Comments 1,736

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

MFTWrecks

@AdamNovice And maybe that's part of the problem. If developers like Naughty Dog and Insomniac can't possibly be bothered with building new titles in their collections of IP, then Sony as the Ip holder needs to find someone who is competent to make them.

Or they can keep coming up with market-defining titles like Destruction AllStars and Concord.

Do you honestly believe letting IP rot on the shelf is better than handing the titles off to passionate developers who can bring new entries to market?

Look at how Nintendo partners closely with a myriad of studios to bring its classics to market. Why is Sony not doing the same thing?

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

MFTWrecks

There are a myriad of issues at play here and there need to be SEVERAL heads rolling for this. Seriously.

First off, what build did Hulst play that got him excited? Because Perfect Dark on N64 had a more robust multiplayer suite than Concord does.

What mechanic or gimmick was so innovative that it was worth buying the entire studio for? There's nothing in the game that separates it from the blandest of shooters. It was an also ran at launch.

Much has been said about the character designs, but it cannot be looked past just how fundamentally poor they are from a core design perspective. The entire art department or those approving the designs seem to have never once designed characters for a shooter of this nature. Beyond the use of "woke" terms, they just fail at fundamental levels much deeper than character pronouns.

The business side of things also failed miserably by thinking this was ever going to find a place in the market as a $40 title when its biggest contemporaries are free.

Plus, who decided they were going to keep everything under wraps until a mere 4-6 weeks prior to launch? Games of all types these days launch in some alpha or beta form and then take YEARS of community play, feedback, and data to perfect their systems and mechanics. Meanwhile, Firewalk and those approving their tactics decided this was SO GOOD that it needed nothing of the sort. It's mind boggling how ANYONE saw that as a good idea given everything else.

It is a catastrophic failure at MULTIPLE levels of the organization, both within Firewalk and Sony itself.

All this while TLOU Factions gets canned, Twisted Metal never sees the light of day, and who knows whatever else didn't get funded or supported (such as ACTUAL potential multiplayer titles players actually ask for like Killzone, Resistance, Wipeout...) so that the market could be witness to THIS, of all launches.

Helldivers 2 was an absolute anomaly (and is itself quite a huge mess if you pay attention to it). Nothing else from this Live Service era has done anything of note. Sony needs to do some clearing of house, not just searching of souls.

Re: Rumour: Blizzard's Making a 'AAA RPG-FPS', Possibly an Overwatch Spin-Off

MFTWrecks

@J2theEzzo You may be thinking of Outriders. I played that as part of PS+ (whatever tier 2 is called) and it wasn't half bad (as an enjoyer of Borderlands, Division, Diablo, et al). Sadly, the "true" endgame was behind a DLC buy-in and I refused to make that purchase.

That game was okay fun. Like a "Gears of War with loot" sorta vibe. Definitely understand why it didn't light the world on fire, though. Would actually be very into seeing what People Can Fly would do with another crack at it, as it set a solid foundation but just wasn't really the best it could have been by any measure.

Re: Rumour: Blizzard's Making a 'AAA RPG-FPS', Possibly an Overwatch Spin-Off

MFTWrecks

@J2theEzzo The Remnant games don't really have an endgame, either, as good as they are. But their WAY of letting you replay stuff is still preferable to Borderlands' "replay the whole story from beginning to end."

Returnal isn't an ARPG, it's a rogue-like. The entire point is to replay it from beginning to end over and over. Not quite the same thing.

Re: Rumour: Blizzard's Making a 'AAA RPG-FPS', Possibly an Overwatch Spin-Off

MFTWrecks

The fact Gearbox hasn't managed to craft a true endgame for Borderlands is wild to me. Re-running the story and bosses is NOT endgame content. It's boring af.

If a company came out with a looter shooter that had a true, honest to goodness endgame loop akin to ARPGs like Diablo, it'd be amazing. No one seems to put it together, though. Division 2 probably came closest and even that wore out its welcome too quickly.

Re: Rumour: Ubisoft Live Service Shooter XDefiant on Brink of Being Shut Down

MFTWrecks

@atoqir Its wild that that's ALL they had going for them. Not one unique mode. Not one unique mechanic. Just "like CoD used to be." Clearly that's not a good enough selling point.

Similar to how all Concord offers is "at least we're not F2P" as the only true selling point.

It's wild that these companies spend all this money to build these games and fail to realize they need a GAMEPLAY differentiator more than anything.

I think Exoborne looks pretty damn generic overall. But it basically has super powers AND wild game-changing weather. THAT is at least cool. THAT will earn it some real play time from me.

These other games just copy paste other ideas and forget to change it up and offer their own ideas. Then they wonder why they fail so hard.

Re: Rumour: Ubisoft Live Service Shooter XDefiant on Brink of Being Shut Down

MFTWrecks

I wanted to like it. I played for a week or two at launch, but the hit registration and embrace of what I see as toxic design elements (mainly bunny hopping and the grind to unlock anything meaningful) ruined it for me. I don't have time for games that have such underlying faults. Especially when they don't make up for it with anything nearly as positive or unique to compensate.

Re: Concord Devs Maintain Radio Silence, Which Isn't Helping Matters

MFTWrecks

@bossuche9 Which is also part of the problem. The fact they held their cards so close to their chest for so long is part of the problem. (I bet good money that is purely Sony's arrogance.)

They should have been having a MINIMUM of a year of alphas and betas of various degrees of openness to collect feedback and make changes.

They thought their ***** didn't stink and they were delivering the next big multiplayer hit. Had they actually engaged with the market more than a month or so before launch, they could have pivoted. But alas...

Re: How Long Does It Take to Find a Match in Concord on PS5, PC?

MFTWrecks

The fact they didn't Rocket League release this thing is bonkers to me. You'd think after the horrendous beta tests they would have seen the writing on the wall.

Shame this stuff is going to cost low level employees their jobs, more than likely, while the people who made the decisions will skate by with barely a mark on their resume.

Re: How Much Would You Pay for Your PS5 Games? Dev Says Industry Is Waiting for GTA 6 to Hike Prices

MFTWrecks

No game is at its best at release. Anyone paying full price nowadays has to be able to admit that. The issue is they won't care... for certain titles.

I have bought 2 full price titles in the past 5+ years. Everything else is worth waiting for. I'm okay with having made those purchases, but otherwise, I always wait for a solid sale.

If you don't like rising prices, learn some patience and don't get caught up in marketing hype. You'll save yourself a boat load of money AND end up paying for a less bug-ridden, more fully featured release (sometimes with the DLC included) for less than you pay at launch.

Like anything on the market, the true price is what YOU value it to be. So stick to your guns and get the best deal possible YOU think something is worth.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

MFTWrecks

I played the beta both weekends. That was all I needed to see to know the game wasn't going to find an audience.

The fact it took 8 years and reportedly $100mm to make a multiplayer suite that's lacking in features N64 games had out the box is mind boggling. It's "this must be a money laundering scheme" territory.

Stuff like this used to be the extra mode in full single player titles. Forget the gameplay, the features and modes are nothing special. Nothing it "adds" to the genre is as exhilarating or innovative as we were led to believe prior to launch.

Forget all the window dressing design choices (as those are subjective) for a second. The ACTUAL GAMEPLAY does nothing new. There's not a SINGLE gameplay feature I saw and thought, "That's cool. I wish other games had that." Not one. THAT'S one of its largest problems. It's stale.

The other is that Sony COMPLETELY botched the unveiling and marketing. All they've pushed is how this is some sort of cinematic experience with deep lore and amazing characters... all relegated to weekly cutscene drops. WHAT IS THAT?! That is absolutely meaningless.

The one arena I can recall was some sort of space port. It'd be amazing to play through that in multiplayer if I had A SINGLE IOTA of context. Think of how AWESOME it is to jump into Star Wars Battlefront and play in places YOU HAVE EMOTION ATTACHED TO. Concord completely and utterly lacks any such attachment because we were robbed of that context.

Meanwhile, it brings up the another problem: this is a hero shooter where LITERALLY EVERYONE is on the same side. AND YET... they are fighting mirror image copies of one another. Why? What's the explanation? Why are my friends fighting themselves? It makes no gotdamm sense. Is this explained in a cutscene I wasn't privy to?

This should have been a squad-based co-op shooter with a big storyline. Let each mission be you picking a squad of teammates (either AI or your actual friends) and planning your approach and pulling off heists and causing chaos across the galaxy. GIVE US STAKES. GIVE US PURPOSE. Then, within missions, have characters be able to take special routes or activate synergies with allies so that a) replayability increases naturally and b) make the crew matter. Make it like a co-op Halo campaign (or Mass Effect mission) where your crew choices dictate story elements or mission outcomes OR SOMETHING.

You take that sorta game as the base and you can copy and paste what is being sold today as the add-on multiplayer suite. Like TLOU Factions or Goldeneye or Halo (or any countless number of games before it), you'd give yourself a chance to capture more hearts and minds by casting a broader net. (Or at the very least make it a genre of shooter that is underserved on consoles like an extraction shooter.)

As it stands, it's friends shooting their doppelgängers to make numbers tick up in bland and uninspired spaces. These characters are thieves and scoundrels yet spend their time doing no thieving or conniving or anything.

As designed, it was never going to succeed. And I stand by that.

As for the business side, they should NOT have designed it as a paid multiplayer suite. They should have been F2P and had a "single payment gets you everything forever" option the way Smite has done for literal years.

They copied gameplay ideas but did not pay any attention to business models that ACTUALLY work in today's market.

It is, top to bottom, an abysmal mismanagement of resources and talent.

Re: Here's Your First Look at Call of Duty: Black Ops 6's Chaotic Competitive PS5, PS4 Multiplayer

MFTWrecks

@GamingFan4Lyf Seriously. These are just as bad as cinematic cutscenes that show stuff that can never happen in-game.

No COD match has ever remotely resembled its hype trailer. Ever.

This all looks okay until you play for real and get murdered by Snoop Dogg or Shredder or Homelander in a puff of marijuana smoke and obnoxious visual effects.

Also, why TF would I want to play a game where people can seemingly swim like dolphins and dive out of the air like gotdamm Flipper?!

"Omni-movement" lol. They are scraping the bottom of the barrel. My goodness.

It's nice to see they have 16 new maps. But the map pool will be immediately diluted/ruined when DLC maps rehash yet more "classic" maps that have been in every game for over a decade.

Re: Things Are Getting Worse for Floundering PS5, PC FPS Concord

MFTWrecks

For comparison, Valve's unannounced (and invite-only) game Deadlock hit over 81k concurrent players during the same period.

Especially of note is it is also a multiplayer only competitive shooter (obviously with a few different things also going on).

Concord is dead on PC. No way around it. I don't even think going free will save it on PC.

Re: PS5, PC FPS Concord's Poor Player Numbers Have Predictably Gone Viral

MFTWrecks

@get2sammyb So which one of those revered IPs is this?

People want those classic, name brand multiplayer experiences. We are BEGGING for those. Have been for years!

So, yes. Sending a message we want THOSE and not THIS is still a very valid perspective.

I've yearned for a new Killzone, a new Twisted Metal, a new War/Starhawk, a new SOCOM, a new TLOU Factions (a new Jet Moto)... They announced 2 of those and cancelled them both. Then released dime store Overwatch while their classic IP sit and rot.

Sony deserves to have some cash lit on fire if they think THIS is what the market demands. Why are you white knighting for them? I know you're a big fan and your job depends on their success, to a degree, but... they don't need you defending their objectively bad business decisions. Investing heavily in THIS particular game in THIS particular genre for 8(ish) years DESERVES to be criticized. It was a bad choice. They now reap what they sow.

Re: Poll: Are You Playing Concord?

MFTWrecks

I'd give it reps if it were free. Simple as.

The game wasn't worth $40.

They should have launched as free, with a $40 option to unlock every hero, forever. Like Smite does. Then let free players grind to unlock em.

This is going to pull a Battleborn right quick. And by then it'll be too late.

Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't

MFTWrecks

Rich take coming from fans who have to put up with Sony not saying a gotdamm word about a gotdamm thing for years.

What's so bad about Xbox ALSO keeping its cards closer to the chest, huh?

"Oh BuT wHeRe ShOuLd I bUy ThEiR gAmEs?!"

Well, do you have the patience to wait a bit to maybe play them on your PS5? Or do you need every newest game on day one?

What's the worst that could happen? If a big Xbox release interests you and you wanna play it, cool. Can you wait a little while? If anything, it'll save you money and headaches because like every modern game, waiting will give it time to iron out kinks via updates and likely save you money by way of sales.

So how important is it to you to pay the most money for the (almost always) worst version of the game?

Answer those questions for yourself and circle back, because that'll be your answer.

Re: Halloween Is Getting a Pair of Games, Including Unreal Engine 5 Title from John Carpenter

MFTWrecks

Honestly, one of my dream games is a survival horror title where you play as a person (or people) surviving a home invasion. Where you can avoid confrontation or engage your attacker (making fights scarce, but meaningful - trying to evoke a Shadow of the Colossus "simple person against the odds" vibe). Using a super detailed environment and all the items in said home, you'd then fight to escape or incapacitate your intruder to escape.

Something like that with a classic horror villain twist could be super cool.

But I suspect this will be yet another asometric multiplayer horror title and not remotely unique outside the use of the IP.

Re: Splitgate 2 First Gameplay Footage Emphasises New Factions Feature

MFTWrecks

This looks real good. I liked what I played of the original, but didn't get too into it (stopped before all the community drama), so I'm really interested in what they're doing with this.

Shooters don't really interest me like they once did. But this looks different enough to what's out there to warrant some reps, for sure.

Re: Poll: Are You Playing Helldivers 2: Escalation of Freedom?

MFTWrecks

All I've read amongst the community is that Arrowhead has once again gone and needlessly nerfed a system (fire) into the ground. This time, right ahead of a brand new fire-based warbond.

So, no. I'm not jumping back into HD2 until the devs get their heads out of their asses and focus on making their game fun. I'm not going to put up with their continued BS.

Re: A Big Bungie Project Has Been Cancelled, But It Wasn't Destiny 3

MFTWrecks

I'm not a Bugie devotee. Played base D2 but never played beyond that.

When I say I cannot WAIT to see what they do with Marathon... oh my. The look and feel of that teaser trailer just lit something inside of me. No shooter has an aesthetic close to it and I cannot wait to play it.

I want that game to be fun so badly. I think it looks (literally just looks) incredible. Something about the bright colors, blocky simplicity to the gun designs...

Re: Naughty Dog Allegedly Found Bungie's Feedback on Binned The Last of Us 2 Multiplayer Extremely Helpful

MFTWrecks

I just don't see how a developer as talented as ND could put so many resources into Factions' design and planning and realize THAT FRICKIN LATE that the resources needed to do what they explicitly planned to do would be far too great. Like... at some point, that's a failure of leadership/planning.

There are plenty of multiplayer games that release and get years of updates whose developers have A FRACTION of the resources ND has at its disposal. "It would have gotten too big" is not an excuse when THEY DECIDE HOW BIG OF A GAME IT IS.

ND may have created some of the best games of all time, but the failure to launch Factions is a huge black eye, imo. It speaks to some really poor decision making somewhere in their chain of command.