Comments 1,736

Re: Outer Banks Star Madelyn Cline Has Exceptional Video Game Taste

MFTWrecks

@get2sammyb I mean, there are a large number of hardcore gamers that say Fortnite is an FPS. I think we can let it slide.

(And no, not when discussing Ballistic mode.)

Also, do we REALLY think she was going to go into the nuances of what a roguelike is to someone who themselves may know very little about games? Or whose audience likely knows less? She may easily have been trying to make it relatable without going into the details too far.

Hell, gamers can't even settle on the difference between roguelike and rogue lite. That debate has been had for years now. Calling it rogue style is actually a better, broader term, if you ask me, whether she meant to say it or not.

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

MFTWrecks

@BAMozzy Is that concurrent subscribers or lifetime? Is that consistent or a peak? Huge difference. If Microsoft aren't touting it, then I question how amazing the numbers truly are. I have a hard time thinking GP alone nets them $4.2b annually. But maybe I'm out of the loop on Xbox's financials.

$350mm/month sounds great. But they are also paying millions to every dev who has a game on the service. Even if it's a fat, one time check, those checks are plentiful and they are eating into that pot of gold, no doubt.

Plus, if they had so much cash around from GP subs that they could afford to keep studios afloat, as you claim they have, then they sure as ***** wouldn't be shuttering so many studios and laying off so many employees.

And let's face it: the reality is, if GP's model was such a straightforward money maker, everyone in the business would be offering a 1:1 copy of the service. Which they are not. Truth is, gussied up numbers or not, they have undoubtedly left money on the table by putting big $70 straight into the service.

(I'm letting it slide that you assume 35mm subscribers are all paying the full $10/month rate when offers like a 12 month sub cost $75 and the service offers countless promotions to bring that rate far below $10/month, as I think it probably safely accounts for those subscribers who pay for the higher tiers of service.)

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

MFTWrecks

If anything, this HAS to piss Microsoft off in a way. Sure, they're making money on these titles being on PS5, but think of how many millions more they could have sold if they hadn't put them all on to Gamepass.

There's absolutely no way the GP math for these big budget releases truly works in their favor. If it did, they wouldn't be doing this at all.

If Microsoft brass isn't staring daggers at the Xbox decision makers, they should be. There is no world in which GP truly makes sense for Microsoft from a business perspective. This all proves that.

Re: Dino Crisis-Inspired Shooter Code Violet Gets a PS5 Exclusive Release Date

MFTWrecks

Something about shooting dinosaurs with lasers rubs me the wrong way. I want to be hitting dinosaurs with high caliber bullets and seeing them get ripped up.

A dinosaur shooter that implemented enemy destruction systems the way some modern zombie and horror games do is what I want to see. A dinosaur being blasted with blue laser balls and falling over just isn't as visceral as I'd want to see. The shooting just looks so hollow.

Re: Marvel Cosmic Invasion Announces Two New Playable Characters You Might Not Expect

MFTWrecks

Shredder's Revenge was such a solid beat-em-up that anything this studio puts out in the genre going forward will be a day 1 buy from me. I used to LOVE this style of game back in the arcades and Shredder's Revenge proved you could pay homage to the classics while providing a fun, fresh spin on things.

And as it so happens, the TMNT and Marvel games were my favorites of the bunch, so this is literally right up my alley. I am so pumped for this.

Re: PS5 Vampire RPG The Blood of Dawnwalker Explains Why Its Time Limit Isn't Really a Time Limit

MFTWrecks

I love this. More games, especially narrative-heavy ones, should reinforce that your actions have consequences.

I get it's a videogame, but it creates a really huge void of narrative dissonance to be told you're on a deadline or that some threat is imminent but then the game world doesn't care if you screw around for a few dozen hours.

It makes sense in some games, but many more should embrace true consequence.

Re: There's Concern Over Marvel Rivals' Player Count, Even Though It's Still Super Popular

MFTWrecks

It's probably because as you play, you realize the matchmaking is some of the worst in the history of videogames. Their chosen methods of driving engagement eventually become so painfully evident that it sucks all the fun out of the proceedings (of which there can sometimes be very little as their balancing can also be wildly hit or miss).

It's honestly a great concept for a game. I put over 100 hours into last I saw. But holy hell did I drop off fast when the matchmaking issues became apparent to me. Killed the entire game for me.

I went from playing it daily for weeks to trying it for a handful of matches when Jean launched, after having not touched it for weeks before (nor since then).

Re: Xbox Backtracks on $80 Price Tag for The Outer Worlds 2 Following Public Outcry

MFTWrecks

Since so many games enter an overly-crowded market, it's wild to me that so many seem keen to march forward with higher pricing.

There's something to be said for giving your customers (real and potential) the perception of good (or great) value by allowing them to feel as though they have "gotten away with" buying a good game for less. More games need to embrace the fact that, yes, they surely can enter the market at $70 just because other big games do it and they want to be seen as peers... but there's also a HUGE space for games - especially those that are unknown IP or from unproven teams - to enter at $60, $50, or even $40. Come in low, be seen as a great value almost immediately and juice those sales #s. You may "lose" out on capital off the top, but you're buying goodwill, more players, and (as long as it's actually good) more free advertising as your broader player base sings your game's praises.

There are some recent hits (like Clair Obscur and Helldivers 2) that understood this and reaped the benefits.

I know the bean counters in these companies think they "get" it, but the flagging sales of numerous seemingly impenetrable titles/franchises proves otherwise.

This is all to say, this is a good move from Microsoft (amidst a flurry of awful ones, of late). But this speaks to a broader problem that they found themselves in the middle of for no reason other than misunderstanding their own market. (And for what it's worth, I don't think the game should be a dime over $60, but that's just me.)

Re: Despite Full PS5 Release, Splitgate 2 Is Going Back to Beta to Launch Again in 2026

MFTWrecks

They dumbed down their one mechanic that people liked, designed some of the sh**tiest maps I've played in an fps, split the player characters into "classes" which creates a huge (needless) amount of balancing issues and makes the learning curve needlessly high, released a completely worthless battle royale mode no one wanted and which plays worse than most existing options already on the market with massive existing player bases, and then at the VERY end of their journey, their CEO (or whomever he was) goes and needlessly makes his game release a political lightning rod for the sake of a terrible gag. Only to turn around a month and a half later and "unrelease" somehow.

Great job, y'all. Really amazing work. Glad it took you so long to put that incredible plan together. Really have your finger on the pulse.

Don't let the fact they are individuals paid to make games. These people are amateurs.

Re: Director of The Last of Us' Axed PS5 Multiplayer to Start New Studio in Japan

MFTWrecks

I really REALLY hope that whatever he develops has some of the DNA from Factions even if it's a new or simply unrelated IP.

I wish Sony wanted to make good multiplayer games, not necessarily the end all be all of live service games. They could have some great success if they put out decent Twisted Metal, Jet Moto, Factions, Killzone, SOCOM, MAG, or Star/Warhawk games these days, live service or not.

But instead of wanting a lot of money, they want all the money, and it's holding them back from releasing potential bangers.

Re: Round Up: Tony Hawk's Pro Skater 3 + 4 PS5 Reviews Say Shove-It to the Sceptics

MFTWrecks

@KidRyan It's simply not the same game. There's no argument otherwise.

Like, come on. That's like remaking a turn-based game like Pokemon Red but making it real-time combat. Or making GTA3 into a linear mission-only game. They're fundamentally not the same.

I hate that this "remake" is somehow not getting critiqued for so fundamentally changing the way the game it is "remaking" operated.

Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Weigh in on Crippling Xbox Game Pass Impact

MFTWrecks

@Max_the_German If you're not making a joke, this is truly next-level spin. Or it's a great example of the issues with object permanence we have as a society thanks to the constant rush of new information flying at us every second.

Firewalk got shuttered within weeks of releasing Concord less than a year ago, my guy. That was one of the biggest and most shocking studio closures in recent history.

Sony may do it less frequently, sure, but it is not immune to the trend. Don't make stuff up to fit your narrative. It's a bad look all around.

Re: Mass Xbox Layoffs Begin, Everwild and Perfect Dark Both Cancelled

MFTWrecks

Perfect Dark (64) is probably my favorite FPS game of all time. Its reboot looked absolutely awesome to me and was THE reason I would have bought an Xbox One (prior to their multi-platform strategy coming to fruition). It would have been the ONLY Microsoft game I even CONSIDERED buying day one. It would have (in another universe) even pushed me to buy their hardware.

Its cancellation is wild to me. I have no interest in anything Microsoft now owns.

Phil Spencer is the worst thing to ever happen to Xbox. You cannot convince me otherwise.

Re: What the Hell Has Happened to Call of Duty?

MFTWrecks

There was a lot that drove me away from COD over the years, but I tried dipping my toes back in with MW2. The complete tonal dissonance of playing a military shooter but being beamed by players that looked like bad Power Rangers characters just completely drove me away. I abhor everything they have done to that series. It boggles my mind why people put up with their slop.

Re: Rumour: Realistic, First-Person Ghost Recon Game Is Ticking Along, Targeting 2026 Release

MFTWrecks

I don't know if I am onboard if it's purely FPS. Don't get me wrong, I love me an FPS game, but there's something about TPS and how you can see your gear and whatnot.

If anything, why don't they just allow for perspective switching like in Battlefront games? Even the TPS GR titles allowed you to go into first person when aiming if you chose to. Why not cater to both audiences?

Re: Sony Buffed PS5's Wishlist, But It's Been Broken for Weeks Now

MFTWrecks

I just use psprices as my wishlist. Saves me money, too.

Can we also talk about the fact that the Download function on the webstore is broken? If you find a title in the webstore that you wish to download to your system, there's a big fat DOWNLOAD button. That USED to initiate the download immediately, which would be a fair assumption, but it doesn't do that. Now, it takes you to your entire list of titles, which isn't searchable in any manner. You can filter by a few measly options like PS5 and PS4 (more on that later) or whether it's already downloaded to your system (SUPER HELPFUL EH?) but there is no way to just... go to the game you already said you are trying to download. You have to go page by page to find it. Plus, if you filter by, say, PS5... the entire page mechanic breaks anyway and reloads the front page over and over as you "page through" the list.

I sometimes wonder how anyone takes Sony seriously when their software design (outside of games themselves) is so piss poor.

Re: PS5, PS4 Players Forced to Wait for House of the Dead 2 Remake

MFTWrecks

@SMJ But why do a big floating screen? They could put you INSIDE the cabinet, basically.

I have absolutely adored Arizona Sunshine and Pistol Whip. Every "FPS" game on Quest has been - at worst - solid af.

Maybe it'd take a little reworking to do what I envision, so maybe they'd be more remake than port, but I think they would sell incredibly well. VR is the perfect platform for numerous old series and they could be revived and made better than ever.

Re: The Outer Worlds 2 Gets Gameplay Blowout Covering RPG Systems, Combat, More

MFTWrecks

No game is worth $80 day one. Not when they're the most unbalanced, glitch-laden versions of modern games. Some people dislike Early Access but come on, people... almost every game on the market is in EA when you consider how poor the launch state of many titles tend to be. It commonly takes months, even years of post-launch support to become the games they sell us. And by then, the game can often be had for less than 50% of the original asking price. Why would you opt to pay to beta test a game? It's absurdly dumb to me.

If you want your product tested, pay for testers. Don't trick consumers into thinking they need to prove their brand allegiance by being suckered into getting to play a glorified demo.

This stuff is absurd to me.

Re: Just What Is Going on in Capcom's Long-Delayed PS5 Game Pragmata, Then?

MFTWrecks

I think it's pretty disingenuous to say we'll be "controlling" 2 characters at once. This isn't going to play like Phogs or something lol.

This is going to be "the little girl is on your back most of the time and her attacks are buttons X and Y while your robocop dude's attacks are A, B, and C... Oh and every so often he'll be incapacitated and she'll hop off and you'll control her to solve a puzzle or open a door a la controlling Clank in an R&C game."