@get2sammyb I mean, there are a large number of hardcore gamers that say Fortnite is an FPS. I think we can let it slide.
(And no, not when discussing Ballistic mode.)
Also, do we REALLY think she was going to go into the nuances of what a roguelike is to someone who themselves may know very little about games? Or whose audience likely knows less? She may easily have been trying to make it relatable without going into the details too far.
Hell, gamers can't even settle on the difference between roguelike and rogue lite. That debate has been had for years now. Calling it rogue style is actually a better, broader term, if you ask me, whether she meant to say it or not.
@BAMozzy Is that concurrent subscribers or lifetime? Is that consistent or a peak? Huge difference. If Microsoft aren't touting it, then I question how amazing the numbers truly are. I have a hard time thinking GP alone nets them $4.2b annually. But maybe I'm out of the loop on Xbox's financials.
$350mm/month sounds great. But they are also paying millions to every dev who has a game on the service. Even if it's a fat, one time check, those checks are plentiful and they are eating into that pot of gold, no doubt.
Plus, if they had so much cash around from GP subs that they could afford to keep studios afloat, as you claim they have, then they sure as ***** wouldn't be shuttering so many studios and laying off so many employees.
And let's face it: the reality is, if GP's model was such a straightforward money maker, everyone in the business would be offering a 1:1 copy of the service. Which they are not. Truth is, gussied up numbers or not, they have undoubtedly left money on the table by putting big $70 straight into the service.
(I'm letting it slide that you assume 35mm subscribers are all paying the full $10/month rate when offers like a 12 month sub cost $75 and the service offers countless promotions to bring that rate far below $10/month, as I think it probably safely accounts for those subscribers who pay for the higher tiers of service.)
If anything, this HAS to piss Microsoft off in a way. Sure, they're making money on these titles being on PS5, but think of how many millions more they could have sold if they hadn't put them all on to Gamepass.
There's absolutely no way the GP math for these big budget releases truly works in their favor. If it did, they wouldn't be doing this at all.
If Microsoft brass isn't staring daggers at the Xbox decision makers, they should be. There is no world in which GP truly makes sense for Microsoft from a business perspective. This all proves that.
The HQ was always moronic anyhow. The fact they continually make engaging with their products such an absolute ***** show is laughable. They definitely do not get NEARLY as much ***** as they should for how poorly they manage the franchise with this HQ thing these days.
@Americansamurai1 The fact that their Harry Potter game, where you go to school and interact with countless others for at LEAST 4 years even in-lore, was their single player game and that they made Suicide Squad, where a small group of mercenaries is sent into places to die, was a live service game will NEVER cease to amaze me.
Something about shooting dinosaurs with lasers rubs me the wrong way. I want to be hitting dinosaurs with high caliber bullets and seeing them get ripped up.
A dinosaur shooter that implemented enemy destruction systems the way some modern zombie and horror games do is what I want to see. A dinosaur being blasted with blue laser balls and falling over just isn't as visceral as I'd want to see. The shooting just looks so hollow.
Sure, blame the IP for your game launching in an abysmal state with broken and undercooked gameplay systems. Totally fair to throw your partner under the bus instead of owning up to the fact your company at large has suffered from YEARS of mismanagement and abysmal design decisions ALL UNDER YOUR LEADERSHIP.
Shredder's Revenge was such a solid beat-em-up that anything this studio puts out in the genre going forward will be a day 1 buy from me. I used to LOVE this style of game back in the arcades and Shredder's Revenge proved you could pay homage to the classics while providing a fun, fresh spin on things.
And as it so happens, the TMNT and Marvel games were my favorites of the bunch, so this is literally right up my alley. I am so pumped for this.
I love this. More games, especially narrative-heavy ones, should reinforce that your actions have consequences.
I get it's a videogame, but it creates a really huge void of narrative dissonance to be told you're on a deadline or that some threat is imminent but then the game world doesn't care if you screw around for a few dozen hours.
It makes sense in some games, but many more should embrace true consequence.
Legends was fun af. These are the sorts of smaller, more focused multiplayer titles that Sony should be going after.
A Legends 2 doesn't need to be a live service game and probably shouldn't be. It's OKAY to not be the only game gamers ever play. Make something fun and engaging and make some money, not ALL the money.
What does the linked PushSquare survey have to do with pre-order numbers, exactly?
Y'all have been called out for referring to your own data gathering as "proof" used in opinion pieces, but this is... pretty damn rich, even for y'all.
It's probably because as you play, you realize the matchmaking is some of the worst in the history of videogames. Their chosen methods of driving engagement eventually become so painfully evident that it sucks all the fun out of the proceedings (of which there can sometimes be very little as their balancing can also be wildly hit or miss).
It's honestly a great concept for a game. I put over 100 hours into last I saw. But holy hell did I drop off fast when the matchmaking issues became apparent to me. Killed the entire game for me.
I went from playing it daily for weeks to trying it for a handful of matches when Jean launched, after having not touched it for weeks before (nor since then).
Since so many games enter an overly-crowded market, it's wild to me that so many seem keen to march forward with higher pricing.
There's something to be said for giving your customers (real and potential) the perception of good (or great) value by allowing them to feel as though they have "gotten away with" buying a good game for less. More games need to embrace the fact that, yes, they surely can enter the market at $70 just because other big games do it and they want to be seen as peers... but there's also a HUGE space for games - especially those that are unknown IP or from unproven teams - to enter at $60, $50, or even $40. Come in low, be seen as a great value almost immediately and juice those sales #s. You may "lose" out on capital off the top, but you're buying goodwill, more players, and (as long as it's actually good) more free advertising as your broader player base sings your game's praises.
There are some recent hits (like Clair Obscur and Helldivers 2) that understood this and reaped the benefits.
I know the bean counters in these companies think they "get" it, but the flagging sales of numerous seemingly impenetrable titles/franchises proves otherwise.
This is all to say, this is a good move from Microsoft (amidst a flurry of awful ones, of late). But this speaks to a broader problem that they found themselves in the middle of for no reason other than misunderstanding their own market. (And for what it's worth, I don't think the game should be a dime over $60, but that's just me.)
@dark_knightmare2 If you don't listen to reviews, why do you read them, check sites for them, or argue their merit?
If you don't give a F about people's opinions, which is all a review is, then none of this should matter and you should realize other people don't care about yours. STFU and just play games.
They dumbed down their one mechanic that people liked, designed some of the sh**tiest maps I've played in an fps, split the player characters into "classes" which creates a huge (needless) amount of balancing issues and makes the learning curve needlessly high, released a completely worthless battle royale mode no one wanted and which plays worse than most existing options already on the market with massive existing player bases, and then at the VERY end of their journey, their CEO (or whomever he was) goes and needlessly makes his game release a political lightning rod for the sake of a terrible gag. Only to turn around a month and a half later and "unrelease" somehow.
Great job, y'all. Really amazing work. Glad it took you so long to put that incredible plan together. Really have your finger on the pulse.
Don't let the fact they are individuals paid to make games. These people are amateurs.
Gotta love that they've abandoned supporting the original system and its faceplates while basically doing ***** all with the plates and now screwing over the millions of customers who own that version of the hardware.
This is why I hate these ***** mid-gen refreshes. It's so damn anti-consumer one way or the other.
I really REALLY hope that whatever he develops has some of the DNA from Factions even if it's a new or simply unrelated IP.
I wish Sony wanted to make good multiplayer games, not necessarily the end all be all of live service games. They could have some great success if they put out decent Twisted Metal, Jet Moto, Factions, Killzone, SOCOM, MAG, or Star/Warhawk games these days, live service or not.
But instead of wanting a lot of money, they want all the money, and it's holding them back from releasing potential bangers.
@Realist Good for them. To some people, when they buy a remake, they expect to play the game as it was meant to be played. To many, the changes made fundamentally alter the experience to a degree that is not acceptable.
@KidRyan It's simply not the same game. There's no argument otherwise.
Like, come on. That's like remaking a turn-based game like Pokemon Red but making it real-time combat. Or making GTA3 into a linear mission-only game. They're fundamentally not the same.
I hate that this "remake" is somehow not getting critiqued for so fundamentally changing the way the game it is "remaking" operated.
@Dalamar Yeah, at least not at full price. Maybe when it comes down to $20 and it can be justified you're "only buying" 3 or something... I can't support them messing so badly with the core of what made 4 4.
@Bingoboyop Seems like the majority of things put on Gamepass have commercially struggled. That's the entire basis for the critique of the service this conversation is based upon. So... that.
@Max_the_German If you're not making a joke, this is truly next-level spin. Or it's a great example of the issues with object permanence we have as a society thanks to the constant rush of new information flying at us every second.
Firewalk got shuttered within weeks of releasing Concord less than a year ago, my guy. That was one of the biggest and most shocking studio closures in recent history.
Sony may do it less frequently, sure, but it is not immune to the trend. Don't make stuff up to fit your narrative. It's a bad look all around.
But who would have guessed that spending millions to reboot a niche series and then giving it away on a subscription platform would result in poor sales?
Perfect Dark (64) is probably my favorite FPS game of all time. Its reboot looked absolutely awesome to me and was THE reason I would have bought an Xbox One (prior to their multi-platform strategy coming to fruition). It would have been the ONLY Microsoft game I even CONSIDERED buying day one. It would have (in another universe) even pushed me to buy their hardware.
Its cancellation is wild to me. I have no interest in anything Microsoft now owns.
Phil Spencer is the worst thing to ever happen to Xbox. You cannot convince me otherwise.
There was a lot that drove me away from COD over the years, but I tried dipping my toes back in with MW2. The complete tonal dissonance of playing a military shooter but being beamed by players that looked like bad Power Rangers characters just completely drove me away. I abhor everything they have done to that series. It boggles my mind why people put up with their slop.
Why would they buy a studio that made a solid VR-focused roguelike and then not put them on a roguelike title or continue focusing on VR? Makes no sense.
I don't know if I am onboard if it's purely FPS. Don't get me wrong, I love me an FPS game, but there's something about TPS and how you can see your gear and whatnot.
If anything, why don't they just allow for perspective switching like in Battlefront games? Even the TPS GR titles allowed you to go into first person when aiming if you chose to. Why not cater to both audiences?
I just use psprices as my wishlist. Saves me money, too.
Can we also talk about the fact that the Download function on the webstore is broken? If you find a title in the webstore that you wish to download to your system, there's a big fat DOWNLOAD button. That USED to initiate the download immediately, which would be a fair assumption, but it doesn't do that. Now, it takes you to your entire list of titles, which isn't searchable in any manner. You can filter by a few measly options like PS5 and PS4 (more on that later) or whether it's already downloaded to your system (SUPER HELPFUL EH?) but there is no way to just... go to the game you already said you are trying to download. You have to go page by page to find it. Plus, if you filter by, say, PS5... the entire page mechanic breaks anyway and reloads the front page over and over as you "page through" the list.
I sometimes wonder how anyone takes Sony seriously when their software design (outside of games themselves) is so piss poor.
Maybe they should cut the leadership that TRULY cost them $70+ billion instead of the lowly employees just trying to do their jobs, as requested, and make a living.
The only employees putting them in that position/hole are top level management.
Corporations are ***** idiotic and the stupidity always flows from the top.
I've never understood why Sony doesn't get into the business of licensing some of its engines. Decima is a jaw dropper every time it's used but it's in what, 4 games? That's a shame.
Sony should license its in-house engines to devs in exchange for timed exclusivity and a marketing push.
@AverageGamer Okay? I bought a PS5 to play new games. Not 20 year old games that weren't all that great to begin with.
Why would anyone buy this? The entire series and DLC (or at least the first trilogy) packaged up to celebrate the birth of the series? You've got my attention. $40 for one of them? Not remotely close to appealing.
@SMJ But why do a big floating screen? They could put you INSIDE the cabinet, basically.
I have absolutely adored Arizona Sunshine and Pistol Whip. Every "FPS" game on Quest has been - at worst - solid af.
Maybe it'd take a little reworking to do what I envision, so maybe they'd be more remake than port, but I think they would sell incredibly well. VR is the perfect platform for numerous old series and they could be revived and made better than ever.
I don't understand why developers don't port all the old lightgun classics (and these remakes) to VR platforms. They're the best modern analog out there, by a mile.
I'd kill for Time Crisis and Confidential Mission games on my Quest.
No game is worth $80 day one. Not when they're the most unbalanced, glitch-laden versions of modern games. Some people dislike Early Access but come on, people... almost every game on the market is in EA when you consider how poor the launch state of many titles tend to be. It commonly takes months, even years of post-launch support to become the games they sell us. And by then, the game can often be had for less than 50% of the original asking price. Why would you opt to pay to beta test a game? It's absurdly dumb to me.
If you want your product tested, pay for testers. Don't trick consumers into thinking they need to prove their brand allegiance by being suckered into getting to play a glorified demo.
I think it's pretty disingenuous to say we'll be "controlling" 2 characters at once. This isn't going to play like Phogs or something lol.
This is going to be "the little girl is on your back most of the time and her attacks are buttons X and Y while your robocop dude's attacks are A, B, and C... Oh and every so often he'll be incapacitated and she'll hop off and you'll control her to solve a puzzle or open a door a la controlling Clank in an R&C game."
Comments 1,736
Re: Battlefield 6 Open Beta Rewards You for Playing on PS5 with Exclusive Skin
@Blauwe_Chimay That's like asking why do you wear clothes?
Re: Outer Banks Star Madelyn Cline Has Exceptional Video Game Taste
@get2sammyb I mean, there are a large number of hardcore gamers that say Fortnite is an FPS. I think we can let it slide.
(And no, not when discussing Ballistic mode.)
Also, do we REALLY think she was going to go into the nuances of what a roguelike is to someone who themselves may know very little about games? Or whose audience likely knows less? She may easily have been trying to make it relatable without going into the details too far.
Hell, gamers can't even settle on the difference between roguelike and rogue lite. That debate has been had for years now. Calling it rogue style is actually a better, broader term, if you ask me, whether she meant to say it or not.
Re: Battlefield 6 Beta: All Start Times and How to Get Early Access
@QwarktasticLombax Those codes are only for early access. The beta opens on the 9th to everyone, no Twitch viewing required.
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
@BAMozzy Is that concurrent subscribers or lifetime? Is that consistent or a peak? Huge difference. If Microsoft aren't touting it, then I question how amazing the numbers truly are. I have a hard time thinking GP alone nets them $4.2b annually. But maybe I'm out of the loop on Xbox's financials.
$350mm/month sounds great. But they are also paying millions to every dev who has a game on the service. Even if it's a fat, one time check, those checks are plentiful and they are eating into that pot of gold, no doubt.
Plus, if they had so much cash around from GP subs that they could afford to keep studios afloat, as you claim they have, then they sure as ***** wouldn't be shuttering so many studios and laying off so many employees.
And let's face it: the reality is, if GP's model was such a straightforward money maker, everyone in the business would be offering a 1:1 copy of the service. Which they are not. Truth is, gussied up numbers or not, they have undoubtedly left money on the table by putting big $70 straight into the service.
(I'm letting it slide that you assume 35mm subscribers are all paying the full $10/month rate when offers like a 12 month sub cost $75 and the service offers countless promotions to bring that rate far below $10/month, as I think it probably safely accounts for those subscribers who pay for the higher tiers of service.)
Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games
If anything, this HAS to piss Microsoft off in a way. Sure, they're making money on these titles being on PS5, but think of how many millions more they could have sold if they hadn't put them all on to Gamepass.
There's absolutely no way the GP math for these big budget releases truly works in their favor. If it did, they wouldn't be doing this at all.
If Microsoft brass isn't staring daggers at the Xbox decision makers, they should be. There is no world in which GP truly makes sense for Microsoft from a business perspective. This all proves that.
Re: Call of Duty Players Should Have a Bit More Space on Their PS5, PS4 Console After Today's Update
The HQ was always moronic anyhow. The fact they continually make engaging with their products such an absolute ***** show is laughable. They definitely do not get NEARLY as much ***** as they should for how poorly they manage the franchise with this HQ thing these days.
Re: Suicide Squad Disaster Not Stopping Warner Bros from Making Another Live Service DC Game
@Americansamurai1 The fact that their Harry Potter game, where you go to school and interact with countless others for at LEAST 4 years even in-lore, was their single player game and that they made Suicide Squad, where a small group of mercenaries is sent into places to die, was a live service game will NEVER cease to amaze me.
Re: PS5's Battle Royale Craze Appears to Continue in Battlefield 6
BR is fine, but I would have rather seen them explore an extraction mode. That seems to be the more "in" sort of mode.
Re: Dino Crisis-Inspired Shooter Code Violet Gets a PS5 Exclusive Release Date
Something about shooting dinosaurs with lasers rubs me the wrong way. I want to be hitting dinosaurs with high caliber bullets and seeing them get ripped up.
A dinosaur shooter that implemented enemy destruction systems the way some modern zombie and horror games do is what I want to see. A dinosaur being blasted with blue laser balls and falling over just isn't as visceral as I'd want to see. The shooting just looks so hollow.
Re: Star Wars Outlaws Sequel Reportedly Cancelled, Will Stay in a Galaxy Far, Far Away
Sure, blame the IP for your game launching in an abysmal state with broken and undercooked gameplay systems. Totally fair to throw your partner under the bus instead of owning up to the fact your company at large has suffered from YEARS of mismanagement and abysmal design decisions ALL UNDER YOUR LEADERSHIP.
Ubisoft straight up sucks these days. Full stop.
Re: Marvel Cosmic Invasion Announces Two New Playable Characters You Might Not Expect
Shredder's Revenge was such a solid beat-em-up that anything this studio puts out in the genre going forward will be a day 1 buy from me. I used to LOVE this style of game back in the arcades and Shredder's Revenge proved you could pay homage to the classics while providing a fun, fresh spin on things.
And as it so happens, the TMNT and Marvel games were my favorites of the bunch, so this is literally right up my alley. I am so pumped for this.
Re: PS5 Vampire RPG The Blood of Dawnwalker Explains Why Its Time Limit Isn't Really a Time Limit
I love this. More games, especially narrative-heavy ones, should reinforce that your actions have consequences.
I get it's a videogame, but it creates a really huge void of narrative dissonance to be told you're on a deadline or that some threat is imminent but then the game world doesn't care if you screw around for a few dozen hours.
It makes sense in some games, but many more should embrace true consequence.
Re: Battlefield 6 PS5 Reveal Trailer Sets Up Modern-Day Setting, More on 31st July
That's it? No actual gameplay? A separate multiplayer reveal?
I legitimately loathe modern game marketing.
Re: Ghost of Yotei Dev Dodges Question About Multiplayer Legends Mode, Is All in on Single Player
Legends was fun af. These are the sorts of smaller, more focused multiplayer titles that Sony should be going after.
A Legends 2 doesn't need to be a live service game and probably shouldn't be. It's OKAY to not be the only game gamers ever play. Make something fun and engaging and make some money, not ALL the money.
Re: Xbox U-Turn the First Step Towards Gamers Rejecting $80 Games
What does the linked PushSquare survey have to do with pre-order numbers, exactly?
Y'all have been called out for referring to your own data gathering as "proof" used in opinion pieces, but this is... pretty damn rich, even for y'all.
Re: There's Concern Over Marvel Rivals' Player Count, Even Though It's Still Super Popular
It's probably because as you play, you realize the matchmaking is some of the worst in the history of videogames. Their chosen methods of driving engagement eventually become so painfully evident that it sucks all the fun out of the proceedings (of which there can sometimes be very little as their balancing can also be wildly hit or miss).
It's honestly a great concept for a game. I put over 100 hours into last I saw. But holy hell did I drop off fast when the matchmaking issues became apparent to me. Killed the entire game for me.
I went from playing it daily for weeks to trying it for a handful of matches when Jean launched, after having not touched it for weeks before (nor since then).
Re: PS5's ChinaJoy Booth Needs to Be Seen to Be Believed
Why are we oohing and ahhing over a promotional video for a conceptual design that uses PS3-era textures?
Re: Xbox Backtracks on $80 Price Tag for The Outer Worlds 2 Following Public Outcry
Since so many games enter an overly-crowded market, it's wild to me that so many seem keen to march forward with higher pricing.
There's something to be said for giving your customers (real and potential) the perception of good (or great) value by allowing them to feel as though they have "gotten away with" buying a good game for less. More games need to embrace the fact that, yes, they surely can enter the market at $70 just because other big games do it and they want to be seen as peers... but there's also a HUGE space for games - especially those that are unknown IP or from unproven teams - to enter at $60, $50, or even $40. Come in low, be seen as a great value almost immediately and juice those sales #s. You may "lose" out on capital off the top, but you're buying goodwill, more players, and (as long as it's actually good) more free advertising as your broader player base sings your game's praises.
There are some recent hits (like Clair Obscur and Helldivers 2) that understood this and reaped the benefits.
I know the bean counters in these companies think they "get" it, but the flagging sales of numerous seemingly impenetrable titles/franchises proves otherwise.
This is all to say, this is a good move from Microsoft (amidst a flurry of awful ones, of late). But this speaks to a broader problem that they found themselves in the middle of for no reason other than misunderstanding their own market. (And for what it's worth, I don't think the game should be a dime over $60, but that's just me.)
Re: Mini Review: Wuchang: Fallen Feathers (PS5) - Decent Souls-Like Suffers Technically
@dark_knightmare2 If you don't listen to reviews, why do you read them, check sites for them, or argue their merit?
If you don't give a F about people's opinions, which is all a review is, then none of this should matter and you should realize other people don't care about yours. STFU and just play games.
Re: Despite Full PS5 Release, Splitgate 2 Is Going Back to Beta to Launch Again in 2026
They dumbed down their one mechanic that people liked, designed some of the sh**tiest maps I've played in an fps, split the player characters into "classes" which creates a huge (needless) amount of balancing issues and makes the learning curve needlessly high, released a completely worthless battle royale mode no one wanted and which plays worse than most existing options already on the market with massive existing player bases, and then at the VERY end of their journey, their CEO (or whomever he was) goes and needlessly makes his game release a political lightning rod for the sake of a terrible gag. Only to turn around a month and a half later and "unrelease" somehow.
Great job, y'all. Really amazing work. Glad it took you so long to put that incredible plan together. Really have your finger on the pulse.
Don't let the fact they are individuals paid to make games. These people are amateurs.
Re: Two Jaw-Dropping Limited Edition Ghost of Yotei PS5 Consoles Announced
Removed
Re: Two Jaw-Dropping Limited Edition Ghost of Yotei PS5 Consoles Announced
Gotta love that they've abandoned supporting the original system and its faceplates while basically doing ***** all with the plates and now screwing over the millions of customers who own that version of the hardware.
This is why I hate these ***** mid-gen refreshes. It's so damn anti-consumer one way or the other.
Re: 10 New PS Plus Extra, Premium Games Announced for July 2025
Damn.
Have Cyberpunk and RoR2 but those are both huge gets imo for my interests.
I also had Banishers and New World on my buy list. So I am eating WELL this month. Damn.
Re: Director of The Last of Us' Axed PS5 Multiplayer to Start New Studio in Japan
I really REALLY hope that whatever he develops has some of the DNA from Factions even if it's a new or simply unrelated IP.
I wish Sony wanted to make good multiplayer games, not necessarily the end all be all of live service games. They could have some great success if they put out decent Twisted Metal, Jet Moto, Factions, Killzone, SOCOM, MAG, or Star/Warhawk games these days, live service or not.
But instead of wanting a lot of money, they want all the money, and it's holding them back from releasing potential bangers.
Re: Naughty Dog's Neil Druckmann Has an Intergalactic LEGO Set, And So Could You
As a Lego nerd who loves spaceships... This is dope af.
Re: Round Up: Tony Hawk's Pro Skater 3 + 4 PS5 Reviews Say Shove-It to the Sceptics
@Realist Good for them. To some people, when they buy a remake, they expect to play the game as it was meant to be played. To many, the changes made fundamentally alter the experience to a degree that is not acceptable.
Re: Round Up: Tony Hawk's Pro Skater 3 + 4 PS5 Reviews Say Shove-It to the Sceptics
@KidRyan It's simply not the same game. There's no argument otherwise.
Like, come on. That's like remaking a turn-based game like Pokemon Red but making it real-time combat. Or making GTA3 into a linear mission-only game. They're fundamentally not the same.
I hate that this "remake" is somehow not getting critiqued for so fundamentally changing the way the game it is "remaking" operated.
Re: Round Up: Tony Hawk's Pro Skater 3 + 4 PS5 Reviews Say Shove-It to the Sceptics
@Dalamar Yeah, at least not at full price. Maybe when it comes down to $20 and it can be justified you're "only buying" 3 or something... I can't support them messing so badly with the core of what made 4 4.
Re: Round Up: Tony Hawk's Pro Skater 3 + 4 PS5 Reviews Say Shove-It to the Sceptics
If you're going to mess with the core of the game, don't remake it. No interest in this package with such a jacked up 4.
Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Weigh in on Crippling Xbox Game Pass Impact
@Bingoboyop Seems like the majority of things put on Gamepass have commercially struggled. That's the entire basis for the critique of the service this conversation is based upon. So... that.
Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Weigh in on Crippling Xbox Game Pass Impact
@EfYI I didn't argue otherwise. My statement was purely in response to the factually incorrect comment made by someone else. Nothing more.
Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Weigh in on Crippling Xbox Game Pass Impact
@Max_the_German If you're not making a joke, this is truly next-level spin. Or it's a great example of the issues with object permanence we have as a society thanks to the constant rush of new information flying at us every second.
Firewalk got shuttered within weeks of releasing Concord less than a year ago, my guy. That was one of the biggest and most shocking studio closures in recent history.
Sony may do it less frequently, sure, but it is not immune to the trend. Don't make stuff up to fit your narrative. It's a bad look all around.
Re: Gran Turismo's Primary Console Competitor May Be No More
But who would have guessed that spending millions to reboot a niche series and then giving it away on a subscription platform would result in poor sales?
Re: Mass Xbox Layoffs Begin, Everwild and Perfect Dark Both Cancelled
Perfect Dark (64) is probably my favorite FPS game of all time. Its reboot looked absolutely awesome to me and was THE reason I would have bought an Xbox One (prior to their multi-platform strategy coming to fruition). It would have been the ONLY Microsoft game I even CONSIDERED buying day one. It would have (in another universe) even pushed me to buy their hardware.
Its cancellation is wild to me. I have no interest in anything Microsoft now owns.
Phil Spencer is the worst thing to ever happen to Xbox. You cannot convince me otherwise.
Re: What the Hell Has Happened to Call of Duty?
There was a lot that drove me away from COD over the years, but I tried dipping my toes back in with MW2. The complete tonal dissonance of playing a military shooter but being beamed by players that looked like bad Power Rangers characters just completely drove me away. I abhor everything they have done to that series. It boggles my mind why people put up with their slop.
Re: Ambitious, AAA PS5 Exclusive to Deliver Ground-Breaking Story and Atmosphere
Why would they buy a studio that made a solid VR-focused roguelike and then not put them on a roguelike title or continue focusing on VR? Makes no sense.
Re: Rumour: Realistic, First-Person Ghost Recon Game Is Ticking Along, Targeting 2026 Release
I don't know if I am onboard if it's purely FPS. Don't get me wrong, I love me an FPS game, but there's something about TPS and how you can see your gear and whatnot.
If anything, why don't they just allow for perspective switching like in Battlefront games? Even the TPS GR titles allowed you to go into first person when aiming if you chose to. Why not cater to both audiences?
Re: Some PS Plus Users Can't Download Diablo 4
Sony the company sucks at software design.
Re: Sony Buffed PS5's Wishlist, But It's Been Broken for Weeks Now
I just use psprices as my wishlist. Saves me money, too.
Can we also talk about the fact that the Download function on the webstore is broken? If you find a title in the webstore that you wish to download to your system, there's a big fat DOWNLOAD button. That USED to initiate the download immediately, which would be a fair assumption, but it doesn't do that. Now, it takes you to your entire list of titles, which isn't searchable in any manner. You can filter by a few measly options like PS5 and PS4 (more on that later) or whether it's already downloaded to your system (SUPER HELPFUL EH?) but there is no way to just... go to the game you already said you are trying to download. You have to go page by page to find it. Plus, if you filter by, say, PS5... the entire page mechanic breaks anyway and reloads the front page over and over as you "page through" the list.
I sometimes wonder how anyone takes Sony seriously when their software design (outside of games themselves) is so piss poor.
Re: 'Employees at Virtually Every Studio Are Worried': Major Layoffs at Xbox Expected Next Week
Maybe they should cut the leadership that TRULY cost them $70+ billion instead of the lowly employees just trying to do their jobs, as requested, and make a living.
The only employees putting them in that position/hole are top level management.
Corporations are ***** idiotic and the stupidity always flows from the top.
Re: Tech Experts Call Death Stranding 2 'One of the Best Looking Games of This Generation'
@PuppetMaster I had no clue the engine was so old that it ran Killzone SF and the Until Dawn games! Good looking out.
Re: Tech Experts Call Death Stranding 2 'One of the Best Looking Games of This Generation'
I've never understood why Sony doesn't get into the business of licensing some of its engines. Decima is a jaw dropper every time it's used but it's in what, 4 games? That's a shame.
Sony should license its in-house engines to devs in exchange for timed exclusivity and a marketing push.
Re: The Witcher, Kingdom Come Vibes in Blood of Dawnwalker Gameplay
Color me extremely intrigued.
Re: After Messy First Beta, Gears of War: Reloaded's Second Beta Weekend Extended on PS5
@AverageGamer Okay? I bought a PS5 to play new games. Not 20 year old games that weren't all that great to begin with.
Why would anyone buy this? The entire series and DLC (or at least the first trilogy) packaged up to celebrate the birth of the series? You've got my attention. $40 for one of them? Not remotely close to appealing.
Re: After Messy First Beta, Gears of War: Reloaded's Second Beta Weekend Extended on PS5
Maybe I'm just jaded, but I don't own a PS5 to play Xbox 360 games.
Why this was prioritized over more recent Xbox titles like Halo Infinite is beyond me.
Re: PS5, PS4 Players Forced to Wait for House of the Dead 2 Remake
@SMJ But why do a big floating screen? They could put you INSIDE the cabinet, basically.
I have absolutely adored Arizona Sunshine and Pistol Whip. Every "FPS" game on Quest has been - at worst - solid af.
Maybe it'd take a little reworking to do what I envision, so maybe they'd be more remake than port, but I think they would sell incredibly well. VR is the perfect platform for numerous old series and they could be revived and made better than ever.
Re: PS5, PS4 Players Forced to Wait for House of the Dead 2 Remake
I don't understand why developers don't port all the old lightgun classics (and these remakes) to VR platforms. They're the best modern analog out there, by a mile.
I'd kill for Time Crisis and Confidential Mission games on my Quest.
Re: The Outer Worlds 2 Gets Gameplay Blowout Covering RPG Systems, Combat, More
No game is worth $80 day one. Not when they're the most unbalanced, glitch-laden versions of modern games. Some people dislike Early Access but come on, people... almost every game on the market is in EA when you consider how poor the launch state of many titles tend to be. It commonly takes months, even years of post-launch support to become the games they sell us. And by then, the game can often be had for less than 50% of the original asking price. Why would you opt to pay to beta test a game? It's absurdly dumb to me.
If you want your product tested, pay for testers. Don't trick consumers into thinking they need to prove their brand allegiance by being suckered into getting to play a glorified demo.
This stuff is absurd to me.
Re: Frenetic Roguelike FPS Void Breaker Targets PS5 in 2026 Following Early Access Stint
Must buy, imo. Looks right up my alley. Solo dev, too, iirc. Gotta support the little guys.
Re: Just What Is Going on in Capcom's Long-Delayed PS5 Game Pragmata, Then?
I think it's pretty disingenuous to say we'll be "controlling" 2 characters at once. This isn't going to play like Phogs or something lol.
This is going to be "the little girl is on your back most of the time and her attacks are buttons X and Y while your robocop dude's attacks are A, B, and C... Oh and every so often he'll be incapacitated and she'll hop off and you'll control her to solve a puzzle or open a door a la controlling Clank in an R&C game."