Comments 1,736

Re: Crimson Desert's Mixed Reviews See Dev's Share Price Drop Almost 30%

MFTWrecks

The PCGamer review highlighted the exact sorts of design decisions that would annoy the ever-loving hell out of me (terrible tutorials, nonsensical story, awful fast travel placement, forced character switching, boss battle stun locking, plus I heard the cutscenes are unskippable). I've abandoned games for fewer transgressions.

If I ever play it, it'll be because it was on a deep deep sale (~$20) or given out on PS+. Whichever comes first. I have way more to play that isn't prone to making me grind my teeth in frustration.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

MFTWrecks

I never understood why Bungie, of all developers, is afraid to make a single player campaign. They were giants of the industry because of their craft. Now they refuse to touch the damn mode.

I love the aesthetic of Marathon. But I don't think this single mode is my cup of tea. I'd have played the hell out of a story or co-op mode in this world though.

Just for people's reference... Highguard had more modes within a week of its launch. Just saying.

Re: Highguard Permanently Shuts Down on 12th March

MFTWrecks

It sucks that live service games aren't allowed to mature in today's market. Players want new experiences, we get them, and then they don't do Fortnite numbers over night and get forced to shut down.

It sucks for the developers and players of all types. Games like Fortnite weren't Fortnite on day one. It can take years for games to find themselves. But in today's market, they aren't given the chance. RIP

Re: No Man's Sky Gets a Gravity Gun in Its Latest Game-Changing Update on PS5, PS4

MFTWrecks

I still can't believe they've never bothered overhauling how absolutely atrocious the build mechanics are. For a game all about building bases, they're some of the worst gameplay systems for actually constructing things.

Every time I get into the game, it's the obnoxious base building and finicky controls surrounding them that push me away. I can just not be bothered to engage with such an awful player experience. It blows my mind that they have never bothered trying to improve on such a core system.

Re: The Internet Has Not Been Kind to Horizon Hunters Gathering

MFTWrecks

The art style is pretty great to me. The problem is, Horizon HAS an art style. Why develop an all new look and feel for an established IP?

If this style was tied to a new IP I think it would have been received better. I mean, it looks kind of painterly like Arcane and that show won awards aplenty. It's not like it's bad bad. It's just not a fit for this particular IP and I think people are reacting to that.

But then, I'm someone who prefers artistry in my graphics to realism.

Re: Highguard (PS5) - Jack of All Trades PS5 Shooter Is Fine

MFTWrecks

This single mode is more fun than anything CoD has done in years. And I say that as someone who thoroughly enjoyed DMZ. It's more original than anything BF6 has outside player made content.

Apparently the game is too different from everything, but also too similar to some things... I don't know. I have fun playing it. Most fun I've had in a shooter since Apex's own small 3v3 mode they killed off (forget it's name).

The broader reaction to this game's existence is why we can't have nice things in this hobby. And why we're doomed to just get rehash after rehash of the same stuff.

Re: Ubisoft May Have Put Watch Dogs Down for Good

MFTWrecks

I only played the second one, but I liked it. Sad to see Ubislft shoot themselves in the foot yet again.

It's like they never know what makes their games fun, as they never iterate on good ideas, they just mix and match gameplay elements from other series at random and hope for the best. They have no true identity or direction/soul.

Re: Prince of Persia Remake and 5 Other Games Cancelled by Ubisoft

MFTWrecks

If you can't remake a proven all-timer that fans were actively clamoring for, then I don't have faith in you to knock it out of the park with anything "new" you may be cooking up.

Ubisoft needs to be wrestled from the hands of that damn family. They are fumbling the company into irrelevance.

Re: Xbox's Avowed Will Be $20 Cheaper When It Launches on PS5

MFTWrecks

This is how rereleased should work. They should never be full price imo. Plus, games drop in price pretty quickly. $20 off in a year is pretty standard for the majority of titles. Why are people acting like it's not normal or somehow unfair to first day buyers? This is dumb.

Re: Fans Wonder if The Game Awards' Big Finale Highguard Is Even Coming Out

MFTWrecks

@Jammer Aww boo hoo the last commercial at a meaningless awards show full of commercials didn't put the commercial you wanted in the spot you wanted it to be in. Do you understand how ridiculous that sounds as a "good reason" to demean a product you've never played before? It's absurd.

I'm American. It's like if people got pissed at Super Bowl commercials being in the wrong order. It's so beyond ridiculous to even think about.

There is no good reason to roast this game in the way it has been. No one knows a damn thing about how it plays. I, personally, am super hyped for a game made by devs who created some of the most fluid and entertaining multiplayer titles in recent memory. Titanfall 2 is goated and Apex Legends is, if anything, one of the best-feeling FPS games on the market. The fact people don't want a game that may play just as smoothly with a new coat of paint, like... What?! How is that not at least something cool to look forward to?

Oh, sorry, people wanted Bloodborne 2 or some other big sequel. Yeah. Because THAT makes sense.

"I don't want more of the same of THIS. I want more of the same of THAT."

Our community is simply childish and toxic. Simple as.

Re: PS5 Fave Expedition 33 Stripped of Indie Game Awards, But Not for the Reasons You May Think

MFTWrecks

@Mr_Singh That's already happening. There are many digital professions requiring its use. Mine included.

Everyone screaming about its use either doesn't understand it or is taking a very un-nuanced look at its use. It's a tool. Another software tool. That's it.

It can be used for good and it can be used poorly. Like any tool.

Sounds to me like the team here did what it set out to do: make sure man-made assets were used throughout the title. It removed those that were not. I don't see the problem here.

Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm

MFTWrecks

If you don't think AI can be useful, or you think it's pure evil, or you think that it's not already deeply a part of many creative processes, you are a fool. It's here. It's being used whether you like it or not AND it can actually be very helpful, yes, even in creative enterprises.

It is, simply put, another tool in the toolbox for a vast number of creative industries and professional roles. Hell, its use is mandatory at many a software company.

Yes, it CAN be bad and dangerous, but it doesn't need to be nor is it so automatically. It can, and is, in fact a very powerful TOOL. (A knife cuts both ways, so they say.)

If anything, supremely early in the creative process IS where we should want it used, not later. We don't WANT it replacing full jobs or reaching production, surely. But if you think for one second there aren't artists the world over using it to help influence their creative ideation, you are literally a fool.

I say this as someone in software design who themselves is very hesitant about it. But even I know full well that it can be useful and is ever present whether I like it or not.

Anyone shrieking about its use does not understand it and/or doesn't work in a field where it has shown its usefulness.