@nessisonett "But it’s a nascent business for us" does not sound like dead, more like that it will be ramping up slowly. And at the moment it is still the slow phase ....
@LifeGirl people seem to also pay for racing wheels and other expensive accessories, because it gives them extra value or the games would not be enjoyable for them without. I personally lost interest in playing pretty much every flat game, because they look flat. If I play a flat game I always think how amazing it would be in VR. So, a ps5 without psvr2 would be a pretty pointless investment for me, because it would just collect dust. Perspectives are different. If it does not add any value for You it is good that it is just that an accessory, but I agree an expensive one.
I don't really get all this negativity about psvr2 and all the hype about quest (Or in general all the negativity about playstation besides amazing games exclusive to the platform recently (e.g. ff16, soon sp2)).
Would it be great to have nexus on psvr2? yes, absolutely! Will nexus be a great game, a quest system seller? Maybe, maybe not. Will it be the open world game everybody is waiting for? More likely not, than yes (more likely it is something more similar in scope of Star wars: tales from ..., but who knows).
People seem to assume that a quest3 is more powerful than psvr2 + ps5, that MR experiences will put VR to shame, because it is more exciting to play some exciting wave shooters in your humble apartment rather than playing a game in some imagined VR world. And that all the quest2 games also playable on quest3 suddenly will look like AAA games thanks to the 2.6 times gpu power and the resolution increase of a quest3. On the other side people seem to completely push aside the games which are on psvr2 (GT7, re8, NMS, and soon Re4: yest but we already played this on the flat screen, however we are really excited to replay old quest games on quest3 and btw. Re4 on quest is amazing; Retribution, Synapse, paper beast, red matter 1+2, moss 1+2, hubris, star wars: tales from ..., cross fire, paradise hotel, switchback, soon journey to foundation, fog lands, vertigo 2 ...: yes, but mostly also playable on quest and who cares about the enhancements on psvr2 (haptics, better lighting, shadows, colors, sound; when you can have a clearer image only with less details and less haptics and worse sound)). People seem to completely ignore the games which are announced for psvr2, because there is the narrative psvr2 has no games.
Also people seem to completely overrate the possibilities of having a clearer image on quest3 thanks to the lenses and the possibilities of MR, over better haptics, colors and more detailed graphics due to the processing power of a ps5, and somehow assume that meta will bring all the AAA games to quest and those will look as good or better than on psvr2 thanks to a GPU which has slightly higher processing power than a ps4, where sony does nothing (ignoring re4, and all the other games which are already announced to come soon). Sony seems to invest according to the market share of psvr2 not much beyond that i.e. grows the market slowly, which is frustrating for the VR enthusiasts, but likely makes sense from the business perspective
@thefourfoldroot1 Hmm, if I look at the very corners I can see what looks like artifacts from either the prescription or psvr2 lenses. But just in the very corners. Everything else looks very clear to me. Anyway nothing that bothers me during a game (maybe if I would look at a spread sheet full of numbers. But the risk of the latter is low ). Anyway perception and the situation may be different.
@thefourfoldroot1 Maybe my vision is not good enough, but I do no experience any disturbing blurr at the edges with my prescription lenses. Though the sweetspot is small and I have to readjust the headset from time to time, because it is moving. Maybe those addons would solve that problem.
@Jaz007 It seems that some people are immune to haptics, sound and visual fidelity and only care about resolution, but yes I would say that haptics are heavily overlooked. Sound and haptics add so much to the immersion. But it is not visible in the specs and transported via screenshots ...
@Triumph741 concerning the oled enough people reiterate the point that oled colors, and blacks are quite nice. It is not as black and white as You depict the situation. Some people prefer higher resolution and clarity, some people better colors, better blacks.
For most games it does not matter whether there is a cable or not. For intensive motion gaming it does. But, then if You want to have the fidelity of a non mobile hardware, You get the extra latency and compression artifacts from streaming. There is no solution which is the absolute best in all situations. It is a personal preference.
Yes sure a PC is more versatile, it gets most of the software from both quest and psvr2 (not all though), but typically the software is not very much optimised for You particular hardware which means that You need a much higher spec PC and sometimes it just works reasonably well with one particular configuration. Anyway the PC hardware is hardly anytime fully exploited. Then there is also the ease of use, which is much better on a gaming focused device. But also here it mostly depends on how much You are willing to spend and how much time You want to invest.
It is always surprising to me why there seem to be so few VR enthusiasts among the developers, and not more developers try to add a VR mode. Commercially, it presumably would hardly be worthwhile, but I could imagine that there are enough psvr2 owners who would only jump in if there was a VR mode and might even be willing to spend a little extra for the additional level of immersion. It should be possible to get the investment back. Though, I have no idea how much a VR adaptation would cost. Maybe it is much more expensive than I think. But in particular for a car game that already has a cockpit view and runs at 60 fps it cannot be that hard, can it ?
q3+pc is still more expensive and does not have hdr, eye tracking and the haptics of psvr2.
PSVR2 has worse lenses and mura, but hdr and better colors
PSVR2 has a cable but no compression artifacts and lower latency.
PSVR2+PS5 can not keep up with a 4090 but compensates some of this by foveated rendering (if used) and likely better optimisations on a closed system with a single spec compared to generic pcvr, q3 standalone is still heavily power limited.
pcvr often requires some tinkering i.e. is not as simple to use as quest and psvr2 But in the end it comes down to the software. The switch demonstrates that specs are not all that relevant. At the moment it is pretty open which catalogue will be better. It presumably also boils down to personal preferences (cinematic VR titles vs room scale motion gaming). There are good titles exclusive to pcvr and quest, but also very good exclusive titles for psvr2. The future of all the platforms is pretty uncertain, unfortunately. There are not that many exciting titles announced. Meta seems to focus heavily on AR, if that is Your thing. According to the leak from a psvr2 developer's meeting, PS tries to push developers in direction of titles which can also be played on the flat screen, which opens the doors for higher budget titles without necessarily sacrificing VR mechanics.
Let's hope they ship a finished product which exploits the features of psvr2 rather than a half baked unfinished one (of which there have been enough already during the last two months.)
@BeerIsAwesome Certainly for the staff it is awful if the studio gets close, even if they do not loose their jobs. It still means being moved out of the comfort zone, I suppose. From a business perspective, it presumably makes a lot of sense to occasionally reshuffle things, to keep things fresh.
@SuntannedDuck2 concerning the studio reshuffling, maybe in order to keep the output interesting one has to constantly bubble up and burst studios once their creative life time is reached ?
concerning Jim Ryan, maybe his biggest achievements are on logistic, and marketing side and on nothing else who knows. Certainly playstation is doing good business-wise. Whether playstation is also doing good on the creative side we may see some years in the future, I guess.
@colonelkilgore It is hard to believe that bungie would have so much power over playstation to put a very good game by every other persons standard on ice. So, what ever Bungie did not like about it must have been quite convincing. Anyway nobody wants another redfall, or how all these mp games are all called .
@Tielo I also would rather see a VR mode for TLOU than a multi player, but a lot of people have been crying for the tlou 2 factions multi player for a long time. There is definitely a market.
@BeerIsAwesome I understood that they mostly worked as a support studio, and less as a development studio at the end. In that sense it made sense to put the part which was still developing games into one group (asobi) and the rest into xdev. At least that is my understand what happened. If I am not mistaken Fumito Ueda left before the reorganisation.
Yes, it is the "gamers" which are to blame for the closure. They played too much cod and fifa, and not enough of the more interesting stuff.
@StylesT most games can be played seated. No man's sky for example works very well seated. For most games You need a chair etc. which allows You do move Your arms a but more freely, though.
@ArcadeHeroes "Big Push for Games as a service": Playstation is late to the game I would say. Everybody was already quite successful in this domain but playsation. This narrative "thanks to jim ryan playstation will give up on single player narrative games in favour of GaaS" is presumably everything but correct.
"Closure of Japan Studio": Wasn't the studio reorganized and rebranded as asobi studio ? Were there great, novel or interesting games in development that got cancelled ?
"Increased the price of ps5": true. But show me a price that did not increase during the last two years. In the console space ps started, but didn't pretty much every other manufacturer followed suite ?
It is hard to tell what is Jim Ryan's doing what was demanded by share holders, what are requests from Sony. He likely has his hands in the items You are listing, but I am pretty sure that some of the actions had been inevitable. And then ps5 sells really well. So it was seemingly well marketed, which on the long run means many games for ps5, because why would a developer want to miss out on a big chunk of the market ?
@WolfyTn or maybe rather "... watch what ima do next year ” ... It is still very possible that the most beloved ceo of gaming companies will steer the ship to success maybe by buying even more publishers? So, far one cannot say that it was very successful. But, yes maybe next year ...
@KillerBoy yes, a physical release would be very cool. A digital complete addition just saves one additional click (unless the extra material is unique to the complete addition, that might interest some people) ...
@Fyz306903 The reality is that a lot of people play WoW, cod warzone or how it is called, destiny, genshin impact, FF14, GTAV online, etc. . This seems to be a huge market and produce a lot of revenue from in game purchases. "Nobody" understands why, but it seems to interest a lot of people.
@number1024 IF You just use stock models and use the out of the box templates, I suppose You can quickly put something together. But If You try to create something according to your vision i.e. something that does not look like the stock assets and does something "unique" it is work, and a lot of work because of all the detail that needs to be taken care of. Yes, modern tools make it easier. And that is why it only takes 5 years to make a AAA game and not 15. Anyway there does not seem to be a single game studio which mass produces one visual spectacle after the other. Most struggle to get out a single game in twice the time compared to the preceding title. It is unlikely that all devs just got lazy and greedy, I would say. if it was as simple as You depict it then there would be more "ground breaking" indies.
@number1024 if studios would still make exactly the same games as 20 years ago then the better tools would allow the devs to make the same games faster. But they do not make the same games. More detailed, more complex graphical assets with more realistic lighting, and just more. Richer sound environments, more complex music scores, more complex haptics, more complex game systems. more complex animations, more complex game worlds. I suppose also it gets more complicated to manage these large teams. So, I guess there is some efficiency loss. But other then that I doubt that the development teams got lazier over the years, but it is just that the more fancy tools allow for more ambitious projects. If You just look at a single character. Nowadays they are full of tiny little details.
It seems that the market gets flooded with these types of games which are presumably taking over Your live. Hard to believe that putting out three of such games does not cannibalize the company's own market.
@Beerheadgamer82 Already the zenimax acquisition was more than what playsation spent ever on all acquisitions combined (may be with the bungie acquisition ps evened that out, but presumably not)
Hahaha. And in a couple of years, MS will buy ubisoft. Given the much smaller volume compared to the ABK deal, this will pass through without any scrutiny. Money wins.
For me it is a much better game (now?) than it is reviewed here.
I am in the process of playing through on ps5. I should be close to finishing the main campaign. It is certainly not a perfect game but a very serviceable game. London looks fantastic, the soundtrack is great, I actually like most of the cast and am also mostly fine with the dialogue. Sometimes the dialogues are even very good in my opinion (but maybe not being native plays a role here). In general I enjoy the story and story bits. In terms of game play, I very much enjoy the spider-bot stealth game play and platforming, the stealth game play in general. The, driving around while listening to the sound track, enjoying the scenery and taking a lamp post here and there is also not too bad.
I don't like so much that it is typically possible to play the first part of a mission either stealthy or guns blazing, but in most cases in the second part, when trying to escape an area, one needs to be armored, and have fighting power. I was often overwhelmed by the number and firepower of the attacking guards and drones. I would not exclude that is due to my lack of skill. I would agree that it would have been nice if the abilities of different operatives would play a larger role (a skilled driver could handle the cars better, a hitman could have a steadier aim or scope with zoom, some operatives could have a better chance of not being detected i.e. less suspicious, and there could be larger differences in hacking capabilities. And why not bring multiple operatives to a mission? Anyway lots of unexploited opportunities. But maybe that was all tried and turned out not be fun?
I also did not like that it is impossible to retry a mission or part of a mission. Also many mechanics feel underutilized. Driving mostly serves to get from location a to b. There are few interesting car chases. Also the road blocks are hard to use effectively. That was much better in WD1, if I remember correctly, which had road blocks, allowed to explode gas pipes and control traffic lights. But again maybe I just lack skill and there is fun to be had with auto drive and hacking into the surrounding.
But all in all, I quite like watch dogs legion. Obviously a VR mode would make it even better. But somehow I still think up to now the best in the series is still WD1 besides its ridiculous story, and besides the main character trying to portray himself as the good guy while mass-murdering half the population, because it had the most tense atmosphere. It is very possible that this is just my memory and because it was the first game with such mechanics and it might pale now in comparison to the more modern iterations.
In my book not a bad game, and better than average.
Very well curated show with good pacing. Obviously no surprises, but not surprising if a show is announced as a no-surprise show. In my opinion the opening was very funny, since it depicted half the reactions to this sop.
Personally, there was nothing in there that would change my mind. The only flat game of those I will likely play is ff7 (looks awesome) but I don't really need a trailer for that (or maybe I needed a reminder?). Same for the Re4 VR mode. Ghostbusters still does not pique my interest. Presumably I would play most of the other games if any of those added a VR mode. But that is not going to happen.
Anyway I am not disappointed by this sop. I would call it certainly good if not very good, because of the pacing, despite not containing any enticing, new announcements.
A physical complete addition with all DLCs is great because it would contain the majority of bug-fixes, I am definitely interested in that.
Concerning the PC port, I would be more interested in a VR mode even if it is just a VR camera and the game would play identically to the flat version. Also most PC ports do not seem to run all that great. But, then most games seem to get reasonable VR mods on PC. Maybe one day I will have a PC compatible headset and a powerful enough PC that I would be able to play those in VR with these mods? So, yes there are benefits of PC ports. Also in terms of backwards compatibility, it is more likely that a PC version would still work in a few years time then that the PS5 version would work on PS7.
Why would one want to play death stranding on a phone ? Or does one get a decent experience when connecting an iphone to big screen ? But of course there is the untapped potential of billions of people just owning a phone.
Personally I can only think of: listening to the songs using the in game player, or reading the story told in emails.
@NeonPizza Yes this part of resident evil village was truly amazing.
Concerning 90fps, I personally do not mind the ghosting from reprojection much. I'd rather have that than quest2 graphics at 120Hz. If there is a pro model, the easiest would be to just bump up the resolution.
@Mythologue I cannot say anything about ultra. I only played firewall zero hour solo when it was on ps+ and that is not much fun I agree. The "fun" seems to come in multiplayer matches from the tension of not knowing where the opponents are and how they secure their position, and the strategic part i.e. planning how to achieve the objective.
@NeonPizza Clearly psvr2 is a compromise. Still there is no headset + compute unit combo on the market and will be in the near future which will give You the image quality of psvr2 and its feature set at that price point. It depend pretty much on what is more important to You. Is free movement more important than everything else ? Is image clarity more important than a complex image (i.e. texture detail, high poly count objects, number of objects on screen, lighting, effects) ? Is price not a deciding factor ? Are audio and advanced haptics also important to You to be fully immersed ? Is HDR important to You ?
PSVR2: If eye-tracking assisted foveated rendering is used: high detail, high resolution complex HDR images; advanced haptics in the controller and headset; if the PS5 ssd is used: many high resolution textures and no load screens; if PS5's tempest engine is used: advanced 3D audio. But a PS5 is not a 4090, and to get the price, weight, form factor down sacrifices have been made to the lenses and screens. And reprojection is used in many cases to improve the framerate (at the moment it is not fully clear whether the quality of the reprojection is limited by PS5+PSVR2 hardware choices or purely software i.e. may improve over time, given the variations from title to title it is likely mostly software).
Deckard is not out, has no release date and the feature set is not known (it might be awesome, it may come out soon, but it may be expensive (apple vision pro?) and only release in a couple of years).
Quest3 standalone will produce ps4 level images (?) or most likely below since images need to be rendered at much higher resolution (compared to ps4 at full HD). Has no HDR, can only do pseudo foveated rendering i.e. render a higher resolution in direction of the head but not exactly at the position which is looked at; memory and storage solution will limit the resolution and number of textures and world complexity. Quest3 standalone will likely have a clearer image, better sweet spot and no mura, but won't have HDR, the image complexity will be much below ps5+psvr2 (if the power of ps5 is exploited), and there are no advanced haptics and most likely the audio quality will be lower (less processing power to produce sound).
Quest3 + PC + 4090: much more expensive, image quality lowered by compression artifacts and additional latency from encoding+wifi streaming+decoding. There are solutions in the PC space which would allow to stream data directly from an SSD to the GPU vram, But there is no solution which would stream and decompress on the fly. Though likely the PS5 IO solution can be outperformed by even faster SSDs + more ram + vast GPU processing. Anyway You don't get this for free, but You pay.
So, any VR solution will be a compromise in the foreseeable future. Pick and chose what You can effort and what is important to You.
Comments 579
Re: PSVR2 Is 'Important' to Sony, But 'PS5 Is the Core'
@nessisonett "But it’s a nascent business for us" does not sound like dead, more like that it will be ramping up slowly. And at the moment it is still the slow phase ....
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
@LifeGirl people seem to also pay for racing wheels and other expensive accessories, because it gives them extra value or the games would not be enjoyable for them without. I personally lost interest in playing pretty much every flat game, because they look flat. If I play a flat game I always think how amazing it would be in VR. So, a ps5 without psvr2 would be a pretty pointless investment for me, because it would just collect dust. Perspectives are different. If it does not add any value for You it is good that it is just that an accessory, but I agree an expensive one.
Re: Assassin's Creed Nexus VR Looks Incredible, But It's Not Confirmed for PSVR2 Yet
I don't really get all this negativity about psvr2 and all the hype about quest (Or in general all the negativity about playstation besides amazing games exclusive to the platform recently (e.g. ff16, soon sp2)).
Would it be great to have nexus on psvr2? yes, absolutely! Will nexus be a great game, a quest system seller? Maybe, maybe not. Will it be the open world game everybody is waiting for? More likely not, than yes (more likely it is something more similar in scope of Star wars: tales from ..., but who knows).
People seem to assume that a quest3 is more powerful than psvr2 + ps5, that MR experiences will put VR to shame, because it is more exciting to play some exciting wave shooters in your humble apartment rather than playing a game in some imagined VR world. And that all the quest2 games also playable on quest3 suddenly will look like AAA games thanks to the 2.6 times gpu power and the resolution increase of a quest3. On the other side people seem to completely push aside the games which are on psvr2 (GT7, re8, NMS, and soon Re4: yest but we already played this on the flat screen, however we are really excited to replay old quest games on quest3 and btw. Re4 on quest is amazing; Retribution, Synapse, paper beast, red matter 1+2, moss 1+2, hubris, star wars: tales from ..., cross fire, paradise hotel, switchback, soon journey to foundation, fog lands, vertigo 2 ...: yes, but mostly also playable on quest and who cares about the enhancements on psvr2 (haptics, better lighting, shadows, colors, sound; when you can have a clearer image only with less details and less haptics and worse sound)). People seem to completely ignore the games which are announced for psvr2, because there is the narrative psvr2 has no games.
Also people seem to completely overrate the possibilities of having a clearer image on quest3 thanks to the lenses and the possibilities of MR, over better haptics, colors and more detailed graphics due to the processing power of a ps5, and somehow assume that meta will bring all the AAA games to quest and those will look as good or better than on psvr2 thanks to a GPU which has slightly higher processing power than a ps4, where sony does nothing (ignoring re4, and all the other games which are already announced to come soon). Sony seems to invest according to the market share of psvr2 not much beyond that i.e. grows the market slowly, which is frustrating for the VR enthusiasts, but likely makes sense from the business perspective
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
@thefourfoldroot1 Hmm, if I look at the very corners I can see what looks like artifacts from either the prescription or psvr2 lenses. But just in the very corners. Everything else looks very clear to me. Anyway nothing that bothers me during a game (maybe if I would look at a spread sheet full of numbers. But the risk of the latter is low ). Anyway perception and the situation may be different.
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
@Jaz007 Very possible. People seem to mostly care about numbers in spec sheets.
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
@thefourfoldroot1 Maybe my vision is not good enough, but I do no experience any disturbing blurr at the edges with my prescription lenses. Though the sweetspot is small and I have to readjust the headset from time to time, because it is moving. Maybe those addons would solve that problem.
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
@Jaz007 It seems that some people are immune to haptics, sound and visual fidelity and only care about resolution, but yes I would say that haptics are heavily overlooked. Sound and haptics add so much to the immersion. But it is not visible in the specs and transported via screenshots ...
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
@Triumph741 concerning the oled enough people reiterate the point that oled colors, and blacks are quite nice. It is not as black and white as You depict the situation. Some people prefer higher resolution and clarity, some people better colors, better blacks.
For most games it does not matter whether there is a cable or not. For intensive motion gaming it does. But, then if You want to have the fidelity of a non mobile hardware, You get the extra latency and compression artifacts from streaming. There is no solution which is the absolute best in all situations. It is a personal preference.
Yes sure a PC is more versatile, it gets most of the software from both quest and psvr2 (not all though), but typically the software is not very much optimised for You particular hardware which means that You need a much higher spec PC and sometimes it just works reasonably well with one particular configuration. Anyway the PC hardware is hardly anytime fully exploited. Then there is also the ease of use, which is much better on a gaming focused device. But also here it mostly depends on how much You are willing to spend and how much time You want to invest.
Re: The Crew Motorfest Will Be Free to Try for 10 Days This Month
If there was a VR mode, I probably would.
It is always surprising to me why there seem to be so few VR enthusiasts among the developers, and not more developers try to add a VR mode. Commercially, it presumably would hardly be worthwhile, but I could imagine that there are enough psvr2 owners who would only jump in if there was a VR mode and might even be willing to spend a little extra for the additional level of immersion. It should be possible to get the investment back. Though, I have no idea how much a VR adaptation would cost. Maybe it is much more expensive than I think. But in particular for a car game that already has a cockpit view and runs at 60 fps it cannot be that hard, can it ?
Re: Xbox Boss Praises 'Fierce Leader' Jim Ryan Following News of PlayStation CEO's Retirement
@BeerIsAwesome Some of the files may no be available on the dark net
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
@Triumph741 It is good that there is choice,
But in the end it comes down to the software. The switch demonstrates that specs are not all that relevant. At the moment it is pretty open which catalogue will be better. It presumably also boils down to personal preferences (cinematic VR titles vs room scale motion gaming). There are good titles exclusive to pcvr and quest, but also very good exclusive titles for psvr2. The future of all the platforms is pretty uncertain, unfortunately. There are not that many exciting titles announced. Meta seems to focus heavily on AR, if that is Your thing. According to the leak from a psvr2 developer's meeting, PS tries to push developers in direction of titles which can also be played on the flat screen, which opens the doors for higher budget titles without necessarily sacrificing VR mechanics.
Re: Preview: Arizona Sunshine 2 Could Be the Next PSVR2 Must-Buy
Let's hope they ship a finished product which exploits the features of psvr2 rather than a half baked unfinished one (of which there have been enough already during the last two months.)
Re: Looks Like Horizon Forbidden West's Complete Edition Will Ship on Two PS5 Discs
Surprisingly for once some good news !
Re: Housemarque to Establish 'the Nordics' Most Advanced Gaming Headquarters' in 2024
@aj21009 I really liked resogun a lot, but I would not put it over returnal.
Re: Housemarque to Establish 'the Nordics' Most Advanced Gaming Headquarters' in 2024
what about celebrating this with vr mode for returnal ? that would be something !
Re: Xbox Boss Praises 'Fierce Leader' Jim Ryan Following News of PlayStation CEO's Retirement
@BeerIsAwesome Certainly for the staff it is awful if the studio gets close, even if they do not loose their jobs. It still means being moved out of the comfort zone, I suppose. From a business perspective, it presumably makes a lot of sense to occasionally reshuffle things, to keep things fresh.
Re: Xbox Boss Praises 'Fierce Leader' Jim Ryan Following News of PlayStation CEO's Retirement
@SuntannedDuck2 concerning the studio reshuffling, maybe in order to keep the output interesting one has to constantly bubble up and burst studios once their creative life time is reached ?
concerning Jim Ryan, maybe his biggest achievements are on logistic, and marketing side and on nothing else who knows. Certainly playstation is doing good business-wise. Whether playstation is also doing good on the creative side we may see some years in the future, I guess.
Re: The Last of Us Multiplayer Game Is 'Basically on Ice' Right Now
@colonelkilgore It is hard to believe that bungie would have so much power over playstation to put a very good game by every other persons standard on ice. So, what ever Bungie did not like about it must have been quite convincing. Anyway nobody wants another redfall, or how all these mp games are all called .
Re: The Last of Us Multiplayer Game Is 'Basically on Ice' Right Now
@Tielo I also would rather see a VR mode for TLOU than a multi player, but a lot of people have been crying for the tlou 2 factions multi player for a long time. There is definitely a market.
Re: Xbox Boss Praises 'Fierce Leader' Jim Ryan Following News of PlayStation CEO's Retirement
@BeerIsAwesome I understood that they mostly worked as a support studio, and less as a development studio at the end. In that sense it made sense to put the part which was still developing games into one group (asobi) and the rest into xdev. At least that is my understand what happened. If I am not mistaken Fumito Ueda left before the reorganisation.
Yes, it is the "gamers" which are to blame for the closure. They played too much cod and fifa, and not enough of the more interesting stuff.
Re: Enter Isaac Asimov's Sci-Fi World This October in Journey to Foundation on PSVR2
Also looking forward to this one. I hope, it delivers.
Re: Enter Isaac Asimov's Sci-Fi World This October in Journey to Foundation on PSVR2
@StylesT most games can be played seated. No man's sky for example works very well seated. For most games You need a chair etc. which allows You do move Your arms a but more freely, though.
Re: Xbox Boss Praises 'Fierce Leader' Jim Ryan Following News of PlayStation CEO's Retirement
@ArcadeHeroes "Big Push for Games as a service": Playstation is late to the game I would say. Everybody was already quite successful in this domain but playsation. This narrative "thanks to jim ryan playstation will give up on single player narrative games in favour of GaaS" is presumably everything but correct.
"Closure of Japan Studio": Wasn't the studio reorganized and rebranded as asobi studio ? Were there great, novel or interesting games in development that got cancelled ?
"Increased the price of ps5": true. But show me a price that did not increase during the last two years. In the console space ps started, but didn't pretty much every other manufacturer followed suite ?
It is hard to tell what is Jim Ryan's doing what was demanded by share holders, what are requests from Sony. He likely has his hands in the items You are listing, but I am pretty sure that some of the actions had been inevitable. And then ps5 sells really well. So it was seemingly well marketed, which on the long run means many games for ps5, because why would a developer want to miss out on a big chunk of the market ?
Re: Xbox Boss Praises 'Fierce Leader' Jim Ryan Following News of PlayStation CEO's Retirement
@WolfyTn or maybe rather "... watch what ima do next year ” ...
It is still very possible that the most beloved ceo of gaming companies will steer the ship to success maybe by buying even more publishers? So, far one cannot say that it was very successful. But, yes maybe next year ...
Re: Horizon Forbidden West Complete Edition Officially Announced for PS5, PC
@MagisterMagi that would be a bit disappointing. But it still saves a click
Re: Horizon Forbidden West Complete Edition Officially Announced for PS5, PC
@KillerBoy yes, a physical release would be very cool. A digital complete addition just saves one additional click (unless the extra material is unique to the complete addition, that might interest some people) ...
Re: Reaction: PlayStation Boss Jim Ryan May Have Been Disliked, But Leaves Big Boots to Fill
@Fyz306903 The reality is that a lot of people play WoW, cod warzone or how it is called, destiny, genshin impact, FF14, GTAV online, etc. . This seems to be a huge market and produce a lot of revenue from in game purchases. "Nobody" understands why, but it seems to interest a lot of people.
Re: Unannounced Horizon Forbidden West Complete Edition Seemingly Pinned for October
Assuming there will be a physical release, good to have a version with most of the bug fixes.
Re: Indie Firm Devolver Digital Rejected PS Plus, Xbox Game Pass Deals Over 'Undervalued' Games
@number1024 IF You just use stock models and use the out of the box templates, I suppose You can quickly put something together. But If You try to create something according to your vision i.e. something that does not look like the stock assets and does something "unique" it is work, and a lot of work because of all the detail that needs to be taken care of. Yes, modern tools make it easier. And that is why it only takes 5 years to make a AAA game and not 15. Anyway there does not seem to be a single game studio which mass produces one visual spectacle after the other. Most struggle to get out a single game in twice the time compared to the preceding title. It is unlikely that all devs just got lazy and greedy, I would say. if it was as simple as You depict it then there would be more "ground breaking" indies.
Re: No New The Last of Us Game or TV Show Announcements Tomorrow
Not even a tiny vr mode for the remake ? snif
Re: Indie Firm Devolver Digital Rejected PS Plus, Xbox Game Pass Deals Over 'Undervalued' Games
@number1024 if studios would still make exactly the same games as 20 years ago then the better tools would allow the devs to make the same games faster. But they do not make the same games. More detailed, more complex graphical assets with more realistic lighting, and just more. Richer sound environments, more complex music scores, more complex haptics, more complex game systems. more complex animations, more complex game worlds. I suppose also it gets more complicated to manage these large teams. So, I guess there is some efficiency loss. But other then that I doubt that the development teams got lazier over the years, but it is just that the more fancy tools allow for more ambitious projects. If You just look at a single character. Nowadays they are full of tiny little details.
Re: HoYoverse's Action RPG Zenless Zone Zero Confirmed for Consoles
It seems that the market gets flooded with these types of games which are presumably taking over Your live. Hard to believe that putting out three of such games does not cannibalize the company's own market.
Re: Microsoft One Step Closer to Activision Buyout as CMA Approves of Deal Changes
I just hope that these consolidation attempts turn out not to be beneficial and make companies like embrace, tencent, MS rethink their strategies.
Re: Microsoft One Step Closer to Activision Buyout as CMA Approves of Deal Changes
@Beerheadgamer82 Already the zenimax acquisition was more than what playsation spent ever on all acquisitions combined (may be with the bungie acquisition ps evened that out, but presumably not)
Re: Microsoft One Step Closer to Activision Buyout as CMA Approves of Deal Changes
@Godot25 10 or 15 years ? Anyway gives MS some time to prepare the take over ....
Re: Microsoft One Step Closer to Activision Buyout as CMA Approves of Deal Changes
@Martsmall there are probably ways around that. Anyway there must be a reason why MS has chosen ubsisoft other than pleasing the CMA.
Re: Microsoft One Step Closer to Activision Buyout as CMA Approves of Deal Changes
Hahaha. And in a couple of years, MS will buy ubisoft. Given the much smaller volume compared to the ABK deal, this will pass through without any scrutiny. Money wins.
Re: Watch Dogs Legion - The Dullest Ubisoft Open-Worlder Yet
For me it is a much better game (now?) than it is reviewed here.
I am in the process of playing through on ps5. I should be close to finishing the main campaign. It is certainly not a perfect game but a very serviceable game. London looks fantastic, the soundtrack is great, I actually like most of the cast and am also mostly fine with the dialogue. Sometimes the dialogues are even very good in my opinion (but maybe not being native plays a role here). In general I enjoy the story and story bits. In terms of game play, I very much enjoy the spider-bot stealth game play and platforming, the stealth game play in general. The, driving around while listening to the sound track, enjoying the scenery and taking a lamp post here and there is also not too bad.
I don't like so much that it is typically possible to play the first part of a mission either stealthy or guns blazing, but in most cases in the second part, when trying to escape an area, one needs to be armored, and have fighting power. I was often overwhelmed by the number and firepower of the attacking guards and drones. I would not exclude that is due to my lack of skill. I would agree that it would have been nice if the abilities of different operatives would play a larger role (a skilled driver could handle the cars better, a hitman could have a steadier aim or scope with zoom, some operatives could have a better chance of not being detected i.e. less suspicious, and there could be larger differences in hacking capabilities. And why not bring multiple operatives to a mission? Anyway lots of unexploited opportunities. But maybe that was all tried and turned out not be fun?
I also did not like that it is impossible to retry a mission or part of a mission. Also many mechanics feel underutilized. Driving mostly serves to get from location a to b. There are few interesting car chases. Also the road blocks are hard to use effectively. That was much better in WD1, if I remember correctly, which had road blocks, allowed to explode gas pipes and control traffic lights. But again maybe I just lack skill and there is fun to be had with auto drive and hacking into the surrounding.
But all in all, I quite like watch dogs legion. Obviously a VR mode would make it even better. But somehow I still think up to now the best in the series is still WD1 besides its ridiculous story, and besides the main character trying to portray himself as the good guy while mass-murdering half the population, because it had the most tense atmosphere. It is very possible that this is just my memory and because it was the first game with such mechanics and it might pale now in comparison to the more modern iterations.
In my book not a bad game, and better than average.
Re: Hands On: Cyberpunk 2077 2.0 Update Is an Outstanding, Game-Changing Overhaul
Sounds like the only thing that is missing to turn this into an absolutely outstanding game would be a vr mode.
Re: Capcom Shares Deep Dive into All the Upcoming Resident Evil 4 DLC
I hope other studios have a look at what capcom (and polyphony) does and add a VR mode to their existing games.
Re: Poll: Was Sony's Latest State of Play Worth the Wait?
Very well curated show with good pacing. Obviously no surprises, but not surprising if a show is announced as a no-surprise show. In my opinion the opening was very funny, since it depicted half the reactions to this sop.
Personally, there was nothing in there that would change my mind. The only flat game of those I will likely play is ff7 (looks awesome) but I don't really need a trailer for that (or maybe I needed a reminder?). Same for the Re4 VR mode. Ghostbusters still does not pique my interest. Presumably I would play most of the other games if any of those added a VR mode. But that is not going to happen.
Anyway I am not disappointed by this sop. I would call it certainly good if not very good, because of the pacing, despite not containing any enticing, new announcements.
Re: A Huge, Free Update for C-Smash VRS Has Arrived on PSVR2
I got it on sale and I really like c-smash. For me it is the VR arkanoid I always wanted. I haven't checked out the update.
Re: State of Play Livestream Revealed for Thursday, a Focus on Indie and Third-Party Games
@Amin1998 Maybe because Sony's first party games are hit by delays as it was rumored ?
Re: Horizon Forbidden West's Rumoured Complete Edition Tipped for PC
A physical complete addition with all DLCs is great because it would contain the majority of bug-fixes, I am definitely interested in that.
Concerning the PC port, I would be more interested in a VR mode even if it is just a VR camera and the game would play identically to the flat version. Also most PC ports do not seem to run all that great. But, then most games seem to get reasonable VR mods on PC. Maybe one day I will have a PC compatible headset and a powerful enough PC that I would be able to play those in VR with these mods? So, yes there are benefits of PC ports. Also in terms of backwards compatibility, it is more likely that a PC version would still work in a few years time then that the PS5 version would work on PS7.
Re: Death Stranding, the PS5, PS4 Game, Is Coming Natively to iPhone 15 Pro
Why would one want to play death stranding on a phone ? Or does one get a decent experience when connecting an iphone to big screen ? But of course there is the untapped potential of billions of people just owning a phone.
Personally I can only think of: listening to the songs using the in game player, or reading the story told in emails.
Re: Video: We've Been Playing PS5 Games On a 200" 4K Projector Screen, and It's Insane
I guess nearly as good as a psvr2 in cinema mode
Re: Poll: Did You Buy Baldur's Gate 3?
I buy it once there is a psvr2 mode
Re: Firewall Ultra (PSVR2) - Flawed VR Shooter Misses the Mark
@NeonPizza Yes this part of resident evil village was truly amazing.
Concerning 90fps, I personally do not mind the ghosting from reprojection much. I'd rather have that than quest2 graphics at 120Hz. If there is a pro model, the easiest would be to just bump up the resolution.
Re: Firewall Ultra (PSVR2) - Flawed VR Shooter Misses the Mark
@Mythologue I cannot say anything about ultra. I only played firewall zero hour solo when it was on ps+ and that is not much fun I agree. The "fun" seems to come in multiplayer matches from the tension of not knowing where the opponents are and how they secure their position, and the strategic part i.e. planning how to achieve the objective.
Re: Firewall Ultra (PSVR2) - Flawed VR Shooter Misses the Mark
@NeonPizza Clearly psvr2 is a compromise. Still there is no headset + compute unit combo on the market and will be in the near future which will give You the image quality of psvr2 and its feature set at that price point. It depend pretty much on what is more important to You. Is free movement more important than everything else ? Is image clarity more important than a complex image (i.e. texture detail, high poly count objects, number of objects on screen, lighting, effects) ? Is price not a deciding factor ? Are audio and advanced haptics also important to You to be fully immersed ? Is HDR important to You ?
So, any VR solution will be a compromise in the foreseeable future. Pick and chose what You can effort and what is important to You.