
Any franchise that’s been around for over 15 years and spanned three console generations is going to have its ups, downs, and remasters.
Borderlands is no exception, and you’d be hard pressed to convince anyone that things have been looking up after a ho-hum Tiny Tina spinoff, the dreadful New Tales from the Borderlands that squandered all potential, and a disastrous feature film that tried to please everyone but somehow accomplished the opposite.
Borderlands 4 enters an environment where merely being competent would be a pleasant departure from the current trajectory. Technical issues aside, it is a return to form, where mostly same-old mechanics are bolstered by an open world that’s a surprisingly good fit.
That open world is the biggest new addition, and it does wonders for the pacing.
Gone are the tedious trips to and from fast travel stations to turn quests in – every fast travel destination can now be reached from anywhere via the map, and completed quests don’t need to be turned in anymore.

Big, open, empty expanses forcing you into monotonous vehicular combat have been eliminated – your vehicle can now be summoned on the spot to quickly travel through areas more densely packed with activities.
So many of the traversal annoyances of prior games have been streamlined away to get you back to the first-person shooting sooner, and it all still works seamlessly with the drop in/drop out co-op.
Unfortunately, the open world comes at a hefty cost, and that debt is paid with performance problems on both base and PS5 Pro consoles.
The move to Unreal Engine 5 has not been kind to the frame rate. Stutters and frequent frame drops are unavoidable in both performance and resolution modes.
Everything runs fine in confined spaces, but that smoothness gradually degrades as effects start filling the screen, bigger fights ensue, or co-op partners join the fray. Whenever Borderlands 4 should be at its chaotic best, performance is at its worst.

Despite the Unreal Engine “upgrade”, the customary looting and shooting hasn’t changed much outside of some small tweaks and additions, but the formula still works.
The gunplay is a little tighter, the hit markers are a little flashier, and the procedurally generated loot has more variables to randomise. It loses its lustre as the level ups slow down, meaningful loot drops grow rarer, and the numbers just keep getting bigger – but its precisely tuned loot treadmill still serves up a steady drip feed of dopamine even as you progress onto the endgame.
The dizzying build variety does help spice up the moment-to-moment gameplay amid the looting and shooting repetition.
All four playable characters have three distinct skill trees that can be mixed and matched to build a character around speed, status effects, skills, specific synergies, or any combination thereof. Respecs are cheap and the possibilities are endless, so experimenting with builds around your latest legendary weapon drop is easy and encouraged.

New movement abilities have been sprinkled in with a grappling hook, glide, and dash making their debut, but their impact isn’t as firmly felt. The utility of the grapple and glide rarely stretches beyond some light platforming or puzzle sections, while the dash is most useful as a dodge in combat.
Stamina is extremely limited which prevents any crazy movement tech that could’ve come from the glide or dash, and the grappling hook is only usable on specific grapple points or throwable objects.
There’s a lot of unfulfilled potential that might be realized in a future instalment. Here they just add a pinch of extra variety.
The only sequences that do leverage all the new stuff at once are the excellent main boss fights. Mechanically, they’re a massive improvement over prior games.
More akin to MMO encounters, they feature clearly telegraphed attacks, long wind-ups, and easily distinguished projectiles that give you the chance to dodge out of the way before dishing out the heavy damage.

They also introduce unique mechanics that utilise the new gadgets, keeping you engaged and on your toes as you mow down their health bars and progress through their phases.
In the story department, Borderlands 4 is more soft reboot than sequel.
It distances itself from prior games by a handful of years on a new planet surveilled by an omnipresent villain called the Timekeeper.
After escaping his clutches in the opening hours, you and any fellow Vault Hunter co-op friends wreak havoc across Kairos to inspire an uprising as you work toward confronting the Timekeeper on your own terms.
Hitting the reset button with a new setting makes Borderlands 4 a great entry point for newcomers, but it still throws a few bones to those invested in the overarching narratives of militant weapons manufacturers and playable characters of entries past.

Borderlands 3’s intergalactic globetrotting antics have been cast aside for something more focused and smaller scale. It’s a restraint we haven’t seen the franchise exercise after the second game’s success, and it provides a suitable backdrop for this game’s more serious antagonist and sinister undertones.
There’s a veneer of earnestness and self-seriousness this time around, but behind that facade is still the same crass, referential humour the franchise is known for. Thinly veiled innuendos abound, enemies spout non sequiturs aplenty, and Claptrap is back with his grating enthusiasm and disdain for stairs.
Love it or hate it, the franchise’s sense of humour hasn’t changed with the times, even if the references have. It’s still unabashedly Borderlands beneath its more serious moments.
That humour features prominently in the bevy of side-quests that are consistently a highlight.

They’re self-contained pockets of zaniness that’ll usually stick around long enough to set up and pay off their own story arcs.
Some are simple farces while others are surprisingly substantial and touching tales in a world of frenzied chaos. You never know what the next one might have in store, and they’re often more enjoyable than the main story that’s more focused on teeing up big boss fights and paving a path for the franchise moving forward.
Other than the poor console performance, the only place Borderlands 4 takes a significant step backwards is with its UI.
Borderlands 2 and 3 featured diegetic menus that displayed in front of your character and inside the game world. That’s all gone, having been replaced with a dull, homogenized interface that you’ll be spending a lot of time interacting with as you manage your inventory or dish out skill points.

Gearbox has even introduced the dreaded mouse cursor that has to be dragged across the screen, making everything a little less snappy. Borderlands hasn’t lost its identity yet, but its menus certainly have.
Conclusion
An open world was the right move for a Borderlands franchise that’s on its back foot. If you can grin and bear through some bad console performance, Borderlands 4 rewards you with a whole lot more looting and shooting. Some small new additions around the edges and a solid slate of bosses and side-quests spice up this fourth numbered entry that’s still as brazen and immodest as ever.





Comments 73
Here's another one to add to the cons: Randy doesn't know when to keep his mouth shut.... Also I thought this was a premium game for premium gamers 🙄
Really? The cons are that it has the same shooting & looting mechanics that (due to this series) literally defined the genre? AND a personal preference about the UI design? I understand the performance knock - well deserved. But the other two points make no objective sense.
And in the pros you forgot to add in all the improvements in traversal mechanics. There are a lot of them.
Sorry, but if the following can be said:
"and that debt is paid with performance problems on both base and PS5 Pro consoles."
"If you can grin and bear through some bad console performance,"
... the score should not be as high as a 7, particularly as we are seeing an awful trend here, that will only get worse if developers / publishers are allowed to get away with it.
Dev team managers / publishers only care about scores. They may even decide that they don't need to patch the game if review scores dont indicate a problem.
Edit: added publishers.
I cannot wait to play it... in a few months, when all those performance issues will have been fixed.
@Rich33 it means the reviewer thought it was a good game even with the performance problems. Without those, the reviewer would give it a 9-10/10 most likely
@folgin
Nice review, thanks for mentioning the UI and performance issues...one for a sale when they have it running smoothly.
No crashes yet on PS5 for me, performance has dipped here and there but everything else is great from the gunplay and the open world design. I'd give an 8/10 personally maybe a 8.5 if the performance issues get fixed.
Also the con of it being samey is a bit harsh, hopefully you keep the same energy for Ghost of Yotei....
@Rich33 I guess... I heard mixed reports on the performance. Tom from Moore's Law is Dead recently reported that he wasn't having really any game affecting issues while playing on the PS5 Pro. I'm sure it needs more optimization, but I don't know if you tank a games score based on your feelings that it could perform a little better. At least they addressed it in the review and you can wait until they patch it a bit more.
Since I'm an avid retro gamer who is a fan of stuttering performance issues, this sounds like the perfect game for trying out the new power save mode on my base PS5.
@UltimateOtaku91 Why is Yotei getting a stray here?
I was initially pretty hyped for this game but I´m not really anymore and theres also lots of other games I´d rather play so this will probably go on the wait until its on a service list...
I played it on Quality mode last night because I don’t mind 30fps and after 3 hours I didn’t experience any frame rate drops. I’m sure it will get worse as the game opens up and gets more crazy but so far I’ve been really enjoying the game. And I agree that the open world is a big improvement over the previous games.
@Rich33 I think it would make zero sense for a game to get a terrible review score solely because of bad performance.
If Clair Obscur: Expedition 33 ran like crap, and every major outlet gave it a 6/10 or lower score because of that, then the reviews for the game would be misleading, since they'd give the impression that it sucks. When, in fact, it does not.
Yes, you should dock some points from a game if it suffers from performance issues, but you shouldn't give it an awful rating solely due to that. If a game is amazing, it still deserves to get a good score, even if it runs poorly.
I've been playing for about 30 hours on PS5 Pro and apart from the fps dropping slightly after about 3 hours of play (reloading the game does indeed fix this likely memory leak), I've had minimal problems and had a lot of fun with it. I've only taken down the first story boss so I'm roughly 30% through the game, but it's never felt like a slog. I bounced off Borderlands 3 completely and found I spent more time managing my inventory in the awful UI than playing the game. While BL4 UI does have the slow cursor, you can also use the d-pad to snap to menus faster which helps a lot. The inventory is much smoother too, with your character being able to carry crazy amounts of loot before needing to sell it all.
All the missions are fun, especially the side missions which feel like fully fledged missions and not simple throwaway tasks. Main missions remind me of the Strikes from the Destiny games, which is a good thing.
In fact, the gunplay feels really good, reminding me a lot of Destiny 2 too. It's not quite as tight, but it's very close. It's only a number, but for me it's a definite 8 or 9. Very much recommended.
EDIT- I have VRR enabled and on a Sony TV which may be smoothing out some issues people have reported.
@Oram77 Not bashing the game I'm hyped for it but I'm just using it as an example because saying a game is samey as the previous games in the series is just wrong, sequels are meant to be the similar, it's why people enjoy those games to begin with.
The menus are tragic and nothing is explained. The framerate is NOT good in split screen and the input lag is some of the worst I've experienced in quite some time.
so if it weren’t for the performance issues (that could be fixed) the games an 8.5+; nice. i know the haters upset
@nomither6 Not seen any haters, the general consensus is the game is a 8/10 which is a very good score.
@Rich33 "Devs only care about scores. They may even decide that they don't need to patch the game if review scores dont indicate a problem."
I don't disagree with most of what you're saying is just that you're going after the wrong people. I think your anger needs to be directed at the higher ups (specially Randy).
The devs don't decide when a game gets released, they are rushed to release it in whatever state is in and they can't say no or else they'll easily be replaced.
Definitely not buying this The last Borderlands game I purchased it was on PS3.
@captainsandman
Maybe it performs better on Pro, despite some of the 'headlines' to he contrary - it's highly likely the memory leak issue affects base PS5 just as much, and It's very possible that the memory leak issue has been noticed more on Pro due to the average fps being higher meaning its more disguised on Base, also Pro owners will likely have higher expectations.
I also agree that its good they covered it in the review text - its one of the main reasons I still read Pushsquare reviews - certain other publications I now totally ignore, after not highlighting performance issues enough in games (or only reviewing the PC version).
However, just going on the writing in the text of the review, its a serious issue which hasn't been reflected in the score. It will be interesting to see it analysed technically but I haven't seen anything yet - probably as the devs didn't give out PS5 code early, because they knew how bad it was.
NB I am all for giving an initial low score, and re scoring once the developer has patched, but there have to be limits, and it is not incumbent on sites to 'know' when a game has been improved. Same goes for any other issue eg bugs or mechanics that cause a low score.
Interesting to see what sequels equate to “more of the same” as a detriment and which others do not.
@Questionable_Duck
If a game "ran like crap" or "runs poorly", then the game is awful and deserves a 6 at the very best, probably much lower.
Accepting problems like this is the surest way to help ensure they get worse.
@Juanalf
I take your point - I will edit to say "Dev team managers / Publishers" and add a "/ publishers" to the section above as well. Thank you.
@Rich33
The game would be solid even without the performance problems, also the performance problems are the same we always have on consoles, which is some frame drops here and there when the show starts to get crazy. I won't even comment on stutter because that's a problem for any Unreal game ever since UE4 dropped almost a decade ago.
This is unlike PC, where the game could have been running on native 1080p/1440p without problems, but not even a xx80/90 card can do that. Imagine spending up to almost 4 grand on a machine and then $70 on a game that can't even run a stable 1080p@60 or 1440p@60 without using upscaling and frame generation? I would be beyond pissed.
I'll buy it in two to three years for £10 with all the performance issues fixed.
Best way to buy AAA games nowadays.
Played the first three hours. I'm having a hard time getting into it. Can't really give a specific reason.
@captainsandman Part of the issue with it is that it seems many of the performance problems are coming from a memory leak. If you play for shorter sessions, you really won't notice many FPS drops unless there's a lot going on and/or you're playing in co-op. If you play for more than a few hours in one sitting, though, things start to degrade pretty quickly from that point with Performance mode eventually dropping from a fairly steady 60 to 30 FPS or lower.
(Base PS5 here, for reference.)
Loving it so far. The open world fits the franchise like a glove, and it’s easy to get distracted moving around the world by all the stuff on the map (which I love; always the sign of a good open world). The performance does start to drop after a few hours, but, as mentioned, quitting to the menu and restarting fixes it. Other than that, performance has been very good, though I’ve heard it’s actually worse on PS5 Pro for some reason (which is what the reviewer played on). There are a few bugs which will get ironed out and some dumb design decisions, but for every fumble there are two or three great additions or changes. Can’t wait to jump back in this weekend.
@CielloArc
The engine choice (UE5) is certainly part of the problem, though Im not sure this makes it better or worse, because, at the end of the day its still just that - a choice.
We have seen a number of Sony 1st party, and some 3rd party games running between 1080p and 1440p (Pre upscale), sometimes well in excess of 60fps, even on base PS5. Insomniac did this in addition to RT (and fps around or in excess of 80 for the most part).
I will just say though that the only major/frequent stuttering I have seen in a number of (well made) UE4 games in recent years, is around auto saving - I think most developers should still be using UE4, if they cant use proprietary engines, at least until the end of this generation.
In fact, I dont think any UE5 game has impressed me yet, even on the visuals front as they all look so bland and blurry.
I understand we are in an age where upscaling means just as much as pre upscale pixel count, but upscalers cannot work miracles.
Also, 60fps (or more) with a few minor, non intrusive, drops is perfectly achievable.
Developers just need to consider what they actually CAN do within these boundries during the design phase, using base PS5/Series X as the baseline systems (lets be honest - there may be super powerful PC's out there, but the vast majority are not).
If fps testing is not conducted during QA testing throughout development, it should be, and there is no way this memory leak issue should have been missed during testing cycles - I presume this game was rushed out incomplete.
And, yes, if I was getting the image / framerates you described on a 4 grand PC I would be bouncing around the walls!
Fair points all around.
I do think that we need reviewers to start taking into account performance just like youTubers do. With the caveat that returning and re-reviewing a title if the performance ever gets fixed is standard practice. This game shouldn't be getting more than a five or six based on what I'm seeing the console performance is.
A clear message needs to be sent to these AAA Developers in terms of releasing these games broken at launch. They all think they can pull off a cyberpunk story arc. Yet what they're forgetting is cybersunk still sold double-digit Millions in its first few months these idiots are losing sales in the hopes that maybe they'll get additional players when the game is by that time on discount or a sub service it's f****** ridiculous.
the people that buy and early adopt this s*** or even run defense/minimize it are only condoning their own belittlement as a gamer, and welcoming more of the same in the future. The only way the message will be heard is if review sites start truly taking into account performance and thus affecting these large outfits bottom line.
And another so called AAA development and developer lowering the quality standard of our games we have to pay more for.
It’s the way the industry is going, quality down hill. How many have not got 89 plus this year and last that probably would have done in the PS4 Xbox one era.
I’m telling you all, pay more get less quality.
It’s gaming version of inflation and shrink-flation all rolled into one.
I just have my fingers crossed that Sony with ghost of Yotei, now prove me wrong.
@Rich33 100% agreed. And the fact of the matter is 2 to $5,000 PCS are having performance problems with this s*** as well. I don't think this is necc a ue5 problem. this is a development problem. It's also interesting to note like when you take a game with the visual Fidelity of something like this game and compare it to like fortnite both have online capability both are not pushing graphical boundaries/photo realism by any means and yet that game runs buttery smooth 60fps much of the time even on console with 50-100 players in a match and uses almost all of ue5s toolkit features with little blur and a decent rez....
Not entirely comparable but when you realize how open world streaming in works then you know that most of the s*** is not present until you're within a certain lod.
You lost me at "ho-hum Tiny Tina spinoff." That game played better and was more exciting than anything since 2.
I firmly believe that, at this point, these games should play more like squad shooters. They're built around co-op anyhow. Make it so that even as a solo player I can recruit allies to join me in battle (at least one, for goodness sake) that then affords the gameplay experience as-intended for all players. Give the player basic squad controls (think Mass Effect or Ghost Recon and you'll get the idea) and when combined with a protagonist with personality, you could create loads of great banter and story opportunities along the way. Maybe the ally you bring on certain story missions changes how later missions play out or something. Stuff like that would boost replayability and make playthroughs truly unique and feel less grindy.
They have so many opportunities to evolve the core gameplay that they're just not taking that, after 15+ odd years of this, I really don't think they have the balls to do anything truly exciting with the franchise. It will forever be stuck in 7-8s until they rethink what the player experience truly is. Grapple hooks and more platforming ain't it.
@KundaliniRising333
Im not really up to date on how well Fortnight runs - its not the type of game I play, and it likely is an exception to my general dislike of UE5 in use (now you mention it, I seem to remember DF being pleased with it on PS5/Pro).
I do totally agree though that we frequently see games perform poorly, whereas other similar games, or as you say even those that do more, perform perfectly.
Similarly, its one of my bugbears when people criticise the CPU's of these consoles when talking framerates - its not like any of them has a significantly different CPUs, and they are all effectively the same between Series S / X / PS5 / Pro, with the Pro just being a chunk faster. Its also not like we haven't seen very high framerates (80-100fps) from certain, even complex games.
@Rich33 Not really. If one aspect of the game is bad, that doesn't mean the entire game is awful. To use my prior example, most people would still think that Clair Obscur is an amazing game, even if it ran poorly.
I'm personally more tolerant of performance issues than others, so maybe that factors into my opinion, but the only way I would give a game a 6 or lower solely due to performance issues, is if it was literally unplayable. And I mean, LITERALLY. Like, the game can't boot or anything, or if it constantly crashes. A good example of that would be something like the launch version of Cyberpunk 2077. Most games, even ones with performance issues like Borderlands 4, don't launch in as nearly as bad a state as that one.
If everyone was as critical as you when it comes to performance woes, then there would be a lot of legitimately good games that have abysmal ratings on Metacritic, all because of some technical problems that they suffered at launch. And, to make matters worse, most outlets wouldn't change their reviews even if the games were improved. So it would be harder than usual to sort through good and bad games.
I can’t take a review serious when one of the cons is “Samey lootin' 'n' shootin'”
@Oram77 it is. It's also pretty damn optimal.
@MFTWrecks your character in this game is super vocal if I’m understanding your critique correctly they talk all the time
More of an 8 for me at this point but I’m still pretty early into it, no frame drops for me on base PS5 outside or some in the cutscenes. Gameplay is extremely satisfying and a lot more challenging this time around which works well. Lots of fun so far
@Questionable_Duck
Poor performance (or lack of 60fps), and sometimes even very blurry images (though thats more a sliding scale depending on the gane), does literally ruin a game in my opinion.
It doesn't matter how good that game is otherwise - it could literally have the best gameplay ever, and I still could not enjoy it at all, and would much prefer a distinctly average game that ran locked to 60fps with decent visuals.
There are plenty of examples of games that perform very well and in excess of 60fps, or well enough (ie 60fps with minor/infrequent drops).
I'll "B" checking out the game... B FOR BORDERLANDS!!!! HAHAHAHHA!
@Logonogo Oh thank goodness. I assumed since I didn't hear about that in reviews that they abandoned that from Tiny Tina's. Thanks for the correction!
Having completed the main campaign with Amon, I can say that Gearbox have lost their magic a la BioWare.
So much of BL4 feels unpolished, messy or lazy.
I'd say 6/10 personally, not a bad game, but just okay.
Rage 2 is better.
@NorrinRadd I agree, hardly a con when its the point of the game
@Rich33 agree. The product is fundamentally broken.
If you got home from the shop with a new Blu Ray movie and it stuttered and often turned into a power point unless you reset your Blu Ray player, it would be returned to the store for a full refund.
That would be a 0/10.
Why are we in the gaming world so tolerant of this?
@UltimateOtaku91 completely agree. 8-8.5/10 for me.Just finished main campaign. Some performance issues but as much as it pains me to say it. Restarting the game didn't take long and was a bearable quick fix.
My biggest issue is the fact you are punished for doing all the side content. Specialisations are post game only but level via xp. And it's not retroactive. So the xp from all side content is better off saved for post game. But doing so cheapens the story and characters (which can't afford to be cheapened)
Don't see why 'repetitive' is a con losing marks here but most all open world games are in exactly the same position including most of Sony games
It’d be interesting to have a game mechanic in Borderlands whereby when you pick up a new gun, it might tell you what the gun does, but you only find out how powerful and accurate and recoil-y the gun is by using it, and the more you use it, the more it can level up and improve. That way, you’d always be looking for different kinds of guns with different modifiers in your quest to find that one perfect gun that you really love and then can work to level up. And, of course, the more you use a gun and level it up, the more you could sell it for. Anyway, it’s just a thought.
@Dogbreath
Yeah that is a weird take by that other guy. There was one area in Lords of the Fallen which was completely unplayable for me when it was released as the Frame Rate dropped to about 10FPS. I didn't sit there and think "this is still a 9/10 game even though I can't progress any further".
(it is a 9/10 game though but that's because I waited until they patched it before playing)
@Dogbreath
A very good analagy.
I don't know why gamers are so tolerant either.
I undestand a few people can't really see framerates above 30fps, but its rare.
There are those that choose 30 or 40fps (approx 25% according to Mark Cerny though that may be lower now), but that doesn't mean that issues with performance in those modes wont be problematic to them.
There are also others with such high framerate issue tolerance they dont see the issues - but if I was like that, I personally wouldn't be commenting to defend a game that had issues, or state a game ran at 60fps.
Then there are others, that will defend a game regardless and say it didn't have issues for them, when there is evidence - often irrefutable - to the contrary. The reviewer clearly noted significant issues in the text of the review.
The problem being, that people accepting or defending problems like this, just makes it likely we will see worse in the future, and makes it less likely games will be fixed.
After all, if your game sat at 80+ on metacritic, and people were defending it, would you take the time and effort to improve it.
@Clytorial_Impact
I have not tried LotF, but I understand it runs pretty well now, particularly on Pro.
If thats the case, I think it was a good example of people saying it wasn't good enough, and so they improved it.
The perfect game to buy for 20-30 euro and play with the Mrs. when its all patched and actually complete 👌
@Dogbreath certainly not fundamentally broken on PlayStation. The performance issues seem to vary in severity person to person but to throw the baby out with the bathwater for any game that doesn’t run perfectly is to miss out on a lot of great experiences
There is performance then there is everything else. If the performance is poor then the everything else does not matter.
On PS5 hardware a Borderlands game at release should perform like a dream at 60fps, and with an fov slider. Exit and then reenter the game to fix the performance? Has Gearbox forgotten how to make a video game?
I’m having a blast even with the performance drops, but still very playable, the synth armature ? I think they’re called are a blast on hard difficulty especially when they manipulate the time movement speed.
Just watched the full DF video - it is dire to say the least. Even after a fresh restart the base PS5 is struggling with Framerate, and 30mins is all it takes to start seeing serious drops.
The highest score I would give this game in its current state is 1/10.
Totally disagree with the review score here.
Borderlands 4 has managed to improve from its predecessor on every front: better gunplay, better movement, better story, better graphics, huge open world full of secrets and areas to explore, more meaningful weapons. If Borderlands 3 was a 8, this is easily a 9. I am playing it on ps5 and so far I never had to reboot the game once. I am having a blast on it, it is not more of the same (I have played all borderlands before it, + Tiny Tina's wonderlands), it is just BETTER on every single front.
Best Borderlands game ever made to me
Conclusion dont buy the game how low should the bar go before we get real advice not to but the games on release.
@arnoldlayne83 If i have to taken advice ill take it from the professionals. A Broken release should not be a higher then a 7 and that is even to high.
@Simulated-Soul No performance on a game is one of the most important things in a game. Bad performance is just a lower rate. Maybe include a warning paying for a broken release.
@Kierant202 Please a forced restart is not a big issue? I would go mad if during Elden Ring when im fighting Melenia my performance drops by 1/3.
Gamers like you are the reason we get bent over and its a shock you defend this even more.
The games are expensive enough then they better perform good. The shocking part is they released it earlier then they wanted at first.
The game needs a optimizing developers are lowering the bar generation by generation. Optimisation is getting worse and worse. The solution bruteforcing with graphics that draw more power then a console and TV combined. 🤣
@Flaming_Kaiser I have had not a single issue that actually required a forced restart nor had any boss fight issues anywhere.
I have thoroughly enjoyed playing the game and am still going now well into the post game at over 60 hours. There isn't much more important to me than that. I got what I perceive as my money's worth. No level of internet anger is going to void that.
I also never said it 'restarting was not a big issue'. I had exactly 1 time where the memory leak got so bad that the performance dropped to a level I felt 'forced' a reset. The rest was mostly just preventative and to reset a bunch of spawns anyway. If it's too much for you and others don't buy it. I enjoyed what I've paid for and will continue to do so
@Kierant202 I stay by my point if a DF says this is happening its reason enough to wait for a pricedrop. The response of a certain CEO made it even more clear.
But then again i have people here saying if you bought Cyberpunk on PS4 you could not expect a working game.
@Flaming_Kaiser and I fully respect your decision to wait for a price you believe the game is worth to you.
I am fully aware I have a generally lower standard of tolerance for game release states than most in comment sections like these. That being said I did tell my friends day one after playing when they asked that there is a memory leak and if they are susceptible to motion sickness from frame rate issues to wait. This was before any article mentioning memory leak was even out yet.
I have a core group of friends and we have played every borderlands on release and have replayed them many times. Borderlands 2 still has a LOT of connectivity issues and frame rate drops for one of my friends even years later yet we don't begrudge the games.
I tolerate a lot in games so long as the game satisfies any of the conditions I need to enjoy a game.
1. Solid gameplay (mindless or tactical)
2. Immersive story
3. Comfortable atmosphere
4. A good time with friends.
For me borderlands 4 satisfies points 1 and 4 well enough for me to not regret a full price purchase regardless of poor UI and the occasional need to restart.
As for cyberpunk I first played it on a series s at launch to no issues yet I have never supported cdpr for the state they released it on on previous generation. It's not on the consumer to know a game is unplayable on their console nor have a stated as much regarding bl4. But neither am I surprised people in comment sections have. These places are a subset of a subset of gamers. And rarely the middle of the road lot
All the PC performance and Randy controversy aside, once this gets the forthcoming patch for PS5 performance and FOV slider, this will easily be my GOTY!
@Kierant202 I'm shocked at this after reading little but outrage on youtube comments! I don't generally notice fps drops unless they're massive though and I'm sure once the patches come out soon, it'll be ironed out to a level where I definitely won't notice or care and have alot of fun with it also.
Channels like DF have sadly ruined some of the gaming community and I long for the old days when gamers only cared about having fun and not pixel counting! That said, nothing prepared me for the fps drops in Mafia: The Old Country! lol
@Flaming_Kaiser is not a matter of taking advice. Is a matter of playing the game and not having any of the issue reported. Or at least, finding them totally minor compared to the enjoyment I am having with the game. Dot.
Again, this game is way more than a 7 game, imho.
@morrisseymuse Nah dropping games in a broken is what killed gaming if you want me to playtest your games then release it as a early access release with a discount.
@arnoldlayne83 That is your right to think its ok. I find it dissapointing and distracting.
@Flaming_Kaiser relax dude, just don't buy it if you're that entitled. It was patched and drastically improved yesterday.
Trying to push through this game but I’m losing interest, I’ll say it again 3 was better for me, I’d like to see gearbox develop a new ip,.
@Flaming_Kaiser They can’t fix boredom in a patch though, gearbox stuck in first gear, bit of grinding to get 4 🤣 try gear4you much better entertainment by miles & miles & miles full speed top speed top gear 👍
@Kierant202 I play Elden Ring some more what a game.
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