Cronos: The New Dawn is a bold new sci-fi horror from Polish developer Bloober Team. It proudly wears its influences on its sleeve, while standing out on its own with a brazen visual style.
In a way, it can lack originality – especially where gameplay is concerned – but what it does, it does really well. As fans of the likes of Dead Space and The Evil Within, we couldn't get enough of this twisted sci-fi mystery.
The world is in ruin, all thanks to a calamitous event called 'The Change'. Buildings are fractured, chunks of land float around aimlessly, and it's all coated in an oppressive layer of fog. What's worse is that, as you delve deeper into the leftovers of its neighbourhoods — styled after the real Nowa Huta region in Poland — mutated abominations fester.

You play as The Traveller, a time-jumping figure tasked with heading back to 1980s Poland to collect the essence of key figures. Whether this is to save the humans of Earth or not is a little up in the air, as the mysterious Collective’s intentions are ominous at best.
The story was our first big surprise with Cronos. It's the kind of narrative that isn't afraid to leave you with more questions than answers. The central story flirts with ideas of where the disease came from, how The Change happened, and what your predecessor had to do with it all.
These questions (and answers) are told through distinct locations, whether those are an apartment complex or a steelworks factory. Letters and audio tapes fill in some of the blanks, with intermittent cutscenes doing the rest of the work.
We love how our protagonist, known only as ND-3576, is played, with discordant dialogue and small flickers of humanity through her delivery. ND-3576 is almost funny at times, despite the crushing world that surrounds her.
While it did admittedly take us a moment to settle into the groove of the game's narrative, one thing you'll immediately gel with is its visuals. If Cronos is scored on its visual design alone, it would get full marks. This claustrophobic world is filled with brutalist architecture, phenomenal lighting, horrifying creature design, and highly detailed environments.

The aesthetic carries on through strong cinematography, and while levels can be a bit samey towards the end, there's always some new visual aspect to enjoy. And topping it all off is a phenomenal score that pulsates between tense soundscapes, synthy tracks, and even ethereally unhinged choir work. It merges together to create a visual and auditory delight.
How much of that influences the gameplay experience, however? Well, the gameplay in Cronos is likely the most familiar aspect of the game. The guns, the level design itself, and even features like a stomp are all pulled from other games within the genre. You’ve likely played something like Cronos in that regard, even if everything it does is still to a high standard.
There are some little pockets of unique magic, though, like the design of the creature nests, which are lined with the mutated remains of the fallen. Paranoia sets in as the gurgling sound design lets you know an enemy is nearby, but it's hard to decipher at times what is the environment and what is an enemy. It's a deliberate design choice that keeps us on the edge of our seat.

Then there's the body scanner indicator, a little coloured marker on your guns that indicate which bodies are alive and waiting to pounce, and which are truly dead. It's a small thing, but it massively amps immersion as you walk through hallways littered with mutated corpses.
Then there are the more out there areas of the game, as you use gravity boots to jump across various platforms. It's trippy and always delivers some of the best visuals in the game, as do segments that see environments change in an instant, constantly keeping you on your toes.
Another particularly tense inclusion is the merge mechanic, which sees enemies try to combine their power with foes you've beaten. If they merge, enemies become bigger, stronger, and much more difficult to kill. You can burn bodies if you have a fuel torch on you, but even still, it's a great way to amp up the tension, especially since enemies are so aggressive.

Enemy variety is quite strong, as you get regular enemies, chargers, big brutes, multi-legged acid spewers that scale walls and ceilings, and then a tougher, combined version of enemies too.
What disappoints slightly is the combat. Gunplay is solid enough, and it certainly spices up in the latter parts of the game as new equipment and weapons are discovered. However, we couldn't help but feel like it's missing something like the dismemberment from Dead Space. The merge feature is nice, but overall combat lacks that dynamic feel.
We don't want that coming off like combat is bad, however, because it certainly isn't. There are some fights across its campaign, especially regarding bosses, that are a lot of fun, especially when you can let loose with your weapons.

Between combat encounters, Cronos will see you explore fairly linear spaces, with a couple of offshoot optional areas. It's in these optional areas you'll often find an abundance of Energy and Core currency, ammo, pieces of lore, and even weapon variants. Sort of like a Resident Evil, you'll hunt down keys, passcodes, and random knick-knacks to unlock doors, or there will be the occasional puzzle.
Energy and Cores are used to upgrade your character. Energy deals with weapon upgrades, improving damage, stability, clip size and so on, whereas Cores upgrade inventory space, health, and gadgets.
There's a nice flow of currency and upgrades, so across the roughly 16 hours it takes to complete the game, you'll always feel like you're making meaningful progress with your character. It'll likely entice players back for the new game plus mode and harder difficulty unlocked once you've completed the game.
No matter how upgraded your character is, however, there's always a good power balance. Inventory space is limited, so you need to choose your weapons, ammo, gadgets, and healing supplies wisely. And once your inventory is full, you need to delete or use something to clear the space — you can't just drop it and come back for it later.

It might feel restrictive for some, but we personally enjoyed managing our inventory, figuring out which items would serve us best and whether items we found along the way were really worth taking up the space. It means when combat encounters come around, we're looking for ways to deal with enemies efficiently.
We played the game on PS5 Pro, where there's a quality and performance mode, targeting 30 and 60 frames-per-second respectively. The game looks stunning as we've mentioned, but there are often frame rate stutters as you enter new areas. We're not Digital Foundry, so we didn't have counters out, but the frame rate did feel like it was aiming for 60 rather than locked at it.
Additionally, DualSense haptics are a little underwhelming. The thuds of gunshots are appropriately chunky, but adaptive trigger implementation is minimal, and some aspects are missing any form of haptics. It's a shame after Bloober's excellent DualSense work with its last project, Silent Hill 2.
Conclusion
Cronos: The New Dawn is a brilliant addition to the survival horror genre. In a lot of ways it's derivative, especially when it comes to how it plays and how it feels. However, Bloober has injected enough charm, curiosities, and weirdness into it to make it not only its own thing, but something almost endearing. With impeccable visuals, an entrancing score, and a captivatingly dark time-travelling mystery, Cronos: The New Dawn is a delectable piece of sci-fi horror.





Comments 54
I’m glad this game turned out well! And the negatives aren’t that much of a downfall at all. I’m happy to see Bloober Team show their true talent. I’ll definitely be picking this up soon!
Just out of curiosity do we know the official game length?
Superb news, was hoping this would be a cracker. Surprised no review mentions the clear Twelve Monkeys influences in the plot though. Shame the soundtrack isn't included too and a cat featuring in the game should also be mentioned!
@BeyondKnight It's about 16 hours long. I think I was about 15.5 hours with a fair bit of side stuff, although not everything. There is a new game plus and harder difficulty unlocked upon completing the game too.
@BeyondKnight According to Bloober between 18 to 20 hours but they also mention it needs two playthroughs for some reason. A new game plus at launch helps with that mind.
@BeyondKnight I've seen 15 hours mentioned on PSNP as there is multiple playthroughs required. Bleurgh
@Jammer Didn't even make the connection to Twelve Monkeys until you mentioned it there!
I pre-ordered both Cronos: The New Dawn and Hell Is Us, and have already started Hell Is Us because it offered early access to the game. Out of the two I was most excited for Cronos, so I really cannot wait to get round to playing it...
Thanks Aaron, I was waiting for a reviews before purchasing but with this and other reviews seen I am sold and at £50 you can't argue!
Just need to finish Gears then I am all in
Thank you everyone, just preordered the physical edition which releases on the 19th
Really looking forward to this, if my delivery service is right should be in my hands this time tomorrow
Awesome to hear that Bloober landed the plane. By the screenshots alone, the visuals look fantastic from a graphical and atmospheric standpoint.
I pre-order this after I beat Silent Hill 2!
Can't wait, Bloober did a great job on SH2 Remake so I'm confident they did a great job with this game.
Bloober does it again. What a great studio. Nobody does horror like Polish people.
@Kraven I agree. They did an amazing job on Silent Hill 2.
The brutal difficulty and lack of difficulty settings has put me of getting this game. I will just wait for it to get added to PS Plus Extra in a year or two to try it out.
Fix Silent Hill 2's pro patch first bloober then i might consider your Dead Space clone which sounds like another Unreal Engine 5 fail, cant hold 60fps.
So it's a better Dead Space clone than Calisto Protocol? Hmm...
@PuppetMaster While I personally really enjoyed The Callisto Protocol, I do think Cronos is a bit more original regarding its story and world.
I really enjoyed the medium a very disturbing story that one. thats what got Blooper as a dev to look out for
@UltimateOtaku91 Hopefully they add an easy difficulty and other difficulty options in a future patch, like they did with SH2 Remake
The mimicry of genre specific run of the mill combat immediately makes this a wait for steep sale for me despite it being decent all around. It's a combat style I find pretty lame, as it's designed to feed into those jump scares and tension that feel entirely artificial.
This, dead space, resident evil, and the like. I get they appeal to many, however being handicapped into slow sluggish movement and combat through corridors and small rooms, always gives me this on rails, theme park shooting gallery combined with a haunted house vibe. For me these gimmicks come off as simplistic and relying on those handicaps exist merely to give the illusion that the game has tension and difficulty.
15 hours of that is just not worth $60.
Glad it will appeal to those that like it though👍
Hope it sells well for the studio, they deserve it
You forgot to mention you get to pet a cat that should boost the score to 9 XD
On that screenshot, the words written with blood on the wall are in Polish and they mean "don't let them merge together", if anyone's curious.
Between this and Hell is Us, I don't know I will have time for any other games this year. We are spoiled! Mafia, Shinobi, Wuchang, Borderlands 4, etc. All of these quality titles coming out.
I am glad they knocked it out of the park with this one and seem to be earning the trust of their audience to make quality titles.
Really glad to hear this turrned out well. I did something I rarely ever do which is pre-order a new IP but I did so with this title and I'm itching to play it.
N.i.c.e I had a feeling it was going to be a good game. Chronos the new dawn is a hit.word up son
@BeyondKnight says the 5th on amazon
"but the frame rate did feel like it was aiming for 60 rather than locked at it."
Yeah, not even considering this game until fps analysis is available. Sounds like it could be another disaster.
@lazarus11 Physical edition got postponed
I may aswell throw my wallet into the ocean at this rate
@AaronBayne When you say that you have to use an item or delete it from your inventory to make room for other items, does that mean there are no storage chests?
Awesome to see a bloober original doing so well. Makes me more hopeful for SH remake
Conrad Lant approves
@BeyondKnight is that not just the US, as various stores in the UK still say the 5th.
@Stevemalkpus There are storage chests found in safe rooms.
@AaronBayne So how are the scares and overall atmosphere? I had no idea this game existed until someone on here mentioned it in an article and it looks right up my street.
The reason I ask is you mention there are some cheap ones but Silent Hill 2 jumped me more than any game in my entire life lol. I'm never scared by these things but the sheer claustrophobic atmosphere in SH2 was fantastic, does this come near to that.
This sparks joy in my kokoro!!!!
Will be jumping in this weekend. Team Bloobs is on a roll!
@Stale-Bread I personally didn't find it anywhere near as scary as Silent Hill 2, but the atmosphere is fantastic. There are a number of jump scares - some especially cheap - that I wasn't a huge fan of, but I found it all more tense than scary. A lot of the scares/tension are in the sound design and the visuals as you slowly explore its world. So yeah, not super scary but very atmospheric.
Small request for future reviews like this: Could you also try it on a base PS5 to see how it plays? Knowing it runs well on the Pro is, of course, a given other than a few exceptions (coughmetalgearsoliddeltacough) but most folks have a base PS5!
8/10 is good enough for me. I'll wait for it to hit PS+, or drop down to $20 New in a few years.
Already have this game on preorder, Bloober have cooked again it would seem, hopefully this streak continues!
If it's better than The Medium as far as original projects go, I'm definitely gonna check this out, although maybe later as I'm too busy with other games at the moment and my eyes are still locked on Silksong.
I am hyped for this, but the PCGamer review has me worried. It touches on legitimate gameplay system issues I think could prove EXTREMELY aggravating if you run into a bad spot. (The inventory system coupled with the save system, which is apparently overly generous, can trap you in situations mid-conflict where you don't have ammo/items to get out of being re-killed over and over.)
I'll wait for a few patches.
PCgamer website gave this game a low score, it was mentioned in the reviews that it’s possible to run out of resources in certain situations and getting trapped and die and respawn right back where you died, so you’re in a death loop? They mentioned an auto save feature but you have to babysit your manual saves to avoid this issue?
@MFTWrecks Yeah I read up their review.
Too much to play right now. Besides, since RE:req isn't releasing until Feb, this game will make a good Halloween game for mid to late Oct. Remember the classic PS1 days where there was a Halloween game every year? Nightmare creatures, Medievill etc
Way too many explosive barrels!
Combats awful.
Im playing it right now and can't see the combat issue everyone talking about; im probably 70% way trough the game and absolutely loving it
Just picked this up a few days ago and the game is incredible. Bloober knocked it out of the park AGAIN. The traveler you play as has some of the coolest immersive dialogue I’ve ever heard and when you meet another similar character it’s even crazier hearing them chat to one another. This is one of the most unique experiences I’ve had in a video game. Highly recommended if you like Dead Space and the RE remakes!
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