size ? Also the old catalogue of xbox games that still can be ported will dry out at some point and then this current dominance of xbox games in playstation release calendar will likely shrink.
Anyway I think somebody came up with this narrative that playstation studios stopped making single player games and everybody is just repeating this wrong statement.
Re: You Can Listen to Lumines Arise's Brilliant Trailer Music On Repeat While You Wait for the Game
I only recently picked up tetris effect and loving it (on psvr2). Before I only played the demo and wasn't impressed (also on psvr2). The trailer already made me curious, but now I am really looking forward to lumines arise.
Re: Blood Message Is Uncharted Meets Ancient China, and It Looks Phenomenal
@Dan12836666 ms has fallout 76, wow, overwatch, minecraft, sea of thieves, cod warzone and tried red fall, bleeding edge. But I guess non of these are live service because of reasons. Nintendo has smash brothers and mario kart also falls presumably also in this domain.
Re: Fans Can't Believe PS5 Has Made More Profit Than All Previous PlayStations Combined
@LuDaurre Why is ps5 a shame ? It is better than a ps4(pro) in any respect (maybe but its design): gone are the long loading times, most games have good 60 fps modes, the controller provides much improved haptic feedback, 3D audio is not really unique but more ubiquitous, and VR headset which is easier to install, better resolution, better controller, better haptics. There haven't been many ground breaking first party games, but there are quire a few awesome games which released this generation (my highlight is probably returnal), and then ps5 is nearly 100% backward compatible with ps4 and many of the ps4 games run significantly better on ps5. I really do not understand the disappointment.
Okay in the past the generational leap was always more apparent since the resolution bump from generation to generation and increase in geometrical complexity was obvious, whereat the jump from HD to 4k is less noticeable and was also softened by the intermediate step, the ps4pro. Also many games just targeted ps4 since that hardware is already good enough. But for me just the fact that I do not have to wait e.g. more than 2min after dying in red dead redemption 2 makes all the difference. Bot to each their own. And if You do not see any value in a ps5, You could just sell it and get e.g. ps4 and save some money.
Re: PSVR2 to Lose the Support of Its Best Game This Month
Beat saber is in my opinion the best rhythm game. In that sense it is a shame that they stop supporting it on psvr2. If the game is still supported on other platforms, then this decision feels strange. It cannot be that much work to also support the psvr2 version, and I am not sure whether this move would drive enough people to start from scratch and switch platforms. If they want to slowly ramp down and move on, it makes sense to stop supporting the platform that is not relevant for their future plans (if a successor is in the works, it won't be available on psvr2.)
Anyway I am happy that it made the jump to psvr2, which was not obvious. It has a decent enough music library, and as long as it does not disappear from the store it is not that bad.
Also people hate live service games (at least if they are produced by Sony; unless people make exceptions for games that do not have an explicit live service sticker attached to it), so there is likely no place for an indefinitely supported game.
Re: There's a Brutal Lack of Interest in Marathon from Hardcore PS5 Fans
Independent of who actually is to be credited for the art design of the game, all I can say it looks very good, and the world sounds intriguing. To me it looks more interesting than most of the other multiplayer shooters, but I am neither a multiplayer person nor do I play many flat screen games these days. So, without a VR mode I will most likely not give it a try.
Anyway I have the feeling that people just feel like they have to hate it because all Playstation GAAS games have to suck. I am pretty sure if the same game was under somebody's else banner it would not get the same negativity.
Re: Switch 2 Can't Achieve a Great Experience on Big Screens, PS5 Boss Implies
@Dman10 why would you play games like cyberpunk on a tiny screen ? You would miss out on many aspects of the great world they have created on such small screens. But to each their own.
Re: Hands On: MindsEye Is a Boring Mess
I guess they had (or have) the ambition for a 2 billion dollar game but not the budget ...
Re: Third Plague Tale Game Leaks Ahead of Xbox Show, Out for PS5 in 2026
I liked the first one. And indeed the voice acting was great. In particular the french version (the english voices much less). The second title was visually and maybe technically more striking, but it lacked the felling of inferiority and lacked the novelty. I somehow cannot imagine what could be an interesting spin for the 3rd installment.
Re: Talking Point: What Are You Playing This Weekend? - Issue 584
I am still having 1/3 of the excellent hitman triology on psvr2 to get through plus the additional targets,The Mid Night Walk also on psvr2 but I am likely waiting for the next patch, and then I started Alien Rogue Incursion on psvr2, which really surprised me. It is a very solid, very atmospheric game. I suppose it improved quite a bit with the patches it got since launch.
Re: Assassinate Your Targets with Pals in Upcoming Hitman Co-Op Mode
Happy to see the extensive support of the psvr2 mode !
Re: Rumour: New Cyberpunk 2077 PS5 Patch Will Release Alongside Switch 2 Version
we haven't seen how it runs on the switch 2, but if it runs decently on a switch 2, should it not also be possible to add a VR mode ? That would at least something new.
Re: Hitman Dev's James Bond Game Officially Named 007 First Light, Full Reveal This Week
I hope ioi hasn't forgotten how transformative and great the hitman vr mode is, and considered such an addition for this new title as well.
Re: Cyberpunk 2077's Highly Anticipated Sequel Has Entered Pre-Production
I hope they did not forget about the VR mode this time ...
Re: Talking Point: What Are You Playing This Weekend? - Issue 582
I continue my vacation in the world of hitman on psvr2. I now arrived on the Maldives. Awesome !
Also played a bit of GT7 on psvr2 after a longer pause. Still as great as when I played it first.
Re: Rumour: A BioShock Announcement Is Inbound, and It's a Return to Rapture
If it is about a remaster or remake, I hope they make it something truly special and add a VR mode
Re: Talking Point: What Are You Playing This Weekend? - Issue 581
While waiting for the next patch for the The Midnight Walk, I played more of the excellent psvr2 adaptation of hitman, which is basically 2 games in one. It can be played as intended or as a fps. It is quite difficult to resist the temptation to play it as the latter ...
Re: Like It or Loathe It, This Is Why Sony Won't Stop Trying to Make Live Service Games for PS5
If there is a game which You like and it gets continuously updated. What is the problem with that ?
For example, GT7 is one of the greatest psvr2 games and a live service game although never really called like that.
GTA V is presumably one of the most successful live service games. But maybe people just bought it on every system multiple times because of the single player content?
Anyway I don't get it why people automatically hate on every sony game that carries the live service sticker without even waiting for the game to come out. Marathon seems to have a very cool world and also seems to play well. I am not really much into multiplayer games, but if there was a psvr2 version I would definitely give it a shot.
Re: Alien: Rogue Incursion Drops PSVR2 Requirement with Evolved Edition on PS5 This September
@FredBiletnikoff Not sure that this is the correct interpretation. I would rather say, there are 70M PS5s in the wild and maybe 2M PS5+PSVR2, and a VR developer who also offers flat versions of their games has a good chance to significantly increase the revenue, provided the non-VR version is competitive enough in that market.
At the moment the majority of the VR developers search the revenue
Re: Talking Point: What Are You Playing This Weekend? - Issue 580
Finished Wanderer on psvr2. Fantastic games despite all its issues and long patch roadmap (likely best played after summer). Looking forward to Wanderer 2 (so hoping that many people support the studio).
Also still playing the awesome psvr2 version of Hitman which I will enjoy for a long time.
And then I started "The midnight walk" also on psvr2. Wonderful artistic direction, great music. Absolutely worth the price despite the likely relatively short length, but not a game You would pick for the gameplay, I suppose.
Re: Control 2's Budget Won't Be as Big as Alan Wake 2, But Remedy's Confident It'll Be Excellent
It could be even more excellent if it had a psvr2 mode.