Comments 1,736

Re: No Man's Sky Beacon Is Another Game-Changing Free Update Available This Week on PS5, PS4

MFTWrecks

What I've wanted is a morality system tied into combat encounters. And maybe this just isn't for NMS as a game, but I'd kill to be able to have Farcry-like combat encounters where you come across pirates and raiders (or even good law-abiding people like in these settlements) and take them over. Maybe I choose to turn them in to authorities or take over as their pirate captain and we terrorize the universe!

I didn't like how static NMS felt over time. I want some more role playing elements.

Also... Have they fixed absolutely awful the building interface is on consoles? 😂 It always amazes me they put out all these massive systems updates and yet the actual act of building is as finicky and crappy as ever. Like, come ON.

Re: Talking Point: What Are Your PS5 Predictions for Summer Game Fest 2025?

MFTWrecks

As a big comic book fan, I have no clue why I should have any interest in that Captain America/Black Panther game. It gives such extremely strong "meh" vibes and I know barely anything about it.

I don't understand how THAT gets greenlit and (seemingly) gets released but EA couldn't crack Black Panther by itself (hint: ape the Shadow of Mordor/Arkham Knight series with a dash of RPG elements no deeper than God of War's reboot).

Re: Mini Review: Hypercharge: Unboxed (PS5) - Aesthetically Pleasing, Disappointingly Thin

MFTWrecks

I've had this game since it launched on Switch years ago and it just never lived up to its potential.

The entire gameplay mechanic whereby team members can steal kills and horde the coins necessary to lay down traps has always been mind numbingly dumb. All it takes is one bone headed (or greedy or trolling) teammate to completely waste your time. And let me tell you: there are a lot of them who play this game, it seems.

I had countless matches ruined by teammates stealing all the coins I was trying to earn and then they'd go exploring and never lay down any additional defenses, meaning we'd lose because the enemies waves get HARD rather quickly.

It really really needed love and attention on a mechanical level, but all they seemed to ever do was add customization options and levels, never touching the rotten core of the whole experience.

The fact deathmatches happen on the same levels as the tower defense mode instead of being crafted for actual deathmatch as a mode also meant the staying power of the package was just far too short for what it sort of bills itself as.

It is probably one of my biggest disappointments in the past generation or so.

Re: EA's Black Panther Game Cancelled, Studio Shut Down

MFTWrecks

@Vivisapprentice Yet games that sounded promising on paper like Wonder Woman and BP ended up shuttering their entire development teams. (Wouldn't surprise me if EA also eventually canned their Iron Man game.) Wolverine hasn't been seen since its assets got leaked and may be in development hell for all we know.

The Arkham series is pressing the strength of the word "last few years," by the way. AK came out 10 years ago. Speaking of, you forgot Arkham Knights in your list of letdowns. That game was also awful.

All I'm saying is, these comic IPs rule the media landscape in most regards but they rarely get good, defining videogames to lay claim to. Where is an epic X-Men RPG? Where is a good Superman game? There are so so many opportunities for fun titles and we barely get anything to stand amongst the other videogame greats. Just always odd to me.

Re: EA's Black Panther Game Cancelled, Studio Shut Down

MFTWrecks

That certainly sucks for the people working on it, but man... comic book games seem to really be hit or miss these days. It's wild to me these massive franchises can rarely put together a game worth bringing to market, let alone playing.

A Black Panther game by way of those ME games would be awesome.

Re: PS5, PC Live Service Fairgames Is a 'Super Clunky' Cross Between Fortnite and The Division

MFTWrecks

@BrotherFilmriss Seriously. What confuses me is that they have hit on some niche yet popular multiplayer modes over the years (Factions, Uncharted MP, for example) that didn't NEED to be full live service titles to garner fans.

Why they haven't simply taken those core concepts and expanded upon them, relying on the gameplay and FUN inherent to them to feed long term interest (you know, how multiplayer suites used to sustain life) and "inject" them with low-key live services elements like selling skins and some new maps and weapons every few weeks.

It is said Naughty Dog didn't want to support Factions because its scope had grown so large that it'd risk swallowing the entire dev team. But, like... HOW?

Make it a standalone mode (say, $20 to purchase standalone or free if you own TLOU2). Build the backend framework so new maps can be added every, say, 4-6 weeks (surely enough for a a few devs to whip up a new playground as long as they were scaled decently small enough like the OG mode). Put a few devs on generation of cosmetic content. And a few on new weapons and items (1-2 could be added with every map rollout). Then a small team to generate new gameplay mechanics to roll out with "seasons" (same way weapons and maps would) and... how could that not be sustainable? How is that an entire company-wide effort?

If it was scoped properly, it wouldn't be at risk of swallowing a company. These teams get so ambitious (whether from within or from external pressure) that I have to imagine they just don't see the easy wins right in front of them.

Re: Blades of Fire (PS5) - Steely Action with Blunt Art and Storytelling

MFTWrecks

@Rich33 Uh... yeah. But that's not my point.

If they are going to cover performance as a topic in a review, the game should be assessed and the information should be relayed to the reader for both hardware standards.

If they are going to only cover one, then they should use the base level hardware because that is what the majority of readers will have at home and it is easy for those that need it to go elsewhere to find the detailed information regarding their niche (market penetration-wise) hardware.

Ideally, they would assess performance on both, to be clear.

Re: TV Show Review: The Last Of Us (HBO) Season 2 Episode 6 - Robbing the Story of Its Genius

MFTWrecks

@Th3solution Don't get me wrong, I think Joel lying in those situations is ABSOLUTELY self serving. But he is doing it, in his mind, to shoulder that burden instead of lay it upon the other person's shoulders.

It's why it's such a tragic character flaw. You can see why he does it here, why he did it to/for Ellie, but in the end it costs him his life. It's simple to imagine doing the same thing for someone you know. You fudge the truth because a "littler white lie" won't hurt them, but in the end it's that exact thing that costs him his life (let alone the lives of anyone who could have been saved had the Fireflies succeeded with the cure). It's the crux of his character.

Re: Marathon Maker's Morale in Tatters as Art Director Forced to Admit Asset Theft in Ill-Conceived Livestream

MFTWrecks

@ChrisDeku That's great to hear, in all honesty I'm a sucker for metaprogression.

And no offense, but you don't need to speak down to me. I completely understand the game mechanic of an inventory/vault in extraction shooters. I have played them before. I know full well what they're based around and I was using the phrase "lose everything" to implicitly refer to "what's on your person" because I thought we were speaking the same language.

Don't take ***** like that so literally because you assume the person you're talking to is an idiot. I thought, given the context of discussing extraction shooters, that I didn't need to be so specific.

Re: Real Fans Will Find a Way to Buy $80 Games, Says Borderlands Boss

MFTWrecks

I'm not sure I've paid $80 for the entire series, and I've played all 3 main line entries, both spin-offs, and the probably 90% of the DLC. Guess I'm not a real fan to Randy. He can ***** right off, as far as I'm concerned. Guess consumers that wait for inevitable GOTY edition sales aren't good enough fans. Wait until he learns it's a lot easier to not buy a game at all than it is to find $80 to pay for his *****.

Re: TV Show Review: The Last Of Us (HBO) Season 2 Episode 6 - Robbing the Story of Its Genius

MFTWrecks

@Th3solution If you didn't understand that Joel was trying to do right by Gail and give her a good last memory of her husband instead of the truth in order to give her sollace amidst the pile of ***** surrounding the entire situation, then I don't know what to tell you.

Joel was very clearly lying in order to serve what he saw as a greater good (bend the truth so Gail can sleep better sort of thing). It's the exact same thing he did, though at a smaller scale/with lower stakes, regarding Ellie and the Fireflies. How can you say that'd be out of character for him?? Him lying to do right by someone is literally the biggest defining part of the character.

It was Ellie being an immature ***** in that moment who overstepped in the name of the truth. It directly echoes her drive to get the truth out of Joel regarding the hospital, consequences be damned.

It was their entire relationship in a nutshell. I thought that part was pretty brilliantly showing that.

Re: Marathon Maker's Morale in Tatters as Art Director Forced to Admit Asset Theft in Ill-Conceived Livestream

MFTWrecks

@ChrisDeku Making the maps smaller is in no way innovative, imo. It's just scaling down each match in scope. You wouldn't call GTA6 innovative if its map was half the size (or smaller) than 5's. You'd just be upset there's less there. (Maybe not you specifically, but many people.)

Introducing hero shooter elements when the market hasn't reacted well to those designs as of late (outside of Marvel Rivals) is also a choice, but not one I'd define as outright innovation. "Heroes," after all, are just character classes by a different name. Been done to death at this point.

Also, you chose the word "innovation." I'm not necessarily saying what Arc Raiders is doing is any more innovative than Marathon, but it cannot be argued Marathon is more forgiving than Arc Raiders. I think that's the biggest place people are looking for distinction between the old and new in extraction shooters and Marathon is poised to be quite unforgiving.

Again, if classic extraction shooters are "rogue like" in nature, where you lose basically all your progress in a failed run, then Marathon still falls squarely in that camp. Maybe there's some banking of items on a successful run, but a failure is outright failure in all senses. That grates on people's nerves.

Arc Raiders is more "rogue lite" whereby even in failure there is some meta progression (by way of your xp and some systems in-base to help you inch forward). I think that's goes a long way to making people feel better about risking another run: they know they may lose gear but they can still inch forward.

That risk/reward may be the bread and butter of the genre to its fans, but it's also usually the part that makes people bounce off them. The fact Marathon isn't trying to change that is what baffles me. I really don't think "flashy graphics" (let alone polarizing ones such as they are) will be what's needed to change perception of the genre's unforgiving nature which is, when all is said and done, the biggest hurdle that Marathon faces.

Re: Marathon Maker's Morale in Tatters as Art Director Forced to Admit Asset Theft in Ill-Conceived Livestream

MFTWrecks

@get2sammyb What's wild is that extraction shooters are popular, yet remain a VERY specific niche (they're like the rogue likes of PvPvE shooters in a way, a niche within a niche). Bungie probably saw this as an opportunity to make them mainstream, especially on consoles where they don't have a strong foothold, but decided to not innovate on the formula or make it ANY more accessible than others in the genre. That is a TRULY baffling design decision when you think about it.

If extraction shooters as-designed are not built to be more forgiving, then it's probably a huge part of why they remain so niche, even on PC. (General audiences do not love the idea of gambling away their hard fought spoils of war or wasting their time to get nothing in return after dedicating time and effort to a title. Shocker.)

Meanwhile, Arc Raiders swoops in with tangible improvements to the formula that - gasp - make it all more palatable for more casual players and lo and behold, it's getting a lot of positive buzz. (Arc Raiders seems like a rogue lite compared to others' rogue like set ups - an important nuance.)

It's like... who thought copy pasting the existing formula was EVER going to be enough to make the genre more mainstream? CLEARLY something had to be tweaked to make it accessible and enjoyable. It seems Bungie was not keyed into that whatsoever, which boggles my mind. How do you greenlight such a project for untold millions and not see the inherent flaw in that vision?

Re: Marathon Maker's Morale in Tatters as Art Director Forced to Admit Asset Theft in Ill-Conceived Livestream

MFTWrecks

@FinneasGH The communities that had access to both recent alphas were ABSOLUTELY praising Arc Raiders as the superior title, almost universally.

Marathon's alpha revealed a lot of the general game design concerns are valid (such as the size of the game world and the progression systems). Meanwhile, players basically had nothing but nice, exciting things to say about Arc Raiders. It was a big surprise to everyone who played it (myself included).

Just because you yourself are not tuned into the broader buzz around these titles and only rely on sources like PushSquare doesn't mean you are remotely close to being in the know (and PS itself may not be, either, which I'm sure they'd admit).

The communities springing up around these titles are currently far more excited about Arc Raiders.

Re: Like It or Loathe It, This Is Why Sony Won't Stop Trying to Make Live Service Games for PS5

MFTWrecks

If Sony wants to make good live service games, which at has every right to despite what people say, then they need to be creating interesting games in that space. They shouldn't be chasing trends. They shouldn't be slapping IP on basic mechanics and ideas. Or at least put an IP on a concept where it makes sense (like TLOU would have).

Where is there extraction shooter? Where is their racing game? Where is their concept we don't even have a name for?

They keep trying to make competitors to the big boys. They should stop and come up with original ideas that play in new spaces so that fans want to play the titles first and foremost. That's why they're simply seen as chasing trends. Nothing besides Helldivers has been truly original, which is not going to set them apart enough to pull players from the existing heavy hitters.

MAG as a giant large-scale FPS with a meta war game/front element.

A Killzone extraction shooter where you have to dip behind enemy lines and escape. (This concept could also work for SOCOM, honestly. Doing it alongside a squad would be awesome.)

Twisted Metal as a car combat battle royale.

TLOU Factions.

Hell, any of Media Molecule's games where they end up creating platforms - if marketed properly - could be huge "platform" hits like Roblox if Sony had the vision for it.

Instead they greenlit a God of War live service game and Concord. Like... how did they ever think people wanted that stuff?

Some people have a blanket hate for live service games. That's fine. The only way you'll win them over is making a game they want to play first and foremost. Sony has been failing at THAT worse than anything else. They deserve all the criticism they receive for that blunder, not chasing the golden goose.

Re: Assassin's Creed Shadows Can't Stop the Ubisoft Rot of Star Wars Outlaws and XDefiant

MFTWrecks

@VanguardKaiser I like the cut of your gib.

But truth! Breakpoint suuuuuucked. Just give us a co-op shooter in a big open world again. Fix the issues the recent titles suffer from (like janky/broken squad members and lack of tactical options). Lean more toward MGSV's design and away from online looter shooter nonsense, leave that to the Divison IP.

Put more walls up between the titles/IP. Ubisoft games need to feel more distinct and not be so homogenized.

Re: Ori, No Rest for the Wicked CEO Says Studio Could Close, Then Backtracks

MFTWrecks

This is why I hate the tendency of gaming press to race to get impressions and reviews out quickly. When the latest overhaul/patch for this dropped, numerous publications dropped articles praising the game for all sorts of positive changes, but those were clearly all made in response to what the devs SAID was happening, not what the community felt or what the game truly felt like. There has been a lot of backlash now and it's clear they missed the mark, but the game probably saw a spike in new players/influx of old ones coming back BECAUSE of those glowing previews so those players are likely doubly pissed and more likely to leave negative reviews because they feel misled.

If gaming press simply waited for the dust to settle on these things and offered ACTUAL coverage of how a game is changing and how its community is reacting to it, all of this would likely be severely reduced in scale because people would have a better sense of what is ACTUALLY going on. I mean, just look at the pre-release previews for things like Diablo 4 seasons. Everything is always praising all the big changes, but it drops and (when it's not a hit) you can IMMEDIATELY tell within the community. So what is the benefit of having an inaccurate preview out early versus having an accurate one out a week or two later? Is it really that important for gaming news to glaze developers?

It makes no sense to me. It's why I often rely on the actual communities surrounding games I like and not any such articles. All it has done is drive me away from the very news sites that need my eyes and clicks, so what good has it served?

Re: Talking Point: What Do You Think of the PS5 Pro, Six Months Later?

MFTWrecks

@PlatinumMikey I know, but as I said, I don't really play games that would really push that all that much, I don't think. AND I'd need an all new TV to see any of it at all (I upgraded to my current TV when I got the 4 Pro, as it so happens). So it's not just the cost (and hassle) of trading/selling the current console, I'd also have to add on the expense of a solid TV that pushes it out of the realm of feasible for me.

Re: Talking Point: What Do You Think of the PS5 Pro, Six Months Later?

MFTWrecks

It didn't enough to move the needle for me this time around. I got a PS4 Pro when those launched because I felt the leap was higher. This time, not so much.

I've grown jaded with the state of the industry and the simple bells and whistles. I'm not blown away by "just the same but more" iterative sequels companies pump out. So for the games I find myself playing, the base line console is fine.

It didn't help that I'd need an all new TV on top of the cost of the Pro this time around to even see the differences, as my current TV doesn't do 120mhz. Combined, that was too expensive of a pill to swallow. Maybe next time.

Re: Control 2's Budget Won't Be as Big as Alan Wake 2, But Remedy's Confident It'll Be Excellent

MFTWrecks

@Splat If you needed to rely on the map in Control, you weren't paying attention.

Also, in a game about traversing a weird, unknowable, deeply liminal building... where is the fun in relying on the map?

I say this as a designer who hates ***** interfaces. But Control's was, as I interpreted it, an aesthetic choice. It added to the ambiance and feeling of unease prevalent throughout - and key to - the experience.

Re: Poll: Are You Disappointed by the GTA 6 Delay?

MFTWrecks

How can anyone consider it a delay? Rockstar never committed to a release date. The fact news coverage is treating this as a negative when NO ONE had confirmation of a release date before this and NOT a positive that we now got a release date confirmation is really odd to me.

Re: Sony's New State of Play Proves the Value of Deep Dives, Trends on YouTube

MFTWrecks

I really like me some Borderlands (I fell out of love due to 3 - but Tiny Tina's was solid af). It's always bothered me that the entire storyline is based around a group of vault hunters - Tiny Tina's even had 2 allies talking to you the whole game as if they were there with you - and yet they've never explored the idea of making it a true squad-based game.

Why have they not crafted a story (and gameplay systems) that fleshed out all the 4 main vault hunters by having them in-game with you at all times? Build out some crew management controls a la Mass Effect or Dragonage and let me move allies around the battlefield and utilize everyone's skills and whatnot. That would be such an incredible change of pace and allow for a much deeper characterization of the player characters.

PLUS, the game is "built for co-op." Okay, that's cool, but not everyone can play with 3 friends at all times. Why not bring that zaniness to all players who want it? (I think retaining the option to play in a "classic" solo mode would be needed.)

THAT'S the biggest change I want to see them bring to the series. It'd completely shake things up for solo players but deliver the experience they're designing the whole game for, anyhow.

Besides that, I think what they showed looks reeeal good. Definitely more interested in this than I thought I'd be.

Re: Action Figure Shooter Hypercharge Finally Unboxed on PS5, PS4 Next Month

MFTWrecks

I've had this on Switch since it came out and while it's a competent shooter, it's simply a really awful tower defense game. The mechanics just don't lend themselves to a fun time.

Maybe it's been improved since I last played, but there were core flaws in its design that made it really difficult to enjoy as a MOBA/tower defense/shooter fan. I figured it was right up my alley (love the aesthetic and general idea!) but it fell short in basically every regard.