Comments 1,674

Re: The Much Maligned PS5 Shooter Marathon Returns for Another Playtest in December

MFTWrecks

I want this to be good so badly. I don't hold water for Bungie, I simply love the art direction and want it to be as fun to play as it is to look at.

At this point, I have little faith in it living up to anyone's expectations, but hopefully we can all be happily surprised by it. I'm just real worried with it not (afaik) incorporating any sort of meta progression, which I think helped make Arc Raiders the hit that it is.

Re: Horizon MMO Uses AI 'Extensively' in Development, Says NCSOFT

MFTWrecks

If you expect your software to be developed with 0 AI usage nowadays, you don't understand the transformation that is happening/has arguably already happened throughout software development around the globe.

It's everywhere, people, whether you like it or not. Vote with your wallet, you are free to, but sooner rather than later software developed with 0 AI will be as rare as brand new NES carts.

If you don't like AI in your software, go grab yourself a rotary phone, a paper map, and get your pen and paper ready to be writing letters to your friends. It's everywhere, y'all. Simple as.

  • someone in software development at a company where its usage is literally mandatory

Re: Fortnite Introduces Sidekicks, Pet Pals That Join You Throughout the Game on PS5, PS4

MFTWrecks

These feel like the evolution of the animated pet backblings from years back. I'm willing to bet they will be annoying as hell in-match and most people will turn them off because they will inevitably give away your location or block your line of site/bullets at extremely inopportune times, making them a simple cash grab and battlepass filler and literally nothing more.

Kids will love them, they'll sell a ton, but the hardcore players will loathe them and Epic will give up on the concept in a few seasons.

Re: Talking Point: Is PS5 Really in Competition with TikTok?

MFTWrecks

This is the stupidest argument. Everything you do competes with everything else. It all competes with the limited, finite, unknown amount of time we have in life. Period.

What you choose to do at any moment has won against everything else you could have done. Period.

So very literally: yes. They compete. There is no argument.

Re: Halo Confirmed for PS5, Remake of First Game Out in 2026

MFTWrecks

Never in a million years would I only want the campaign of a shooter known for its multiplayer.

And no, I'm not a Halo hater. My first Xbox was the translucent green Halo edition and I played every Halo game up until Infinite because I don't own a Series X, but I did try the multiplayer on PC.

I just don't like being asked to pay, again, for less of the content I enjoy.

Re: This Is Why Xbox Is Bringing All of Its Games to PS5 Now

MFTWrecks

Anyone else think a business adjustment such as tweaking GP as a service to more closely resemble PS+, where first party titles don't appear for months, would have been smarter than what they did?

They basically spent billions only to turn around and immediately undercut their ability to output content that can help them recoup that investment. It's like they shot themselves in the foot twice.

Now, they remain on the hook for software that excites consumers, but have fewer titles to offer AND they added a bunch of sunk costs to their bottom line.

Meanwhile, Sony is improving margins and selling gangbusters on their software and are able to continue to invest in their subscription platform.

Xbox should have simply pushed 1st party releases back from day one release on GP to entice the biggest fans to spend money. Maybe give them a 10% discount on all purchases or something as a benefit to subscribers. That would help soften the blow of having to buy more, but the hardcore would pay and margins would have improved. I feel pissing off hardcore GP subs and potentially sacrificing subs after what is essentially a price hike would act more like what streaming services suffer through: a few lost subs, but most just continue on.

They could have always then just kept tweaking GP in ways that enticed more purchases and retained their software teams - again, the personnel responsible for creating product in which to buy in the first place.

What's sad is, I don't think this is a hindsight 20/20 situation. I feel like it was the clear path forward. Unfortunately, Microsoft, like most software companies, is extremely poorly run and continues to simply fail upward.

Re: For a Fleeting Moment, It Felt Like PS2 Gangster Game Scarface Could Be Getting a Re-Release

MFTWrecks

@Mikeg1965 It was weird, but GTA had appeared on Nintendo consoles before, it was just that they were all Gameboy/handheld versions of the titles iirc.

I've always kicked myself that I never finished Scarface. I got it on Wii but then shortly after getting it, I got a PS3 and pretty much abandoned my Wii and ended up selling it without ever finishing Scarface (among many other non-classic Wii titles). Big whiff on my part!

Re: PS Portal Still a Huge Success as Sony Reportedly Preps PS6 Handheld

MFTWrecks

I was in the market for one after my buddy told me how much he liked his, but I slapped a new Bluetooth controller onto the iPad mini we already had in the house and saved myself a bunch of money. Wasn't willing to go all in for a streaming-only device when I don't use it all that frequently as a function.

Excited for the 6's rumored handheld, though!

Re: Heavy Rain Dev Announces Competitive Multiplayer Game Spellcasters Chronicles

MFTWrecks

It's a 3v3 MOBA. I don't understand why companies shy away from descriptors that succinctly describe what players should expect.

Battleborn did the same thing by inviting comparison to Overwatch, which it did not resemble in gameplay nearly as much as people claimed, and it muddied the entire discussion about what it actually was, which certainly helped kill the game by not attracting the players it should have (MOBA fans).

Re: Control Dev Remedy Issues 'Profit Warning' Over Live Service Spin-Off FBC: Firebreak

MFTWrecks

While playing Control (a personal favorite of this generation), I literally couldn't stop thinking about how fun it would be to play with others. It subtly captured the feeling of having legitimate super powers in a game world that reacted to you in fun, dynamic ways (combat-wise). I wanted to experience that with buddies! I wanted an X-Men Danger Room-like setup or something.

I was stoked when this was announced, but why they made it a boring FPS with rote L4D-like gameplay without really doing anything to innovate or excite is beyond me. The general "weirdness" was never going to carry the game and that's literally all it had to set itself apart. The whole release and "vision" of it makes no sense.

Just a huge fumble all around.

Re: Don't Expect a Helldivers 3: Arrowhead Hopes Helldivers 2 Is a 'Forever Game'

MFTWrecks

Honestly, what they need to do to make it a forever game is have a small team start working on a total engine conversion into something built for what they are doing. Their chosen engine is already unsupported. They're one of, like, 2 devs in the world who even use it. The skill set(s) needed to work on it and keep it running will disappear or they will be required to train developers on an obsolete engine, the skills developing for which will not help that dev in the future, which is a hard sell to potential talent.

If they overhauled the backend from the ground up and rebuilt the game, I actually think they could pull it off. But without taking that admittedly drastic step, I think the game will eventually break under the pressure they put upon it.

EDIT: I should have read the comments. Seems I'm not the only person who recognizes the need for a new engine! Lol

Re: Black Ops 7 Has Turned Down 'Big, Big Brands' for Crossovers After Fan Backlash

MFTWrecks

I love that instead of doing a pro-consuner move by simply developing a switch to let players turn off the unsightly content but still openly selling it (or simply making better skins lol), they managed to do a completely anti-consumer move by effectively negating player purchases from the last few years.

Say what you will about other games with these sort of skins, but at least Fortnite doesn't really just wipe away the ability to use content you paid for (outside of a few very rare circumstances I've heard of).

Activision has the ability to make CoD soooo much better than it is, especially with this sort of content and as a general platform, but it's like they're allergic to good ideas. Why would anyone hand then money for a skin that may end up being literally worthless in a year? It's so so dumb.

Re: Bungie's Much Criticised Shooter Marathon Will Skip PS5's New State of Play

MFTWrecks

My understanding is that Marathon doesn't have much of a meta progression system. Without it, I don't think it will take hold with casual players the way they'll need it to to survive in the market.

I also think they couldn't have been more unlucky with their timing. They went YEARS without making a peep and then ended up re-revealing it right when Arc Raiders also came out of the shadows and basically ate Marathon's lunch.

Now with the delay, Arc Raiders will have bee in the market for at least a few months, making it even harder for Marathon to peel players away from other titles.

If Sony wanted their live service push to work, they should have embraced Early Access releases on PS5 so their titles could be literally field tested before they spent hundreds of millions of dollars on games that never saw the light of day or outright flopped entirely. They wanted to develop a huge hit but didn't give these GaaS games a chance to grow into games fans would want to play.

That small tweak to releasing them could have possibly salvaged Factions, Concord, Twisted Metal and more. Instead, we the consumer are left wondering wtf Sony is even spending our money on.

Re: This Unreal GTA-Inspired Anime Open World Lifts Influences from Spider-Man, Power Slap, and More

MFTWrecks

This looks really cool and I'm not even a fan of anime as an art style. But this looks fun and diverse enough to give it a shot.

Maybe the characters will be what you pay for and then their abilities change what you mechanics you can take advantage of? Or everyone can do everything but characters have bonuses for certain mechanics, encouraging you spend money to get access to their bonuses?

Will be interesting to see develop.