@Medic_alert Not sure that is the issue. Anyway a game on standalone, pcvr, ps5 + vr headset would still require a lot of dedicated work to optimise for the platform (maybe not so much for PCVR when assuming that everybody there has an über-pc, but certainly for standalone and ps5+vr).
I think the issue is rather that VR is still too niche and no matter how many platforms are combined, it is still very difficult to make money with a title which is only playable on VR platforms. Some studios seem to start to look more into VR + flat. And that seems to work much better. If one can take phasmophobia as an example. Phasmophobia is presumably a very good game in what it tries to achieve, but it is likely not a game for the broad public, still it seems to do much better on ps5 than most of the pure VR titles. I suppose that is not a strategy that can work for any VR game, but many VR games are not so focuses on VR controls and a flat adaptation could work.
One could argue that if VR games are also playable on flat screen that there would be even less reasons to buy a VR headset. On the other hand if this would lead to more high quality VR titles more and more people could be tempted to try VR. GT7 is a prime example, many people just bought a headset to play this one game in VR.
@Oz_Who_Dat_Dare There is the narrative that sony only creates horizon games and nothing else.
New sony only makes AAA games, so in that sense there are by definition fewer IPs because less games are created.
This generation: spider man (miles morales + spiderman 2), ratchet&clank, the last of us remaster 1&2 (+ "soon" Intergalactic + cancelled multiplayer adaptation), mlb the show (20-24), gt7, horizon forbidden west+call of the mountain (the lego game is only sony published, not even Sony's idea), god of war ragnarok (+ cancelled multiplayer adaptation by bluepoint), returnal (+"soon" Saros) , ghost of (tsushima remaster + soon Yotei), Demon's Souls remake, Concord (butchered by the community), astro bot, (+ "soon": Marathon, Fairgame$, unannounced "gummy bears" project, unannounced new IP by santa monica, several cancelled projects: new IP by Bend, new IP by London studio now closed).
Sure some IPs have multiple installments, but I guess the cost of modern games requires that assets are re-used i.e. succesful games are followed by a sequel. Then there were quite a few unsuccessful and cancelled projects (not sure whether it is worse than in the past), and maybe You do not like any of these IPs, but is that "few" ?
@Cypher1942 What is the advantage of the better lenses of a quest3 if the render resolution of the games drops to half of the theoretical resolution ?
There are certainly games on quest which look significantly better thanks to the better lenses if the psvr2 version is exactly the same as the quest version, and then there are many games which appear significantly better on psvr2 because of the higher render resolution, better colors, higher level of detail, more visual effects, larger FOV, better haptics. Crisp visuals is only one part and a crisp upscaled low resolution, low detail image is still just a low resolution, low detail image.
For video playback I would say, it also depends very much on the actual content, whether more vibrant colors or higher resolution are more important. In particular white text on dark gray background will (at the same resolution) look significantly better on a quest3 (there will be some ghosting on quest as well, but the high contrast image will be sharper and there won't be god rays), a video of a coral reef will look much better on psvr2 (more vibrant colours thanks to hdr oled, no general glare from the background illumination, the resolution is likely less significant unless You do A/B comparisons). Singling out one parameter is just that.
@Rhaoulos it is very difficult to evaluate whether something is or isn't worth paying for if You haven't tried it. Maybe You get Your money's worth from a switch, maybe there are more excellent games on psvr2 than You were thinking. All I can say, is experiencing VR is very different from watching 2D videos of people playing VR games, and VR adds an incredible extra layer of immersion in particular when coupled with 3D audio and haptics.
Some people just buy a ps5pro and racing wheel + seat just to play gt7 without regret. Some people buy a switch just to play one game without regret. But it is of course possible if You bought a psvr2, You just would realise after trying the best of the best psvr2 games that this extra level of immersion is not for You.
Anyway if You have a chance, try it. And if it is a quest keep in mind that the graphical fidelity of ps5+psvr2 is significantly higher in a large fraction of the catalogue, the field of view is significantly larger and psvr2 offers far superior haptics.
@Korgon I am neither a big fan of Resident evil nor of esport racing games, still in particular Resident evil 8 has some truly epic moments, and I think Gt7 in VR is a lot of fun, more fun than most of the flat arcade racers. I don't think one can compare the quest version of Re4 with the psvr2 version. Same will likely be true for hitman. Anyway if there are more games that speak to You on quest than there are on psvr2, and non of the advantages psvr2 has over quest (haptics, larger FOV, more vibrant colors, better image quality i.e. better lighting, shadows, more detail, more effects, higher resolution thanks to DFR) is relevant for You, than I guess You found the platform that is best for You. There are certainly some games which are likely better played on quest e.g. vendetta forever. I cannot say that I like the artistic direction of the game, and I suppose here the better quest lenses may shine and the LCD may even make the over saturated colors look better. Anyway I turn around too much physically and have to take care of the wire a bit too frequently. But then there are the haptics which add quite a bit to the experience as well. So not fully clear to me what I would prefer. In most cases I would take the better image quality and advanced haptics any time over a wireless solution. Also one device less to charge.
@rusty82 That is certainly a problem and likely very different from person to person. Many people managed to train the motion sickness away by very short VR session to teach the brain that the weird missing correlation between motion suggested by the image and what the rest of the body senses is normal and not a sign of poisoning. The important bit is to stop immediately at the first sign of motion sickness. Otherwise You teach the brain the opposite. I don't know enough people who suffered motion sickness in VR to know how likely it is that it can be trained away. Then there are games which are less likely to trigger motion sickness i.e. stationary games in which You move a lot like beat saber, synth riders.
@Deljo Everybody has their preferences. I don't like the general glare You get from the background illuminated LCDs, I really enjoy the extra level of immersion You get from the haptics on PSVR2, I like the larger FOV, and not least the more atmospheric images (better lighting, shadows, more volumetric effects). Many quest games are just ported over to psvr2 with the minimum of work. But many make full use of the haptics, improve lighting, shadows sometimes even textures, better resolution thanks to DFR. And it seems that more and more games on psvr2 make better use of the ps5 than the early quest ports.In addition to Re4/8, Gt7, NMS, call of the mountain, also metro, behemoth, alien look significantly better, and are more immersive due to the haptics. Yes, quest has great games too. But the better lenses is only one part, not everything. What advantages do the much better lenses of a quest have if the resolution is much lower ?
Anyway, for me even the low resolution of psvr1 was never the issue (the limited tracking volume much more so). It was always more about the complexity of the images (detail, light, effects), and with quest3 you don't even get the image complexity of psvr1. If You look closely than You can see in some games downgraded from the psvr1 version. Moss1 on psvr1 had a more complex image e.g. better water simulation. Same for red matter. Red matter 2 has a simpler images with less effects than red matter 1. And this is true for a large fraction of the psvr2 library, that it is composed of many games designed around the limitations of the quest platform and only now we get more and more multiplatform games which make better use of ps5+psvr2. Anyway the quest clearly has advantages (better lenses, pass through as You mention), but psvr2 has many advantages over quest3 too (haptics, significantly more processing power + DFR, larger FOW, .more vibrant colors). And as I said before everybody has their preferences. Some prefer a very clear low resolution image, some people do not mind mura, and some god rays so much and prefer the more vibrant colors, the larger FOW, the higher resolution, the haptics and the overall higher quality, more detailed image.
@Korgon Quest3 does not have the haptics of psvr2 which in many games are very well utilised in the psvr2 version and add an extra dimension. Also in most games the graphics are significantly improved and provide a much more atmospheric experience. Then there are the few exclusives GT7, Re4, Re8, call of the mountain which You won't have anywhere else and which are fantastic. PSVR2 has some advantages over a quest.
@MasterChiefWiggum Sure, but sitting in front of a TV will not give You the incredible experiences You can have in VR. There are for example epic moments in resident evil village You don't have in the same way when just watching a TV.
@rusty82 To each their own. A series S + gamepass privides will give You pretty much the same games You also can play on ps5 at lower quality. Maybe You save a few bucks maybe You wont. A switch will likely give You some great exclusives. But Neither would give You the very different experience You get with PSVR2.
Simple answer to this question: if enough people buy it there is a point. If not, there isn't and there won't be any future such remasters.
Assuming SIE is not blind to sales data, then it seems that enough people enjoy the ultimate versions of games, thus there seems to be a point in squeezing this likely easy source of revenue. Another reason might be that sony wants to future proof these games, So, maybe You will appreciate the existence of these remasters at some point ... .
Anyway I agree with pushsquare this permanent bickering about everything playstation related is becoming annoying.
I wonder how much of this decline is due to subscription services. I mean if the money is already spent, one does not buy another game unless it is generally praised or talked about. And while most of the ubisoft games are good they haven't been transformative or innovative in the past years. Anyway it would be a shame if ubisoft would disappear. The worlds they create are typically quite good.
I did not expect anything, and there were a few surprises like "dreams of another", or this squid game Darwin's paradox.
Then there are all the block buster games which look pretty much all fantastic in the trailers, albeit the trailers seem to be all a bit too similar, or too similar to old already shown trailers. They all kind of blend together in my head. Maybe, because there is nothing really standing out, or because there were just too many in the SOP.
Maybe more frequent 20min SOPs with fewer games is a better choice ? On the other hand if there are two many SOPs people are even less excited about them as they are already. I guess there is no good solution to present such a huge number of games, and create excitement for many of them.
People who are really fan of the game, presumably paid full price anyway. All the others won't get a cheap upgrade for a game they are not going to play again.
@nomither6 If the graphical quality would matter to most people, most people would not play any AAA games on switch, but it seems enough people do, which makes the switch a viable platform to target. Are there any signs that Rockstar would not sacrifice any features, because they want to have the highest quality game possible ? All I can see is that everybody hypes up "multiplatform" as the new way to go, that there is no reason to not go multiplatform because now games "scale" from a 5090 down to the apple watch without sacrifices. Will gta6 be different, because it will be the most incredible, demanding game ever, or will it just be a small iteration over gta5 ? Who knows. And maybe it will be exclusive to xbox X/S and ps5 and only limited by the xbox s specs and not also by the switch 2 ones ...
@Propaperpusher Would it be better if psvr2 would not have eye tracking, the haptics and oled panels and cost 400 EUR? Foveated rendered games, the immersion due the haptics and adaptive triggers, and the colors are still the stand out features of psvr2 and make it so amazing.
Anyway the data suggests, that too few people are willing to spend 600 EUR for this extra bit of immersion, and that the install base is considered to be too small for the majority of the developers. In that sense maybe a cheaper headset, stripped to the bare minimum set of features would be more successful, albeit also disappointing ...
@Perturbator "Paid for exclusives" often also means that the platform holder invested some money into a project which would otherwise not be realised at all. Exclusives "suck" if they are exclusive to a platform one does not have access to, but are better than if the game is not made at all. Also, exclusives are typically made specifically for a platform, thus better support the particular features of a platform.
Psvr2 fans moan, if a game is exclusive to quest, and psvr2 fans moan if a game is also available on quest because it will not fully realise its potential. So, the only way out are psvr2 exclusives ...
@DennisReynolds It does not have to. But would a company like rockstar not target a platform as successful as the switch (in this case the switch 2)? Maybe not immediately but maybe once enough switches are sold? But who knows maybe they just target the next steam deck or MS's handheld if that will see the light of day, or sales of GTA5 on switch were not very relevant ...
somewhere somebody rumored/speculated that it would be on the switch 2. Anyway GTA5 runs on switch. I don't know how much is already known about GTA6 to exclude the possibility? Just because the trailers look pretty ? It might be another 100M copies to sell.
If Rockstar choses that GTA 6 is a 30fps game it will be a ~30fps game. I assume GTA6 will run on the switch2 and series S, so if it does not run at 60 fps on ps5, seriesX, it is a choice.
@Artois2 The seriesX is more powerful if You just look at the compute performance, but it has a significantly slower cache. As a consequence the total system performance is not in advantage in general scenarios. And most benchmarks show that overall both PS5 and series X perform very similar and it is mostly a matter of the level of optimisations for a certain platform.
What could this innovation be if not for the games ? Or did I misunderstood when the great Messiah said by innovation not games ?
VR ? No, that is not innovative. Advanced haptics ? No, nobody wants that, that just consumes too much battery. A copilot AI which helps You play the games ? Yes ! That would be innovative everybody wants some help to finally play souls games. Or a box which can connect to a TV and is at the same time a handheld. Yes ! Nobody every did this before that would be a revolution. Or what could this innovation be ? A console which upscales every game to 8k with AI ?
Not playing much at the moment but a bit of Vendetta Forever (very addictive). And a bit of Arken Age, May be I haven't progressed enough but so far it is not really my game.
The switch 2 seems to be, as was already said, more a switch pro than something new. If "console gamers" are not interested in graphical fidelity, what would be the incentives to upgrade to a switch 2, to play mario kart 9, which looks slightly better than mario kart 8? Or because of additional ports from xbox, ps, pc which nintendo gamers, in principle do not care about since the market is different, but somehow would feel inclined to shell out for an option they are not going to use ?
I could imagine a very slow adoption rate. But maybe there are enough exclusives, which albeit only minor graphical improvements, convince a large fraction of the fan base to move over.
Anyway I see the same problem with the ps6. I have a hard time to believe that the ps6 will be so ground breaking different that people would upgrade quickly.
Played a bit of Subside on psvr2 now and then, and finally unlocked all regions. Not much of a game but very beautiful to explore the environments and watch the animals. I am hoping for a coral reef DLC.
Started Ghost of Tsushima on ps5 (directors cut). Everything in this game including music is so beautiful. But for whatever reason it hasn't hooked me yet. Maybe I don't care all that much about the story? Or I haven't played enough.
Started Arken Age on PSVR2. Looks pretty good in the headset, although in many respects looks more like a ps3 or early ps4 game. But, somehow I do not enjoy the combat all that much, maybe I haven't really understood how the game is to be played ? And I am also not really hooked.
@Skynet04 People have fun with different things. Some people have a lot of "fun" playing terrifying horror games.
I wanted to say that in Western countries (EU, USA, etc.), the biggest sellers are COD, fifa, rather than mario kart and I was wondering whether this is because in western countries its mostly people with income who play games, and in Japan people buy games for kids rather than for themselves, or whether Japanese just don't like more mature games (e.g. the last of us) all that much in general.
@Diowine I never had a nintendo system, and only started with ps4 which I choose, because I wanted to play uncharted and journey. Even so I miss out, I don't want to have another device lying around. I know about the existence of some nintendo titles, but I haven't played them. I played 1080 on n64. Which was very cool at that time. I did not enjoy steep or rider's republic as much (but also only tried these two once or twice).
@arsmolinarc is a subscription service really great for consumers?
If everything was available for a monthly subscription costing less or the same than the typically purchased titles per month, then yes. Otherwise not necessarily. The subscription service offers a limited number of titles, but not necessarily the titles You want.
If You play more than the average consumer, than it may still be cheaper to subscribe and purchase the few titles which are not on the service, but if You play less than the average consumer, presumably already the service is more expensive than purchasing individual titles. So, it looks like a good deal like the all You can eat buffet, but ultimately You get lower quality and You pay for more You can eat.
Sounds great ! /s You think You play a game but You actually don't. Anyway this technology is needed to make game streaming feel more convincing ...
But who knows. Maybe one can come up with something which looks like real time live action, but is actually rather a "real time" "strategy" game in which the playable character is nudged to do certain actions.
I wonder whether the demographics in Japan are simlar to Europe and the US, and whether it is just different taste. I don't really have much idea of any of these Nintendo titles, but they seem to be all very casual, colourful, less serious.
@breakneck fully agree game studios invested less in novel games, good game play, and stories due to VR, not because game studios tried to chase the golden GAAS goose and focused on skins and other micro transactions, or because they underestimated the investments to create hyper realistic graphics. Its good that studios finally stop focusing on new technologies ore innovations. Who wants more immersive, novel games anyway ? What really matters are diamonds on the next fifa outfit. /s
@Stickleman Is it ? xbox kind of decides which games You play, but if You play a lot of games it is likely cheaper than buying the games individually. But is it a good thing that xbox selects the games for You rather than You selecting the games You actually want to play?
I personally really liked horizon zero dawn, and also horizon forbidden west, which was better than horizon zero dawn in any way. It just wasn't as surprising as zero dawn. I also really liked call of the mountain (likely I am the only person), it has a beautiful world, offers a fun little adventure albeit without much of a challenge. Most likely, I will not watch that movie. I also did not watch any of the other video game movie adaptations. And I don't really care if these adaptations exists, or not. But I assume these adaptations are a good thing since they might bring video games to people who had not been interested in video games at all. If as a result more people buy video games, this means more money for the developers and as a consequence with some luck higher quality games.
Anyway, these outcries when ever somebody mentions horizon, are ridiculous. Nobody ever complaints if there is yet another installment of call of duty, fallout, elder scrolls, gears of war, resident evil, zelda, etc.
It just got popular by some vocal audience.to hate on anything playstation be it naughty dog, horizon, insomiac or new devices etc.
I am playing a bit of vendetta forever (psvr2), great game! Though I am not a big fan of the way it looks. It is presumably mostly because of the choice of colours. And I suck at it. But a great game nevertheless!
Then, I am in the final section of "Behemoth on psvr2. Despite the not so great general reception, I really like the game! The behomths are great but don't reach the awesomeness of shadow of colossus. The grappling is great fun and I am apparently a very simple person and really enjoy smashing the amphora . Though, the parry system feels a bit imprecise at times.
Finally, I treated myself to Subside on psvr2. I am really enjoying this beautiful underwater vacation (not much of a game though). I hope that there will be DLC featuring some coral reefs.
@symmetrian For movie streaming only bandwidth is relevant for gaming bandwidth and latency. It is likely that the internet bandwidth will continue to improve, however latency will not improve much unless data centers get closer to everybody, which is unlikely. So, I would say game-streaming quality will always depend on where You live exactly no matter the promised bandwidth, or games get dumbed down to better work with bad latency (i.e. the game predicts user actions and only occasionally takes user input serious).
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Re: Insomniac Delists, Relists VR Catalogue, and Few Even Noticed
Would be nice if insomniac would honor their VR titles and give them some life on platforms which are still supported.
Re: Insomniac Delists, Relists VR Catalogue, and Few Even Noticed
@Medic_alert Not sure that is the issue. Anyway a game on standalone, pcvr, ps5 + vr headset would still require a lot of dedicated work to optimise for the platform (maybe not so much for PCVR when assuming that everybody there has an über-pc, but certainly for standalone and ps5+vr).
I think the issue is rather that VR is still too niche and no matter how many platforms are combined, it is still very difficult to make money with a title which is only playable on VR platforms. Some studios seem to start to look more into VR + flat. And that seems to work much better. If one can take phasmophobia as an example. Phasmophobia is presumably a very good game in what it tries to achieve, but it is likely not a game for the broad public, still it seems to do much better on ps5 than most of the pure VR titles. I suppose that is not a strategy that can work for any VR game, but many VR games are not so focuses on VR controls and a flat adaptation could work.
One could argue that if VR games are also playable on flat screen that there would be even less reasons to buy a VR headset. On the other hand if this would lead to more high quality VR titles more and more people could be tempted to try VR. GT7 is a prime example, many people just bought a headset to play this one game in VR.
Re: Horizon Online Snaffles Bungie's Design Lead As Guerrilla Builds All-Star Team Around Live Service PS5 Game
@Oz_Who_Dat_Dare There is the narrative that sony only creates horizon games and nothing else.
New sony only makes AAA games, so in that sense there are by definition fewer IPs because less games are created.
This generation: spider man (miles morales + spiderman 2), ratchet&clank, the last of us remaster 1&2 (+ "soon" Intergalactic + cancelled multiplayer adaptation), mlb the show (20-24), gt7, horizon forbidden west+call of the mountain (the lego game is only sony published, not even Sony's idea), god of war ragnarok (+ cancelled multiplayer adaptation by bluepoint), returnal (+"soon" Saros) , ghost of (tsushima remaster + soon Yotei), Demon's Souls remake, Concord (butchered by the community), astro bot, (+ "soon": Marathon, Fairgame$, unannounced "gummy bears" project, unannounced new IP by santa monica, several cancelled projects: new IP by Bend, new IP by London studio now closed).
Sure some IPs have multiple installments, but I guess the cost of modern games requires that assets are re-used i.e. succesful games are followed by a sequel. Then there were quite a few unsuccessful and cancelled projects (not sure whether it is worse than in the past), and maybe You do not like any of these IPs, but is that "few" ?
Re: Rockstar Acquires Remaster Dev That Fixed Awful GTA Trilogy
A shame that they do not port the full version of L.A. Noir to psvr2.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Cypher1942 What is the advantage of the better lenses of a quest3 if the render resolution of the games drops to half of the theoretical resolution ?
There are certainly games on quest which look significantly better thanks to the better lenses if the psvr2 version is exactly the same as the quest version, and then there are many games which appear significantly better on psvr2 because of the higher render resolution, better colors, higher level of detail, more visual effects, larger FOV, better haptics. Crisp visuals is only one part and a crisp upscaled low resolution, low detail image is still just a low resolution, low detail image.
For video playback I would say, it also depends very much on the actual content, whether more vibrant colors or higher resolution are more important. In particular white text on dark gray background will (at the same resolution) look significantly better on a quest3 (there will be some ghosting on quest as well, but the high contrast image will be sharper and there won't be god rays), a video of a coral reef will look much better on psvr2 (more vibrant colours thanks to hdr oled, no general glare from the background illumination, the resolution is likely less significant unless You do A/B comparisons). Singling out one parameter is just that.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Rhaoulos it is very difficult to evaluate whether something is or isn't worth paying for if You haven't tried it. Maybe You get Your money's worth from a switch, maybe there are more excellent games on psvr2 than You were thinking. All I can say, is experiencing VR is very different from watching 2D videos of people playing VR games, and VR adds an incredible extra layer of immersion in particular when coupled with 3D audio and haptics.
Some people just buy a ps5pro and racing wheel + seat just to play gt7 without regret. Some people buy a switch just to play one game without regret. But it is of course possible if You bought a psvr2, You just would realise after trying the best of the best psvr2 games that this extra level of immersion is not for You.
Anyway if You have a chance, try it. And if it is a quest keep in mind that the graphical fidelity of ps5+psvr2 is significantly higher in a large fraction of the catalogue, the field of view is significantly larger and psvr2 offers far superior haptics.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Korgon I am neither a big fan of Resident evil nor of esport racing games, still in particular Resident evil 8 has some truly epic moments, and I think Gt7 in VR is a lot of fun, more fun than most of the flat arcade racers. I don't think one can compare the quest version of Re4 with the psvr2 version. Same will likely be true for hitman. Anyway if there are more games that speak to You on quest than there are on psvr2, and non of the advantages psvr2 has over quest (haptics, larger FOV, more vibrant colors, better image quality i.e. better lighting, shadows, more detail, more effects, higher resolution thanks to DFR) is relevant for You, than I guess You found the platform that is best for You. There are certainly some games which are likely better played on quest e.g. vendetta forever. I cannot say that I like the artistic direction of the game, and I suppose here the better quest lenses may shine and the LCD may even make the over saturated colors look better. Anyway I turn around too much physically and have to take care of the wire a bit too frequently. But then there are the haptics which add quite a bit to the experience as well. So not fully clear to me what I would prefer. In most cases I would take the better image quality and advanced haptics any time over a wireless solution. Also one device less to charge.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@rusty82 That is certainly a problem and likely very different from person to person. Many people managed to train the motion sickness away by very short VR session to teach the brain that the weird missing correlation between motion suggested by the image and what the rest of the body senses is normal and not a sign of poisoning. The important bit is to stop immediately at the first sign of motion sickness. Otherwise You teach the brain the opposite. I don't know enough people who suffered motion sickness in VR to know how likely it is that it can be trained away. Then there are games which are less likely to trigger motion sickness i.e. stationary games in which You move a lot like beat saber, synth riders.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Old-Red Sure the real comfort You only have if the headset is at least as light as regular glasses, or maybe a skiing mask
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Deljo Everybody has their preferences. I don't like the general glare You get from the background illuminated LCDs, I really enjoy the extra level of immersion You get from the haptics on PSVR2, I like the larger FOV, and not least the more atmospheric images (better lighting, shadows, more volumetric effects). Many quest games are just ported over to psvr2 with the minimum of work. But many make full use of the haptics, improve lighting, shadows sometimes even textures, better resolution thanks to DFR. And it seems that more and more games on psvr2 make better use of the ps5 than the early quest ports.In addition to Re4/8, Gt7, NMS, call of the mountain, also metro, behemoth, alien look significantly better, and are more immersive due to the haptics. Yes, quest has great games too. But the better lenses is only one part, not everything. What advantages do the much better lenses of a quest have if the resolution is much lower ?
Anyway, for me even the low resolution of psvr1 was never the issue (the limited tracking volume much more so). It was always more about the complexity of the images (detail, light, effects), and with quest3 you don't even get the image complexity of psvr1.
If You look closely than You can see in some games downgraded from the psvr1 version. Moss1 on psvr1 had a more complex image e.g. better water simulation. Same for red matter. Red matter 2 has a simpler images with less effects than red matter 1.
And this is true for a large fraction of the psvr2 library, that it is composed of many games designed around the limitations of the quest platform and only now we get more and more multiplatform games which make better use of ps5+psvr2. Anyway the quest clearly has advantages (better lenses, pass through as You mention), but psvr2 has many advantages over quest3 too (haptics, significantly more processing power + DFR, larger FOW, .more vibrant colors). And as I said before everybody has their preferences. Some prefer a very clear low resolution image, some people do not mind mura, and some god rays so much and prefer the more vibrant colors, the larger FOW, the higher resolution, the haptics and the overall higher quality, more detailed image.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Korgon Quest3 does not have the haptics of psvr2 which in many games are very well utilised in the psvr2 version and add an extra dimension. Also in most games the graphics are significantly improved and provide a much more atmospheric experience. Then there are the few exclusives GT7, Re4, Re8, call of the mountain which You won't have anywhere else and which are fantastic. PSVR2 has some advantages over a quest.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@MasterChiefWiggum Sure, but sitting in front of a TV will not give You the incredible experiences You can have in VR. There are for example epic moments in resident evil village You don't have in the same way when just watching a TV.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Rhaoulos If You haven't tried VR yet, try it. It is a very different experience.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Old-Red To increase the comfort there is globular cluster (a lot of people like it), or just a sweat / head band (what I am using)
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Brockybrock I am not particularly good in GT7, but it is fantastic in VR and I would not play it any other way. But that is just my opinion.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@Cypher1942 You can play all normal games (and apps including movie streaming apps and blueray player) on the headset in cinematic mode.
Re: Talking Point: Is PSVR2 Worth Buying In 2025?
@rusty82 To each their own. A series S + gamepass privides will give You pretty much the same games You also can play on ps5 at lower quality. Maybe You save a few bucks maybe You wont. A switch will likely give You some great exclusives. But Neither would give You the very different experience You get with PSVR2.
Re: PS5 Fans Are Pondering the Point of Days Gone Remastered After Graphics Comparison Emerges
Simple answer to this question: if enough people buy it there is a point. If not, there isn't and there won't be any future such remasters.
Assuming SIE is not blind to sales data, then it seems that enough people enjoy the ultimate versions of games, thus there seems to be a point in squeezing this likely easy source of revenue. Another reason might be that sony wants to future proof these games, So, maybe You will appreciate the existence of these remasters at some point ... .
Anyway I agree with pushsquare this permanent bickering about everything playstation related is becoming annoying.
Re: Ubisoft Revenue, Net Bookings Decline 31%
I wonder how much of this decline is due to subscription services. I mean if the money is already spent, one does not buy another game unless it is generally praised or talked about. And while most of the ubisoft games are good they haven't been transformative or innovative in the past years. Anyway it would be a shame if ubisoft would disappear. The worlds they create are typically quite good.
Re: Poll: What Did You Think of Sony's State of Play for February 2025?
In my opinion the SOP was really good.
I did not expect anything, and there were a few surprises like "dreams of another", or this squid game Darwin's paradox.
Then there are all the block buster games which look pretty much all fantastic in the trailers, albeit the trailers seem to be all a bit too similar, or too similar to old already shown trailers. They all kind of blend together in my head. Maybe, because there is nothing really standing out, or because there were just too many in the SOP.
Maybe more frequent 20min SOPs with fewer games is a better choice ? On the other hand if there are two many SOPs people are even less excited about them as they are already. I guess there is no good solution to present such a huge number of games, and create excitement for many of them.
Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5
@DennisReynolds Indeed ! I got fooled. Thanks !
Re: PS Plus Copies of Days Gone Won't Offer Cheap $10 Upgrade to New PS5 Version
People who are really fan of the game, presumably paid full price anyway. All the others won't get a cheap upgrade for a game they are not going to play again.
Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5
@DennisReynolds It seems that there is a switch version of gta 5
Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5
@nomither6 If the graphical quality would matter to most people, most people would not play any AAA games on switch, but it seems enough people do, which makes the switch a viable platform to target. Are there any signs that Rockstar would not sacrifice any features, because they want to have the highest quality game possible ? All I can see is that everybody hypes up "multiplatform" as the new way to go, that there is no reason to not go multiplatform because now games "scale" from a 5090 down to the apple watch without sacrifices. Will gta6 be different, because it will be the most incredible, demanding game ever, or will it just be a small iteration over gta5 ? Who knows. And maybe it will be exclusive to xbox X/S and ps5 and only limited by the xbox s specs and not also by the switch 2 ones ...
Re: PSVR2 Misses Out on Civilization 7 VR
@Propaperpusher Would it be better if psvr2 would not have eye tracking, the haptics and oled panels and cost 400 EUR? Foveated rendered games, the immersion due the haptics and adaptive triggers, and the colors are still the stand out features of psvr2 and make it so amazing.
Anyway the data suggests, that too few people are willing to spend 600 EUR for this extra bit of immersion, and that the install base is considered to be too small for the majority of the developers. In that sense maybe a cheaper headset, stripped to the bare minimum set of features would be more successful, albeit also disappointing ...
Re: PSVR2 Misses Out on Civilization 7 VR
@Perturbator "Paid for exclusives" often also means that the platform holder invested some money into a project which would otherwise not be realised at all. Exclusives "suck" if they are exclusive to a platform one does not have access to, but are better than if the game is not made at all. Also, exclusives are typically made specifically for a platform, thus better support the particular features of a platform.
Psvr2 fans moan, if a game is exclusive to quest, and psvr2 fans moan if a game is also available on quest because it will not fully realise its potential. So, the only way out are psvr2 exclusives ...
Re: Shuhei Yoshida: A Mix of Technical and Business Reasons Held Dreams Back from PC, Mobile
It is a shame that they did not finish the ps5 and psvr2 port. There are so many great dreams VR games locked on psvr1 ...
Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5
@DennisReynolds It does not have to. But would a company like rockstar not target a platform as successful as the switch (in this case the switch 2)? Maybe not immediately but maybe once enough switches are sold? But who knows maybe they just target the next steam deck or MS's handheld if that will see the light of day, or sales of GTA5 on switch were not very relevant ...
Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5
@nomither6 "GTA6 on switch 2? "
somewhere somebody rumored/speculated that it would be on the switch 2. Anyway GTA5 runs on switch. I don't know how much is already known about GTA6 to exclude the possibility? Just because the trailers look pretty ? It might be another 100M copies to sell.
Re: Former Rockstar Animator Doubtful GTA 6 Will Run at 60fps on PS5
If Rockstar choses that GTA 6 is a 30fps game it will be a ~30fps game. I assume GTA6 will run on the switch2 and series S, so if it does not run at 60 fps on ps5, seriesX, it is a choice.
Re: Xbox Boss Wants to Beat PS6 on Hardware Capabilities, Not Necessarily Games
@Artois2 The seriesX is more powerful if You just look at the compute performance, but it has a significantly slower cache. As a consequence the total system performance is not in advantage in general scenarios. And most benchmarks show that overall both PS5 and series X perform very similar and it is mostly a matter of the level of optimisations for a certain platform.
Re: Xbox Boss Wants to Beat PS6 on Hardware Capabilities, Not Necessarily Games
What could this innovation be if not for the games ? Or did I misunderstood when the great Messiah said by innovation not games ?
VR ? No, that is not innovative.
Advanced haptics ? No, nobody wants that, that just consumes too much battery.
A copilot AI which helps You play the games ? Yes ! That would be innovative everybody wants some help to finally play souls games.
Or a box which can connect to a TV and is at the same time a handheld. Yes ! Nobody every did this before that would be a revolution.
Or what could this innovation be ?
A console which upscales every game to 8k with AI ?
Re: $100 for GTA 6 Is 'A Bridge Too Far' Even for Rockstar, Says Analyst
So, 99.9USD it is /s
Re: Talking Point: What Are You Playing This Weekend? - Issue 565
Not playing much at the moment but a bit of Vendetta Forever (very addictive). And a bit of Arken Age, May be I haven't progressed enough but so far it is not really my game.
Re: Would You Pay $100 for GTA 6?
We do not know much yet. So, my opinion may change. But if it is remotely as good as gta5:
Re: Poll: Will the Switch 2 Compete with PS5?
The switch 2 seems to be, as was already said, more a switch pro than something new. If "console gamers" are not interested in graphical fidelity, what would be the incentives to upgrade to a switch 2, to play mario kart 9, which looks slightly better than mario kart 8? Or because of additional ports from xbox, ps, pc which nintendo gamers, in principle do not care about since the market is different, but somehow would feel inclined to shell out for an option they are not going to use ?
I could imagine a very slow adoption rate. But maybe there are enough exclusives, which albeit only minor graphical improvements, convince a large fraction of the fan base to move over.
Anyway I see the same problem with the ps6. I have a hard time to believe that the ps6 will be so ground breaking different that people would upgrade quickly.
Re: Talking Point: What Are You Playing This Weekend? - Issue 564
Played a bit of Subside on psvr2 now and then, and finally unlocked all regions. Not much of a game but very beautiful to explore the environments and watch the animals. I am hoping for a coral reef DLC.
Started Ghost of Tsushima on ps5 (directors cut). Everything in this game including music is so beautiful. But for whatever reason it hasn't hooked me yet. Maybe I don't care all that much about the story? Or I haven't played enough.
Started Arken Age on PSVR2. Looks pretty good in the headset, although in many respects looks more like a ps3 or early ps4 game. But, somehow I do not enjoy the combat all that much, maybe I haven't really understood how the game is to be played ? And I am also not really hooked.
Re: Japan Sales Charts: There Are Just Two PS5 Games in the Entire Top 30
@Skynet04 People have fun with different things. Some people have a lot of "fun" playing terrifying horror games.
I wanted to say that in Western countries (EU, USA, etc.), the biggest sellers are COD, fifa, rather than mario kart and I was wondering whether this is because in western countries its mostly people with income who play games, and in Japan people buy games for kids rather than for themselves, or whether Japanese just don't like more mature games (e.g. the last of us) all that much in general.
Re: Japan Sales Charts: There Are Just Two PS5 Games in the Entire Top 30
@Diowine I never had a nintendo system, and only started with ps4 which I choose, because I wanted to play uncharted and journey. Even so I miss out, I don't want to have another device lying around. I know about the existence of some nintendo titles, but I haven't played them. I played 1080 on n64. Which was very cool at that time. I did not enjoy steep or rider's republic as much (but also only tried these two once or twice).
Re: Video Game Industry 'Doesn't Want a Game Pass', Says Market Analyst
@arsmolinarc is a subscription service really great for consumers?
If everything was available for a monthly subscription costing less or the same than the typically purchased titles per month, then yes. Otherwise not necessarily. The subscription service offers a limited number of titles, but not necessarily the titles You want.
If You play more than the average consumer, than it may still be cheaper to subscribe and purchase the few titles which are not on the service, but if You play less than the average consumer, presumably already the service is more expensive than purchasing individual titles. So, it looks like a good deal like the all You can eat buffet, but ultimately You get lower quality and You pay for more You can eat.
Re: Sony Patents Predictive AI Button Presses, So You Don't Have To
Sounds great ! /s
You think You play a game but You actually don't. Anyway this technology is needed to make game streaming feel more convincing ...
But who knows. Maybe one can come up with something which looks like real time live action, but is actually rather a "real time" "strategy" game in which the playable character is nudged to do certain actions.
Re: Japan Sales Charts: There Are Just Two PS5 Games in the Entire Top 30
And again xbox can celebrate another big success in Japan. It is clearly ahead of playstation
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Re: Japan Sales Charts: There Are Just Two PS5 Games in the Entire Top 30
I wonder whether the demographics in Japan are simlar to Europe and the US, and whether it is just different taste. I don't really have much idea of any of these Nintendo titles, but they seem to be all very casual, colourful, less serious.
Re: PowerWash Simulator Folds In VR Team, Putting Further Support on Ice
@breakneck fully agree game studios invested less in novel games, good game play, and stories due to VR, not because game studios tried to chase the golden GAAS goose and focused on skins and other micro transactions, or because they underestimated the investments to create hyper realistic graphics. Its good that studios finally stop focusing on new technologies ore innovations. Who wants more immersive, novel games anyway ? What really matters are diamonds on the next fifa outfit. /s
Re: Industry Journalist Says Xbox Game Pass Does Increase Premium Sales, But Mainly on PS5
@Stickleman Is it ? xbox kind of decides which games You play, but if You play a lot of games it is likely cheaper than buying the games individually. But is it a good thing that xbox selects the games for You rather than You selecting the games You actually want to play?
Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation
I personally really liked horizon zero dawn, and also horizon forbidden west, which was better than horizon zero dawn in any way. It just wasn't as surprising as zero dawn. I also really liked call of the mountain (likely I am the only person), it has a beautiful world, offers a fun little adventure albeit without much of a challenge. Most likely, I will not watch that movie. I also did not watch any of the other video game movie adaptations. And I don't really care if these adaptations exists, or not. But I assume these adaptations are a good thing since they might bring video games to people who had not been interested in video games at all. If as a result more people buy video games, this means more money for the developers and as a consequence with some luck higher quality games.
Anyway, these outcries when ever somebody mentions horizon, are ridiculous. Nobody ever complaints if there is yet another installment of call of duty, fallout, elder scrolls, gears of war, resident evil, zelda, etc.
It just got popular by some vocal audience.to hate on anything playstation be it naughty dog, horizon, insomiac or new devices etc.
Re: Talking Point: What Are You Playing This Weekend? - Issue 562
I am playing a bit of vendetta forever (psvr2), great game! Though I am not a big fan of the way it looks. It is presumably mostly because of the choice of colours. And I suck at it. But a great game nevertheless!
Then, I am in the final section of "Behemoth on psvr2. Despite the not so great general reception, I really like the game! The behomths are great but don't reach the awesomeness of shadow of colossus. The grappling is great fun and I am apparently a very simple person and really enjoy smashing the amphora . Though, the parry system feels a bit imprecise at times.
Finally, I treated myself to Subside on psvr2. I am really enjoying this beautiful underwater vacation (not much of a game though). I hope that there will be DLC featuring some coral reefs.
Re: Talking Point: What Are You Playing This Weekend? - Issue 562
@Quintumply if I was You I would have waited for the psvr2 version. Despite the less than stellar controls already the psvr1 version was a treat.
Re: Consoles Here to Stay, PS5 to Be Supported into Next-Gen, Says PlayStation CEO
@symmetrian For movie streaming only bandwidth is relevant for gaming bandwidth and latency. It is likely that the internet bandwidth will continue to improve, however latency will not improve much unless data centers get closer to everybody, which is unlikely. So, I would say game-streaming quality will always depend on where You live exactly no matter the promised bandwidth, or games get dumbed down to better work with bad latency (i.e. the game predicts user actions and only occasionally takes user input serious).
Re: Random: Assassin's Creed Origins Catching Strays as Ubisoft Review Bombing Gets Underway
Thanks to PCs backward compatibility is not a thing to worry about anymore /s