Comments 1,710

Re: New PS5 Games for September and October 2025

MFTWrecks

Borderlands 4, Hell Is Us, Cronos, Daemon X Machina, Ghost of Yotei, Vampire the Masquerade, and Battlefield 6 all releasing within like 6-7 weeks of each other is absolute absurdity. 3 of those launch on back to back days, no less! Literally my most antipated games of the year all crammed into a time frame that will make it impossible for me to appreciate them all on release.

This pastime can sometimes feel exhausting.

Re: Rumour: Vampire: The Masquerade - Bloodlines 2 Publisher Plans to Back Down from Crap DLC Decision

MFTWrecks

Could those 2 classes simply unlock after you beat the story once? Games used to have loads of unlocks for those dedicated enough to finish.

In an rpg like this, it would help keep players engaged by enticing them with another playthrough once the credits roll.

Those that want all the options early can pay up, if they want.

Maybe something like that would be feasible.

Re: Call of Duty Dev Commits to Sensible Skins in Black Ops 7 Following Strong Community Backlash

MFTWrecks

I want shooters to go back to the R6 Vegas style of visual customization: let me pick and choose boots, legs, torso, upper arm, lower, helmet, etc. Make my kit MY kit. I want to show off MY favorite look and feel.

Sell skins, sure. But let users buy them and, essentially, break them apart to customize themselves top to bottom. Waaaaaaay more self expression is available that way.

Re: Poll: Are You Playing Gears of War: Reloaded on PS5?

MFTWrecks

The novelty of this series wore thin by the end of the 360 era. I have no interest in ever playing another.

I tried one last gen when I had an Xbox One S and I couldn't even be bothered with it for more than a few hours. It's a series that just never evolved. (Didn't help that it was a first party title that was glitchy as hell.)

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

MFTWrecks

@LogicStrikesAgain "Consider" and "focus on" are two different things, though. And they seem to want to REQUIRE most properties be cross-media capable. That just puts a ton of undue pressure on their developers.

Put out a great game. Build a fanbase. Develop things after that if the fans demand it.

But don't come out the gates as though every damn IP needs to storm the world.

And let's be clear, it's not like Sony is even GOOD at this. They let Kpop Demon Hunters out the door and it cost them LOADS of the very money they're chasing. If this is their strategy, they aren't doing a good job of it.

Even their "successes" like TLOU an GoW are themselves the byproduct of the more organic style of growth they seem to now be avoiding. It's just odd and poorly thought out, imo.

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

MFTWrecks

@TrollOfWar The issue, though, is that NONE of those franchises started off as cross-media properties. They were good, creative experiences that organically grew into massive juggernauts. (Pokemon quicker than the others.)

What I don't get is how all these bigwigs think starting off with "unbeatable cross-media uber-franchise" as a goal is REMOTELY attainable. That is nearly ALWAYS a byproduct of creativity, freedom to explore, innovation, passion, and attention to detail.

If these decision makers want "the next big thing" they have to understand they can't cook that up in a lab or in a focus test. They need to empower passionate creators to create. It's a marathon, not a sprint.

I don't think it's wild to say that had Sony thrown its GaaS and Bungie money at a wide range of fresh developers and let them cook, they probably WOULD have 1-2 of these franchises on the path to the success they seem to want. Instead, they put the cart before the horse and just expect money thrown at random IP to become instantly successful beyond their wildest dreams. And then they're shocked when it repeatedly fails to amount to anything.

Re: Reactions to Stupid Call of Duty Skins May Make Dev Tone Down Black Ops 7

MFTWrecks

@RoomWithaMoose Of course. SOME people do. As you say, if they sell, they'll provide them.

But my question is is that amount of money worth it long term? What percentage of people who like them ACTUALLY buy them? The games sell millions and millions of copies. How many Beavis skins actually get sold? Does that make up for the negative discourse and erosion of the brand's identity over time?

How much of the BF6 beta's success (which was by all measures RESOUNDINGLY successful beyond expectations) is because of people being driven away from COD specifically from that sort of stuff? I know I personally will buy BF6 (my first BF purchased since BFBC2) because I cannot stand the tonal dissonance on display in COD these days. I heard MW was a return to form, so I got MW2 and then it quickly went bonkers and lost me forever. I'm done.

That erosion means something. People look at these big behemoth games like they're too big to fail (which Activision itself sees the IP as), but nothing lasts forever. Brands can and do die off. Erosion is a slow process but given time, will absolutely destroy.

What will be the tipping point for COD? Was getting a few bucks from the Mike Judge die hards worth long term brand identity and vision?

To me, long term, I'd say it won't prove beneficial. The games simply have no true identity anymore. They stand out by blending in. They have become visual stew. Just noise wrapped around a jumbled mess of game systems they cycle in and out every few years to act like they create new things without ever truly doing much of anything.

It's a mess of a series.

A lot of people are quick to point out how visually or tonally abrasive up and coming games can be. They talk down on other shooters but give COD a pass just because it's COD. That will only last so long. COD may be the big IP on the block, but it is also one that even its fans talk crap about constantly. Eventually those fans will move on. Tastes change. You can't eat slop stew forever.

Re: Don't Believe the Speculation About PS5's Fairgames Getting Cancelled

MFTWrecks

@Lowdefal But my point is, I think a lot of GaaS failures can be aimed at titles that didn't do anything to stand out from the crowd of other big-name GaaS titles.

Instead of chasing trends, companies should invest in unique titles so that players will be more enticed to try them and, if they like it, keep it in their rotation because they don't get that experience anywhere else already.

I'm not surprised a ton of battle royale games come and go. They all chase the Fortnite trend or the Warzone trend. They bring far too little to the conversation.

I think Sony has some IP that could translate well to reaching parts of the market that are simply under-served if designed well. But it seems they want to chase existing trends like everyone else and then be surprised they don't break through. It shouldn't surprise anyone when GaaS also-ran #4744574219 doesn't become a hit anymore. But it still baffles the big decision makers, for some reason.

Re: Don't Believe the Speculation About PS5's Fairgames Getting Cancelled

MFTWrecks

I thought Sony would want a piece of the extraction shooter pie. Helldivers 2 is close. And Marathon is obviously theirs, but we didn't know that was an extraction shooter until its reveal.

I expected them to be putting together something unique for the console space and tap into a different part of the live service market back when all these GaaS titles were revealed. Why they can't figure out how to put something viable together at all is beyond my understanding.

Re: PS5 Stunner Neo Berlin 2087 Walks the Uncanny Valley with New Gameplay Trailer

MFTWrecks

@Oz_Who_Dat_Dare I mean, it looks like Cyberpunk with some Max Payne gameplay. Those are two disparate series and one of them has a lone entry. The other hasn't seen a title in ages.

Plus, if it really does manage to be playable in both perspectives, that's not something too too many games attempt these days.

Nothing may be truly capital-O original these days. But as I said, I'd rather try something like this in the shooter space than COD rehash #15654112255.

Re: The Outrageously Over-the-Top Fast & Furious Arcade Game Is Coming to PS5

MFTWrecks

Cruis'n Blast is one of my most played games for Switch. My kids absolutely ADORE it. It's so bonkers over the top silly. There's dumb fun to be had with this kind of game, imo.

That being said, I am REALLY surprised this doesn't have multiplayer or splitscreen, though, considering CB (again for the OG Switch!) has both. The vast majority of the fun I have had with my kids playing CB has been laughing next to each other while racing monster trucks and double decker busses against UFOs and sharks through tracks being torn up by tornadoes or wrecked by massive yetis. Without that old school side by side joy, I just don't see the point.

Re: Battlefield 6's Open Beta Has Completely Blown Up

MFTWrecks

It reminds me of Bad Company 2, the Battlefield I spent the most time in. The destruction is as awesome as it ever was. And now, this may sound blasphemous to BF diehards, but it truly feels like a snappier, heftier COD but with all the bells and whistles and mayhem that BF excels at. It may not be exactly what BF diehards wanted (if their subreddit is any indication), but DAMN if it's not exactly the right balance for me.

I am having a ton of fun with it, a few UI and control quibbles aside.

Re: Outer Banks Star Madelyn Cline Has Exceptional Video Game Taste

MFTWrecks

@get2sammyb I mean, there are a large number of hardcore gamers that say Fortnite is an FPS. I think we can let it slide.

(And no, not when discussing Ballistic mode.)

Also, do we REALLY think she was going to go into the nuances of what a roguelike is to someone who themselves may know very little about games? Or whose audience likely knows less? She may easily have been trying to make it relatable without going into the details too far.

Hell, gamers can't even settle on the difference between roguelike and rogue lite. That debate has been had for years now. Calling it rogue style is actually a better, broader term, if you ask me, whether she meant to say it or not.

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

MFTWrecks

@BAMozzy Is that concurrent subscribers or lifetime? Is that consistent or a peak? Huge difference. If Microsoft aren't touting it, then I question how amazing the numbers truly are. I have a hard time thinking GP alone nets them $4.2b annually. But maybe I'm out of the loop on Xbox's financials.

$350mm/month sounds great. But they are also paying millions to every dev who has a game on the service. Even if it's a fat, one time check, those checks are plentiful and they are eating into that pot of gold, no doubt.

Plus, if they had so much cash around from GP subs that they could afford to keep studios afloat, as you claim they have, then they sure as ***** wouldn't be shuttering so many studios and laying off so many employees.

And let's face it: the reality is, if GP's model was such a straightforward money maker, everyone in the business would be offering a 1:1 copy of the service. Which they are not. Truth is, gussied up numbers or not, they have undoubtedly left money on the table by putting big $70 straight into the service.

(I'm letting it slide that you assume 35mm subscribers are all paying the full $10/month rate when offers like a 12 month sub cost $75 and the service offers countless promotions to bring that rate far below $10/month, as I think it probably safely accounts for those subscribers who pay for the higher tiers of service.)

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

MFTWrecks

If anything, this HAS to piss Microsoft off in a way. Sure, they're making money on these titles being on PS5, but think of how many millions more they could have sold if they hadn't put them all on to Gamepass.

There's absolutely no way the GP math for these big budget releases truly works in their favor. If it did, they wouldn't be doing this at all.

If Microsoft brass isn't staring daggers at the Xbox decision makers, they should be. There is no world in which GP truly makes sense for Microsoft from a business perspective. This all proves that.

Re: Dino Crisis-Inspired Shooter Code Violet Gets a PS5 Exclusive Release Date

MFTWrecks

Something about shooting dinosaurs with lasers rubs me the wrong way. I want to be hitting dinosaurs with high caliber bullets and seeing them get ripped up.

A dinosaur shooter that implemented enemy destruction systems the way some modern zombie and horror games do is what I want to see. A dinosaur being blasted with blue laser balls and falling over just isn't as visceral as I'd want to see. The shooting just looks so hollow.

Re: Marvel Cosmic Invasion Announces Two New Playable Characters You Might Not Expect

MFTWrecks

Shredder's Revenge was such a solid beat-em-up that anything this studio puts out in the genre going forward will be a day 1 buy from me. I used to LOVE this style of game back in the arcades and Shredder's Revenge proved you could pay homage to the classics while providing a fun, fresh spin on things.

And as it so happens, the TMNT and Marvel games were my favorites of the bunch, so this is literally right up my alley. I am so pumped for this.

Re: PS5 Vampire RPG The Blood of Dawnwalker Explains Why Its Time Limit Isn't Really a Time Limit

MFTWrecks

I love this. More games, especially narrative-heavy ones, should reinforce that your actions have consequences.

I get it's a videogame, but it creates a really huge void of narrative dissonance to be told you're on a deadline or that some threat is imminent but then the game world doesn't care if you screw around for a few dozen hours.

It makes sense in some games, but many more should embrace true consequence.

Re: There's Concern Over Marvel Rivals' Player Count, Even Though It's Still Super Popular

MFTWrecks

It's probably because as you play, you realize the matchmaking is some of the worst in the history of videogames. Their chosen methods of driving engagement eventually become so painfully evident that it sucks all the fun out of the proceedings (of which there can sometimes be very little as their balancing can also be wildly hit or miss).

It's honestly a great concept for a game. I put over 100 hours into last I saw. But holy hell did I drop off fast when the matchmaking issues became apparent to me. Killed the entire game for me.

I went from playing it daily for weeks to trying it for a handful of matches when Jean launched, after having not touched it for weeks before (nor since then).

Re: Xbox Backtracks on $80 Price Tag for The Outer Worlds 2 Following Public Outcry

MFTWrecks

Since so many games enter an overly-crowded market, it's wild to me that so many seem keen to march forward with higher pricing.

There's something to be said for giving your customers (real and potential) the perception of good (or great) value by allowing them to feel as though they have "gotten away with" buying a good game for less. More games need to embrace the fact that, yes, they surely can enter the market at $70 just because other big games do it and they want to be seen as peers... but there's also a HUGE space for games - especially those that are unknown IP or from unproven teams - to enter at $60, $50, or even $40. Come in low, be seen as a great value almost immediately and juice those sales #s. You may "lose" out on capital off the top, but you're buying goodwill, more players, and (as long as it's actually good) more free advertising as your broader player base sings your game's praises.

There are some recent hits (like Clair Obscur and Helldivers 2) that understood this and reaped the benefits.

I know the bean counters in these companies think they "get" it, but the flagging sales of numerous seemingly impenetrable titles/franchises proves otherwise.

This is all to say, this is a good move from Microsoft (amidst a flurry of awful ones, of late). But this speaks to a broader problem that they found themselves in the middle of for no reason other than misunderstanding their own market. (And for what it's worth, I don't think the game should be a dime over $60, but that's just me.)

Re: Despite Full PS5 Release, Splitgate 2 Is Going Back to Beta to Launch Again in 2026

MFTWrecks

They dumbed down their one mechanic that people liked, designed some of the sh**tiest maps I've played in an fps, split the player characters into "classes" which creates a huge (needless) amount of balancing issues and makes the learning curve needlessly high, released a completely worthless battle royale mode no one wanted and which plays worse than most existing options already on the market with massive existing player bases, and then at the VERY end of their journey, their CEO (or whomever he was) goes and needlessly makes his game release a political lightning rod for the sake of a terrible gag. Only to turn around a month and a half later and "unrelease" somehow.

Great job, y'all. Really amazing work. Glad it took you so long to put that incredible plan together. Really have your finger on the pulse.

Don't let the fact they are individuals paid to make games. These people are amateurs.

Re: Director of The Last of Us' Axed PS5 Multiplayer to Start New Studio in Japan

MFTWrecks

I really REALLY hope that whatever he develops has some of the DNA from Factions even if it's a new or simply unrelated IP.

I wish Sony wanted to make good multiplayer games, not necessarily the end all be all of live service games. They could have some great success if they put out decent Twisted Metal, Jet Moto, Factions, Killzone, SOCOM, MAG, or Star/Warhawk games these days, live service or not.

But instead of wanting a lot of money, they want all the money, and it's holding them back from releasing potential bangers.