Comments 1,736

Re: Cyberpunk 2077 Patch 2.2 Out Now, Expands Character Creation, Vehicle Customisation, Photo Mode

MFTWrecks

@Juvenlast This is actually my biggest critique of the game. It makes no sense.

They proved they can let you do it. It's not archaically hard coded or any some such nonsense.

I expect they want people to replay the game to try new builds but the fact of that matter is: people have lives. They have other games. Hard limits on a game forces all players to replay, and many very well may, but many (like myself) will instead DRASTICALLY reduce their potential engagement.

I simply will not replay a massive RPG. Especially those with big moral choices. I play the game, initially, how I would make choices. The "role play" element is me inserting myself into the game. That's the fun. To have ME exist within the game world. (I could never replay Mass Effect because I EARNED that story. I don't WANT to be any other version of Shepherd in that story.)

Forcing me to replay to try a different build won't happen. I don't want to re-experience the story because I'd again want to make choices AS ME. I, for one, don't want to essentially "act" or role play as a completely different person. That's not fun to me (I know for some it is).

So if I can't easily respec, I play it once and never mess around with anything else. If I can respec, I'd be making my own fun trying new things, replaying what I can (depending on the game), etc. THAT is what boosts my engagement.

And what irks me is that it's a simple fix and DOES NOT impact anyone who does want to replay a game from beginning to end in order to respec/re-experience it. They can still choose to do that if respec was made easier/allowed infinitely. Players can FORCE that guard rail upon themselves; no one is stopping them.from making a new save. But if the option to respec indefinitely is not available, it cannot be REMOVED by players who want to play the way I (and it seems you) want.

It makes no logical sense to me. At all.

Re: Former Blizzard Boss Slams Marvel Rivals, Comparing It to Horizon-Like Light of Motiram

MFTWrecks

I'm having more fun with it than I did with Overwatch. And yes, I understand its general gameplay is pretty much copy-pasted. But it's amazing what happens when I give a ***** and/or know things about the characters I'm playing as. I don't need to watch a 3 minute cinematic every 4 months to get drip-fed lore.

Plus, despite characters and elements being similar, it has successfully mixed and matched so many elements of so many characters that VERY few are truly 1:1 clones. They all have their own flavor.

Also... it's fun.

Re: Ubisoft FPS XDefiant Shutting Down, Not Accepting New Players

MFTWrecks

@get2sammyb Delta Force is also dropping on PC this week, too. That's looking to be a F2P Battlefield/COD alternative.

The market is SATURATED with juggernauts AND better made games than Xdefiant ever was. Plain and simple.

Its netcode and lack of content (and awful cosmetic content) doomed it. Simple as.

Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?

MFTWrecks

I laid this out in an article the other day, but this is what I think Sony should do for the PS6:

PS6 = standard console upgrade, all the new bells and whistles, etc.

PSMobile (for lack of a better name) = Switch/Steamdeck-like handheld with PS5-levels of power, but built for PS6 games; able to be docked to a TV as-is

PSMobile eGPU = an add-on/upsell dock with an eGPU that supercharges a docked PSMobile and brings it to (or near) standard PS6 levels of capability, with the power discrepancy - if any - between the PSM+eGPU and the PS6 akin to the difference between a PS5 and a PS5 Pro, respectively

This would let them fight competitors on multiple fronts and give consumers more options than ever before.

Re: MLB The Show 25 Announced Early to Quell Backlash for Current PS5, PS4 Game

MFTWrecks

It surprises me sports fans still support these releases. If any genre deserves to shift to F2P, it's sports game. Paying wholesale for a year's access when most annual updates are roster changes and minor gameplay tweaks? Just seems absurd nowadays when the F2P model has proven itself.

You get more meaningful tweaks after 3-4 months of a Fortnite season than you do between most AAA-priced sports titles YOY and those happen 3-4 times a year, not once.

Plus, they're generally laden with tons of add-ons and DLC anyhow... To me, they're some of the least consumer-friendly titles on the market from a business/value perspective.

Re: Hawkeye Joins Massive Marvel Rivals PS5 Launch Roster

MFTWrecks

I know they're probably a bit controversial, but I personally really like the character designs they've come up with for this game. I think a lot of them are interesting interpretations, like this.

Makes me wish MCU Hawkeye was made into more of a badass that leaned into the Ronin persona. Seeing him use swords along with his bow could have made for some cool action sequences.

Re: Star Wars Outlaws PS5 Does Away with Forced Stealth in Major Update

MFTWrecks

@DonJorginho It blows my mind that, to fight the narrative/stereotype that Ubisoft games aren't worth buying at launch, they release a major AAA tentpole release in such a busted state that they then spend months overhauling entire underlying systems, resulting in what will (good or bad) feel like a totally different game.

While I will of course commend them for addressing player concerns, the fact they need to perform such a massive systems overhaul so far after release is a testament to just how true that narrative is. Ubisoft games are not worth buying for full price at launch. Full stop. Not only are they less stable, but they could be completely different games mere months after release (let alone cheaper).

If they would just give their dev teams time to cook instead of pushing for specific release dates, they'd probably save boat loads of money in the end AND make more. Right now, there's a bit of a stink on Outlaws (not one of my Star Wars-loving friends even remembers it came out, let alone bought it) that may have been avoided had they simply waited and addressed issues like this before release.

They make a mockery of themselves and then wonder why consumers aren't buying their titles. They're insane.

Re: Rumour: Next-Gen AMD Tech to Power Supposed Sony Handheld as Well as PS6

MFTWrecks

@tameshiyaku I could see them doing that.

Make a core console the way they always do (PS6). Make a PS6 Mobile unit, as I described (maybe running PS6 games at PS5 tech standards). Then also make an eGPU-powered dock to push the PSM to near-PS6 levels of performance (a gap comparable to, say, PS5 vs PS5 Pro).

It'd be like their ecosystem supported 3 different ways of enjoying PS6 titles: console, handheld w standard dock, handheld + eGPU dock that sort of bridges that gap.

You want full PS6 experience? Buy the console. You want PS6 titles on the go? Buy the PSM. You want the convenience of the PSM but also want the "full/nearly full" PS6 performance for your PSM? Buy the eGPU unit, no console required.

That'd be dope as hell.

Re: Rumour: Next-Gen AMD Tech to Power Supposed Sony Handheld as Well as PS6

MFTWrecks

If Sony can make a Steamdeck-like system and bring it in around $400-500, I think with their build quality and hardware design, it could truly compete. Even with the "limited" library of their ecosystem compared to PC, it'd make a whole lot of sense.

Make a PS6. All the bells and whistles it deserves. Of course.

But then also have a Steamdeck/Switch-like handheld that plays the same games, but scaled down (just like you get on other handhelds) and is able to be docked to a TV and act like a "lesser" version of the main console. They laid the groundwork for this sort of thing over the years with PSP, PSTV, their streaming acquisitions... Give your consumers a choice of full at-home gaming with all your 8k textures and top tier frame rates etc., but also give them a mobile option for people who want that on the go convenience. Anyone who wants both, have at it, of course.

Some may balk at that idea, but no one can deny the sales success of the Switch, the huge boon to PC gaming that the Steamdeck and its competitors are leading, nor the sales success of the Xbox Series S (compared to its X counterpart). Consumers are outright screaming that "best in show" graphics aren't the end all be all many claimed over the years. Sony should embrace that and cater to that portion of the market with a "lesser" system, but do so in a way that opens up their ability to compete more broadly. Having a two prong strategy would let them compete on multiple fronts and make a real case for staying within the PS ecosystem.

As someone who likes my Switch, my PC, and my PS5 for different reasons, it's not out of the question that I try and scale down on ecosystems/storefronts I'm buying into over the coming years (just like I ditched Xbox at the beginning of this generation after 3 hardware generations of support). Consolidating into/under Sony is an argument they stand to make more appealing to someone like me. And they should be making it. This sort of strategy could do that for them.

My gut tells me they'll ***** it up, though, and overcharge simply because they think they can. And it'll ruin the effort more or less. Their hubris is legendary.

Re: Rumour: EA Going All-In on Battlefield 6 in Bold Attempt to Revitalise Franchise

MFTWrecks

I don't understand why big AAA-producing studios don't take a page out of the playbook of competitors (especially smaller ones) and do stuff like release a Battlefield game in Early Access. Put it out there for a year+ to work with players and their feedback and craft something that truly hits a mark.

I mean, Delta Force is out in beta/alpha form, trying to eat Battlefield's lunch and may very well launch in a better state than the last few Battlefield titles because of it.

The hubris some of these developers have is beyond me. It's like they truly believe they know better than the people they're trying to woo to buy their game and then they get surprised when they release stuff that players don't like or even want.

Re: Vast Majority of Gamers Say Elden Ring DLC Should Never Have Been Nominated for Game of the Year

MFTWrecks

@DonJorginho Shut the thread down. This is it. This is the entire argument.

If a full/"base" game is required to play, then it's not a game. It is DLC and should be judged as such. Is a Helldiver Warbond or Fortnite Battlepass eligible by their logic?

Games should be judged against games. DLC should be judged against DLC, so make a category for it.

If they want them to compete head on, then make some sort of "Best Gaming Experience" category and let them go head to head that way. But by default - and definition - DLC is NOT a game. Therefore it shouldn't be eligible for GOTY. Period.

Re: Oh No! Youtooz's Plastic PlayStation Tat Looks Lovely

MFTWrecks

Sony really needs to up its merchandise game. The fact they don't have a reliable manufacturing partner pumping out quality figures and toys for their brands has always been a huge gaping hole in their brand strategy, imo.

Where is a decently-priced Marvel Legends-like line of Playstation favorites for new and classic IPs?

Re: Do You Really Want Devs to Make Lower Budget, More Original Games for PS5?

MFTWrecks

I find it disingenuous you're asking this question while framing it using the sales of a game that, while surely a smaller budget game, didn't review all too well in a crowded market.

I think what the general market always wants is, above all else: good games. I'm sorry, but I rarely have the time, money, or patience to put up with a 6-7/10 game, unless it's dirt cheap and I buy it on a complete whim. (Or because it's very niche and that niche happens to be in my personal sweet spot.)

I think there's a HUGE opportunity for A-AA titles (and even "lesser ones!) IF the expectations are in check. Banishers looked fine. It did not look full-price fine to me, though. So I'm waiting on a sale. Simple as.

I'm a frugal shopper. I'm not going to spend $70 (or whatever full price is) on damn near anything. Ever. If a company wants that of me, they better be providing me extraordinary value for my money.

In regards specifically to this hobby, the issue is that while I'd certainly love to play the next big AAA game every time one drops, I simply know I don't have to because my backlog is a mile long (and growing) and I can grab loads of great stuff on sale ages after release.

A $70 AAA blockbuster doesn't compete 1:1 with everything else. It competes 1:5-10+ sometimes because of how many things I can grab on sale. No one game has ever been better than 5+ games, collectively. My tastes are too broad for that.

Re: New LEGO Horizon Set Now Official, Includes, Aloy, Varl, and Machines

MFTWrecks

The tallneck already adorns the top of my bookshelf. I may need to get this just to add some more machines to the space, despite the fact I don't think these are as well-designed as the tallneck is. I'm guessing they're dumbing some of the designs down to keep the prices reasonable, which will be important if they truly try to broaden the Horizon lineup.

Re: Awful PS3 Game Haze a Comparison for Black Ops 6 Fans Complaining About Ridiculous Character Skins

MFTWrecks

The disparity between the tone of the game I want to play and the visual gibberish COD promotes actively got me to give up on the series. They tricked me with the MW2 hype/reviews being decent, but I got annoyed by this visual attack (amongst other issues) and I'm simply done with the series for good.

If I want to play a military shooter, I don't want aaaaaaaaaaaany of that stuff in my game. None of it. It's not cool. It's not funny. It's all like a massive middle finger to the tone and atmosphere of the game. It's like skins are designed for people who want to visually troll others. And that's just not a community I need to partake in.

Re: MultiVersus Underperforms, Another $100 Million Blow for Warner Bros

MFTWrecks

Here's a wild strategy: try advertising it?

I only ever see this game pop up once every quarter or so when a randomly popular character gets added. I see nothing about it otherwise, anywhere.

Meanwhile, I can't scroll through enthusiast websites anywhere on the web without being hit for ads for countless mobile cash grabs and huge game releases. Hell, I see more ads for games that get expansions/DLC than I do for stuff like this.

Re: Sony Comments on Concord Disaster, Says Game Should Have Been Tested Earlier

MFTWrecks

@ThomasHL Exactly this.

The fact they thought they could launch a multiplayer game from an unproven developer with a new IP without any serious amounts of player testing and feedback??

Concord could have been "the new Sony" by showing up on the market as another early access title that looks to grow and learn and deliver on what fans want. Soooooo many multiplayer games do this nowadays. Why does Sony think it's better than what is proving to be successful for many competitors already in-market?

Re: Assassin's Creed Shadows Lays the Foundation for a New Modern-Day Narrative

MFTWrecks

The best parts of AC are the historic parts. Always have been. No one needs the narrative to be as directly connected as Ubisoft thinks. Just throw us into wildly different and interesting points in history and have us play as someone who was there, performing Assassin Guild (or whatever) stuff in the background. Explain weird historical anomalies and events as Assassin-influenced, then move on to the next time period. No one needs the stuff so directly connected and we DEFINITELY don't need it tied to the modern day UNLESS the overarching setting is more modern.

Re: Fortnite's About to Make a Fortune by Flogging Freakin' Footwear

MFTWrecks

@NEStalgia Yeah, instead you'd throw quarters into the same machine over and over to play the same game over and over in hopes you could put three letters on a scoreboard that could easily get wiped if the power went out or the cabinet was reset.

A much more sensible use of one's money, surely.

Let's not act like playing videogames has ever been anything but dumb if you really think about it. It's all for fun and entertainment. Let people enjoy the stuff they enjoy, eh?

Re: Ubisoft Confident Assassin's Creed Shadows Will Make February Launch

MFTWrecks

When has Ubisoft (or any dev, for that matter) admitted to launching their game in a horrid state? Do these companies admit they're about to lay an egg? (CDPR didn't warn anyone about Cyberpunk. Sony called Concord the future of Playstation.)

It doesn't matter what Ubisoft SAYS. It matters what they DO. And what they've been doing for years is releasing titles under-cooked and laden with horrible mtx and poorly implemented (and often broken) gameplay systems that got old half a generation ago.

I'll be utterly shocked if Shadows is even CLOSE to as good as Ghost of Tsushima, let alone the sequel coming around the corner. Ubisoft got left in the dust with this one. They desperately need to embolden actual creators to refresh their titles.

Their designs have become rote and stale and their competitors are taking their designs and improving upon them while they just cut and paste different aspects to try and create something "new" and "compelling" when all it really ends up being is a mishmash of well-trodden ideas without a cohesive vision.

I'm not the biggest AC fan, but I keep my eye on the series because they sometimes do manage to knock one out of the park with regard to how it piques my interests (Origins and Odyssey were awesome imo). Shadows couldn't be further off my radar if it tried. I don't even fully hate Ubisoft. Farcry and Division are some of my favorite shooters of all time. I've put loads of hours into them and even Siege. Hell, Ghost Recon Wildlands was a friggin' BLAST to play with my buddies. There's just no spark in Ubisoft games anymore. You buy one and you can bet your ass you've seen every single gameplay mechanic and system before in an older Ubisoft game (or a competitor's title), but with odd changes for no reason. They design by copy and pasting ideas. Just reshuffling what's been done before. They haven't innovated (or recognized their own innovation) in YEARS. And their reputation shows it.

Re: PS5, PC Flop Concord Never Returning, Studio Closed Down

MFTWrecks

Hulst is the one who pushed for these investments and now he fires hundreds of people while releasing "statements" and sitting safely at the top.

Dude is the one who needs to be let go. Guy has no clue what he's doing at the level he's at. He's actively harming Sony as a brand/force within the market.

Re: Random: Killzone Superfans Want to License the IP from Sony

MFTWrecks

I don't see why Sony would harbor such a broad collection of IP and collect such a stable of development houses to then limit each of them to one, maybe two, games a generation. And generally keep them limited to a single IP, as well.

Let passionate teams pick and choose whatever they want from the collection. And license the IP out to 3rd parties who can work closely with Sony the way Nintendo does it.

Create those sorts of relationships and that strategy and it'd broaden the output quite a bit and deliver some bangers and reignite interest in various titles that otherwise don't see the light of day.

They seem to be SUPREMELY selective in recent years and it's like they would rather throw development costs to the wind and eating the costs instead of putting something out there that they don't think will set the world on fire. And while that's admirable, it's also not sustainable. It's okay to have some B tier releases every now and then that can turn a profit, even if they're not all-timers.

Re: Ex-PlayStation Exec Shawn Layden Says There's Been a 'Collapse' in Gaming Creativity

MFTWrecks

I agree, to a point. That is very true in the AAA space, but I think there's a load of creativity just a "tier" of quality or 2 below that space.

I vote with my wallet and avoid most AAA boondoggles these days. Or at least wait until they're at a reasonable asking price.

I usually have a lot more fun with games in the $20 space than I do with those that are $60 and above. It's a matter of perception as a consumer. I won't feel (as) cheated if I have a bad time playing a $20 game from a smaller studio. But if I'm paying $70+, I expect top dollar performance and experience. Very few games deliver that, so I just wait and get 'em cheap, if at all.

Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher

MFTWrecks

@Northern_munkey Seriously. Patience has been the key to success as a gaming consumer for well over 2 generations. Whether you think $60-70 is "too high" or not doesn't matter if you are frugal. It literally pays to wait. Has for ages.

People currently pay top dollar for the worst version of a game 99% of the time. Most games are tricking you into be a paying (not paid!) beta tester as they release with bugs and balance issues, and only fix them weeks or months down the line, if at all. Sometimes that process can even take years or worse, it never comes.

By the time a game truly becomes stable and smoothed out, they can normally be had for 33%+ off the original price. Often times much more.

As a dude with a family and a job, I have no clout to chase. I have no reason to jump in day one (let alone day -3). I wait patiently and play games slightly behind the times and I love it. I save money, I get smoother experiences overall, and it helps me wade through the BS games that weren't going to be worth my time anyhow. (It also lets me play games completely straight through because I can get GOTY or all-in-one editions and not have to jump back into old games after long stretches between DLC drops.)

Plus, it affords me the chance to play a wider selection of titles, because my money stretches further. I'm also willing to take more chances when the purchase price is down to the $20 range. I rarely need to think about the value I get because I'm rarely being suckered into spending multiple times that on something that ends up not being fun for me.

I'm pretty sure I have only paid full price, upfront for 2 titles all generation, but they were long term purchases I KNEW I'd get my value from (Remnant 2 and Diablo 4 - no regrets, those games are my JAM). Otherwise... why bother, ya know?

Re: We Did a Double Take at NBA 2K25's New PS5 DLC

MFTWrecks

That's a $10 arcade game purchase in a heartbeat for me and my buddies. That is nowhere close to a "full price game purchase + DLC add-on" purchase.

Seems supremely dumb to design something like that and then willingly kneecap its potential market/playerbase.

Re: Repeated Reports of XDefiant PS5's Death Greatly Exaggerated, Says Dev

MFTWrecks

I tried it at launch for a while (because free) and it simply didn't feel good to play. They had years of development and betas and feedback and still launched a shooter with egregious netcode and hit registration issues.

If you can't compete with THE single most important aspect of a multiplayer title, why even bother? Nothing else was nearly good enough to overshadow those fundamental flaws.

Re: Mini Review: Kill Knight (PS5) - An Unrelenting Arcade Nightmare

MFTWrecks

@MrPeanutbutterz Yeah. It's a different mentality. And the design philosophy is purposeful. It serves a specific point/mindset.

That arcade philosophy is why I love a ton of rogue likes. I see them as the bridge between classic "one more round" arcade experiences and modern "have to build up and progress" RPGs. My tastes land right there in that sweet spot.

Hardest part about Kill Knight is going to be which platform I snag it for. I can see wanting it on the go on my Switch, but I'd also love it on my PC where I can take a break from work and bust out a run. Decisions, decisions...

Re: Crickets as Suicide Squad Endures Another Muted Launch

MFTWrecks

I got this free on PC (thanks, Epic) and look forward to giving it an hour or two like I gave Gotham Knights before realizing it was utterly awful and barely worth the download.

WB will be lucky if Rocksteady can ever recover the lost good will with the Arkham IP. They've absolutely slaughtered it.

Maybe what they need is a game in the same style or with the same mechanics, but with a tweak to the story or something. Not totally devoid of Batman, but more like Batman Beyond or an adaptation of a specific storyline like Long Halloween.

No clue. But I hope they can get it together. The Arkham gameplay is still top notch in my book.