
The PS5 Pro launched just under a year ago, promising AI-enhanced upscaling, smoother performance, and improved ray tracing.
The $700 console is more powerful than a standard PS5 and generally runs games better; there are some particularly good examples, including Final Fantasy 7 Rebirth, Horizon Forbidden West, and Stellar Blade that look and run better than ever.
However, as time goes on, it's becoming clearer that PS5 Pro's capabilities aren't being utilised consistently across developers and publishers.
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Lately, there have been several examples of games releasing with poor PS5 Pro support, or even none at all, leaving those who invested in the pricey console feeling miffed.
Last year, Silent Hill 2 launched with support for the console, but it was extremely messy. Improvements have been promised, but have yet to fully materialise.
More recently, Metal Gear Solid Delta: Snake Eater arrived with purported PS5 Pro enhancements, only for analysts to find it actually falls below the regular PS5 in its current state.
It's a similar story with Silent Hill F, which has launched with issues relating to PSSR, the machine's AI-driven upscaling tech.
It's not just Konami games, either; Borderlands 4 has caused some irritation because it's launched with some pretty severe tech issues, and doesn't seem to have support for PS5 Pro at all.
Enough major games have come and gone with some sort of issues on PS5 Pro, and it's an emerging pattern that players are hoping doesn't continue.
There's plenty of evidence of the console working as intended of course, but there's a growing number of examples where it isn't, and that's a potential deal-breaker for enthusiasts expected to pay over the odds for the privilege.




