The latest entry in the delightful Everybody's Golf series is coming very soon, and it's unlike any before it for a number of reasons.
Everybody's Golf: Hot Shots is the franchise's first multi-platform game, developed not by Clap Hanz but by Bandai Namco, and this new overview trailer has given us our first real glimpse at what to expect from it.
The upcoming golf sim shows off its various shot types in the new video; the traditional three-tap system is very much in place, but there are two alternate options available too.
The video also highlights the largest character roster in series history, and while you can't directly customise your golfer, you can at least outfit characters with different clubs and balls as you play through the game, gradually notching up their stats.
Speaking of which, you can increase a character's stats further using boost items.
Sticking with a golfer will increase their loyalty, which will unlock super shots and unique special shots. Your choice of caddie matters as well; build trust with a caddie to unlock more tips as well as support skills to help your golf game.
Hot Shots will be the first game in the series to feature both day and night conditions, which is seemingly just for vibes but it's cool nonetheless.
Challenge and World Tour modes seem to be the meat of the game for solo players, but there's also local and online multiplayer of course, as well as a series of "wacky" modes.
Colourful is a mode in which a course is divided into a grid, and each square on the grid triggers different effects and events when your ball hits them.
Scramble is some sort of team-based mode, and Survival has players losing golf clubs based on score. Finally, Dokkan golf turns courses into minefields, and you'll need to avoid triggering explosions.
We're big fans of the series here at Push Square, so we're pleased to see it continue. Throw in Pac-Man on top of that and we're definitely in.
Are you keen to tee off in Everybody's Golf: Hot Shots on 5th September? Tell us in the comments section below.





