
One talking point that’s been popping up a lot recently is that console manufacturers are no longer in competition with each other.
The theory – one which has been explicitly mentioned by Microsoft recently and alluded to by PlayStation in the past – is that social networks like TikTok are the real enemy, simply because of how much time they consume.
This is particularly true among younger generations, where 55% of the app’s engagement comes courtesy of those under the age of 30.
Meanwhile, in the United States, average video game spending between those aged 18 and 24 has plunged by as much as 25%.
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In a recent interview, Microsoft CEO Satya Nadella said that “gaming’s competition is short-form video”.
Xbox first-party boss Matt Booty was a little more specific, saying his company is competing with “everything from TikTok to movies” – and not necessarily PS5.

While Sony hasn’t gone on record to the same extent, ex-PlayStation boss Shawn Layden made similar remarks in an interview with Eurogamer.net late last year.
“We're losing the next generation to TikTok,” he warned. “The competition for gaming isn't Xbox and Nintendo. It's everything else in the freaking zeitgeist that can take your time away from your gaming activity.”
So, is it true?
There’s no question, particularly among younger generations, we now live in an attention economy. Companies are no longer fighting for your dollars, but for your time instead.
While TikTok’s short-form video is a great touching point, it’s not the only example of entertainment pulling interest away from gaming. YouTube, Twitch, Instagram, and even streaming services like Netflix fight for your attention just the same as games.

A recent study by researchers at Carnegie Mellon University and the Indian School of Business found that TikTok use added an average of 221 minutes of screen time per week among heavy users.
Further research argues that apps like TikTok, with their bitesized content, can have an impact on overall attention spans.
Seeing as gaming generally skews towards longer more engaged sessions, it’s not hard to understand why industry executives are getting antsy about this emerging threat.
In fact, some studies have shown that where TikTok usage increases, engagement with outside apps – such as games – has a tendency to decrease.
We’d need a lot more research to truly understand the correlation between the two, but gaming finds itself in a unique position where it can’t be enjoyed passively like other forms of entertainment.

In other words, you can still watch Netflix and listen to Spotify while you chain yourself to the TikTok algorithm – but you’re probably not going to get many Victory Royales in Fortnite while you watch your favourite Korean mukbang.
But therein lies the paradox of all this: live service games like the aforementioned Fortnite are enormously popular within TikTok. In fact, the social media platform has become a great place to promote games.
PlayStation has over 5.4 million followers on TikTok, for example. Fortnite is even more popular, with a jaw-dropping 17.1 million followers.
And TikTok’s own data claims that over 82% of its active users play games, with the app promoting discoverability and leading to higher game sales when clips go viral.
There’s an argument that if people are spending time watching games, then they’re less likely to play them, but this has never been positioned as a particularly big problem when it comes to rival platforms, like Twitch.

So, is TikTok really a threat to the PS5?
Well, the reality is that all other forms of entertainment are a potential problem for PlayStation, and Sony needs to work hard to ensure you want to spend your leisure time engaging with its console.
TikTok is a unique situation because its short-form, bitesized style of entertainment runs contrary to the long, immersive experiences the PS5 tends to provide.
But the reality is, the two platforms serve very different mental spaces.
TikTok may be addictive – but it’s more likely to be something you snack on to pass the time. Therefore, there’s an argument that TikTok is reducing idle time – and not necessarily gaming time.
The reality is that both TikTok and PS5 are competing for how people spend time, but they’re not necessarily fighting over the same kind of experience.
So, for PlayStation to remain relevant in this new era of short-form entertainment, it needs to keep delivering experiences that encourage people to pick up the DualSense – and ultimately put down their phones.
Has TikTok had any meaningful impact on your gaming time, or are you still loyal to your PS5? Scroll to the comments section below and let us know.
Do you think TikTok is competition for the PS5? (701 votes)
- Yes, people are spending more time scrolling than gaming
- Kind of, they’re competing for attention, not experiences
- No, TikTok and gaming are totally different activities
- I don’t use TikTok, so I couldn’t care less
Have apps like TikTok changed how often you play games? (654 votes)
- Yes, I play a lot less now
- A little, I notice I scroll more than I used to
- Not really, I balance both
- No chance, gaming always comes first
What’s the biggest threat to PlayStation’s screen time right now? (640 votes)
- TikTok and social media
- Streaming platforms like Netflix
- Competing consoles or PC
- Real life activities





Comments 93
I'd say TikTok is competing for people's time, but it isn't necessarily a direct competitor to PlayStation or any other gaming company. The problem with TikTok specifically is that it sucks up kids' time more than many other forms of media, which is why it's so dangerous.
Great write-up, though, Sammy. I really like how you did a bunch of research for this piece.
I think a survey came out and stated younger people are buying less games, is that down to TikTok? more then likely which is unfortunate...
Edit: I would say that Fortnite and Roblox and the biggest vacuums in the video game space and it would take something really special to dethrone those two.
dont even know what tiktok is im a dinosaur with social media lol not sure because im not 20 so maybe it does maybe it doesn't i know youngsters now are clued to there phones on social media when I go the gym all youngsters constantly clued to there phones and taking pictures for social media constantly the world's gone mad
When I was a kid the biggest competitor to my console time was X-Men comics, and the time we'd spend cycling really fast down really steep hills, then cycling back up so we could cycle back down again.
I don't know. Everything competes for our time really. But from Christmas onwards the biggest competitor for my PlayStation time will be the Switch 2.
wtf is a tick tock?
TikTok is every entertainment medium’s competition, because it’s a time distraction. The same way Instagram, Twitter, YouTube, Netflix etc all are.
But people who want to buy and play games will do so, and that isn’t going to be affected by an app like TikTok.
It is to a degree, as is tv or any other hobby.
But it’s direct competition is any other gaming device.
Because if I’m gaming I can only decide on one system at a time.
If I’m Choosing to watch a movie or a footy match it’s not in competition then.
@Moonvalley2006 I think it's a mint. Kinda like Mentos.
Well they are different forms of entertainment to begin with, it's like saying TV Shows, Movies and Anime, Manga, Books, YouTube are also Playstations competition, heck even p**n is competition by these standards.
Tiktok is something you can just whip out your phone and watch a few videos on your work/school breaks, console gaming is never going to be that alternative for that short amount of time. If people want to game for 15 minutes that they will just play some mobile game instead.
'I don’t use TikTok, so I couldn’t care less'
This is my favorite poll option ever.
Sony isn’t competing for your time. If you buy a PS5 Pro, PS+, an extra dualsense controller and 10 games, they’ll be happy. Those 10 games could go untouched for all they care, they got your money.
And it doesn’t look like Sony is going to stop making movie-games anytime soon. But I also wouldn’t mind if they started making more compact games again that prioritize gameplay over story. Astrobot is a great example.
It's not a direct competitor. And I think people are right to say the traditional gamer isn't going to be swayed by TikTok.
However, it does threaten the future of gaming if children of today are more concerned with social media, holistically, than gaming. Generally speaking, I do think the 'hardcore' gamer is a dying breed. The modern gamer incorporates gaming into their personality and social media consumption, but aren't like the budding gamers of yesteryear that sought to engage with the medium at a historical, cultural, and artistic level. They are not another generation of us weirdos.
So while it's difficult to say whether TikTok is actively taking away from gaming proper, or if the conflict is simply symptomatic of the grand effects social media is having on the youth of today, I do think there's something there. Demographics are shifting, and gaming isn't as attractive for the youth as it used to be.
Kinda like how there was a time where all kids read comic books, and now it's just a hobbyist pass-time for adults; gaming is losing its grasp on the youth and is therefore limiting its growth. At least, that's what I would say if other markets weren't exploding. But still, in terms of capturing children's attention, I think gaming is lagging behind all the other distractions. How that affects the industry in the long run remains to be seen.
No. Yet more Xbox deflection for absolutely tanking their own brand.
@LazyDaisy I don't think Sony would be happy at all if they got a console sale accompanied by an extra controller and 10 games. That might be a decent utilization of a user. But every PS5 sold is a potential PS+ subscriber, GaaS investor, and Sony-brand loyalist.
The hope, I'm sure, is that everyone who owns a PlayStation is putting $20-100 into Sony's pocket on a monthly basis.
Can anyone help me connect my dualsense to this Tiktok software ? I would like to play as a dancer.
I don't use social media at all anymore. I realised a long time ago that it made me feel like **** so I quit and never looked back. If people want to use social media to fill their time then good for them, but I prefer to use my time for gaming, reading, or improving a skill set like music or painting.
The sad reality in entertainment in general is that it really is. Social video takes up so much time of casual people in general (not just casual gamers, but any casual audience of entertainment).
Interesting article, but I don’t think TikTok and the like is a big threat to gaming.
I think the cost (justified, often, in terms of manufacture) is more a factor, but with the cost of going out increasing, younger generation not drinking as much, I don’t think gaming is under great threat - we might just see a shift in the types of games played.
Maybe an increase in more multiplayer/party games, but a decrease in overall sales as people make the most out of the fewer games they can afford.
The reality is that Sony’s biggest competition is that the F2P model took off and following that there’s been a down economy. People are simply spending less on gaming because it’s cheaper and more social to play things like Fortnite.
…but that’s only a part of the story. I think that genuine gamers and mainstream gamers have always been separate demographics that aren’t studied separately. I do think that more people are buying indie games and investing outside the AAA space, but that’s not as large a demographic as the casual space, so there’s less notice taken.
Is this all based off an assumption that people who enjoy gaming automatically also enjoy scrolling through TikTok and TikTok-adjacent entertainment? Is it simply because they both utilize electronic screens? By that logic why aren’t casino slots considered major competition? Sitting in place pushing buttons staring at screens for hours on end—that fits the criteria, but no one’s making that claim. I’m not so sure this TikTok crap is actually competition.
i’m gaming less regardless of tiktok & it has nothing to do with age, games are just meh now mostly
There‘s no doubt that smartphone activists in general are taking away time you could also spend on gaming. But I wouldn’t limit it to TikTok:
Smartphones are so popular because you always have them with you, they fit into your pocket or bag, and you can easily use them on the sofa, in a bus, in other places.
And because we are all so used to it, THAT‘s why handheld gaming will dominate in the next few years!
Edit: And a nice article indeed!
The greatest threat to gaming isn’t tik tok. It’s prices. Of everything. When people can’t afford groceries they won’t be spending money on video games. Game companies should be using whatever lobbying might they have to help make prices lower. Because when people are forced to choose necessities or entertainment. Entertainment always loses. And the economy is not good and is looking like it’ll likely be getting worse.
I'm buying games less but that's because of the price so for me...

All forms of entertainment are competing for time and attention, but I don't find this a very compelling argument to support the idea that gaming platforms aren't competing against each other as much as against outside threats. If those kids prefer to spend their time on TikTok, you're not going to convince them to spend that time playing games anyway. There's already an endless supply of mobile games out there, and if they don't even have the attention spans for those, what are Sony or Microsoft going to do? This feels more like a societal issue than anything gaming companies are going to solve.
No, focus on the people who do want to play games first, despite what Microsoft's execs might be claiming.
Everyone here is familiar with the Grandpa Simpson meme regarding "it" and being "with" whatever "it" happened to be, right? Well TikTok is weird and scary to me. But I'm old so this doesn't even involve me. The important thing is that I had an onion tied to my belt, which was the style at the time.
if that's true, how is a £1k+ Pc in a box going to get them off their phones. idiocy.
How and why??? Tik tok? Really? Is that even a thing LOL
Absolutely ridiculous claim, tik tok and gaming are completely different. Plus tik tok is full of scammers and gen z tweekers
As above really. If people are spending time on TikTok that means the aren't playing on a console, then I guess you could call it competition of a sort. You will never get the younger generation off social media tho. Its been baked in to their DNA by now. One social media fad will fade away and be replaced with another. Its a way of life and an addiction. The best thing I did was delete all social media outlets from my life, that includes watching any sort of world news. I feel so much happier now.
This is the stupidest argument. Everything you do competes with everything else. It all competes with the limited, finite, unknown amount of time we have in life. Period.
What you choose to do at any moment has won against everything else you could have done. Period.
So very literally: yes. They compete. There is no argument.
I myself do use Tik tok to view content and I also play game as always, didn't know one is supposed to be a substitute for the other 🤷
Nah PushSquare is actually the competition for users on here. Because instead of playing games we're here always chatting and chatting. I mean that's about how it sounds if we call TikTok a competition. Football, TV Series, hanging out, Facebook they've all been taking game time since the dawn of time. If you really like games you'd make time for it regardless. And oh how about Jobs and School, those are the real competitors lol jk I know they aren't entertainment. Xbox have just lost it and ashamed to admit defeat to PS, so yeah let's blame something else.
No. XBox can no longer compete with PS5 and the vapid corpo needs to spin some nonsense to save face so is now like "well I wasn't playing your game anyways so nyeh."
No its not competition.
You just have to look at the sales of ps5 to show that it hasn't stopped people buying.
It is also showing that most games are selling around the same as they have always sold.
So the data really isnt backing any of this up.
What I have seen from my own kids (I have 12) that it really depends on the person, but I have seen a big decline in attention spans and I truly believe that the instant everything right infront of you and the short form videos are causing people to become 10 second Tom's and can't hold their own attention.
What I mean by this is, take for example myself.
I grew up in the late 80s and 90s.
For the majority of my childhood we had basic TV. It consisted of 4 channels.
I had to know when and what time my shows were on to catch them. Every month id wait for my copy of playstation magazine so I could play the demos.
And id wait eagerly for the release of the next big game.
If I wanted to see a film id catch it in the cinema and if I didn't, it would be nearly a year before it came to vhs or even longer before it came to tv, channels even fought for the rights to have it exclusive tv debut.
0 internet until the late 90s so we all relied on monthly magazines and game stores to know when a game was coming.
I think we grew up in a time where patience, was the norm and not a thing we had to learn.
But into todays world.
Everything is already ready at hand, within seconds.
Have a question? Google instant answer.
Want to know about game 1000s of news articles and videos already ready.
Fancy a show, well no problem every episode, at any time, ready to go and can be watched in 1 or 2 sittings.
No child these days has any idea what patience is because they dont need to.
Want to see a film? Missed st the cinema? Well 9/10 times you can buy it or rent it at home the very next day, give it another week or 2 and no doubt amazon or Netflix will have it. Within a couple of weeks if not days.
YouTube? Tik tok?
Well if you dont like it, you can keep flicking through.
And tik tok has truly warped alot of people's minds due to the short clips and constant content.
All of this combined has created a generation of kids with short attention spans because of the sheer instant access to everything and anything within seconds.
So this really is a problem I could see happening in the future.
Games are selling the same, but are they actually being played the same?
Back in the 90s I got a game, whether it was good or not, we would still sit and play through it.
Today, its more likely that they will play for an hour get bored and move on. Which potentially effect sales once my generation, stop playing and buying games.
Short answer: NO.
Long answer. NO. MS higher ups can spin all they want and that's not gonna soften the blow nor change Xbox situations.
When you work and have a social life, gaming time typically amounts to 5-10 hours a week on weeknights before going to bed. I’ve stopped buying games Day One because I don’t have time to play and have a huuuuuuuuge backlog.
I made some seemingly contradictory votes in this one. Tiktok is not changing my gaming habits but it's certainly changing the way people engage with other entertainment. It's incredibly addictive and is effecting peoples attention spans. Personally, I'm fine, but I've seen the effect it has on other people and the amount of their time it consumes.
It is not just young people on tiktok, nor is it only dance routines and makeup tutorials. Everything is on tiktok, from wood working, to fishing, to reading and gaming.
As an aside… balatro has a similar effect on me that tiktok has on people who use it - I become an addicted wide eyed zombie! 😂
I have to uninstall it regularly.
Younger generations are buying less games because they can’t afford housing, food, or other basic necessities. People in suits blaming social media are boneheads.
Manys a night I've fully intended to play something then I've had a smoke and drift into doom scrolling utube shorts on the TV. In fact its happening right now 😃
Kind of. Time is finite. So anything with a screen is competing with other screens. Hell, other activities compete with other choices.
@SterlingEyes
Love Balatro! Bought it on sale for my PS5 but decided it was better for my phone and purchased it again. Great game during business travel!
First off, the people who frequent a site like pushsquare are not representative of the general public, so don't read much into the survey results.
Secondly, physics is a thing. Time is real, at least to the way we experience reality. You only get 1440 minutes in a day, and each minute you spend on social media is a minute you're not spending playing a game, more or less by definition (I'm sure someone will point to some game leveraging social media, but my statement is still generally true).
Gaming competes with all other forms of entertainment, gaming competes with work time, gaming competes with sleeping and eating and going out with friends or family. That's just reality.
Look, this is all a matter of perspective. How you define your market determines your competitors. But, in reality, just saying so doesn't make it so.
Microsoft did not succeed on the games market, so they are redefining their market as the market of simply every entertainment people consume. In that market Xbox is competing with the likes of Tik tok, youtube, netflix, disney+, etc. and honestly even every social network.
It's quite frankly, *****.
The consumer that watches tiktok is not necessarely the consumer that consumes games media. So, no Xbox is not directly competing with them, nor is Playstation. Though one can make the case that the markets are competing with each other.
Xbox is just trying to sell themselves as a bigger player, but in that market, they are even smaller than they are on the games market. 🤷♂️
You might as well say sleeping, eating and w*nking are in competition with PlayStation, if the argument is taking time away from gaming.
@Oram77 less disposable income and higher priced games
I mean if reaction/review channels are a similar situation for not watching it directly, but someone else's impression let alone a show you never would. You save money on a subscription or wouldn't have seen it regardless because you knew it was bad.
Sure anything can compete of money, hobbies, sleeping, eating (and watching), bathroom or other things but even still.
Let alone walkthroughs/streams for gaming. I get it.
Whatever time people have, don't realise they spend and so on it all adds up.
Let alone other hobbies/activities people have too. It's up to the person what they choose to do. Not just the algorithms.
I mean sure I watch something random/listen to music and play games with subtitles or something not as demanding of focus but still console games, I had my flash/mobile fix of the past.
If peers and kids have few games they seek out, don't have the money, have whatever devices/whatever they focus on or parents allow and so on (depending per situation) then yeah understandable. Whatever parents/kids do with their time/priorities. What they have access to.
What they can watch but not buy (themes, money, etc. other factors).
I mean quality standards people have is one thing but yes devices people have is another for sure.
The many of us in gaming families that talk/play old or current games and know what they are versus communicating that to others that don't know as much but do in their hobbies, I seek out my stuff, they seek out there's. It works of conversation or just general products we experience or not. Haven't done multiplayer co-op split screen other than Borderlands games really so were all playing different things usually.
But I'm not watching a game's walkthrough or review unless I really need to look at what it offers or am stuck on a part in a game. Otherwise I avoid games I do care about being talked about.
If I do hear about them it's because I want to know more and I'm way off hearing about it for retro pickups, or don't care for story spoilers.
But just because I care more for console gaming doesn't mean others do, they can stick to mobile, use emulators or just play mobile games or watch videos all they want, not up to me.
@Jacko11 exactly man lol. I don’t know the extent to which Microsoft is taking that angle of business seriously, but the statement they made regarding this just comes off a bit pretentious just to sideline themselves from the discussions regarding the big 3
This community is so out of touch. Attention is a bucket, and apps like TikTok are filling it up more and more.
I’m Gen X and have always viewed gaming as the “new” disruptive tech that killed off pastimes of old from the 70’s and back, like Airfix, Scalextric, board/tabeletop gaming and Subbuteo.
But wise up old man, you are past it!
I need to accept that Video games are becoming the Airfix and Subbuteo. The kids these days see it as the old, and whilst many enjoy it, they have screen time activities that were science fiction to me in the 80’s and 90’s.
I think a lot of people are being short sighted here. Time is our most precious commodity and it’s being eaten up by other things including, but not limited to TikTok, YouTube, mobile phone apps etc. they are ALL competing for our limited time.
This is made worse because, as many recent studies show, under modern western lifestyles we have less free time than we did a few decades ago . That time is precious and all these companies and media are vying for our attention.
Almost everyone who comments here is an avid gamer who will likely prioritise gaming, but we are the minority, this is a HUGE issue for the future of gaming, and other hobbies like reading, especially in the youth. The percentage of time they watch YouTube or spend on TikTok is rapidly increasing. It’s concerning.
All social media is taking peoples time i notice it myself.
@Dogbreath Its true braindamaged kids with the attentionspan of a goldfish just like Instagram likes it.
@Balaam_ that’s not quite accurate. It’s based off studies, especially in the young, about what they spend their time and money on. Gaming is shrinking in both metrics, and as things like TikTok, and YouTube take up more time, gaming loses out.
Similarly their money is more likely to be spent on clothes, food etc. While entertainment is still a large line item, the percentage spent on gaming is dropping. Circana, Wall Steet Journal, Games Indusrty.biz have reported on this in the US and there have been reports based on ONS data in the UK.
Readers of this website are not the ones for whom PlayStation is losing market share to TikTok.
Younger people, ages 25 and under, are not growing up with video games in the same way we did. For many of them, "video games" just means Fortnite or Roblox, and little else.
Microsoft is correct in its assessment that short-form video is an existential threat. Gen-Xers like me and Millennials are not going to be around forever. It's becoming very difficult to convince consumers of all ages and income levels that their spare time is best spent on $80 games instead of free, addictive videos of kids throwing water bottles while an AI-generated voice shouts "SIX SEVEN SKIBIDI TOILET" or whatever TikTok is all about these days.
My biggest threat to lack of PS5 game time is lack of PS5 games I want to play,
Yes, I know PS5 is still getting games, but compare it to the PS1 or PS2 days where games series got like 3 games in 5 or 6 years. Now we get 1.
I do still play on my PS5 a lot but it's time wasting games, not stuff I really want to play.
Social media cuts in to my Pushsquare time, but I've never TikTok'd. I can barely navigate Instagram.
I am 43. It is not. I think it might be illegal for 43 yo dudes to have a tik tok account.
Small form media is competition for people’s leisure time. But let’s be real that’s no different from saying people playing football or going to the gym is competition.
Gaming biggest problem is bloat. Devs make games which you are incentivised to login and play everyday or you fall behind. That will drive most people away. They should go back to making stand alone pick up and play games again. Why do you think we have so many indie hits these days.
I’m now closer to 50 than 40, and although I still game there is definitely more competition for my time.
When I look at my 20 something nephew, he wants games but is not willing to pay for them- especially PlayStation, because beyond Astrobot nothing has interested him. He spends money on holidays, concerts, the cinema, and theme parks because he gets to do that with his friends. I see him come online with his Switch and has over 1000 hours watching YouTube on it. He still plays a bit of FNAF and Minecraft, but not much else.
I definitely think Playstation is ignorant to younger gamers at the moment, making expensive, long winded story games that kids aren’t willing to invest their time and money in.
Well these poll results and a wedge of these comments are way out of touch of what's actually happening
@themightyant You recognize it as a huge threat to the future of gaming, but what then? Do you want or expect gaming companies to start chasing the attention of young people on TikTok? I personally dread to see what that may look like, or what that may do to the future of gaming.
@lacerz that sounds far to dangerous for my productivity 😂
@Ainu20 I don’t know what the solution is. I agree I don’t want that future either, but if we don’t pull in younger players then gaming will start to shrink, that is not good for our industry either.
This is a far bigger issue than just gaming though. I believe the impact of short form endless scrolling content like TikTok and YouTube reels will negatively affect many creative industries. It’s not going to happen overnight, it will be a slow burn problem, but 10 years from now I am worried about where a lot of creative industries will stand.
@themightyant It is indeed a far bigger issue than just gaming. As I said in a previous post, this is a societal issue more than anything. I don't even want to know where we'll be in 10 years time. But I don't really know what the gaming industry can do about it.
This is sort of selfish, but I honestly have no problem with the gaming industry shrinking. As long as "our" generation is still around, there will still be a demand for great single-player games, and still incentive for studios and publishers to create them. At the moment, there's such an over abundance of those that I will never be able to catch up. Perhaps we've simply already gone over the limit of what this market can support and it's time for a step back.
That's a painful process for the people working in the industry, but that's a harsh reality that can't really be avoided. It's also a painful process for the shareholders and capitalists running all of it, and I couldn't care less about them.
"Meanwhile, in the United States, average video game spending between those aged 18 and 24 has plunged by as much as 25%."
Nothing to do with those £70-90 games then?
AD Question 3: Biggest problem that keeps people away from screen is Sony itself. Jumping on that stupid vagon of "bigger, larger, longer" games. People don't have time for endless games, they need short "enjoy, consume and leave" games.
My kids are teenagers, part of the "tiktok generation" and I can confidently say that is categorically not true. Just like Bond's comments, I highly doubt he'd be saying this if their hardware sales were even remotely close to Sony/Nintendo
This kind of thinking only shows how little respect companies like Microsoft have for video games. Video games, TV, music, short form video and cinema are all different forms of entertainment. News flash, not one of them can capture everyone's attention.
If Microsoft want eyeballs in the short form video space they got into the wrong platform.
Idiots.
All this does is show that they have no interest in making anything of worth, all they care about is market share and control.
I think that the main idea here is not just one form of social media, but the 'TikTok' generation, which have been shown to have very low attention spans and barely consume any media that's longer than a few minutes.
It's going to be hard for traditional media companies to get this generation on board, and that's everyone, from Sony and Microsoft to Netflix and Paramount. How do you hold the attention of someone with the attention span of a fly?
But they all need to to have a future market..
@Ainu20 I don't think whether anyone "can keep up" with releases is a very useful metric though. Do we expect to complete movies, or music, books or TV? Why games? It makes no sense. Just accept you can't play/watch/listen to everything. This is normal.
...To be fair I constantly say I can't keep up with releases
re: the industry contracting: I have said similar in the past, that gaming is too big, too many games and too many studios failing and for THAT reason perhaps the industry should contract overall.
But that's not quite what I meant, I meant if the audience in future does shrink this isn't good for gaming long term, we gamers lose out.
@Deljo I'm not proud to admit but sometimes I'm the same. Such a shame I don't hop on my PS5 more than I used to.
The Tiktok generation is just the latest trend, even before Tiktok you had texting, youtube, vime and snapchat which all distracted kids, and some adults, away from other media sources. Phones can make it easier, but its still been an issue for a while.
The other big changes that impacts gaming in the current generation is that younger people today place a much higher value on being active for mental and physical wellbeing. Gym Time and Outdoor activities like Paddleboarding, Hiking, Wild Camping and Wild Swimming are more popular than ever (in part popularised by social media feeds).
TT won't be a problem in the UK as our wonderful and ever so democratic government have made it quite clear they want to ban it.
The only problem with running a poll on a gaming centred forum is that the Tik Tok people won't be here. They're too busy developing psychological issues from the constant stream of cognitive dissonance they subject themselves to on a daily basis.
I think the results here may be a little biased!
The simple answer is that I disagree with the notion that TikTok is the direct competitor of PlayStation. Sony's true competitor is Xbox, and then PC, and then Nintendo. However, that said, every other life experience then competes with gaming (not just PlayStation).
My view is that it is a weak way for Microsoft to say that TikTok is their direct competitor, because I believe they are only saying this because they are losing in so many ways when compared to PlayStation. Everything can be compared and evaluated when comparisons are made between PlayStation and Xbox; from consoles sales, to MAU's, to where games are bought and played, and to subscription services. They can all be compared, and in that comparison, Xbox generally comes off worse. So rather than publicly admit that they are not doing particularly well, it easier to simply not do the comparison and claim that something else it their competition.
Yes, gaming companies are competing with other pastimes for peoples attention, but a person choosing to buy a PlayStation, where they then play games not made by Xbox, is still not a win for Xbox. So Xbox are PlayStation are in direct competition with one another as they both want that person to join their platform.
My view is that Microsoft are being disingenuous when they made the comment because all they are trying to do is deflect from the problems they are currently having...
Yeah, but it's not a new thing. Everything has always been in competition for your time. There's more options now, but it was always there. Ten years ago it was Netflix, before that your mobile, before that TV, before that - god forbid - going out with your friends for a kickabout.
This whole "we're in competition with TikTok" thing is just something for wildly unconvincing Xbox executives to say to take the edge off how appallingly their console is doing.
Well, thank the heavens I never ever used Tik Tok. So, Playstation is safe here.
Y'all are effin funny. The biggest "threat" to PlayStation is real life? Are you serious?
I'm a huge gamer. I play everyday. But if you think that going on a hike instead of gaming is anything but a positive in your life, you need to reevaluate.
Short answer, no. Long answer....of course not.
Come on now, this isnt even a discussion, even back in the 90's we had other things to do, whether it be TV, pub, actually going outside.
Not to mention that social media and video streaming aren't even new things anymore, both Facebook and YouTube are over 20 years old at this point.
Let's be honest, the only reason Xbox have abandoned being a console platform in favour of a 3rd party publisher is because they themselves have failed, not because of tiktok or any other such nonsense
Social media spending is on a YoY upward trend with Gen Z and Gen Alpha, while Gaming spending is on a YoY downward trend (12% less spending than 2022. Whether it's TikTok or other short-form content, Millennials will be the last generation with an attachment to home consoles and long-form video games, and their market share will continue to shrink as screen time gets taken up by new and emergent media formats.
It's normal for media formats to come and then decline as newer generations seek new experiences. Movies are really the only thing that has really stuck the last century, and even they are consumed in very different ways.
It's not good or bad, it is just human progress. I will enjoy videos games for as long as I am able to.
I think Sony's biggest competition is themselves. Like imagine how much stronger the PS5 game lineup would be if Jim Ryan and Hermen Hulst didn't chase live service.
For me it comes down to how I want to spend my free time at home: its either watching tv (while doom-scrolling) or gaming
It's competing for their time, but I think they are two completely different things.
What is competing against PS5 is gaming platforms that people seem to be more interested in now, like mobile games, portable consoles (Switch 1/2) and PC.
I think Sony really needs to think differently with PS6 and make it a console/ portable hybrid, just like it seems to be rumoured to be, while still giving PC gamers games like they are right now.
The main thing is, gaming is changing a lot from what it use to be, and Sony needs to keep up with trends to stay relevant. Maybe even somehow be able to make tiktok videos around their Playstation gaming experiences?
Everything is in competition with doom scrolling. I think the best thing for society/ security and particularly jobs would be to switch the internet off entirely but that’s never going to happen obviously
@RoomWithaMoose
You bring up a few very good points, but I would also add that gaming has evolved a lot in the past 30 years. For me I started out gaming with a controller with two buttons and a D-pad with side scrolling games from left to right, games now have full 3D worlds to explore for 100 hours or more while using a controller in todays minds was designed to control a real life space ship. (Which they do use console controllers to actually control drones) With that said, games are much more complicated and involving then they used to be. I would argue that todays youth find games kind of hard to learn.. For me playing games since the 80's I can learn a pretty complex game within maybe two hours while todays youth it would take them a lot longer to learn, factor in the constant ringing of cell phone notification and other distractions they might put the controller down and turn to something else. which may also explain why online streamers are so popularly with younger generations... why learn the mechanics of a game that's overly complicated when you can watch someone else play it for you.
This article makes no sense at all
This is one of those surveys where the question could have been worded a little better. Is TikTok in competition with games, at least for time and attention? Sure of course. Is it in competition for my time? Not at all. But I have accidentally lost hours to Youtube instead. That's because I have an Android phone, logged in with Google, and Youtube is automagically installed, so I open it for a very specific purpose and then the algorithm happens. Games are, for me specifically, more in competition for my time with streaming services with longer form content though. That's where I purposely spend the time I am not gaming. That hasn't really changed over time though.
Another person said it best earlier in the comments: PushSquare is also a competitor in the time made available for gaming at least for me right now.
But all sorts of activities are gaming competitors.
So, M$ is just talking, flooding the zone with tone deaf explanations. However, I looked at an LG G5 TV just to dream (I don't want to spend that much) and it advertised Xbox GamePass. You didn't need anything else, and right now Sony is not doing exactly that. M$ is banking on ubiquity and being the easiest choice anywhere.
Best of luck to them😊
There ought to be enough room in the world for all the gaming companies to find their footing.
This question depends on your age.
25-50? No TikTok probably doesn't take screen time away from gaming.
Under 20? Yes. My son has a PlayStation and Switch but will speed more time on YouTube Shorts than any video game.
Tik Tok is toxic cancer. The algorithm is pure evil. I had to delete it, the algo was literally trying to feed me some crazy *****.
I will never ever have Tik Tok especially now, since it's part own by MAGA and the Chinese government. Chinese game devs helps the culture, Chinese government suppress and manipulate.
I've stayed away and can genuinely say I have never TocTok'd at all, my kids do but whatever, give it 12 months and some other internet thing will be the next big err, thing? Anyway i'd say this comparison is daft, other platforms and real life are the main comp and real life should be as well. Family, gym and work for me, in that order as well.
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