
Assassin's Creed Unity was a weird one, wasn't it? Arguably the most ambitious instalment in the series up until that point, Unity was panned at launch — primarily because it was an absolute shambles in terms of technical performance.
Our own review of the game, which was first published all the way back in November 2014 — has it really been that long?! — was rather damning. We gave Unity a 5/10, concluding: "There's a great game buried somewhere beneath an unforgivable amount of technical issues, from annoying glitches to frustrating crashes."
Which neatly brings us to the present day, and the recently released 60 frames-per-second performance patch. It might have taken over a decade to get here, but Assassin's Creed Unity is finally the game that we wanted to play back when we wrote that (now infamous) review.
Yes, playing the PS4 version on PS5 gives you smooth 60fps gameplay, and a boosted 4K resolution. What a time to be alive.
This kind of support is nothing new for Ubisoft's last-gen titles; it's delivered similar updates for Assassin's Creed Origins, Odyssey, and even Syndicate. The effort's always been appreciated.
And the good news is that Unity is another success story on that front. The patch does what it says on the tin, although we have noticed a handful of minor issues.
For one, pop-in is abundantly apparent when you're out on the streets of Paris, as environmental details and NPC features snap into existence around the middle distance of the screen. You get used to it, but it does look a bit wonky at first.
More jarring is the fact that several cutscenes still run at 30fps for some reason. These scenes are rendered in-game, so we're not exactly sure what the problem is, but obviously, flipping from 60 to 30 is always going to feel off.
Thankfully, that jump to 4K resolution is glorious. Now, granted, Unity's draw distance isn't great by today's standards — look down from a tall enough building and you'll see nothing but a suspiciously empty city below — but it's still much easier to appreciate the game's overall artistry.
Interiors, for example, are lavishly designed, with aristocratic manors sporting incredibly well modelled assets like paintings and antique clocks. The lighting has also stood the test of time, as gorgeous rays pierce hallways and rooms through open windows.
Unity was always a feast for the eyes in terms of detail, and we'd dare say that Paris itself remains one of the franchise's best-realised maps. It's a bustling hub of activity that'll make you wonder where all of the NPCs have disappeared to in more modern Assassin's Creed games.
Indeed, at the time, Unity was framed as a serious step forward for Ubisoft's open world engineering. In particular, its dense crowd system was paraded for all to see, and it still feels like a technical accomplishment — although it's much easier to say that when the game's frame rate isn't tumbling down into single digits.
But with great crowds comes great irresponsibility, as buggy NPCs are still rampant. You'll see poor Parisians clipping through walls, clipping through each other, standing in midair, falling from midair, sinking into the ground... Ubisoft never quite managed to clean this stuff up.
We think Unity does still deserve a second chance, though — especially if you yearn for the days of traditional Assassin's Creed gameplay.
An unshaken focus on stealth and parkour make Unity feel weirdly refreshing in this day and age. Hell, the parkour system — now 11 years old, remember — is still best-in-class when it comes to Assassin's Creed, or thereabouts.
This is partially because Paris' cramped housing is practically parkour-perfect, but we're on about how it feels more than anything. Protagonist Arno remains impressively fluid in his animations, and his underlying agility and soft-footedness is something that's been sorely missed in many recent outings.

However, we should note that you do have to turn a blind eye to some prime Ubisoft bullsh*t in order to fully enjoy Unity. The map, for example, is a parody-level mess of open world icons.
And, this being one of the publisher's first true forays into questionable live service practices, you'll need to stomach menu pop-ups for 'boosts' — temporary damage and health increases that you can still buy with real money. Egregious doesn't even begin to cover it.
But before we start thinking that our original 5/10 review score should stay in place, we'll quickly reiterate: we had fun playing Unity again.
As we said all those years ago, there are sparks of a genuinely great Assassin's Creed game here — and they're worth rekindling on PS5.
Have you given Assassin's Creed Unity a go on PS5? Sprint through some poor peasant's home in the comments section below.





Comments 30
I think a fair amount of effort was put into some good places with the game. The new traversal mechanics were great, for one. I think the reports of it being very buggy hurt (I thankfully did not have a lot of major issues other than falling through the map a few times), and I think overall the story wasn't very engaging.
I played it then, was left feeling a little bored and moved on. Syndicate really nailed it a bit better for me. I wouldn't mind revisiting this though.
Paris is probably the most realistic map they've ever created for AC. The city feels large, dense, dirty, and chaotic.
Those collectibles, though. Sweet Jesus, there are too many.
I think facial animations should get a shout-out, too. Origins was probably the last time I felt any effort was put into making characters feel alive when they speak, but Unity does a great job of it - probably better than Origins, if I'm being honest.
Shame it wasn't a proper PS5 version so we could have the trophies all over again, I'd love to replay this great game.
I think Unity is a fine AC game now that it is fixed, lovely model and textures throughout with the characters and locations. But it deserved those low scores at launch; it was an utter disgrace and I ain't going to forget it. Them releasing Rogue at the same time as well just made me want to play that instead.
For those who don't know or were too young, this game almost single handedly ruined the AC brand back in 2014 after all the black flag goodwill, the backlash was INSANE, still remember those no-face memes.
Ubisoft has had a decades-long obsession with releasing their (otherwise generally solid) AAA games right before Christmas for a sales boost even when the game wasn't ready. This resulted in buggy launches, reduced IP loyalty, 70 percent off in 3 months becoming the predicted standard leading to consumers holding off on first day purchases.
Finally the strategy bit them in the ass with Star Wars Outlaws destroying the share price, leading to the current downsizing of the company and they probably divided it in parts to sell the best part (AC, Rainbow, Far cry Franchises) for the highest price possible. Kind of a sad end for the biggest European gaming company.
Lesson is that short term profits will increase your share price, may lead to the stockholders becoming extremely rich on paper but its an unstable model long term and eventually if you don't focus on long term quality, it all comes crashing down.
I wish they'd re-remaster AC3 cause some of those changes are laughable.
I'm playing Unity for the 1st time and I concur with @ShogunRok There is definitely an amazing game hidden under the jank. I'm very much enjoying my time with it though.
Game wasn't that bad on release - it was NEVER a 5/10. Yeah - it had issues - but not 5/10 issues.
I traded my copy maybe 10 years ago. It stings now cause i would like to replay it.
If Anything they Need to Give the Original Assassins Creed a Modern Console release.
I haven't tried it yet but if PS5 is the best way to experience it for the first time then maybe I will. Black Flag is more of a priority. Origins was my personal favorite, now Unity is sounding tempting, as is Syndicate. I thought I'd played Syndicate then remembered I'd played a Syndicate based mission in Watch Dogs Legion. There was a whole Assassins tomb down there. Which was all Legion had going for it, other than an accurate map.
I always thought it was one of the best AC games. Far better than any of the modern ones. Played it at launch and never had any issues. Looks stunning. Has the best parkour in the franchise. The MP was fun too.
Upgrade to 6/10
Unironically, this is better than Origins, Odyssey, Valhalla, and Shadows combined though I have to say Assassin’s Creed Mirage is amazing.
@NorrinRadd I really loved the game on a revisit. But it was that broken. Completely and utterly broken. Cyberpunk rightly got clowned on for the same thing.
I mean you could only review what was available. I remember Cyberpunk got a 3/10 on here I think and while the game is truly great, it was a correct score for the state it was released in.
After that absolutely stunning Everybody wants to Rule the World trailer (still one of the all time greats btw), what a shame the game came nowhere near the brilliance we expected....A decade+ and a new update later - nothing really has changed 🙂
Top 3 AC game in my opinion. Story and characters suck but everything else A+. Parkour is best in series, the crowds to this day are insane, visuals are still incredible and Paris is easily the best most detailed city in the entire series.
@reek Meanwhile Origins, Odyssey and Valhalla took the series to new heights and insane profit. The issue with Unity is they aimed too high for the consoles it was on, the crowds and stupid amount of interiors plus the visuals were too much for the consoles to handle.
@GirlVersusGame I wanted to like Legion so badly. The premise for the world is so cool, but the execution was so bad. I love the idea of being a resistance guerilla fighter in a Fascistic London, but the "play as anyone" mechanic just totally backfired.
Almost worth paying the £3.74, sorry £9.99 for it...
5 lol
it was the only (more or less) good AC title
One of my favorite AC games. It was one of the first PS4 games that really blew me away at the time from just how much of a technical leap it was from the PS3 games.
I honestly didn't have too many tech issues outside of the occasional NPC walking into walls or rag-doll physics going a bit crazy every now and then. The usual open world shenanigans.
I remember feeling so sad about people having so many issues with it at launch while here I was having a fantastic time with it. It's too bad it hovered over what was a truly great game but I'm happy people are coming around on it after the 60 fps patch. Would love to see a new AC in this style again.
It still amazes me when I see games like this and Cyberpunk 2077 get the redemption arcs they deserve.
Never completed it first time round because of a corrupt save. Sorely tempted to go back, but £10 feels a little steep. That £3.74, much more reasonable.
@Skippermonkey I found a copy of it in a charity shop for £2, so even better!
I played and enjoyed it long after release, if there were any bugs I don't recall them. Experiences like this validates a patient approach in my eyes. Buying on release or pre-ordering(!) seems a bold choice.
As for Ubisoft, they should reflect that their current troubles stem from disrespecting their own IP. I hope they get back on their feet, their place in the industry should not be left void.
I put a few hours into it over the weekend - nah, it's still a garbage game. The first few hours are obtuse, the missions are highly repetitive, the combat is rudimentary (which is being kind to it), there's far too many collectibles, the crazy amount of icons on the map is peak Ubi-bloat, and the parkour is still jank/all over the place.
I place this down in the bottom three or the series with the original, and Mirage.
@ShogunRok
Why fo you vall your 2014 review infamous? You could review only the code aubisoft gave to you, and if it was buggy as hell (which I don’t doubt a single second), then the 5/10 was certainly justified from your perspective. And the Metacritic score of 70 shows that you weren’t alone. I appreciate that you criticised Ubisoft, especially when not knowing that other reviews see it the same way.
I've finished it few years ago. It's not time to play again...
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