To call Halls of Torment a Vampire Survivors clone would be overly reductive, but it's probably the easiest way to start describing what it is. It's very similar in terms of its structure and flow, but introduces some interesting wrinkles that give it a pretty unique feel.
For starters, its aesthetic is a pitch-perfect recreation of the 90s pre-rendered style, looking like an early Diablo game and giving it a charming feel throughout.
You choose a character before delving into the titular halls for 30-minute runs, in which enemies swarm you from all sides as you gobble up XP and steadily increase your power.
There's a large variety of buffs, magical abilities, and armour pieces to discover — the latter of which you can send up to the surface, allowing you to equip it on subsequent attempts.
Some of the buffs and synergies can feel less obvious, or like it's harder to really feel the benefits at times, but you'll of course eventually learn what you like and what works.
There are layers of meta-progression too, with stats you can permanently upgrade by spending gold, and you can complete hundreds of simple missions which reward you with yet more items.
Each stage has unique events and hazards; you can find friendly characters to recruit as well as many boss enemies to take down.
Much like Vampire Survivors, it's extremely compelling; time will slip away without you realising it. The gradual sense of progress is well judged, and there's just enough to keep track of, between unlocking characters and stages and totting up persistent upgrades, to hold your attention.
Halls of Torment is another great execution of this idea — surviving hordes of enemies and growing all-powerful while you're at it. The novel visuals, myriad ways to progress, and sheer variety of options as you delve deeper and deeper all combines for a highly addictive roguelite that'll swallow your spare time.
If you're a fan of Vampire Survivors and have exhausted every last bit of it, this game is well worth exploring for more of that same flavour.





Comments 18
I've played a bunch of this on PC and it is VERY good if you like the genre or just like ARPGs. (I will die on the hill that Survivors-likes are just arcade versions of "full" ARPGs, like Diablo on crack.)
This pretty much looks like diablo and vampire survivors spent the evening together, spawned a child and named it Halls of Torment. Looking forward to giving this a go.
Yeah it may be a clone but Vampire Survivors is so incredibly good that clones of it are probably at least worth playing.
IMO not the best rogue-lite out there, but still pretty competent and decent — had fun with it. Also a little bit too slow on progression.
Try Death Must Die on PC — it is quite the same thing, but with better pace.
Great game and not as grindy as others in the genre - would recommend
Something totally unrelated, but popped in my mind reading the cons: Thief of Time is the best Terry Pratchett's book
Just bought it after reading this review..watched a quick trailer and I'm liking what I'm seeing..
Wow, big nostalgia vibes from the promotional videos. But I've only just platted BALLxPIT and need a wee break from this sort of thing before I jump in again.
So many good roguelites coming out in a bit of a flurry at the moment.
I am an absolute sucker for this kind of roguelite, absolutely right up my alley, that's being downloaded asap.
Its fun enough, but (like Diabo 1 and 2, now that I think of it) hits feel like you are wielding a hollow, plastic bat.
Would have bought this at £19.99. I looked on the store and it’s £7.99! Instabuy
OK I'm really digging this game. I love the diablo style graphics and it's just so damn addictive. The review says the music isn't memorable but I very strongly have to disagree as that gothic organ style music is very reminiscent of castlevanias style..very atmospheric.
I wish it was like 15 minute runs or maybe 20. 30 is a bit long for this type of game.
I bought it after reading this. It’s really fun so far. I liked Vampire Survivors, but I think I might like this more. It has that same addictive gameplay loop with better aesthetics
Love this kind of game, and big props for having a demo on PS!! I feel like more games are offering demos lately, and this should absolutely be encouraged!!
@Realist Vampire Survivors does have a speed-up setting — I wonder if they might implement one here too
@Andee @Realist The end game has the shrine of torment, you can replay the 5 main levels in agony mode with a variety of switches, one of which reduces the level to boss time down to 20 minutes. So you already have your wish.
Strangely the 30 minutes works well in this game. As @MFTWrecks stated above it's like an arcade version of diablo and there are a LOT more power ups and builds compared to Vampire survivors. You have 10 characters who can be fleshed out with findable armour and rings. Also to add to the complexity, you can then assign a 'Mark' to each from another character - so their traits can show up in the level up pool. After long enough, it's not uncommon to be levelling well in excess of 80/90/100 levels as the experience progression rate increases with each completed quest. Of which there are 600.
The games significantly deeper than VS. That said I've suffered a handful of crashes so far which has dampened my enthusiasm for the game.
@themcnoisy I still bought it the other day anyways. Up to stage 5 already. Really like it.
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