Comments 1,901

Re: Sifu Dev's PS5 Football Game Rematch Has Had a Great First Year

MFTWrecks

I think this could have become the next Rocket League had they launched into PS+ the way RL did. I liked the demo (even without being a soccer fan) but couldn't convince any friends to buy it.

I actually expected it to be on PS+ or have some free weeks of play for the World Cup. Odd to me they didn't try to capitalize on any hype.

Re: 'Density Over Scale': Open World Cyberpunk Shooter No Law Has Serious Potential on PS5

MFTWrecks

When 20 developers can put this together, you have to call into question the need for hundreds of developers on a single AAA release.

The industry isn't in trouble because of anything other than its own excess, mismanagement, and lack of vision.

Bigger dev teams don't equate to better games, no matter what the big studios seem to believe.

I HOPE there's a reset across the industry. One that brings along with it dozens of smaller studios that put out games like THIS instead of constantly rehashing the same big budget drivel.

Re: Even with PS5 Ports, Many of Xbox's Games Have Been Underperfoming

MFTWrecks

The big issue is pricing. Straight up.

You can't launch AA titles at $70 and expect incredible numbers. You just can't. This is true for Playstation and Xbox. The market is simply saturated with choice, much of it decent quality at low prices, especially on PC (where Xbox competes even moreso than Playstation).

Game Pass complicated matters but the PC market has always been the bigger thorn in the side of AAA market. The moment someone gets their hands on a laptop that they can throw just a few titles on and play casually, their eyes get opened to how bad the AAA market truly is.

Depending on one's tastes, you can get a literal arm load of titles for the same price as one new $70 AAAA "hit" from Ubisoft or whomever else. And that's before they upsell you with special editions and battle passes and DLC.

I love Borderlands. You think I want to spend $130 on B4's ultimate edition bundle or grab myself more than a dozen PC titles (possibly for even less money depending on sales)? Which will give me more enjoyment as a player of games?

The AAA market is F'ed.

Re: Fascinating PS5 Sales Estimates Peg Ghost of Yotei as a Triumph

MFTWrecks

Saros' problem was its price. I'm sorry, I loved Returnal (one of my most proud platinums) but single player rogue likes, no matter the production costs, are NOT $70 titled these days.

The biggest juggernauts in the genre can be had for a fraction of the cost. You can buy the entire Hades series (the critical darling of the genre) at full price and have money to spare.

Saros should have launched for $50 max.

Re: Reaction: Leaks Robbed State of Play of Its Biggest Surprise, But Show Still Spotlighted Many PS5 Games I'll Buy

MFTWrecks

@AdamNovice The problem is there's a difference between being interested in the games shown and still not being IMPRESSED by what was shown ABOUT those games.

I am literally all in on titles like Dune and No Rest for the Wicked. I've been interested in their PC releases but am holding out for PS5 so I can potentially play with more friends... but that doesn't mean I want an E3-like presser to waste time on something that could be a blog or twitter post.

I expected brand new announcements. We mostly got release dates and demo announcements. THAT'S what was disappointing (to me, at least).

Re: Modern Warfare 4 Trots Out the Same Messaging of Realistic Skins in Call of Duty

MFTWrecks

The tonal dissonance certainly affected me. Playing matches with ninja turtles and celebrities running around is a large part of what ruined MW2 for me. I haven't been back since and likely won't be. They've lied before. They'll do it again.

And that sucks, because DMZ was my jam. I'm glad to see it coming back. But I'm not dropping $70 to get my ***** kicked in by Cheech and Chong.

Re: Can Season 2 Turn Bungie's Marathon Around?

MFTWrecks

I stand by the fact a co-op-enabled campaign with this extraction mode as the multiplayer suite would have sold like gangbusters. It would have been a shot in the arm to Sony's AAA franchises that they need since letting all their FPS franchises die on the vine.

Re: Is Bungie Sony's Worst Ever Acquisition After $765 Million Write-Down?

MFTWrecks

Considering, in hindsight, Sony had dev studios waiting in the wings for a hit to save themselves from closure, the mismanagement/misunderstanding of their resources is the biggest issue here.

Think: Why not have Naughty Dog lead Factions' development but then hand it off to Bluepoint or Firewalk (or someone else) who has now been entirely shuttered anyway? If Factions was going to be "too big" to let ND focus on single player titles (a fact the ENTIRE MANAGEMENT SUITE should have seen coming from a mile away, mind you, given what ND was being tasked with producing), then Sony should have let someone else focus on its upkeep. Then they'd at least have not wasted the entire Factions development budget, had a game in the market to try and make money back, AND saved a studio or two (not to mention public/fan sentiment). If COD can support something like 8 studios, Factions could have been supported by 1-2, easily.

I understand Sony wanting some live service hits to call their own. I really REALLY do. It was a smart strategy, no one can convince me otherwise. Where they failed was in the management of the assets they had at their disposal. They completely dropped the ball regarding what studios worked on what and how. THAT'S the biggest failure of this generational strategy and I blame 2 people for it: Jim Ryan and Herman Hulst. Simple as.

Re: Poor Start for PS5 Exclusive Saros as First Sales Data Emerges

MFTWrecks

I certainly can't be the only person who looks at this and, as great as Returnal is, doesn't see its spiritual successor as a $70 title. If you're a rogue like fan, you can snag Hades and its sequel for less (even when both are at full price). I don't understand companies pricing themselves out of sales so frequently.

Re: Rumour: Assassin's Creed Invictus Is So Bad That It Could Get Cancelled

MFTWrecks

Ubisoft may be one of the most tone deaf collections of developers in the business. It's like they're allergic to understanding what fans actually like about the successes they achieve. Rarely does a Ubisoft game actually take what's good about one iteration and improve upon it, instead usually throwing out a ton of what people love and shoehorning needless bloat.

As a publisher known for sequels, you'd think they'd understand that "the same, but just more of the good stuff" was a really, really easy strategy for making ***** tons of money. Instead, we get absolutely bizarre sequels and reboots that make next to no sense. Or, we get nothing out of series that are begging for literally just "more of the same." It's wild they are still in business.

Re: You Might Not Want to Know How Much It Reportedly Cost Bungie to Make Marathon

MFTWrecks

A single player campaign with full co-op, with this as the multiplayer mode, would have absolutely crushed.

Thinking this product, as it stands, is worth anywhere close to $200mm in upfront costs is staggeringly stupid.

I don't know what is happening at Sony internally (and neither do you, let's be clear), but they ABSOLUTELY need to be firing some of these studio leads that are just utterly botching one game after another. The whole generation will be remembered for what it failed to release, not what it managed to put out.