Comments 1,901

Re: 'Did Not Work': The First Descendant Considered a Failure by Its Developer

MFTWrecks

I think these games suffer from never taking risks. Look at Warframe: game gets wild new expansions all the time, adding variety to the proceedings. But then you have game like this that expect you to literally do the same exact thing ad nauseum, never adding anything truly new, just more of the same. So they alienate any player for whom that core loop doesn't remain exciting, killing their own playerbase over time as more people grow bored.

Plus, they almost NEVER reevaluate their onboarding processes. New players get absolutely swamped with overwhelming amounts of cruft that rarely gets explained well because modern devs expect players to join a Discord channel or search Reddit communities instead of bothering to design good, informative games.

It never surprises me when such titles crumble under their own misguided decisions.

Re: 'This Is Unsustainable Madness': Modern Video Game Budgets Are Out of Control

MFTWrecks

Many software development firms are absolutely atrociously run from a business efficiency standpoint. They literally waste millions upon millions of dollars annually.

There's no possible way that game development is any better. In fact, I personally expect it to be far far worse than people realize.

It doesn't surprise me - in an industry rife with creatives, run by many creatives - that the business side can't make things work.

It's also a product of ballooning teams and lack of clear creative vision. AAA games are bloated messes of design with little to anything truly unique nowadays outside of how awe-inspiring their budgets are. It's amazing to me when something can launch that's actually cohesive and well executed.

Re: PS5 Players Seemingly Skip Marathon as Sales Estimates Look Very Weak

MFTWrecks

Know what would have made it sell better? A full single player + co-op campaign to accompany the extraction-based multiplayer mode.

Think of how the Ghost games have a big meaty campaign and then release Legends as an add-on. Had Bungie done that with this, they would have had a banger on their hands. Instead, we got what we got and the game will probably shut down within 2 years, tops. (I sincerely believe Sony will give Bungie a lot of leeway just so that they can avoid the PR disaster of acknowledging how poorly this game truly did.)

Re: Crimson Desert's Mixed Reviews See Dev's Share Price Drop Almost 30%

MFTWrecks

The PCGamer review highlighted the exact sorts of design decisions that would annoy the ever-loving hell out of me (terrible tutorials, nonsensical story, awful fast travel placement, forced character switching, boss battle stun locking, plus I heard the cutscenes are unskippable). I've abandoned games for fewer transgressions.

If I ever play it, it'll be because it was on a deep deep sale (~$20) or given out on PS+. Whichever comes first. I have way more to play that isn't prone to making me grind my teeth in frustration.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

MFTWrecks

I never understood why Bungie, of all developers, is afraid to make a single player campaign. They were giants of the industry because of their craft. Now they refuse to touch the damn mode.

I love the aesthetic of Marathon. But I don't think this single mode is my cup of tea. I'd have played the hell out of a story or co-op mode in this world though.

Just for people's reference... Highguard had more modes within a week of its launch. Just saying.

Re: Highguard Permanently Shuts Down on 12th March

MFTWrecks

It sucks that live service games aren't allowed to mature in today's market. Players want new experiences, we get them, and then they don't do Fortnite numbers over night and get forced to shut down.

It sucks for the developers and players of all types. Games like Fortnite weren't Fortnite on day one. It can take years for games to find themselves. But in today's market, they aren't given the chance. RIP

Re: No Man's Sky Gets a Gravity Gun in Its Latest Game-Changing Update on PS5, PS4

MFTWrecks

I still can't believe they've never bothered overhauling how absolutely atrocious the build mechanics are. For a game all about building bases, they're some of the worst gameplay systems for actually constructing things.

Every time I get into the game, it's the obnoxious base building and finicky controls surrounding them that push me away. I can just not be bothered to engage with such an awful player experience. It blows my mind that they have never bothered trying to improve on such a core system.

Re: The Internet Has Not Been Kind to Horizon Hunters Gathering

MFTWrecks

The art style is pretty great to me. The problem is, Horizon HAS an art style. Why develop an all new look and feel for an established IP?

If this style was tied to a new IP I think it would have been received better. I mean, it looks kind of painterly like Arcane and that show won awards aplenty. It's not like it's bad bad. It's just not a fit for this particular IP and I think people are reacting to that.

But then, I'm someone who prefers artistry in my graphics to realism.

Re: Highguard (PS5) - Jack of All Trades PS5 Shooter Is Fine

MFTWrecks

This single mode is more fun than anything CoD has done in years. And I say that as someone who thoroughly enjoyed DMZ. It's more original than anything BF6 has outside player made content.

Apparently the game is too different from everything, but also too similar to some things... I don't know. I have fun playing it. Most fun I've had in a shooter since Apex's own small 3v3 mode they killed off (forget it's name).

The broader reaction to this game's existence is why we can't have nice things in this hobby. And why we're doomed to just get rehash after rehash of the same stuff.

Re: Ubisoft May Have Put Watch Dogs Down for Good

MFTWrecks

I only played the second one, but I liked it. Sad to see Ubislft shoot themselves in the foot yet again.

It's like they never know what makes their games fun, as they never iterate on good ideas, they just mix and match gameplay elements from other series at random and hope for the best. They have no true identity or direction/soul.