Comments 1,901

Re: PS6's Purported $1,000 Price Point Could Lead to a 40% Slump in Sales

MFTWrecks

I love that we all act as though these multi (b/tr)illion dollar companies HAVE to raise prices. We've been so conditioned to just accept that companies need to continue to make the same or more amounts of money to get anything done that we just accept it.

They could ALL choose to make a bit less money or take a loss but they don't. We the people would all survive just fine if they did.

Re: Soulslike Enjoyers, the Open Beta for Action RPG Mortal Shell 2 Is Live Right Now on PS5

MFTWrecks

I tried to get into the first one 3 times but just couldn't manage. It felt supremely slow and obtuse, even for a Souls-like, and it just put me off completely. Why Souls-like games feel the need to pepper their games with nonsense word salad titles for the simplest things and also actively make things harder to understand by not explaining nearly a thing is something I will never understand. I always love the core combat but bounce off so many of them because they're aggravatingly obtuse.

Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6

MFTWrecks

Microsoft makes billions of dollars. They could stomach losing even more per console if they wanted to. But shareholders wouldn't like that, so they raise prices on consumers instead of eating the losses.

Valve could have done the same with their hardware but actively chose not to.

Let's not act like these companies making hand over fist NEED to raise prices on their customers. They choose to.

Re: DOOM Maker Continues to Repel Rumours It's Been Gutted by Xbox

MFTWrecks

I think the biggest concern has been the reports that the team that manages their engine, specifically, has been gutted. You'd think Microsoft would understand the importance of maintaining in-house software solutions as a competitive advantage, but apparently not. No rebuttals to THOSE reports have been provided, which I think is what's worrying people. The idea of id not making games on their bonkers good engine is wild.

Re: Hot Wheels: Infinite Rush Is Drifting onto PS5 Earlier Than Expected

MFTWrecks

@MrPeanutbutterz You're not wrong. But all that stuff made the game supremely difficult for young kids - the primary target demographic for Hot Wheels - to play.

That's my biggest gripe with the series: it's not kid friendly. And I believe it wholeheartedly should be.

If the developer wanted to make a hard(er) core arcade racer, cool. Please do that. I love the genre. But if you slap the Hot Wheels IP on something, I really think kids should be able to play it and have fun.

As it stands, the series is deceivingly difficult and I think that's a drawback.

Re: Hot Wheels: Infinite Rush Is Drifting onto PS5 Earlier Than Expected

MFTWrecks

@RobN I got the first one on Switch thinking my kids would enjoy it but it was so brutal with the track traps and the physics. The fact you could run off track and just... keep going the wrong way made it nearly impossible for my kids to enjoy.

I played it with a neighbor kid who's really into cars thinking he'd love it and he took one jump weird, ran off track and couldn't figure out how to get back to where he needed to be. He handed me the controller and said it just wasn't very fun.

I always felt it was a shame they didn't truly make a Hot Wheels game playable for young kids.

Re: Mortal Shell 2 Promises Quality Souls Action on PS5, Out Next Month

MFTWrecks

I hope this is a bit less vague than the first one. I tried 3x to get into it but the classic obtuseness of the Souls-like formula just drove me off. I don't understand why a game with Souls-like combat can't also just easily explain its own systems and give the player some direction. It was so vague it annoyed the heck out of me.

Re: Assassin's Creed: Black Flag Resynced (PS5) - Swashbuckling Classic Restored with Love and Respect

MFTWrecks

I find it weird Ubisoft calls this the"Resynced" edition, but then went out of its way to excise the "syncing" aspect of the storyline. Seems like they can't decide if this series is still the weird DNA-based sci-fi series it started as, or just a historical action series.

For anyone looking for some counterpoints, the PCGamer reviewer played both versions back to back and has some fair criticisms levied at Resynced. As someone who never played this entry, I am certainly waiting for a deep sale before diving in. (As is best practice with Ubisoft titles.)

Re: Sony Can't Stop Hinting at the Portable Nature of PS6

MFTWrecks

I wouldn't be surprised if Sony took the route many expected Nintendo to in that the handheld will be able to be docked, which will act like an eGPU and unlock the full PS6 experience. But they'll sell the handheld on its own and make the dock an upsell.