gaston

gaston

Every game is better in vr

Comments 579

Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox

gaston

Obviously, deep pocket, evil sony is money hatting developers and the trillion dollar underdog is left in the rain. It is unlikely that developers would favour a platform on which they can make more money simply because of the larger install base and a platform on which people actually still buy games. It is also unlikely that developers see different next gen specs like the xbox s and x as an obstacle rather than an interesting challenge. But who knows maybe tides will turn since developers are now forced on the playstation side to adjust their games for the hated, not out-selling ps5pro and who likes to work on a system with more bling /s

Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing

gaston

I haven't played outlaws yet, so I guess I am part of the problem.

People complain about no games on playstation, but the fact is there are too many good games. So, I think it is more difficult for games to stand out of the crowd.

Concerning ubisoft in particular, it seems that ubisoft has an image problem. The last "ubisoft-game" I played was FarCry6, which I think was a pretty good game, and partially excellent (a fun sandbox with lots of activities, good cast, an okay story, some very good side stories). I think the reception was very mixed, though. People seem to consider all "ubisoft-games" budget games to pick up for 10$. People seem to completely ignore the typically excellent worlds You can find in ubisoft games. They may not live up to the best of the best games. But, they are certainly not utter trash. And it seems to me also that people nitpick on every detail in "ubisoft-games" while they are more forgiving to other titles.

Another problem might be, that with e3 gone, the single market place to raise awareness for new games disappeared. I could imagine that in the past ubisoft profited from showing their games close to big playstation,xbox and nintendo shows, but now they are more hidden among all the various conventions, show cases or state-of-plays.

Re: Fans Appear to Be Coming Around to PS5 Pro

gaston

@Korgon in principle a platform holder has an interest to have a more or less speedy generational shift at least at the beginning to make the platform interesting enough for developers and revenue from game sales on the new platform relevant. The optional intermediate upgrade on the other hand is not very important to grow the platform. In that sense the ps6 has to be more priced in line with what the general consumer is willing to spend, and a pro model has to be in line with concurrent products (in this case PC).

Though it is possible if inflation is not improving that it will be simply impossible to offer in 2028 a console, which looks like an upgrade over the ps5pro, but is cheaper.

Re: Fans Appear to Be Coming Around to PS5 Pro

gaston

@Al3 fully agree for pc's you only get a "vastely" more poweful graphics card and cpu every year, new cpu sockets and ram types every couple of yours. A PC You only buy once and then You can enjoy it for the next ... 3 years without having to fear that it is not powerful enough to run the newest stuff. The 4 year upgrade cycle of consoles is indeed insane ... in particular since it is optional.

Re: Talking Point: What Are You Playing This Weekend? - Issue 548

gaston

I finished the main campaign of "horizon forbidden west. I haven't touched the burning shores yet. Great game! Just the ending felt a little cheap.

Then I started Harold Halibut. I haven't finished it yet so maybe I will change my opinion. Certainly the art style is fantastic, also the music and sound design. In general it creates a superb atmosphere in my book. In contrast to push square's review I actually like the dialogues and presumably appreciate the story more. Since I haven't finished it I have no opinion on its impact, but there is certainly some food for thoughts here and there. There is not much of a game. It is more like a slow paced anime of which the player controls the progression speed to some extent. Anyway so far I really liking it ... very much, actually.

Re: God of War Ragnarok PC Review Bombed Over PSN Requirement

gaston

In my opinion it is an awful development, that You have to sign into what ever online account to play single player games or e.g. that You cannot play non-online content in GT7 if You are offline.

But, so is (on PC) that I cannot install windows without having to sign into the microsoft network, that every piece of software is now full of telemetry including windows.

Anyway it is weird that people happily share all their data with valve, microsoft, ubi, ea, (and likely google, meta, discord) etc. but then make a lot of fuss about a psn account.

Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them

gaston

Besides the obvious that remasters are relatively cheap to make, and an easy way to earn some money, they also move the game code to a new software base, which may increase its lifetime. Many people cry for backwards compatibility. I could imagine that ps5 games will have a very long lifetime, beyond the ps6.

Presumably I am not creative enough, but I do not see significant changes on the hardware side in the "near" future like fully programmable gpu's (ps3->ps4), "instant" I/O (ps4->ps5). I suppose pretty much all games are now designed for a more variable screen resolution. There were still significant improvements in terms of upscaling (ps4pro -> ps5 / ps5pro). But I could imagine that many of these areas now provide a very solid base and do not have to be changed much in the near future. Maybe even more significant were the changes to the network infrastructure which started with ps3(?).

Not sure what changes could come in the future which require significant changes to the software stack. I personally would like to see better handling of inputs to support games which work well both in VR and on the flat screen ? Maybe also better support for stereoscopic rendering? Fully ray-traced games ? Better support for game streaming (more relevant for the platform holder ... ) ?

Re: Sony Boss Says 'PCs Are Difficult to Set Up', Firm Will Focus on PS5

gaston

PCs are great, You can chose the components You want without being limited to a single manufacturer (faster CPU? faster GPU? more RAM? nicer case ? More silent cooling solution? More ports? ). But the choice also means that You get a less polished overall experience compared to a solution provided by a single manufacturer e.g. PC vs Apple.

More component variety also means that game developers will not have tested Your particular configuration and the experience may vary depending on how close Your configuration is with respect to the configurations which have been used for development or testing.

Then there is the potential advantage to more incrementally upgrade the system. However, upgrades are not always uncorrelated. You want a faster CPU ? Possible, but the CPU You want requires a new socket or more power. So You have to upgrade the motherboard and PSU at the same time. Maybe also the cooling solution. The motherboard You want uses a different memory standard, so You need new memory modules. You upgraded to a shiny new graphics card, but to actually make full use of it, You also need a faster CPU. Choice is great but not all combinations make sense or are even possible.

Game development happens likely on pretty recent hardware, not something that is 5 years old. So, if the games should look good and perform reasonable. You presumably have to upgrade more often. A console has one (or two) version(s) over the cycle of ~8 years, and typically the games perform okay for the entire cycle. I think even nowadays most games also released for PS4 still run decently. At least it seems that many people are still not urged to upgrade.

They are useful for other things than just games, but they are also not tailored just for games. That also means You pay for something You do not need to run games. Games are also not necessarily the most trustworthy pieces of software (in particular free to play games). So, with the game You may also install some malware, which could steal Your banking credentials, or encrypts the data You need for work.

Finally there is the price, You can have a cheaper PC compared to a PS5, but it won't be anywhere close in gaming performance of a PS5, Even today It seems only possible to match the performance of a PS5 when using second hand components. If You want something to match the PS5 pro You are certainly looking at a price well above 1k EUR/USD/GBP. Likely even 1.5k if You want something that lasts. You likely upgrade more often than once during a 8 year cycle. So, even if You managed to stay in budget close to a e.g. PS5 You presumably spend more over the course of 8 years. Since there are better PC components every year, PC components also loose there value faster. Which might be an advantage if You use second hand components, but then You may not have any warranty.

Anyway in terms of price and simplicity there is nothing that beats a console. Although, today a console is also not just plug and play anymore, since You have to setup Your account, fiddle eventually with settings until it works well with Your TV and audio solution, pair controllers and such. Not a big deal but less simple than a PS1/2

Re: Talking Point: What Are You Playing This Weekend? - Issue 546

gaston

Still in the process of finishing horizon forbidden west which I started some months ago. Beautiful game both in picture and sound ! In pretty much every aspect better than horizon zero dawn (which I also liked), except there are fewer surprises. One already kind of knows what to expect. But other than that, a very good game, maybe too easy for hard core gamers (not for me though ....). Though, I am surprised that there are a few occasions, in which horizon call of the mountain looked better, but I did not do A/B comparisons.

Then, I continued the artful escape (which I also started some time ago but did not finish). Presumably not the best game in terms of game play, but a wonderful visual and acoustic spectacle. I think that would also mesmerizing in VR, just the same game pad version, but being surrounded by all the scintillating colors would be quite something. Shame nobody tries to offer something like that.

Finally, I would like to give a shout-out to Nobody wants to die which I finished some time ago. Also maybe not the best game in terms of game play, and the character animations feel a bit stiff occasionally, but a well told interactive story beautifully arranged which reminded me a lot of heavy rain, or detroit becoming human in terms of the concept.

Re: 'It Felt Like Putting New Glasses On,' Claims First PS5 Pro Hands On

gaston

@RubyCarbuncle I am not quite sure where You buy PCs, but If I try to match a PS5pro I end up with a much higher bill. But I agree a PC can actually be useful and one has more control over how much one wants to spend on what. But it is also less plug&play and depending on the hardware Your experience may vary,

Re: 'It Felt Like Putting New Glasses On,' Claims First PS5 Pro Hands On

gaston

@Matroska where pc somehow always means performance like a 2k EUR pc but for the price of the cheapest pc one can find.

Even today You do not get a new PC for the price of ps5 which matches the performance of a PS5. Also, such a pc won't come with a disk drive and neither a controller.

But of course a console is just a console, and a PC can actually be used for useful things.

Re: Xbox on Bringing Exclusives to PS5: The Industry Is Changing for All of Us

gaston

I wonder what "numbers on xbox" means. Are this all people who have some kind of xbox, activision, blizzard or king's account ? Or does it really mean the number of players actually playing on a xbox box.

Anyway if microsoft says that exclusives do not matter anymore, it must be true. Like with hbo, apple+, etc. clearly content-platforms are not chosen because of the content but because of something else.

Re: Concord Probably Best Played on PC, According to Official Features Trailer

gaston

Concord is not my kind of game (maybe if it had a VR mode , but still I find all the comments and drama around concord strange. People really want to hate the game without much of reason.

Maybe because it is not my type of game, I do not see what is bad about concord in comparison to all the other similar games. At the same time I don't see anything novel about concord (besides the vignettes). But what are the stand out features of other similar games ( that other games run worse on high end PCs compared to a PS5 ? Or are only playable on console ? Also have mouse and keyboard support on console ? Are actually third person adventure games with over the shoulder camera ? Have more pleasing color schemes ? Likable characters ?

Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims

gaston

@WaveBoy not excited about the quest3 platform. There are certainly some good games on quest, but the majority is from a graphical perspective underwhelming, the levels are typically very small, I suppose due to memory constraints, and the games which make it over to psvr2 typically look significantly enough better on psvr2 (provided the developers made the little extra effort) that in my book the psvr2 version would be the more desirable option.

Anyway, not sure why everybody thinks that quest3 is rocking and psvr2 is dead. Just because there are more quests than psvr2 out there ? As far as I understood the demographics are rather different, and most quests are used for e.g. gorilla tag. Where good games on psvr2 sell apparently not too bad in comparison to the assumed huge install base of quest.

At the moment when looking at all VR titles I have seen on all platforms, I am mostly looking forward to behemoth, which will most likely look better on psvr2. Then, I am very curious about what flat2vr studios will release.

From a business perspective it is presumably difficult to ignore the quest platform, on the other hand adding VR modes to existing flat games is most likely much easier on psvr2 than on quest, given the extra power of the ps5 + dynamic foveated rendering.

Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims

gaston

@Godot25 yes You can play quest games on quest and psvr2 with a more or less a similar fidelity, but You cannot play gt7, re4, re village on quest (and neither on pc). Also is pc compatibility really so relevant how many people have a gaming pc which is good enough for VR and a ps5? Are there really that many people that this would make a big difference ?

Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims

gaston

In a certain sense it is surprising, the technology for VR ps5+psvr2 is fantastic. Much more powerful PCs are needed to achieve the same fidelity. The flagship titles gt7, re4, re village, No Man's Sky, call of the mountain show what is possible, and are fantastic experiences You cannot have on the flat screen.

PSVR2 is expansive there are few titles available for which one would buy a psvr2, so I cannot imagine that Sony expected to sell Millions of headsets without doing much in particular if consumers are told by some analysts every week that psvr2 is dead since its beginning.

Adapting games like gt7, re4 and re village for VR certainly costs some money. But does it cost more money than it gains ?

Anyway it would be a shame and drive me off the platform.

Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

gaston

I don't think it is so simple i.e. that the path to a successful game is to reduce length and simplify graphics. I would say it remains to be complex task to plan a game for a certain budget, to limit the ambitions to what is possible within the limits imposed by the budget, use the available tools, techniques to their maximum.

Re: Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

gaston

@trev666 and both great graphics and length also add value to the game i.e. just because length and graphics alone do not make a great game they are still part of the sum which makes a great game. Also in addition to graphics and length, there is also sound, haptics, animation which get more complex and costly but also add value.

Re: PS5's Astro Bot Doesn't Support PSVR2 Because It Was Never Designed to Do So

gaston

Sure a VR version of a game which is fully designed for VR is better than a game that is not designed for VR and adapted later for VR. But there are many games for example in Dreams which were not designed for VR but are awesome in VR. Resident Evil 4 also was not designed for VR neither the remake, but the VR mode of Re 4 remake is the best way to play. There are countless VR mods on PC (also for platformer) which are very much enjoyed by PCVR community. From a perfectionists point of view I can understand the argument not to offer a VR mode if it is not "perfect", but the argument feels just like an excuse. I don't see anything in Astro's playroom that would not work in VR. I would be very surprised if is different for the new game.

It is a shame that sony does not "want" to produce more software for their excellent VR platform apparently.

Re: Talking Point: What Are You Playing This Weekend? - Issue 532

gaston

Otherwise probably a mix of horizon forbidden west (got the physical complete edition during the days of play which still triggers a small download) and call of the mountain. Surprised how well call of the mountain stacks up against forbidden west in terms of visuals. At least the more linear parts of forbidden west should work absolutely on ps5+psvr2. But I guess we will never get such things outside of pcvr mods ....

Re: PS5 Hardware Architect Says It May Take Less Time to Build a Console Than a Game Now

gaston

@MrGawain There are quite a few "Indie" games which exceed their budget and are then either released in an unfinished state or the studio shuts down before the release. There are just many more indie developer with a small budget that the problems are less visible. Most of the indie games do not achieve the mass appeal as big budget titles. To some extend this is due to smaller marketing budget or because they do not exploit a popular franchise. But often it is also because they do not have the production quality of big budget AAA titles.

I don't know about nintendo. Are Nintendo games really much cheaper to make and take less time? (botw? totk?).

Re: PS5 Hardware Architect Says It May Take Less Time to Build a Console Than a Game Now

gaston

There are multiple problems, in my opinion:

  • games or often criticised for being too short (e.g. miles morales was criticised as being just a DLC mostly because of its length). So, games have to exceed a certain minimal length.
  • with increasing hardware power, more and more detail is expected in games (also richer sound and haptics). Even with the better tools which exists nowadays, I suppose, every extra detail takes extra time.
  • with increasing power game systems get more and more complicated and it seems difficult, thus time consuming, to tune all the parameters.

Re: State of Play Officially Confirmed for 30th May, Updates on PS5, PSVR2 Games

gaston

@__jamiie Fully agree. It would be great to see more psvr1 games being ported. There are so many great games limited to the psvr1 audience, which is a shame. Many of them, besides the low resolution of psvr1, are better than most of the current VR games.

Its is also hard to understand why not more companies add VR modes like capcom. All VR modes I tried, really transformed the game. Such modes could even be sold as a DLC, I would bet. I doubt that one would make a lot of money with such modes, but such modes should be relatively "cheap" to make and it should be possible to regain the investment. I really do not understand why there are no (so few) people in game studios who think the same. But maybe most people who make games do not like or play games ?

Re: State of Play Officially Confirmed for 30th May, Updates on PS5, PSVR2 Games

gaston

@__jamiie I don't really care whether games are third, second or third party as long they are interesting. But I agree with the sentiment that there is no visible engagement. It would be sufficient to know for example that the new game from IoI will have a VR mode. Even if that will release in 2 years. Things take time and they are better released in a ready state. So, if nothing is ready right now, at least give some signs that something is still coming, that there is a plan. There are many small games which are really good. Often small games are even more creative. But, at the same time it would be really good to know that some big block buster titles are still coming and will have full VR support (a la re4, village)

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

gaston

I cannot even rate the SOP. And I agree with the sentiment that the SOP did not speak to its fans. It felt very uninspiring.

It is always difficult to judge whether oneself is so over saturated with great games that it is difficult to be blown away once again or whether the presentations lack the necessary sparkle. I cannot say that any of the games looked bad. Presumably many of them are much higher quality in terms of visuals and maybe also game mechanics, but everything looked so similar, there was nothing that made me want to play any of the games.

I was very curious about concord, the cinematics kept my attention but the gameplay looked very generic and aimless. All the other games looked like games we already have seen a million times without any interesting evolution. Even the astro bot title did not bring anything new to the table in the trailer, to me it looked like a DLC for Astro's playroom.

Somehow it feels that the entire industry is just chasing the money and forgot to sell dreams.

Then concerning VR: it is hard to believe that sony developed this VR tech which is in my understanding partially in the PS5 itself, and the headset, which is available for a steep but compared to pcvr affordable price, without having any long term plan. The first year was fantastic with call of the mountain, gt7, re village, re4. And now all that is announced are some cross-platform titles limited by the capabilities of a mobile cpu/gpu, which we knew about for a year. It is so hard to believe that there is absolutely nothing else. Why put all that money into the technology ? Also it cannot be that difficult to add a little VR camera into astro bot, can it ? The game does not look so much better than rescue mission on psvr1, or does it ? Dreams has shown that platforms actually can work really well in VR in third person and that was on a ps4. Now with all that extra tech what is holding back a little investment into a similar mode for some flat titles? Sure VR will never sell as well as flat, but I am pretty sure that a small investment in a VR mode can be recovered. I am pretty sure such a mode could even be sold as a dlc. Why does nobody want to do that ? There are certainly many fans who are waiting for that.

All in all very puzzling to me but maybe I fell out of the core audience?

Re: State of Play Officially Confirmed for 30th May, Updates on PS5, PSVR2 Games

gaston

@__jamiie I only spend 599 EUR on the bundle. I cannot say that I had been disappointed up to now. At the moment I am waiting for something I fancy.

Do You think re4 and re8 are psvr2 exclusive because capcom thought psvr2 will rock ? Similarly why is re7 a psvr1 exclusive ? Maybe sony gave capcom a large enough sum of money. Would that not count as support in Your eyes ?

Re: State of Play Officially Confirmed for 30th May, Updates on PS5, PSVR2 Games

gaston

@__jamiie "And the way Sony have abandoned the PSVR2 so far has definitely given me buyer's remorse." Did sony ? So far psvr2 got as big VR exclusives gt7, cotm, re4, re8. Is that so bad for the first year? Is there any platform that is served better (given the still very small VR market) ? Maybe, there won't be anything interesting for psvr2 this year, but at the moment nothing is really known.

Re: Hermen Hulst, Hideaki Nishino Replace Jim Ryan As PlayStation CEOs

gaston

"At the same time the hardware is still being stressed for most cross platform games else why are we seeing so many 30fps 4K modes or 60fps with cut down settings?"
Settings are lowered until it runs sufficiently well. Few studios take the time to really optimise the game for a platform. First party typically does, so typically they look so much better on the the same hardware. But the more the focus is on multiplatform the less also first part will optimise for the their platform and ultimately much more power is needed to get the same result.

" You had asked what was the point of developing something like a PS5… well it gives a LOT of benefits over a PS4. Especially in areas like load times, resolution, frame rates and pushing many of the sliders up increasing the fidelity and immersion possible. It’s far more like a PC upgrade in that regard, and worthwhile."
I wanted to say what is the point of trying to implement cool ideas like this I/O chip which directly decompresses into vmem, why implement something like tempest, why think about new controller features, if in the end most of these features are not used. Why not take the pieces from the shelf (i.e. mostly what xbox does) and save development cost ?

"if you make a game for only one platform you reduce the amount of money that game can make. "
on the other hand if you focus just on one platform You can eventually make something more special which is not possible to that degree on other platforms, something much more desirable compared to something more in line with what everybody else does. For example apple supports fewer devices and delivers in the end a more seamless experience.

"Earlier exclusive games were lower in budget (Returnal) or remakes (Demons Souls) or likely loss-leaders (Rachet) barely expected to make a profit. It’s a tough position to be in."
Not sure how true this really is. The games will also sell throughout the life of the platform. You typically start with lower budget titles because they are also faster to develop, which is key for a new platform.

But now we kind of reached a point where the differences from platform to platform become incremental (not necessarily by numbers but by perception). The majority of time is spent on creating assets, acting, composing and the hardware is not so relevant anymore. In that sense going multiplatform makes sense because the differences due to a different platforms are for most people imperceptible. But this will also slow down progress, because it takes much more time to push a new feature to all platforms.

"Plus to REALLY make use of the hardware developers have to wait for, or develop, new tools, new engines and new mindsets to really push them. This all takes time."
True. But do You want progress or not ?