As I mentioned the other day, when selling a console at a loss they will look at which tier of additional consumers they attract, for each incremental loss against the purchase price.
A minor loss on the console, will attract marginally price-sensitive customers. Those individuals will potentially buy enough games, subs and microtransactions to make it profitable.
A significant loss on the console would attract the lowest tier of hyper-price-sensitive consumers, the type who do nothing but download free games and play them for free.
That equation may vary between countries. It could be that e.g. the UK has a lot of those free-to-play-type consumers and it's best for Sony to keep the console price in the black and not attract them.
Japan may have a lot of marginally price-sensitive consumers who would buy games etc and put money back in. Hence it's worth using the console as a loss leader.
Back in the old days, selling e.g. PS1 or PS2 at a loss was almost always a net positive in the UK, because there weren't really free to play games. Sure the person could buy second hand games, but the sellers often reinvested that money into buying new games, which they'd otherwise not have done.
That doesn't work now. Sell it at a loss here, and you just attract a bunch of worthless kids who will leach off your ecosystem.
@Andy22385 GTA IV and V were dropping down near 20fps on the 360/PS3 generation.
I bought GTA IV on 360 at launch in 2008, played a few hours, and quit after some driving mission (possibly on a bike?) that I found utterly unplayable. I never played it again on console, and bought and finished it on PC in 2012.
I bought GTA V on PS3 at launch, did the first few Franklin car dealership missions and again quit in disgust. I waited and played it on PC at launch, but that had problems so I finally bought and finished it on PS4.
When GTA V launched on PS4 it was mostly fine, however they started releasing patches that as I recall were something to do with the online game but negatively affected the campaign.
Especially late game, it was stuttering like mad going through intersections. Down to the low 20's for a few seconds when you most needed it to be smooth. That severely hampered the last couple of hours of story for me.
The forum posts from that era are still out there. I just did a quick Google search, 30 seconds research and found loads of threads from back in the day.
@Djice1989 Sony have always been anti-consumer scumbags when it comes to rip off pricing in different territories and locking us out of shopping around.
Corporations can benefit from globalisation by undercutting our jobs, but we can't benefit by borderless purchasing of digital products...
PC and Xbox on the other hand are a lot more open in terms of "grey import" codes.
Not sure where this idea comes from of Rockstar releasing games in a good state?
We could arguably give GTA IV and V a pass for running like a three legged dog on the 360-gen consoles. That's me being generous as I don't like developers releasing games designed to run on hardware that doesn't exist yet.
They definitely get no pass for how badly it ran and stuttered on PS4 at launch though, and they released patches that actually made it worse over the following months. It took about as long as Witcher 3 did to fix.
Don't even mention the PC version of GTA IV. That was a calamity.
That's just the physical performance.
They are also notorious for having buggy story missions where e.g. scripted events don't trigger. Lost count of how many times I had to restart or Google a workaround to get something to trigger etc.
Alas there are always dippy parents who don't supervise their kids and just let them add codes etc!
Guess we will see stories in the press a month later of said dippy parents complaining about unexpected bills!
Usual Daily Mail story, of dippy parents sat with little johnny, both doing sad faces for the camera and saying "something must be done!".
Naturally there will be no questions asked as to why little johnny was given an 18 rated game. UK Govt will probably make us all wear stars on our coats and live in special ghettos with no electricity to "protect the children".
I don't relish anyone losing their business due to changing times, in the same way I don't relish people losing their jobs due to AI.
Their business model is dying though.
Similar to how Iran always waved threats to close the Strait if anyone attacked them, games retailers always waved the threat of not stocking the products of anyone who didn't play ball.
They were a significant factor in digital console stores not passing on the lower costs to consumers, as they had a tacit agreement with physical stores not to undercut physical copies - else the retailers would pull all their stuff from the shelves.
Those retailers are now playing their final card and "closing the Strait", but it's too late. A bit like if Iran closed the Strait 50 years from now when everyone is using renewables.
They don't have the power and leverage anymore. The threat doesn't scare publishers.
It's ironic that by including a code in a box, the publisher is doing them a favour and throwing them a bone. Stupidly the retailers are throwing the bone back.
Pretty dumb when the industry doesn't need you anymore. They should have been grateful.
GTA IV, last played June 23, 2012. I can still install it and play it.
GTA V, last played April 4, 2017. I can still install it and play it.
One day I may well replay them. If a game is worth buying and spending my time on, I'm never going to sell it. Especially a game like GTA.
Don't get why you all want bits of plastic to be produced, shipped around the globe pumping out tonnes of carbon, and eventually ending up as microplastics in the sea, killing your great, great great grandchildren long after you've gone.
Do the decent thing for the planet and just get the digital version. You don't need some stupid plastic case with a picture on it.
Ok Pete so you are happy with the portrayal and don't wish to be involved. Fair enough, I've not tagged you so as not to spam your mailbox.
So now let's get back to holding everyone else to account.
How in the hell can you all criticise the developers, for breaking a rule that you are all unable to define???
How are the developers supposed to know what was acceptable or not, when you guys, the self appointed morality police, cannot even explain the rules yourselves?
@Skinny-Pete he was a violent thug who abused women right?
I mean if you consider that "not evil" then I guess that's your personal standards right...
I'm just questioning whether that means we can't portray Harvey Weinstein in a game because "how dare you disrespect him, he wasn't evil, chillax bro".
Everyone is out running defence for Tupac like he's the second coming of Christ and "how dare we portray the almighty prophet in a game", and slating the developers, but the moral grandstanding breaks down when questions are asked.
Suddenly it's "wasn't me guvnah, don't wanna get into that".
Gamepass always has me logging in each week to see a new selection of titles.
I never look ahead or give a monkeys about leaks, so it's always a nice surprise as to what I will find when I load it up.
I quite like it.
If you are given a list at the start of the month and told "you can't have this title for three weeks though", I can sort of see why some of you would be annoyed.
But then most of you don't share my utter hatred and disdain for these garbage vapourware events like State of Plays. You all seem to enjoy those, but it's literally the same thing: "here is a game but haha eat poo losers, you can't play it for 18 months".
Zero interest in anything with "roguelite" attached to it. Kiss of death. I find that genre far too repetitive and that's coming from a person who is on the spectrum.
If there were not roguelite elements then I might be interested. Especially as Fast Fusion totally dropped the ball for me on Switch 2 so there is a hole that needs filling for that type of racer.
Unfortunately it's not 2014 anymore, and from 2015-on bad things happened. Sadly these days the SW licence is more of a drag than a selling point.
Same issue with Outlaws, it was a reasonably competent game but the licence dragged it down.
Those great days of 1999, with Phantom Menace in the cinema and Pod Racer on my N64 are long gone. I will never forget that summer.
@Rich33 my first thought was to post about From Soft and their "just don't buy our game" attitude to accessibility.
As someone who likes to make money to secure my present and future, they aren't the type of people I'd go into business with! Leaving cash on the table is bizarre when you could put the money in your pension, buy a bigger house, put it towards your kids schooling, or pay for private healthcare!
As you say, the whole achievement thing can be easily worked around. I've always felt the colour of each boss trophy should vary based on the difficulty used.
I'm an old person and not ashamed to admit that I'm rubbish at games these days, and have limited time and patience. I'd love to play Elden Ring and see all it has to offer, just as my one-handed sister-in-law does too.
It's time we stopped worshipping those with a fetish for exclusion.
What people say online, and what they actually do are two different things.
Look no further than supposed boycotts of games over loot boxes etc that didn't make a dent.
As I've pointed out in prior threads, if you deduct the resale value from the RRP, and divide it up over years of use, a £1000 console would cost less than buying one coffee per week from a well known chain.
The PS6 could release tomorrow with a £1000 price tag and it would sell out. Half of you would be buying them off scalpers for even more than that.
I think there is a difference between whether you "want" to shell out £1000 tomorrow, and whether you "would" do it.
Ultimately it's a bargain and very little in the entertainment world would offer that much bang for buck. So give over with the sob stories on affordability! You'd be all over it like a rash!
The Steam Box on the other hand is underpowered for the price tag, and PC's typically need vastly more on-paper power than a console to deliver the same results. I'd buy a PS5 Pro any day over one of those.
As I've already explained, making a game about Laufey is a good idea and something I'd buy.
Unfortunately their interpretation from what I've seen looks utterly crap, generic, desperately disappointing versus how I'd imagine such a game looking, and more like an expansion pack to their previous game.
They have so little faith in their vision, that they couldn't even sell it based on what it was, but instead had to ride on the coattails of the God of War moniker.
That they had this since 2018 and that was the best they can do, is staggering.
Interesting that people are assuming Sony are using the console as a loss leader.
To be clear; I'm not saying they aren't.
If I worked in the console business rather than my actual professional, and you came into my office with a proposal to sell below cost, you better damn well come to me with some seriously solid data!
I'd primarily be concerned about your plan to attract consumers who are supposedly so price-sensitive that they need a subsidised console, and yet you rock up to my desk claiming they are going to buy lots of games, PS Plus subscriptions and microtransactions to offset...
That story does not add up.
Those consumers to me sound like scumbags (in the nicest way) who literally only play Fortnite for free and don't buy skins or battle passes. They notoriously have low attach rates and mummy won't be giving them her credit card.
That would be an interesting spreadsheet/graph demonstrating where the optimum price point is, such that I'd make a net profit from the additional consumers I attract once they've purchased games/subs/micro's, whilst avoiding attracting the leech types from whom I never recover the losses on hardware.
Now you may argue that yes, whilst the 14 year old who only plays Fortnite and Minecraft for free is useless and a money loser for me in the short term, by getting him into the ecosystem when young, he may prove profitable when he is older.
Well yes, point taken, but as Sony have a monopoly in that console segment now, I'd suggest that I don't need to gamble on losing money now for a pay day later.
I (pretending to be Sony) don't view Nintendo as a serious competitor and PC is also inflating out of control and requires a large outlay up front. Microsoft is out of the game. So where else is the leech going to go if he wants to play games in his 20's...
TLDR: When Sony say they will sell fewer consoles, I think that means they aren't interested in losing money on hardware, selling to skint consumers who can't afford games, subs and transactions. They are financially better off not selling units to that segment.
I knew Crimson Desert would disappoint me when I bought it and I wasn't wrong. I really don't get the love for such a heavily flawed game, when similar titles aren't given a pass.
Requiem as well just misfired for me. I feel that RE 7, 8 and 9 have all been weaker than the remasters of 2, 3 and 4.
7 and 8 less-so, but with 9 I really started to feel tired. I will say the same about Forza Horizon 6 which most of you can't play yet, as that is just leaving me flat, despite on paper doing everything right.
It's actually Pragmata that's proved to be the most interesting even though it's not as refined (it's a first attempt after all) as Requiem and Horizon 6 which over the years have been able to polish their concept to a tee..........whilst somehow losing something...
@DennisReynolds umm dude....we are talking about games and fictional characters.... Can you talk about the games instead of making personal attacks by throwing "ists" and "phobes" around like it's 2015?
Sadly per your post history, you seem to have an MO of disrupting conversations by trying to cast everything through the lens of a certain waning (thankfully) 2010's ideology.
As I said, I've explained in detail why I am not excited for Not-God-of-War and Intergalactic. Five minutes of research would have found my many well reasoned explanations as to why I'm not interested, and why IMO these games will underperform versus previous titles from those studios.
Push Square enable that post history feature for a reason. If you want to play the man and not the ball with a personal criticism, do your research and make a stronger post than throwing tired political pejoratives.
Anyone can read my history and know what I think of those titles, so I don't have to defend myself against your strawmen. I can just put you on ignore and enjoy the rest of my evening.
@DennisReynolds I don't think you have the first clue why I don't like it.
Reason being, it's obvious you couldn't be bothered to read what I'd said about it in the past, where I gave clear explanations.
Instead you've jumped to conclusions, out of a desire to push your own narrative.
FWIW I have as much reason to not be interested in these titles, as you and thousands of others do for wading in and defending them. We've all seen and heard the same material afterall.
I've always been a fan of Remedy games. From the original Max Payne on PC at launch, right up to Quantum Break which I feel is underrated.
Things started to go a bit off with Alan Wake 2 and Control.
Alan Wake 2 was just unnecessarily a drag with that pointless evidence board, and I felt the changing scenery mechanic wasn't much fun.
Control was great apart from the environments that got very boring.
They've consistently always been great at the gun play and mixing that in with various abilities you have in Quantum Break of Control.
It seems to me a bit of a shame that with this game, they are resolving my issue with the environments of Control, but going for a melee focussed game.
I'm not interested in melee that doesn't involve a Sword, Shield and fantasy environments! One of the many reasons I bounced off Hell is Us.
Like AW2, I won't be buying this at launch as I did with the original Control. It's a sale for me.
Delaying a console without revising the specification essentially means that I will have to wait longer for a device that will be even more obsolete at launch than it would’ve been, and because of the way inflation works it will cost me more than it would have cost.
It further increases the cost of the device because the number of years of useful ownership I get out of it before it is extremely obsolete (and I have to start buying games for PC or Geforce Now) will be lower.
You've literally come to a news story about vapourware and are asking "who talked about vapourware"?!?!?!?!?!?
vapourware /ˈveɪpəwɛː/ nouninformal•Computing software or hardware that has been advertised but is not yet available to buy, either because it is only a concept or because it is still being written or designed.
That's the entire topic we are commenting on bud.....
@AtomB Yeah, people are all for AI and other technologies when it saves them money at the expense of someone else's job, but it's a different story when someone else does it!
Do as I say, not as I do!
Anyhow back on topic, I think Sony's explanation would be that with single player games they lose a lot in royalties when people buy on PC, and it discourages those with PC's from buying PS5's and pumping even more into the ecosystem via PS+ etc.
The same still applies to games as a service, but as the bulk of the revenue comes from micro transactions and not the upfront cost of buying the game or console, it still makes business sense to release on PC.
So I will keep my money in my savings earning interest until launch day, because one would have to be pretty daft to let Rockstar earn that interest whilst supplying you with sweet FA.
They'd be laughing all the way to the bank.
When launch day comes I will watch the initial performance reviews to check the darn thing runs properly.
If it doesn't, I will keep my money in the bank earning interest whilst waiting for them to fix it.
If it does run properly I will watch some let's play videos to assess the general vibe, and then I will buy it.
TLDR: don't preorder games. It's daft, regardless of how good they are....
@naruball why would I care if an insider leaked vapourware?
Sure, I would conclude that they personally are a moron, but at least I wouldn’t develop a negative view of the product or company for announcing something that does not exist or we cannot buy.
I have absolutely no idea why you think who the world does or does not revolve around has any relevance as to whether announcing unavailable products is a good idea.
It's a clown world practice that costs money and wastes developer time that could have been spent on actually producing the product....
This is why I have no time for any of these “state of play“ type announcement events.
They are full of either fake games, or games that you can’t even buy this year.
Seriously, if they are not going to be able to exchange the product for my money within a couple of months, they can shove their announcement where the sun don’t shine.
Why are they wasting my time by advertising something I can’t buy? We are bombarded by annoying adverts enough as it is, without fake adverts for fake products.
At least I can go out and buy those stupid headphones that my favourite YouTuber keeps advertising, and have them posted through my letterbox within a couple of days.
Respect to Nintendo for announcing the Star Fox remake just a couple of months before it released. All the other developers and publishers announcing products that are a year off, only succeed in generating negative feeling towards the hypothetical product in my mind. It’s effectively anti-marketing.
Shock horror, if you don’t release games at all, or release games that are riddled with politics and messaging, or are generally not appealing to your core audience, you end up losing money and having to close studios or make massive layoffs.
Who would have thought?
Meanwhile, other developers are selling massive numbers of copies and expanding their teams.
Clearly no shortage of consumers out there who are prepared to handover cash for a game. If that game happens to be produced by someone else and not you, then you might want to hold up a mirror and stop pretending it’s some kind of “industry crisis“ that was unavoidable.
Sometimes it’s hard to accept the truth is that you are the problem and not the victim.
I said weeks ago that Sony and Microsoft’s age verification was them getting ahead of the game. I was right.
They are already in a position where they can exclude children’s accounts from online games with players who are not on their friends lists, or from online gaming entirely.
Obviously anyone who isn’t as thick as brown smelly stuff, knows that every parent going has been age verifying little Johnny's PlayStation account, because they want the PlayStation to act as a free childminder rather than doing their job as a parent instead. If they were doing their job as a parent, they would be monitoring what Johnny was doing in the first place.
The current government and Prime Minister may appear to be as thick as brown smelly stuff, but they know perfectly well that is exactly what parents are doing. They are only in this for the optics, removing online anonymity from those adults who might criticise the establishment, and to bury inconvenient and unflattering stories about Defence spending in the past week.
They did so knowing that Microsoft would want a sequel to Hellblade, which in my view was a bad idea and they should have stayed independent and produced something original instead.
Having made their decision and taken the kings shilling, they then proceeded to bungle the game and make it worse than the original.
Don’t be hating on Microsoft, when it is obvious to anyone with their eyes open, that they brought this on themselves through their own failings and bad decisions.
According to infamous leaker JaketheSnake3, EA Sports FC 28 will be the official game of the World Croquet Federation Teams Championship.
What do you mean you wanted it to be about Football? Just accept that the game isn't for you. Don't buy it if you don't like it; EA don't want money from obnoxious trolls anyway.
Those with plenty of time to waste should have an option in the menu to disable fast travel.
Just as many games allow you to disable UI features such as quest locations on maps, if one prefers to read the quest text and figure it out.
I wouldn’t even make fast travel restrictions part of a hard mode, because there is nothing hard about spending time - travelling long distances is about immersion and doesn’t require skill.
I don’t agree with quality of life being stripped from a game, and then sold back to the player via micro transactions.
Having played most of them, I have to say they were simply not that great. Sure you can blame the low install base and poor marketing etc, but if they'd have been classics they'd have sold one way or another.
With the exception of South of Midnight (which was incredible), all of those titles have misfired in my view.
The biggest shock for me was Forza Motorsport, which was a staggering heap of bungling garbage.
I have absolutely no idea how that happened. You could not mess that up so badly if you tried. With Gran Turismo having a trash single player campaign, Microsoft had an open goal but fluffed it.
Hellblade 2 wasn't a screw up on the scale of Forza, but it somehow managed to be worse than the original in every respect.
Maybe studios were given too much freedom. Perhaps someone from head office needed to stroll in during development and give them some harsh home truths.
Too many games are currently not viable. The risk of making a loss is simply too great, given the extreme costs, combined with sky high consumer expectations and unpredictable purchase decisions.
People don't see the hundreds of games that never get made.
AI will make more products viable. AA budgets can produce AAA products with smaller teams. We need to embrace it. We don't need a human to create a model of a period chair or bronze age shield for example.
Usually these types of games make school boy errors and bomb, when a profitable 8/10 could have been achieved if they'd been sensible and not over-ambitious or chasing vocal niches.
Mainline Assassin's Creed and Far Cry games are amongst a rare breed of titles where you know you can invest in development and be guaranteed a return.
If you were forced to put your life savings into game development, you know in 90% of cases you would lose most or all of it, and if you had a choice you'd put your money into an AC as that's 100% safe, no matter the rhetoric against it.
Ubisoft employees who were segmented off with that part of the business were lucky.
It was pretty obvious from the start that everyone else was in a precarious position with lay offs and closures guaranteed.
The whole deal reminded me of how they make that Icelandic and Greek Yoghurt where they filter down just the good stuff, leaving a load of acid whey that is useless and has to be disposed....
AC and FC are Skyr. Everything else is a waste product....
Many of us said the game was mediocre as it bizarrely back tracked on fast travel improvements that were made to the original, and now they decide to start improving quality of life?!
Guess we are vindicated, but they need to stop listening to people who think that holding the stick forward for hours on end and killing the same goblins for the 2000th time is "hardcore elite gameplay" for "gud" players with "pro skills", or I won't be buying the third.
Heck knows who will be buying this. I guess people double dipping as I'm sure 99% of those willing to smack some serious hard cash down for it, would have already played it on PS5.
Lots of short sighted comments from people who don’t see that MS and Sony are two sides of the same coin.
Both flip flopping on exclusivity.
Both bungling acquisitions of developers and incinerating billions of dollars.
Both squandering first party studios, cancelling projects, churning out mediocre titles, or nothing at all and closing them.
Sony and Microsoft have both wasted a generation and eradicated countless talented teams, erasing dozens of amazing titles from this timeline that probably exist in a parallel universe somewhere where things were managed correctly.
It’s predominantly due to third parties that we have a fair few classic games. Otherwise this would be a lost generation.
Much like The Matrix, there should not have been a sequel, and the sequel not only fails to deliver to the standard of the original, it actually detracts something from the original in the process.
Makes me wonder how much a single player action adventure like Uncharted would have sold, and how much cash it would have made Sony and ND if they'd not been faffing around this generation and knocked one out...
Pretty fed up with these pretentious trailers that tell you ABSOLUTELY NOTHING about the game. What a waste of my time.
I'm none the wiser other than it's supposedly happening.
I bought GW2 at launch. The engine was always a problem and for years it had frame rate drops that were out of proportion to the hardware you were using. I can see why it's never come to console.
Be interesting to see the direction it goes, with MMO's having become very single player activity focussed since GW2's release, and even dungeons/raids can be completed with bots these days in many games.
People want good PVE content that can be played Solo in short bursts, and PVP is not going to pull in many punters. I'd suggest that cross progression has to be essential too.
Comments 582
Re: Sony's Japan-Exclusive PS5 Is Losing Money, Cheaper Than a Switch 2
As I mentioned the other day, when selling a console at a loss they will look at which tier of additional consumers they attract, for each incremental loss against the purchase price.
A minor loss on the console, will attract marginally price-sensitive customers. Those individuals will potentially buy enough games, subs and microtransactions to make it profitable.
A significant loss on the console would attract the lowest tier of hyper-price-sensitive consumers, the type who do nothing but download free games and play them for free.
That equation may vary between countries. It could be that e.g. the UK has a lot of those free-to-play-type consumers and it's best for Sony to keep the console price in the black and not attract them.
Japan may have a lot of marginally price-sensitive consumers who would buy games etc and put money back in. Hence it's worth using the console as a loss leader.
Back in the old days, selling e.g. PS1 or PS2 at a loss was almost always a net positive in the UK, because there weren't really free to play games. Sure the person could buy second hand games, but the sellers often reinvested that money into buying new games, which they'd otherwise not have done.
That doesn't work now. Sell it at a loss here, and you just attract a bunch of worthless kids who will leach off your ecosystem.
Re: UK GTA 6 Buyers Pleasantly Surprised by No PS5 Pre-Order Price Hike
@Andy22385 GTA IV and V were dropping down near 20fps on the 360/PS3 generation.
I bought GTA IV on 360 at launch in 2008, played a few hours, and quit after some driving mission (possibly on a bike?) that I found utterly unplayable. I never played it again on console, and bought and finished it on PC in 2012.
I bought GTA V on PS3 at launch, did the first few Franklin car dealership missions and again quit in disgust. I waited and played it on PC at launch, but that had problems so I finally bought and finished it on PS4.
When GTA V launched on PS4 it was mostly fine, however they started releasing patches that as I recall were something to do with the online game but negatively affected the campaign.
Especially late game, it was stuttering like mad going through intersections. Down to the low 20's for a few seconds when you most needed it to be smooth. That severely hampered the last couple of hours of story for me.
The forum posts from that era are still out there. I just did a quick Google search, 30 seconds research and found loads of threads from back in the day.
Re: GTA 6 Physical Edition Doesn't Come with Discs, It's a Code in the Box
@Djice1989 Sony have always been anti-consumer scumbags when it comes to rip off pricing in different territories and locking us out of shopping around.
Corporations can benefit from globalisation by undercutting our jobs, but we can't benefit by borderless purchasing of digital products...
PC and Xbox on the other hand are a lot more open in terms of "grey import" codes.
Re: UK GTA 6 Buyers Pleasantly Surprised by No PS5 Pre-Order Price Hike
@Andy22385 "it's Rockstar, it won't be broken".
Not sure where this idea comes from of Rockstar releasing games in a good state?
We could arguably give GTA IV and V a pass for running like a three legged dog on the 360-gen consoles. That's me being generous as I don't like developers releasing games designed to run on hardware that doesn't exist yet.
They definitely get no pass for how badly it ran and stuttered on PS4 at launch though, and they released patches that actually made it worse over the following months. It took about as long as Witcher 3 did to fix.
Don't even mention the PC version of GTA IV. That was a calamity.
That's just the physical performance.
They are also notorious for having buggy story missions where e.g. scripted events don't trigger. Lost count of how many times I had to restart or Google a workaround to get something to trigger etc.
Re: 'Above $1,000 Is the Floor': Analysts Predict PS6 Price, and It's Not Good
£1000.
7 year life.
£300 resale value.
Net cost of ownership £700.
£100 per year.
£1.90 per week.
A single Costa Americano is currently £3.80.
So playing on your PS6 for 20 hours a week, will cost you half the price of one basic coffee from Costa.
Oh the humanity.
Top Tip from Uncle Dogbreath. Remember this and remember it well.
From when you buy your PS6, starting putting £2 a week in a little piggy bank.
You will get a free PS7 when it releases.
Re: GTA 6 PS5 Pre-Orders Come with a Bonus, But You Must Be Very Careful
@AgentCooper I agree mate.
Alas there are always dippy parents who don't supervise their kids and just let them add codes etc!
Guess we will see stories in the press a month later of said dippy parents complaining about unexpected bills!
Usual Daily Mail story, of dippy parents sat with little johnny, both doing sad faces for the camera and saying "something must be done!".
Naturally there will be no questions asked as to why little johnny was given an 18 rated game. UK Govt will probably make us all wear stars on our coats and live in special ghettos with no electricity to "protect the children".
Re: GTA 6 Physical Edition Doesn't Come with Discs, It's a Code in the Box
@MikeOrator I'm not telling you what you need. I don't care what you need. You aren't a toddler and I'm not your mummy.
I'm telling you what everyone else needs.
Stop being so selfish and trashing they planet, just because you all want your little pastic toys to wave around.
The end of plastic discs being shipped over the globe is inevitably coming. Stop dragging it out.
Re: Physical Retailers Refuse to Sell GTA 6 Over Decision to Skip Discs
I don't relish anyone losing their business due to changing times, in the same way I don't relish people losing their jobs due to AI.
Their business model is dying though.
Similar to how Iran always waved threats to close the Strait if anyone attacked them, games retailers always waved the threat of not stocking the products of anyone who didn't play ball.
They were a significant factor in digital console stores not passing on the lower costs to consumers, as they had a tacit agreement with physical stores not to undercut physical copies - else the retailers would pull all their stuff from the shelves.
Those retailers are now playing their final card and "closing the Strait", but it's too late. A bit like if Iran closed the Strait 50 years from now when everyone is using renewables.
They don't have the power and leverage anymore. The threat doesn't scare publishers.
It's ironic that by including a code in a box, the publisher is doing them a favour and throwing them a bone. Stupidly the retailers are throwing the bone back.
Pretty dumb when the industry doesn't need you anymore. They should have been grateful.
Re: GTA 6 Physical Edition Doesn't Come with Discs, It's a Code in the Box
Just looking at my Steam account.
I see all my GTA games and they are still there.
GTA IV, last played June 23, 2012. I can still install it and play it.
GTA V, last played April 4, 2017. I can still install it and play it.
One day I may well replay them. If a game is worth buying and spending my time on, I'm never going to sell it. Especially a game like GTA.
Don't get why you all want bits of plastic to be produced, shipped around the globe pumping out tonnes of carbon, and eventually ending up as microplastics in the sea, killing your great, great great grandchildren long after you've gone.
Do the decent thing for the planet and just get the digital version. You don't need some stupid plastic case with a picture on it.
Re: 'It May Seem Like We're Only Doing It for Attention': Stranger Than Heaven Dev Discusses Celebrity Castings, Including Tupac
Ok Pete so you are happy with the portrayal and don't wish to be involved. Fair enough, I've not tagged you so as not to spam your mailbox.
So now let's get back to holding everyone else to account.
How in the hell can you all criticise the developers, for breaking a rule that you are all unable to define???
How are the developers supposed to know what was acceptable or not, when you guys, the self appointed morality police, cannot even explain the rules yourselves?
Re: 'It May Seem Like We're Only Doing It for Attention': Stranger Than Heaven Dev Discusses Celebrity Castings, Including Tupac
@Skinny-Pete he was a violent thug who abused women right?
I mean if you consider that "not evil" then I guess that's your personal standards right...
I'm just questioning whether that means we can't portray Harvey Weinstein in a game because "how dare you disrespect him, he wasn't evil, chillax bro".
Everyone is out running defence for Tupac like he's the second coming of Christ and "how dare we portray the almighty prophet in a game", and slating the developers, but the moral grandstanding breaks down when questions are asked.
Suddenly it's "wasn't me guvnah, don't wanna get into that".
Re: 'It May Seem Like We're Only Doing It for Attention': Stranger Than Heaven Dev Discusses Celebrity Castings, Including Tupac
@Skinny-Pete you are the ignorant one, revising history and trying to paint him in a more flattering manner.
The guy was a violent thug who abused women.
Besides, answer my question which was the point of my post and that all of you cowered away from addressing.
Demonstrate some logical consistency and define the line where it's ok and not ok to portrayal a deceased person.
At what point exactly does it become acceptable and what are the criteria?
How many years since death? What level of criminality?
Is a prolific life long petty shop lifter more acceptable than a guy who mugged and beat up an old lady once?
What about Jacko who was technically innocent due to no convictions?
Can they be portrayed as protagonists or antagonists?
If you all want to come wading into online debates on your high horses moralising, be prepared to explain.
Re: 'It May Seem Like We're Only Doing It for Attention': Stranger Than Heaven Dev Discusses Celebrity Castings, Including Tupac
People (many of whom were born after he died) act like Tupac was some kind of Messiah.
He wasn't.
He was not of great character and certainly no role model.
I'm absolutely not equating him with the famous Austrian painter, but it's not deemed "disrespectful" to shoot him in the nads in Sniper Elite.
At what point on the scale of badness is the cut off between it being ok to depict a person after their death or not?
Can we draw the line at "not being a violent criminal"?
Re: 'Absolutely Terrible Idea': Nobody Likes Sony's New PS Plus Experiment
Gamepass always has me logging in each week to see a new selection of titles.
I never look ahead or give a monkeys about leaks, so it's always a nice surprise as to what I will find when I load it up.
I quite like it.
If you are given a list at the start of the month and told "you can't have this title for three weeks though", I can sort of see why some of you would be annoyed.
But then most of you don't share my utter hatred and disdain for these garbage vapourware events like State of Plays. You all seem to enjoy those, but it's literally the same thing: "here is a game but haha eat poo losers, you can't play it for 18 months".
Okaayy...
Re: 5 Things That Surprised Me Playing Star Wars: Galactic Racer on PS5
Zero interest in anything with "roguelite" attached to it. Kiss of death. I find that genre far too repetitive and that's coming from a person who is on the spectrum.
If there were not roguelite elements then I might be interested. Especially as Fast Fusion totally dropped the ball for me on Switch 2 so there is a hole that needs filling for that type of racer.
Unfortunately it's not 2014 anymore, and from 2015-on bad things happened. Sadly these days the SW licence is more of a drag than a selling point.
Same issue with Outlaws, it was a reasonably competent game but the licence dragged it down.
Those great days of 1999, with Phantom Menace in the cinema and Pod Racer on my N64 are long gone. I will never forget that summer.
Re: Wolverine PS5 Will Win Awards for These Outstanding Accessibility and Difficulty Options
@Rich33 my first thought was to post about From Soft and their "just don't buy our game" attitude to accessibility.
As someone who likes to make money to secure my present and future, they aren't the type of people I'd go into business with! Leaving cash on the table is bizarre when you could put the money in your pension, buy a bigger house, put it towards your kids schooling, or pay for private healthcare!
As you say, the whole achievement thing can be easily worked around. I've always felt the colour of each boss trophy should vary based on the difficulty used.
I'm an old person and not ashamed to admit that I'm rubbish at games these days, and have limited time and patience. I'd love to play Elden Ring and see all it has to offer, just as my one-handed sister-in-law does too.
It's time we stopped worshipping those with a fetish for exclusion.
Re: Opinion: The PS6 Cannot Come Out in This Era of $1,000+ Consoles
What people say online, and what they actually do are two different things.
Look no further than supposed boycotts of games over loot boxes etc that didn't make a dent.
As I've pointed out in prior threads, if you deduct the resale value from the RRP, and divide it up over years of use, a £1000 console would cost less than buying one coffee per week from a well known chain.
The PS6 could release tomorrow with a £1000 price tag and it would sell out. Half of you would be buying them off scalpers for even more than that.
I think there is a difference between whether you "want" to shell out £1000 tomorrow, and whether you "would" do it.
Ultimately it's a bargain and very little in the entertainment world would offer that much bang for buck. So give over with the sob stories on affordability! You'd be all over it like a rash!
The Steam Box on the other hand is underpowered for the price tag, and PC's typically need vastly more on-paper power than a console to deliver the same results. I'd buy a PS5 Pro any day over one of those.
Re: God of War Laufey Part of PS5 Dev's Plans from the Start, Pitched in 2018
As I've already explained, making a game about Laufey is a good idea and something I'd buy.
Unfortunately their interpretation from what I've seen looks utterly crap, generic, desperately disappointing versus how I'd imagine such a game looking, and more like an expansion pack to their previous game.
They have so little faith in their vision, that they couldn't even sell it based on what it was, but instead had to ride on the coattails of the God of War moniker.
That they had this since 2018 and that was the best they can do, is staggering.
Re: Sony May Mitigate Hardware Pricing Nightmare by Simply Selling Fewer PS5s
Interesting that people are assuming Sony are using the console as a loss leader.
To be clear; I'm not saying they aren't.
If I worked in the console business rather than my actual professional, and you came into my office with a proposal to sell below cost, you better damn well come to me with some seriously solid data!
I'd primarily be concerned about your plan to attract consumers who are supposedly so price-sensitive that they need a subsidised console, and yet you rock up to my desk claiming they are going to buy lots of games, PS Plus subscriptions and microtransactions to offset...
That story does not add up.
Those consumers to me sound like scumbags (in the nicest way) who literally only play Fortnite for free and don't buy skins or battle passes. They notoriously have low attach rates and mummy won't be giving them her credit card.
That would be an interesting spreadsheet/graph demonstrating where the optimum price point is, such that I'd make a net profit from the additional consumers I attract once they've purchased games/subs/micro's, whilst avoiding attracting the leech types from whom I never recover the losses on hardware.
Now you may argue that yes, whilst the 14 year old who only plays Fortnite and Minecraft for free is useless and a money loser for me in the short term, by getting him into the ecosystem when young, he may prove profitable when he is older.
Well yes, point taken, but as Sony have a monopoly in that console segment now, I'd suggest that I don't need to gamble on losing money now for a pay day later.
I (pretending to be Sony) don't view Nintendo as a serious competitor and PC is also inflating out of control and requires a large outlay up front. Microsoft is out of the game. So where else is the leech going to go if he wants to play games in his 20's...
TLDR: When Sony say they will sell fewer consoles, I think that means they aren't interested in losing money on hardware, selling to skint consumers who can't afford games, subs and transactions. They are financially better off not selling units to that segment.
Re: Rumour: GTA 6 Price Potentially Leaked by European Retailer
@Weebleman lol I was 32 when I bought GTA IV at launch on my 360.
37 when I bought GTA V on my PS3 at launch.
I will be buying GTA VI at the ripe old age of 50! If you'd told me that when I bought GTA V I'd have cried.
Assuming as long or longer gap to the next one, I'd likely be near retirement by the time we see GTA VII!
Re: Feature: The 10 Best PS5 Games of 2026 So Far
I knew Crimson Desert would disappoint me when I bought it and I wasn't wrong. I really don't get the love for such a heavily flawed game, when similar titles aren't given a pass.
Requiem as well just misfired for me. I feel that RE 7, 8 and 9 have all been weaker than the remasters of 2, 3 and 4.
7 and 8 less-so, but with 9 I really started to feel tired. I will say the same about Forza Horizon 6 which most of you can't play yet, as that is just leaving me flat, despite on paper doing everything right.
It's actually Pragmata that's proved to be the most interesting even though it's not as refined (it's a first attempt after all) as Requiem and Horizon 6 which over the years have been able to polish their concept to a tee..........whilst somehow losing something...
Re: PS5 Maker Admits First-Party Single Player Games Are Its 'Core Strength'
@DennisReynolds umm dude....we are talking about games and fictional characters.... Can you talk about the games instead of making personal attacks by throwing "ists" and "phobes" around like it's 2015?
Sadly per your post history, you seem to have an MO of disrupting conversations by trying to cast everything through the lens of a certain waning (thankfully) 2010's ideology.
As I said, I've explained in detail why I am not excited for Not-God-of-War and Intergalactic. Five minutes of research would have found my many well reasoned explanations as to why I'm not interested, and why IMO these games will underperform versus previous titles from those studios.
Push Square enable that post history feature for a reason. If you want to play the man and not the ball with a personal criticism, do your research and make a stronger post than throwing tired political pejoratives.
Anyone can read my history and know what I think of those titles, so I don't have to defend myself against your strawmen. I can just put you on ignore and enjoy the rest of my evening.
Re: PS5 Maker Admits First-Party Single Player Games Are Its 'Core Strength'
@DennisReynolds I don't think you have the first clue why I don't like it.
Reason being, it's obvious you couldn't be bothered to read what I'd said about it in the past, where I gave clear explanations.
Instead you've jumped to conclusions, out of a desire to push your own narrative.
FWIW I have as much reason to not be interested in these titles, as you and thousands of others do for wading in and defending them. We've all seen and heard the same material afterall.
Pot and kettle me thinks.
Re: PS5 Maker Admits First-Party Single Player Games Are Its 'Core Strength'
Laundry, Wolverine and Intergalactic are three titles that don't interest me in the slightest.
They certainly don't turn around Sony's non-existent first party offerings for me this generation.
They have nothing that will hit like the original TLOU did at the end of the PS3's life.
It's been, and remains, 100% about third party titles.
Re: Preview: Like a Greatest Hits Game, Remedy Peaks in Control Resonant
I've always been a fan of Remedy games. From the original Max Payne on PC at launch, right up to Quantum Break which I feel is underrated.
Things started to go a bit off with Alan Wake 2 and Control.
Alan Wake 2 was just unnecessarily a drag with that pointless evidence board, and I felt the changing scenery mechanic wasn't much fun.
Control was great apart from the environments that got very boring.
They've consistently always been great at the gun play and mixing that in with various abilities you have in Quantum Break of Control.
It seems to me a bit of a shame that with this game, they are resolving my issue with the environments of Control, but going for a melee focussed game.
I'm not interested in melee that doesn't involve a Sword, Shield and fantasy environments! One of the many reasons I bounced off Hell is Us.
Like AW2, I won't be buying this at launch as I did with the original Control. It's a sale for me.
Re: 'Some Analysts Believe Sony Is Considering Pushing the PS6 Back': Embracer Report Hints at Later Than 2027 Launch
Delaying a console without revising the specification essentially means that I will have to wait longer for a device that will be even more obsolete at launch than it would’ve been, and because of the way inflation works it will cost me more than it would have cost.
It further increases the cost of the device because the number of years of useful ownership I get out of it before it is extremely obsolete (and I have to start buying games for PC or Geforce Now) will be lower.
Therefore, the cost per hours used increases.
Re: New Senua Game Reveal Used as a Way to Sell Ninja Theory to Suitors
@naruball I can't tell if you are trolling?
You've literally come to a news story about vapourware and are asking "who talked about vapourware"?!?!?!?!?!?
vapourware
/ˈveɪpəwɛː/
nouninformal•Computing
software or hardware that has been advertised but is not yet available to buy, either because it is only a concept or because it is still being written or designed.
That's the entire topic we are commenting on bud.....
Re: Sony Finally Speaks on PC Cancellations, Wants to Enhance Value of PS5
@AtomB Yeah, people are all for AI and other technologies when it saves them money at the expense of someone else's job, but it's a different story when someone else does it!
Do as I say, not as I do!
Anyhow back on topic, I think Sony's explanation would be that with single player games they lose a lot in royalties when people buy on PC, and it discourages those with PC's from buying PS5's and pumping even more into the ecosystem via PS+ etc.
The same still applies to games as a service, but as the bulk of the revenue comes from micro transactions and not the upfront cost of buying the game or console, it still makes business sense to release on PC.
Re: GTA 6 PS5 Pre-Orders Open on 25th June, Cover Art Revealed
They aren't going to sell out of digital copies.
So I will keep my money in my savings earning interest until launch day, because one would have to be pretty daft to let Rockstar earn that interest whilst supplying you with sweet FA.
They'd be laughing all the way to the bank.
When launch day comes I will watch the initial performance reviews to check the darn thing runs properly.
If it doesn't, I will keep my money in the bank earning interest whilst waiting for them to fix it.
If it does run properly I will watch some let's play videos to assess the general vibe, and then I will buy it.
TLDR: don't preorder games. It's daft, regardless of how good they are....
Re: New Senua Game Reveal Used as a Way to Sell Ninja Theory to Suitors
@naruball why would I care if an insider leaked vapourware?
Sure, I would conclude that they personally are a moron, but at least I wouldn’t develop a negative view of the product or company for announcing something that does not exist or we cannot buy.
I have absolutely no idea why you think who the world does or does not revolve around has any relevance as to whether announcing unavailable products is a good idea.
It's a clown world practice that costs money and wastes developer time that could have been spent on actually producing the product....
Re: New Senua Game Reveal Used as a Way to Sell Ninja Theory to Suitors
This is why I have no time for any of these “state of play“ type announcement events.
They are full of either fake games, or games that you can’t even buy this year.
Seriously, if they are not going to be able to exchange the product for my money within a couple of months, they can shove their announcement where the sun don’t shine.
Why are they wasting my time by advertising something I can’t buy? We are bombarded by annoying adverts enough as it is, without fake adverts for fake products.
At least I can go out and buy those stupid headphones that my favourite YouTuber keeps advertising, and have them posted through my letterbox within a couple of days.
Respect to Nintendo for announcing the Star Fox remake just a couple of months before it released. All the other developers and publishers announcing products that are a year off, only succeed in generating negative feeling towards the hypothetical product in my mind. It’s effectively anti-marketing.
Re: Rumour: Gaming Industry 'Bloodbath' Imminent, as Sony, Microsoft, and More Brace for Mass Layoffs
Shock horror, if you don’t release games at all, or release games that are riddled with politics and messaging, or are generally not appealing to your core audience, you end up losing money and having to close studios or make massive layoffs.
Who would have thought?
Meanwhile, other developers are selling massive numbers of copies and expanding their teams.
Clearly no shortage of consumers out there who are prepared to handover cash for a game. If that game happens to be produced by someone else and not you, then you might want to hold up a mirror and stop pretending it’s some kind of “industry crisis“ that was unavoidable.
Sometimes it’s hard to accept the truth is that you are the problem and not the victim.
Re: UK Gamers Question Hobby's Future as Government Bans Kids from Social Media
I said weeks ago that Sony and Microsoft’s age verification was them getting ahead of the game. I was right.
They are already in a position where they can exclude children’s accounts from online games with players who are not on their friends lists, or from online gaming entirely.
Obviously anyone who isn’t as thick as brown smelly stuff, knows that every parent going has been age verifying little Johnny's PlayStation account, because they want the PlayStation to act as a free childminder rather than doing their job as a parent instead. If they were doing their job as a parent, they would be monitoring what Johnny was doing in the first place.
The current government and Prime Minister may appear to be as thick as brown smelly stuff, but they know perfectly well that is exactly what parents are doing. They are only in this for the optics, removing online anonymity from those adults who might criticise the establishment, and to bury inconvenient and unflattering stories about Defence spending in the past week.
Re: Hellblade Studio Hunting for Buyer, Days After Announcing New Game for PS5
Why the attacks on Microsoft?
They were quite happy to sell out to Microsoft.
They did so knowing that Microsoft would want a sequel to Hellblade, which in my view was a bad idea and they should have stayed independent and produced something original instead.
Having made their decision and taken the kings shilling, they then proceeded to bungle the game and make it worse than the original.
Don’t be hating on Microsoft, when it is obvious to anyone with their eyes open, that they brought this on themselves through their own failings and bad decisions.
Re: Poll: What's Your PS5 Game of the Year for 2026 So Far?
I played South of Midnight when it released on Xbox/PC.
If I'd played it this year on PS, it would be leaps and bounds ahead of the rest of the dross that's released this year.
I even found Requiem to be a bit disappointing. I never got hooked which is rare for an RE game.
Re: Sony 'Hopes' to Launch PS5's God of War Laufey in the First Half of 2027
According to infamous leaker JaketheSnake3, EA Sports FC 28 will be the official game of the World Croquet Federation Teams Championship.
What do you mean you wanted it to be about Football? Just accept that the game isn't for you. Don't buy it if you don't like it; EA don't want money from obnoxious trolls anyway.
/sigh
Re: Dragon's Dogma 2 Stripped of All PS5 Microtransactions as DLC Nears
Those with plenty of time to waste should have an option in the menu to disable fast travel.
Just as many games allow you to disable UI features such as quest locations on maps, if one prefers to read the quest text and figure it out.
I wouldn’t even make fast travel restrictions part of a hard mode, because there is nothing hard about spending time - travelling long distances is about immersion and doesn’t require skill.
I don’t agree with quality of life being stripped from a game, and then sold back to the player via micro transactions.
Re: Even with PS5 Ports, Many of Xbox's Games Have Been Underperfoming
Having played most of them, I have to say they were simply not that great. Sure you can blame the low install base and poor marketing etc, but if they'd have been classics they'd have sold one way or another.
With the exception of South of Midnight (which was incredible), all of those titles have misfired in my view.
The biggest shock for me was Forza Motorsport, which was a staggering heap of bungling garbage.
I have absolutely no idea how that happened. You could not mess that up so badly if you tried. With Gran Turismo having a trash single player campaign, Microsoft had an open goal but fluffed it.
Hellblade 2 wasn't a screw up on the scale of Forza, but it somehow managed to be worse than the original in every respect.
Maybe studios were given too much freedom. Perhaps someone from head office needed to stroll in during development and give them some harsh home truths.
Re: 'AI Can Help Our Team Get to the Right Answers Faster': Tomb Raider PS5's Controversy Explained
Too many games are currently not viable. The risk of making a loss is simply too great, given the extreme costs, combined with sky high consumer expectations and unpredictable purchase decisions.
People don't see the hundreds of games that never get made.
AI will make more products viable. AA budgets can produce AAA products with smaller teams. We need to embrace it. We don't need a human to create a model of a period chair or bronze age shield for example.
Re: Add It to the Pile: Crunchy Action RPG Crimson Moon Confirms September Release on PS5
Looks cool.
Usually these types of games make school boy errors and bomb, when a profitable 8/10 could have been achieved if they'd been sensible and not over-ambitious or chasing vocal niches.
Re: Ubisoft Shutting Multiple Studios, as the News Just Keeps Getting Worse
Mainline Assassin's Creed and Far Cry games are amongst a rare breed of titles where you know you can invest in development and be guaranteed a return.
If you were forced to put your life savings into game development, you know in 90% of cases you would lose most or all of it, and if you had a choice you'd put your money into an AC as that's 100% safe, no matter the rhetoric against it.
Ubisoft employees who were segmented off with that part of the business were lucky.
It was pretty obvious from the start that everyone else was in a precarious position with lay offs and closures guaranteed.
The whole deal reminded me of how they make that Icelandic and Greek Yoghurt where they filter down just the good stuff, leaving a load of acid whey that is useless and has to be disposed....
AC and FC are Skyr. Everything else is a waste product....
Re: Dragon's Dogma 2 Patch 3.1 Out Now, Big Improvements Prepare for Dark Arisen DLC
Many of us said the game was mediocre as it bizarrely back tracked on fast travel improvements that were made to the original, and now they decide to start improving quality of life?!
Guess we are vindicated, but they need to stop listening to people who think that holding the stick forward for hours on end and killing the same goblins for the 2000th time is "hardcore elite gameplay" for "gud" players with "pro skills", or I won't be buying the third.
Having lots of free time to waste is not "skill".
Re: Ex-PS5 Exclusive Stellar Blade Will Let You Goon on the Go with Switch 2 Port
Heck knows who will be buying this. I guess people double dipping as I'm sure 99% of those willing to smack some serious hard cash down for it, would have already played it on PS5.
So much for the cost of living crisis.
Re: How About One More Game for Your September Schedule? Valheim Gets Full PS5 Release
This game is why I'm not a fan of early access.
I don't buy half-built games and test them for the developers, and by the time the game is complete and at 1.0, it's an old has-been title.
The hype period when it was the water cooler conversation game and had all the Youtubers playing it, was squandered.
I mean they made their money so fair enough it didn't harm them.
But I'm not spending more than a few quid on old games. That's just the way of the market. I'm on to the new stuff, not living years in the past.
Re: Reaction: Mealy-Mouthed Microsoft Takes Us Back to 2023 with Mixed Messaging on Xbox Exclusivity
Lots of short sighted comments from people who don’t see that MS and Sony are two sides of the same coin.
Both flip flopping on exclusivity.
Both bungling acquisitions of developers and incinerating billions of dollars.
Both squandering first party studios, cancelling projects, churning out mediocre titles, or nothing at all and closing them.
Sony and Microsoft have both wasted a generation and eradicated countless talented teams, erasing dozens of amazing titles from this timeline that probably exist in a parallel universe somewhere where things were managed correctly.
It’s predominantly due to third parties that we have a fair few classic games. Otherwise this would be a lost generation.
Re: Senua's Saga: Hellblade 2 Is Now Hellblade 2: Senua's Saga
The reality is that it shouldn’t exist at all.
Much like The Matrix, there should not have been a sequel, and the sequel not only fails to deliver to the standard of the original, it actually detracts something from the original in the process.
Re: Mission Accomplished: PS5 Hit 007 First Light Sells Nearly 3 Million Copies in Its First Week
Makes me wonder how much a single player action adventure like Uncharted would have sold, and how much cash it would have made Sony and ND if they'd not been faffing around this generation and knocked one out...
Re: Guild Wars 3 Will Make Its Console Debut on PS5, Beta Due in Fall 2027
Pretty fed up with these pretentious trailers that tell you ABSOLUTELY NOTHING about the game. What a waste of my time.
I'm none the wiser other than it's supposedly happening.
I bought GW2 at launch. The engine was always a problem and for years it had frame rate drops that were out of proportion to the hardware you were using. I can see why it's never come to console.
Be interesting to see the direction it goes, with MMO's having become very single player activity focussed since GW2's release, and even dungeons/raids can be completed with bots these days in many games.
People want good PVE content that can be played Solo in short bursts, and PVP is not going to pull in many punters. I'd suggest that cross progression has to be essential too.
Re: Resident Evil Veronica Confirmed for PS5, Out in 2027
Positive news even if I'm surprised it's not zero.
Re: Gen Atlas Is ICO, The Last Guardian Creator's Next Game
It will release on PS7 then....