Hell Is Us may be one of the most unique games of 2025. Part Soulslike, part adventure game, part detective simulator, this gargantuan puzzler is dense, immaculately detailed, and devilishly dark. You won’t play anything else like it this generation.
You play as Remi, a sociopath that has snuck his way into the war torn country of Hadea – except this isn’t his first time here. Remy was born in Hadea and smuggled out as a child, but he’s made his return in search of his parents with very little information to go on.
Simply knowing that he came from a village called Jova and that his father was the blacksmith there, Remi starts digging around and asking questions. This is when Hell Is Us begins to unfurl its very large yarn, and it needs you to start taking notes – literally.

Hell Is Us does not feature a traditional map or marker system. Instead, almost everything you need to navigate its world is in the environmental details. Small specifics in discarded notes, descriptions from surviving characters, and visual design – all of it is diegetic and brilliantly immersive.
A datapad will keep note of the big main quest descriptors to point you in the right direction, but the game’s Good Deeds (its version of side quests) are entirely down to your memory and attention to detail.
You can mark specific pieces of evidence in your datapad, but we opted to scribble down our findings in an actual notepad. By the time we were done with the game we had pages filled with ramblings of ancient royal feuds and symbol scribblings.
That may make you think that Hell Is Us is a hardcore game, and in some respects it maybe is. However, Rogue Factor has masterfully designed its world so that across over 30 hours with the game, we never once felt the absence of a traditional map or quest system.
If a character describes a landmark that you must go to, they’ll give you all the details you need to figure it out. In addition, a compass and audio and visual cues are there to help, making discovery and exploration feel very natural – we never once got lost. And while a notepad really did help us, we don’t think it’s mandatory.

We’re huge fans of this approach, but it could have been a complete bust if the world itself was well designed but narratively dull. However, Hadea may go down as one of the most interesting video game worlds in recent memory.
Comprised of a dozen or so open levels, varying from expansive fields to claustrophobic libraries, Hadea is a country steeped in religious feuds and ravaged by a bloody civil war. It’s an oppressively dark setting at times, with some streets littered with corpses of children and horrendous visions of genocide around every corner. And there are ghoulish creatures too just to make matters worse.
So much of the world’s narrative centres around a religious divide between Palomists and Sabinians. It appears fairly surface level to start – the Palomists hate the Sabinians and the Sabinians hate the Palomists – and we don’t really know why.

You’ll meet a variety of characters from both sides, gaining more context along the way. Quite often these people will have vital information to help you on your quest, but you can also help them by finding items, whether those be keys, medication, or even just clearing the way for them.
Sometimes an item for a person in one level can be found in another, and it’s then that you should be making mental or physical notes so as to complete your good deeds. These often have small gameplay rewards, but more often than not it's an opportunity to learn a little bit more about Hadea and its ongoing conflict.
However, Hell Is Us and its central narrative aren’t so interested in the details of its current war so much as it is the history that got them there in the first place. Quite quickly you are exploring deep cave systems and reading through ancient scripts detailing inquisitions, massacres, and royal betrayals. The way the game steadily broadens and delves deeper into its conspiriacies is spectacularly entertaining.

Through its notes, speaking with NPCs, and studying the environment, the game begins to form an ancient narrative that despite being literally old news, is endlessly enthralling. The game nails the aesthetic of abandoned medieval churches, caves, and towers, so from a visual point of view it’s incredibly cool.
However, by paying attention to its story, which is a byproduct of its hands off design, uncovering these locations or solving ancient mysteries feels incredible. It’s like the best sort of moments from the Indiana Jones movies or Uncharted games, where you’re uncovering things that have not been seen for hundreds of years, whilst slotting in another puzzle piece in the jigsaw that is Hadea.
Narratively then Hell Is Us is an absolute doozy, but in a weird sort of way. Everything interesting about it has already happened. This isn’t really the kind of game with expansive cutscenes or gripping character arcs, and Remi as a sociopathic protagonist is a bit dull. But there’s something enchanting about piecing together another part of Hadea’s history by discovering an old letter or a knight’s corpse. A moment somewhat similar to Silent Hill 2’s never-ending staircase had us sitting on the edge of our seat with anticipation.

It’s not all letter reading and Hadean sightseeing of course. Hell Is Us is split by an affinity for puzzles and combat. Puzzles are almost entirely about opening new doors to explore even further. You’ll be piecing together parts of historical knowledge to make up door codes, matching up artifacts to certain positions and finding vital keys to open new pathways.
It’s almost like a Resident Evil game with its approach to level design, with tight mazes that you’ll gradually open up. There are a few puzzles in here that had us racking our brain – thankfully we had the ol’ notepad to fall back on – but nothing ever feels impenetrable.
Something we reckon people will struggle more with, however, is combat. Made up of melee weapons, you’ll take on the pale nightmares wandering Hadea with swords, polearms, axes, and greatswords, each of which can be levelled up, upgraded, and applied with a sort of elemental damage type. Skills can be applied to these weapons, and the same can be said for your little drone Kapi.

Enemy variety isn’t all that, but the game does throw tougher and tougher challenges your way as you delve deeper into the game. Most creatures will eventually host these sorts of colourful spirits called the Haze, which need to be killed first before damage can be done to the main target. However, if you aren’t quick enough, the Haze will respawn.
We played on the hard difficulty, so combat can be brutal at times, especially when multiple enemies are attacking at once, however, we personally enjoyed the challenge. There is a nice mechanic that allows you to gain back health from damage done to enemies if you time a tap of R1 right. It means you can completely turn around fights if you are tactical and play things slow.
However, thankfully the game is fairly forgiving when it comes to death. If you die in a level any enemy you killed will remain dead, and there’s no penalty for death. The only instance where enemies will respawn is if you actually leave one level to another, however, once you figure out how to close the mysterious timeloops, you can then freely explore these cleared levels.

There is an option of Performance and Quality mode on both PS5 and PS5 Pro. The base PS5 was largely smooth sailing on Performance, with some framerate hiccups when transitioning between major areas. On the PS5 Pro the game ran near flawlessly, with the tiniest bit of pop-in. However, it didn’t spoil an otherwise incredibly sharp looking game that effectively utilises PSSR. We also noted some subtle but nice DualSense haptic implementations.
Conclusion
With an incredibly dense lore and labyrinthine level design, Hell Is Us is a captivating experience. The game takes its solid (but tough) combat and chin-scratching puzzles and elevates them with a century spanning mystery that goes deeper and deeper. Its hands off approach means there is a huge emphasis on the world, and thankfully Rogue Factor does not disappoint. It’s not going to be for everyone, but for those that love a good lore-filled mystery, this is a PS5 must-play.





Comments 80
Sounds interesting, might have to pick it up.
I really enjoyed the demo to this even though I usually find demos uninteresting for some reason. It has some great audio and atmosphere. So much so that when it ended I wanted to carry on playing so pre-ordered it. I'm really looking forward to playing this weekend.
Sounds brilliant. Now officially on my radar, ironic given the lack of in-game guidance.
NICE! Glad this has shaped up so great
Damn. Consider me intrigued. Honestly speaking, I remember writing this off the moment I saw it's reveal trailer because of how generic it seemed (and the fact that it's another soulslike) but it seems like it turned out to be anything but👀.
Will check it out when it's affordable to do so😂
Awesome news… and makes up somewhat for the disappointment that Lost Souls Aside appears to be.
With that name I thought it was yet another world war fps game that I would be skipping. This sounds a lot more interesting, going to wishlist it.
Wow. I wasn't expecting a 9.
I had cancelled my pre-order (wanted to see what Lost Soul Aside came out like), but I'll order again now.
I loved the demo so much that I instantly had to pre-order the game, something I rarely ever do. This game is a must for me.
Oh snap a 9?!? I really liked the demo and also liked the fact the game doesn't hold your hand. I will pick this up at some point, just way too many games at the moment.
Bloody hell. This is the first soulslike (apert from the two Star Wars Jedi games) that I really want to play
@Mr_Singh Where did you play the demo? I can’t find it in the PS Store.
Sounds very intriguing, but we all know what game will eat all of us in four days.
For me the demo totally sold me, sure it was a bit janky in parts but damn that atmosphere and setting let alone the soundtrack were enough for a punt. Think Cronos may have to take a back seat to this one.
Fair doos. Reviews do seem abit here and there for this atm
Personally though the words souls like, detective and puzzler instantly kill the game for me, which is a shame
Combat was tough? Were we playing the same game?
The demo was absolutely easy as pie. The health regain mechanic (Kinda like Nioh's ki pulse) meant I never had to use a single health restorative. And I'm like the most average Souls player.
Plus the combat felt janky on the whole. Not particularly great. The twin axes felt better then the sword featured in all the key art.
The exploration is fine but it's nothing special.
Really don't get the buzz for this at all.
Looks good. Although Im not a fan of soulslike games.
@Darude84 If you go onto the main Hell Is Us game, press on ‘Select Version’ there should be an option to select the demo.
Demo was awesome ( I wish that all games had demos) and it is on its way to me. Just wating now.
@Mr_Singh There isn’t, neither in de app, the browser and on the console. It just shows the standard and deluxe editions of the game.
Slight typo where Remi is referred to as Henry in the mid-point! 😉 (I assume it's that fated auto-correct)
Awesome. I already was sure this was a gem in the making. Even the few less than stellar reviews are only so because they didn't like the design decisions(it's main unique draw) or combat.
100% getting this with note pad at the ready. Tired of the handholding in modern game design.
Base PS5 performance included in the review = nice work! Maybe I'll pick this one up eventually. Played the demo, got stuck at a puzzle and stopped because i was too lazy to figure the solution, but performance was indeed decent there, so it's good to know performance is still decent in the full game
@Darude84 It might have got removed then. It still shows up for me though but that could be because I already had it downloaded.
@Mr_Singh Either that or region lock (Netherlands) I guess. Thanks!
Thanks for the review, its left me intrigued to find out more and this looks like a likely purchase.
@Darude84 I think the devs said the demo was only available for 2 weeks so it's probably gone now. Odd choice as I am sure myself and many others are buying it due to playing the demo.
@katamariUK Ah, thanks. Strange indeed, many people (like me) only hear about this game now the reviews roll in.
@Darude84 @katamariUK @Mr_Singh
It is likely region based issue or something? As it's still available to DL in the US.
Amazing looking game, another boring-ass cover...
The number of highly rated games this gen leaves me puzzled as to why so many believe this gen lacks in great games. First or third party doesn’t matter. Good is good either way.
@Oz_Who_Dat_Dare
"Also - why play this on "hard"? As a preview/review, wouldn't you want to explain how the majority of people will experience the game?"
What a strange take, it's like saying, "Why are you choosing a support class when the majority of people choose to play as the offensive class?" It's the reviewer's preferred experience, they have loads of other reviews to scan through.
Fantastic review, @AaronBayne. I was probably going to buy the game anyway, but after fully reading your review, I pre-ordered the game, and I cannot wait to play it. It sounds so good...
I played the demo a bit. I really liked the beginning. At some point it started to loose its mystery for me a bit. Maybe I was progressing too slowly or struggling too much with the combat. Anyway this review re-ignites my interest.
While playing I was thinking that this could be an awesome VR game. Clearly combat would have to be completely redone which would be a lot of work, but there are VR games which could serve as a model, I would say. The menu could just become a pad like the one in alien rogue incursion. It is a shame that the VR crowd is not large enough to give developers enough incentives to do such things.
I’m sold. I’ll get the deluxe today and start tonight!
@Darude84 I believe the demo was only up for a limited time. I remember people saying on Steam it was taken down; may be true of PSN too.
@Oz_Who_Dat_Dare Because like difficulty, character classes can change the experience for others. Could he at least test the other difficulty modes? Sure, but they shouldn't be required to play on normal just because the majority chooses to.
How do we know the main character is a sociopath? I played the demo and didn't really see anything related to the character that screamed sociopath to me...any way I liked the demo and the physical copy is less than £40 so I'll bite..
Had a blast with the demo over the weekend but nothing more for me, great to hear it could do so well
@Nepp67 I mean if the majority choose to play on normal, then surely it would be best to cater to the majority. No?
Also 30 hours is far to short
This sounds like an awesome game, but I’ll wait for a sale before I pick it up. There are too many games right now that have my interest. Also, I’m torn on whether or not I want to suffer through puzzles—-I’m awful at them in video games. Everything else sounds right up my alley.
Cool that's a really good score.it looks interesting and different. Word up son
Game looks very promising, my only concern is the combat, fighting same enemies the whole time, getting very very repetitive
Was all sounding good until the dreaded "souls-like" appeared. Very much enjoyed Atomfall, so would have picked this up if it wasnt a souls-like game.
@Nepp67 Not sure I agree. I still interpret the normal or default difficulty setting as the difficulty that the developers intended for the majority of players. Ideally, any review should start there. If the difficulty is noteworthy enough that the reviewer had to change it, I'd like to know why.
Loved this from the demo, I was already intrigued but I preordered immediately after playing it. Can't wait to get it this week!
I'd be interested to know how long the game took the reviewer to beat?
I played the demo and really enjoyed it. I'm SO in the mood for a more detective/mystery type game and this review makes it sounds just like that. Can't wait to play it!
Absolutely loved the demo, and have been thinking about the game ever since. The art design is fantastic, as is the music, and the mystery/puzzle dynamic is really good. Loved the combat too; challenging but rewarding on brutal difficulty. Clicked on this review with cautious optimism, and so glad to see that the final product matches what I saw in the demo. Deluxe edition preorder validated! Can’t wait to get lost in this game!
I don’t wishlist too many outliers these days, was obvious this was a winner from screens
Demo left a huge impression on me, and I just realized I had a $10 Best Buy credit expiring today so Hell is Us is preordered lol
@Perturbator The deluxe edition has a great steelbook, although it’s a bit overpriced I think… But I agree ; another cover with a tough white guy holding his weapon. Blech… Especially goofy since the game has incredible art design! At least you can see the weird monster face/hole in the background.
Oh goody, another Souls like game..can hardly contain my excitement... 🙄😁
It's also important to get out of the echo chamber box and realize that this is an unreal engine 5 game that runs great and doesn't have to be downgraded to a blurry mess to do so. Coming from a very small tream for what this AA effort is no less.
So no it's never been a UE problem. It's a developmental one that plagues much of the AAA process...
@ear_wig The steelbook looks great, hadn't seen that before. Now that's a far better cover that does a good job of presenting the game:

@KundaliniRising333 There's always exceptions to the norm.
@KundaliniRising333 indeed, not all UE5 games are a mess. Sure, the engine has its issues (especially in early versions) and relies heavily on upscalers when you're pushing high settings, but it's definitely improving over time. Some devs have nailed the implementation — Split Fiction, The Alters, RoboCop, even Mafia (though it's demanding), among others, all show what UE5 can do when used right. How it’s used really matters.
I'm hoping Cronos and Silent Hill F will run fine.
@Perturbator Better, right?! That’s how they get you to spend more! (Worked on me lol…)
@DennisReynolds last week the head of epic laid out a far more likely/plausible explanation as to why many ue5 games are releasing with problems. I'm the last person to take what an exec says without a grain of salt.
However the specific details he went in to make a ton of sense as to the real reason these problems are occurring, and even likely why Capcom puts out the same problematic titles with their own engine.
I tried the demo for a couple of hours and stopped when I moved in the vehicle to a second area but never felt compelled to go back and play more/finish the demo.
I can't say I enjoyed the combat. I possibly didn't give it enough time to gel but I found the R1 timing thing to recover some health gimmicky.
I like the idea of following directions/clues instead of map markers but found it quite superficial in the demo. The first two examples were following wind chimes on trees and another with signs on trees. When the areas were fairly linear anyway. This may very well be just easing you into it early though to give you the idea of it.
Overall I thought it was fine but didn't leave me wanting to play more. Possibly playing a bit longer it might have hooked me more but maybe it's just not for me. I appreciate them doing the demo though, it generally shows confidence in your game to do one.
@ErrantRob After reading other reviews, I decided to do the same thing. I’m looking forward to playing once I get off work this evening.
I play it since last thursday and am quite a bit in the story. Solved many Puzzles and the most important thing for me in this game is not to rush through and not using guides. I use a pole weapon at level 12 now with it and build for recovering health and stamina. A bit too easy on medium difficulty imo. But the main thing is the lore the atmosphere and the Puzzles. Love it
Since I didn't like the demo at all and most probably have different tastes with the reviewer(I am looking at 10/10 AW2 score which for me 6.5/10 at most) I will skip this and won't think about it again probably.
@Scottyy same stance for me sadly. Got totally framed by the aw2 review
@Artois2 In what world for a game like Hells is Us is 30 hours too short? Lol
@Ainu20 Not imo, I think reviewers should be allowed with any difficulty if there is one to enjoy their time with the game. Just let it be clear that there are other difficulty modes.
@Jammer this is something I'd like to see in PS's reviews too. When it comes down to the fact that in recent times there have been a couple of PS reviews that were mere skim throughs it would help when they give low scores to see how long they played the game so we have context..won't happen.
@Northern_munkey Worryingly Gamespot are reporting it's 12 to 20 hours depending on difficulty level. I find that a bit hard to believe as the demo took an hour or two to complete which means we've seen a good chunk of the game already. Also it seemed from the feel of the demo it was going to be a massive game but if it's 12 hours that's going to be a real disappointment. Cronos on the other hand is supposed to be 18 to 20 hours minimum, has a new game plus at launch and for some unknown reason as of yet should be played twice.
@Jammer I read 12 - 20 hours for completing the story, but also 25 - 50 if you’re seeking out and completing quests and exploring for secrets. Really depends on how you play the game; rush through or take your time. Reviewers are often on a timeline…
So I caved and got the premium edition. Got past the demo part and into the first village.....Holy moly the atmosphere is something else. The way the aftermath of war is portrayed is incredible. There were a few moments just in the first village were I went wow, this is, holy sh... If it keeps this up It's gonna end up as a truly special experience. Though it's definitely not for everyone
I honestly don’t get this whole thing where a game has to be, like, 60 hours long to be worth it. People drop 15–20 bucks on a movie that’s under 2 hours and walk out hyped, like it was totally worth the cash. For me, if a $70 game (and this one’s not even that much) is solid and gives me over 10 hours, that’s already a win.
I was intrigues with this from the very first showing as it looked to have a really unique visual style. Glad to see it reviewing well also meaning it should be one to keep an eye on.
@Awakened_Link I don't get it either, lenght is good but only if it doesn't come at the cost of bloat. Dragon Age: The Veilguard was a long game but I found it never outstayed its welcome. On the flip side you have games like Horizon: Forbidden West which felt like it 80% bloat
@Oz_Who_Dat_Dare After playing for 8 hours I can tell you that you're not playing this game for the combat. The combat is just there. What this games is really about is exploration and piecing together the mystery. That's why he probably doesn't talk about combat that much.
Really liked the demo so ordered it.
It's on the way right now
I don’t want to take notes so this game is not my cup of tea!
@Nepp67
Calling 30 hours game short is crazy and exactly the biggest problem in the industry.
Nice but anything remotely soulslike is getting a pass from me at this time. I need a break from anything with a stamina bar
@katamariUK Kinda nice to hear. Good manditory demo's would push the developers for better games on release and not we will finish it later.
I really hope this game gets more exposure. It truly is a great game a rare Oddity in the current gaming landscape. It's too bad it shows to release right before yet another metroidvania that is over hyped but I still think it might get legs.
It's rare anymore that you have a game that's just straight up fun to explore Above All Else and this one did it for me. I genuinely hope it gets a sequel because there's just a few things that need a little expansion in this would be one of the Great action adventure series
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