Sonic's aptitude for speed makes him a perfect candidate for a racing game, but it's fair to say his motorsport career has been through some highs and lows over the years.
Sonic Racing: CrossWorlds feels like a concerted effort to get the spin-off series back on course, and while it isn't perfect, it's probably the strongest kart racer from SEGA in a long time.
Before we get into the bells and whistles that make this game unique, we want to focus on the core driving. The racing itself is a lot of fun, and feels nicely pitched for all ages and skill levels to engage with the action.

The driving feels great pretty much across the board, with fun drifting you can chain together for larger boosts and a good sense of speed, even on lower speed levels. It's best while driving on land; boat and flight forms can sometimes feel a little less responsive, but are generally decent.
At a fundamental level, this feels like a success to us, with races feeling nimble and chaotic in exactly the way you'd expect from a kart racer.
Higher speeds feel particularly good because they ask a little more from you than normal. You'll actually have to take your foot off the accelerator to make it around certain corners smoothly, and bumping into walls and other cars robs you of some precious, speed-boosting rings, so clean, skilful driving is rewarded.
But as mentioned, CrossWorlds builds on its solid core with some neat additions that elevate it further.
The titular CrossWorlds gimmick sees the second lap of each race take place in an entirely different environment. The racer in first place chooses between two courses to warp to, and suddenly you're transported somewhere else, returning to the original course for lap three.

It's a fun idea that's executed well. There's a solid number of tracks based on Sonic games old and new, and the CrossWorlds aspect means even more are included, even if they're not full circuits. While you will start to see repeats after a while, they ensure every race offers some variance.
Affecting the game more profoundly, however, is the extensive customisation, including a new Gadgets system.
The game doubles down on this aspect, giving you a ton of options for how you want your vehicle to look and behave.
Each character has their own specialisation and base stats, and beyond that, your choice of kart has a dramatic impact on these parameters. You can also choose individual parts, with each affecting your stats as well.
There are plenty of cosmetic customisation options too, but it's the Gadgets that can really make a meaningful difference.

Gadgets are essentially perks you can equip, and each one has unique properties that change up the gameplay in all sorts of ways.
There are dozens to choose from, allowing you to create some interesting loadouts that lean into a particular play style.
For example, you can hone in on picking up rings, making it so collecting them gives you a small speed boost. You can speed up how quickly boost charges while drifting, prioritise specific weapons, make air tricks faster to perform, and so much more.
It's a flexible system that's worth experimenting with to find a set of Gadgets that works best for you. We will say that some feel much more useful than others; for example, after playing with one that gives you a small boost when you collide with other racers, we're not sure we can go back.

The base roster is 23 Sonic characters, with more joining the cast in the form of free and premium DLC. These extra characters double down on the CrossWorlds theme; multiple non-Sonic racers from other SEGA franchises and beyond are coming post-launch.
It should make for a robust and diverse list once all is said and done. It is a shame that these characters won't have any voiceover, especially as the Sonic cast is pretty talkative.
The rival system makes this more pronounced; before each event, you're assigned a rival racer, who will pose a stronger challenge than the rest of the pack. What's more, they'll trash talk you even during races, motivating you a little more to claim first place. It's a small thing, but gives you a fun secondary goal during a Grand Prix.
Speaking of which, Grand Prix is very much the core of the single player experience, offering a series of eight cups (with more coming post-launch). Winning them all on each speed level feels like a rite of passage in kart racers, and it's satisfying to do so here.

Beyond that is the self-explanatory Time Trial as well as Race Park. Here, you can create custom races, even changing race rules and which items and CrossWorlds can appear, but there are also a series of interesting event types to explore.
Most of these divide the 12 racers into teams, and while racing is still the core, they add some extra objectives on top. For example, being the team with the most rings, or the team that hit opponents with weapons the most. These are fairly entertaining alternatives to just pure races, probably best suited for multiplayer.
When it all comes together, the result is a versatile kart racer that prioritises fun factor above all else.
Having said that, there are one or two things that let it down a little.
Firstly, the wide range of unlockable customisation options is somewhat neutered by the relatively slow pace at which you earn in-game currency. You earn tickets as you play, and you spend them on vehicle parts, cosmetics, and can even gift them to characters for even more rewards.

Unfortunately, the rate you get these feels quite slow. If you want absolutely everything, be prepared for a grind.
The other issue we have is with the visuals. By and large, the game looks good and runs perfectly well on PS5, running at a locked 60 frames-per-second in performance mode.
However, excessive amounts of blur can appear during races, and it seriously muddies the image quality. The game is already visually quite noisy, with so much going on around you at any given time, so throwing a thick layer of blur on top is a bit much.
Conclusion
Some small gripes aside, Sonic Racing: CrossWorlds is a rock solid kart racer that carves its own path. The dimension-hopping races are fun, varied, and fast, and the robust customisation allows players to really tinker with how the game feels. With energetic action, a good range of race types, and plenty of post-launch content on the way, this is an entertaining entry for casual players and hardcore Sonic fans alike.





Comments 62
Happy to answer questions
That subtitle makes me really wants the Sonic R tracks to come back as DLC, with the original soundtrack either remixed or unaltered.
Great review, Stephen! Super excited for this game and I think it's great to have such a quality Mario Kart alternative on PS5.
I'm really hopeful this gets a LOT of DLC support over the years; would love to see some of the more niche SEGA mascots from Racing Transformed to get added to the mix.
@ShadowRJ The Sonic R theme gets a remix of sorts in the game But yes, would love to see more of that OST in CrossWorlds.
I wanted to get it on Switch 2, but I guess I will get it on ps5 bc it is delayed….
I've enjoyed the demo's of this but am still on the fence as to whether to get this. I think one thing will bug me is that the 4th race in a championship is just the 3 races you've already done combined and I wish they'd lean more into Sega's past, whether that be Sonic R or like Transformed did with various Sega IP.
@carlos82 I actually thought that was pretty cool. It was a unique feature that I haven't seen before in a racing game.
I played the demo on PC and apart from the laughable graphics options (mostly yes or no) I found the best way to stop the game looking....well, a mess, is to disable anti aliasing entirely. No matter which one you use, it absolutely smothers the screen, add onto that all the visual noise and even at native 1440p it looked far far worse.
Which might explain why all the trailers never grabbed me, and the gameplay snippets. I thought it was compression and streaming quality making it all pixelated and low resolution. Turns out no, it's the UE5 special.
Every UE5 game gets a UE5 special. Spin the wheel and find out what easily fixable visual problem you get today!
@get2sammyb "it's great to have such a quality Mario Kart alternative on PS5"....... Crash Team Racing is crying in the corner after hearing such a hurtful comment.
I never thought i’d like this game but the beta impressed me , i can’t wait for it to release.
the hoverboards, the maps, the drifting, and the roster sold me on it . still hope we get another riders game in the near future though
@Oram77 Stuck at 30fps even on PS5 though... It's criminal.
@Oram77 It's a PS4 game with no PS5 version. Doesn't count.
@get2sammyb i’m indifferent towards guests , it’s called sonic racing , all-stars was intentionally a crossover series. sonic team/sega not producing a story mode in this game that introduces new OG characters is a missed opportunity and let down for a $70 game .
@Quintumply Is this an online racer? You didn't mention anything about online like matchmaking or stable connections or waiting.🤷♂️
Have you played Disney Speedstorm? It's a lot of fun w/ what I feel like are better graphics and controls than what I got out of the online test for this. (Be happy you don't have to look at this on Switch, it's terrible.) I currently can't recommend it b/c it's free to start with an insane amount of monetization. INSANE. But if you want to race, online or off, for fun for an hour or so a day, I still like it better than this, and MKW on our Switch 2. It's just too bad about the monetization. Oh and the online matchmaking sucks, very pay-to-win. 😢
@nomither6 I want the SEGA guests personally. Post-release updates is the best way to do it because there's a huge Sonic roster in here at launch, so they can market the game around that and add the other characters later.
@ShadowRJ I think its cool the first few times but I think I'll just get sick of it over time
@get2sammyb same, I couldn't care less about Turtles or Spongebob these days, Pac-Man looks cool though. Hopefully they bring more classic Sega characters and tracks over time
Loving the demo so far. I actually was playing the Mario Kart arcade version a few days ago (I have a sit down driving arcade machine with it) and I think this is actually more fun. Definite purchase for me.
@get2sammyb yeah , i’ll give you that - the roster is really good on sonic characters , so i can’t b**** too hard about it 😂
story mode still should’ve been in this $70 game though.
@rjejr It has online multiplayer but I was unable to sample this. I don't think there were enough people trying to matchmake at once, at least at the times I tried.
It worked perfectly fine for me during the online beta though!
@ShogunRok Crash Team Racing should have targeted 60fps even on PS4, it's kinda comical that Nintendo make great looking 60fps MK games on much weaker hardware
Pretty price game though. Standard in Canada is almost a $100 before tax
@carlos82 CTR NF has a lot more detail going in on it, and as good as it was, you can't really compare a big budget first party Nintendo game to one of Activision's side projects.
'm having a lot of fun with the demo. Great to read the complete game is good. But man, sometimes there's so much going on 😄 I must be getting old
@ShadowRJ it does but they set the development budget and for this kind of game I'd prioritise frame rate personally
I've never played a Sonic Racing game. Is there rubber banding? If so, how pronounced is it? I have literally never gelled with a Mario Kart game because of how horrendous the rubber banding is. It ruins any racing game that has it for me.
I liked the trailer for this so much that I went out and bought Sonic All Stars Racing with 0 research or whatever it's called for the PS3 and it is really, really good. If that's how I feel about what I think is the first one, and this one is several iterations later, when it drops within my budget I'm going to have to snag it.
Year of kart racers, baby. Mario Kart, Sonic Racing, Air Ride, and — of course — Garfield Kart.
This is what I want added at some point, the unlockable Ages vehicle from Transformed, part Hornet, part After Burner and part Dreamcast controller, House of The Dead stage optional 😆



Need Shadow's motorcycle to be in the game
Sometimes I regret not getting the deluxe edition cause you get to play 3 days earlier with it. Just a little more to go I can't wait
Brilliant, can't wait to get stuck in 👍
I played the demo on Switch 2, I think I'll stick to Mario Kart. I don't know what it is but Mario Kart just feels better.
Kinda lame the guest characters are silent, but definitely not enough to be a deal breaker. I’ll get this on PS5 so I’ll have a racing game on here.
About time Mario got some competition
@Quintumply Does the game have online play with split screen?
Day 1, had way too much fun with the network test and the demo.
Going on meta scores is it just me or this long into the PS4, Xbox one and switch era.
We were getting far better scoring games sort of 89 plus to mid 90s
Nowadays it all seems mid to low 80s.
@Nf157 I think split screen is only available offline, but I'll double check when I can.
@OldGamer999 I think reviewers just started using more of the scale.
@get2sammyb
Maybe but you can sometimes see that old school AAA pure quality and finesse isn’t totally there.
Perhaps the developers and industry was on fire 🔥 in the PS4, Xbox one and switch era.
And since the fire has dampened some what.
That is sort of how I feel on the subject.
wouldn't getting in a little car actually make sonic slower than he is on foot? a bit like giving the human torch a bic lighter as a weapon.
nice review! it's refreshing reading a review about a "kart racer" that doesn't feel obligated to compare and contrast with Mario Kart the whole way. 👍
Fair enough if people enjoy it, but the demo was not it for me. Slow, poor controls, tracks where it is sometimes too narrow to see what is going on, and just not that much fun. It has that same "flat" feeling that the other Sonic Racing games have. I just don't enjoy how they play really. Plus, the main gimmick is just not that interesting.
Isn't it impossible to flub tricks in this game? I don't know, it looks really slow and the courses look really wide. Bumper bowling...
It sounds like a whole lot is "coming later," so I will wait on that.
I love Sega.
If they could release physical arcade outrun @ 60fps I’d be so happy. Sorry guys Im just an old dude dreaming.
Cool sonic racing crossworlds is a good game.i remember playing sonic all star transformed for ps3.its was a really good game.word up son
@Quintumply Thanks. Thought this place had some rule about not giving out final scores without playing the online part of online games but I could have misremembered.🤷♂️
@carlos82 Transformed was Sega's Smash Bros. That game is amazing.
Make or break for me is how much rubber banding there is (hopefully none). Included in this, biasing towards certain weapons and such depending on what place someone is in.
Sweet, I´ve ordered more controllers so all 4 in the family can play split screen
Kid: Mom , I want Mario Kart!
Mom: We got Mario Kart at (playstation) home
Mario Kart at home....
Can't wait to play it, have pre-ordered the game long ago.
Played sonic tranformed on the vita yesterday. Still a great and greatlooking game. Will wishlist this. As sonic games often get doscounted. Wonder which version to get…
@Oram77 unfortunately the online of that game has been dead for years, and barely functioned to begin with. Great game though.
"image can be very blurry"... so what's it like on the Pro? -and any other information on improvements perhaps
@romanista Your DK SMK gif/avatar has floored me with nostalgia.
Simpler times.
I peay for the day they give a Sonic R type racer another go, knowing sadly that day will never come.
@MrPeanutbutterz ah you’re welcome. Remember spotting that gif 20yrs ago. And thonking. This is my avatar! Never looked back
It's fair to get it's core better (didn't play Sonic Team Racing so I don't know what it offered for reference only Allstars original and Transformed) but it's crossworlds gimmick is just what LBP Karting did on it's 3rd laps on some tracks, just every lap a different region.
For improving it's formula/not being dramatic like Mario Kart World tried to be different (like any that attempt, flop and the rare few that are dramatic/ambitious and succeed like Ratchet Crack in Time was then backtracked and Rift Apart stumbles to expand on with the Tools/old formula mixed in there) (I don't care for MK at all other then DS or DD, so to me I'd go Sonic kart racers or Crash instead) but that doesn't take away from things for gameplay/design comparison.
Or even what the Samba De Amigo in Allstars/Transformed did with it's separate town area, or even Mario Kart has done with some slingshot or alternate paths even back in Sonic Racing Transformed. It's just more 'plentiful' and annoying.
It works but it's hardly exciting. You could put any regions or have a new path created (to offer the same 'levelution' approach then this region shoving gimmick).
So if it was me reviewing it I would give it a lower rating for it's joke of a gimmick. Praise for them trying something different, I will always praise devs for trying different ideas/direction, but not so much for it's execution.
I could have a cycling region pushed by pistons if I made something like it in Minecraft well enough.
So in an actual video game it's fair to have them cycle (appear/disappear, teleport, whatever the case) but it's the most yawn worthy gimmick in years, even if it like Yotei will do it better then Rift Apart. XD
I'd rather more interesting ideas in a kart racer but it's good to see it's trying something at least, kart racers have been boring to me with their character/level design/weapons/other additions the past few years.
@Kiyomiu That or Mad Dash (an OG Xbox Sonic R like) or any other 3rd party racers then just karts.
Though maybe with customisation/animations/physics they just prefer karts then characters on foot, throwing weapons or just using abilities? Just a guess. Rather then a 'karts are popular lets follow them' I think it's a dev reason they just don't want to go that way but it would be good to see if they did bring back a Sonic R/other type on foot racer.
Rather then it being the closest we see is olympics 100m dash/hurdles, etc. types or realistic ones (if they do those anymore) then cartoony/arcadey approaches.
@romanista It's a classic! I love his little wobble.
Funnily enough, to this day SMK is still my favourite kart racer. Playing it at my cousin's house in 1993 blew my tiny mind and nothing has come close since.
CTR and Sega All-star Racing Transformed take silver and bronze.
@MrPeanutbutterz I think I love the DS version most in the end.. it was my companion travelling through indonesia...
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