Like It or Loathe It, This Is Why Sony Won't Stop Trying to Make Live Service Games for PS5 1
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Disruption to the development of Fairgames has inevitably brought live service doubters out of the woodwork once more.

It’s ironic, considering this week saw Sony announce its financial results for the fiscal year which finished on 31st March, where the PlayStation division registered record-breaking revenue of ~$31.5 billion, up 9% year-over-year.

What was the main contributor to that success? Well, we’ll give you a clue: it wasn’t PS5 hardware sales or Astro Bot, but a category named add-on content.

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Here’s how Sony describes this segment in its earnings report: “Add-on content is revenue from digital content other than full games sold via the PS Store, such as in-game currency, in-game items, and expansion packages.” In short: microtransactions.

For the fiscal year as a whole, microtransactions pocketed PlayStation a cool ~$9.23 billion in revenue, an incredible ~29.3% of the division’s entire income. That’s a larger share than any other category, including physical game sales, digital downloads, hardware, subscriptions, and so on.

It’s now worth remembering that Sony makes this money by scraping 30% off the top of microtransactions from some of the PS5’s biggest games. So, it’s accumulated through sales occurring within Fortnite, Genshin Impact, Roblox, and so on.

The company’s goal, then, is to build a game it owns and controls where it takes 100% of the revenue generated. That’s why it’s been greenlighting dozens of live service games, from the disastrous Concord through to the highly successful Helldivers 2.

If you look at it from a shareholder’s perspective, the organisation would be irresponsible not to try and make these games; live service represents such a huge share of its income that it’s practically being forced to explore these opportunities.

In our opinion, the strategy is not the issue – it’s been the execution. Tying established teams like Bend Studio and Bluepoint up in live service never made sense; could it not have acquired and bankrolled one of the many upcoming teams in China or Korea to make it some kind of cross-platform RPG akin to Honkai: Star Rail instead?

We understand and appreciate the scepticism around live service, but we sometimes think there’s a disconnect between what fans perceive and the reality of the situation. If Sony finds its golden goose, then it’s not going to come at the expense of the single player games we know and love; if nothing else, it’s going to help the platform holder bankroll said risky projects for years to come.

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