Believe it or not, Resident Evil 7: Biohazard is a decade old this time next year. An instalment that changed the game for Capcom's survival horror series, it made first-person the standard for mainline titles and brought proper terror back after the failings of Resident Evil 6.
It's fascinating, then, that next month's Resident Evil Requiem is described best as a blend of the two extremes.
Returning favourite Leon and newcomer Grace lead a campaign split in half, with the former bringing the action and the latter all about classic inventory management and tense combat. It is a culmination of Capcom's work in the genre over the past 10 years, as the gameplay strokes of Resident Evil Village and Resident Evil 4 meet under one roof.
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Resident Evil Requiem, therefore, presents itself as the definitive franchise experience and the ultimate PS5 horror game overall. Three hours of play on PS5 Pro in an early section of the title has us convinced that's true.
Our play session marked the first time Leon has been playable during the buildup to the game's release, as he opens the preview having just arrived at the Rhodes Hill care centre. It very quickly becomes clear there are zombies on the loose inside, allowing us the first taste of action gameplay in Resident Evil Requiem and some of its new features.
This is the combat of Resident Evil 6 dialled up, with judo throws, flashy takedown moves, and a hard-nut Leon. At this point, the game defaults to the third-person perspective, letting you get a better view of your surroundings as zombies pour into the tight meeting room and reception area.
Leon is all about blasting the undead with bullets and then getting up close to finish them off with an elaborate melee move. He'll throw them over his shoulder, pose for a headshot, and execute zombies in quick-time events. The sequence also allowed us to steal the weapons certain enemies brought to the fight — a new feature in Resident Evil Requiem — with a doctor wielding a chainsaw.
Once you've killed the zombie, the chainsaw will violently fling itself about on the ground, continuing to deal damage to anyone (including you) that comes into contact with it. Once it settles down, you can take the chainsaw for yourself and cut down the undead. An extra layer to this, though, is if you don't get to the weapon in time, another enemy can take it for themselves.
It feels like Capcom is purposefully flamboyant with Leon's section, as it even takes the time to introduce the scene with big, bold lettering over the entire screen like it's a Remedy game. Everything about playing as the fan favourite is so over the top, and it taps into the kind of action that made Resident Evil 4 an all-time great.
Leon soon meets Grace inside Rhodes Hill, at which point the perspective changes to the newcomer from a first-person camera angle. Most of our hands on session was spent playing as Grace, who has the overall objective of escaping the facility by finding three hidden quartz.
With no ammo whatsoever and a much tighter perspective, it initially feels like you're playing an entirely different game as you take control of Grace. All she can do is run away and try to survive until you reach the main hall, where you'll start to stock up on bullets and green herbs.
Grace and how she plays have been the focus for most of Resident Evil Requiem's marketing cycle up to this point, so you'll already be familiar with how it subscribes to the tense, survival horror framing of the past two mainline entries.
Conserving your ammo, health, and carefully freeing up inventory slots for new items as you explore, it's while playing as Grace that you'll encounter the classic puzzles of the series. Jewels are used to open locked doors, photos must be references for symbols, and Antique Coins can be traded for upgrades — it's classic Resident Evil.
What this latest slice of gameplay reveals is a handful of new features and mechanics to contend with. As you explore the building, you can extract blood from zombies, which forms a type of currency you'll use to craft items. In addition, there are test tubes and formulas hidden in the environment you can collect and analyse to get more crafting recipes.
The zombies themselves have then been given a facelift, as some will replicate the actions of the jobs and habits they had before dying. We encountered a zombie chef continuing to cut meat in a kitchen, a zombie cleaner in the bathroom, and a zombie singer in a bar area whose scream will temporarily stun you.
One other new mechanic we spotted right at the very end of our preview brings back the idea behind Crimson Heads. If enough time has passed, zombies can come back to life in a more powerful form, sporting significantly more health, speed, and extra damage. They have a fleshy growth sticking out of their head to mark the enhanced version, and add an extra tension to backtracking through areas you've already explored — there's always potential for the zombies to come back to life.
All these little updates and gameplay enhancements work to upgrade the survival horror formula the new mainline titles have subscribed to for a few entries now, allowing Resident Evil Requiem to still feel fresh when playing as Grace. When split up between Leon's action-focused sections, the overall experience should have a nice pace to it, as you spend a few hours blasting zombies and then switch to puzzle-solving and survival.
It's this that could make Resident Evil Requiem one of the definitive PS5 horror games. It's got the action, and it's got the survival horror — it's a two-in-one pack of the best horror gameplay around. With all the Resident Evil charm, lore, characters, environments, and design on top, Resident Evil Requiem is shaping up to be another landmark moment for the series.
If it gets everything else right beyond what we've played, then Resident Evil Requiem will belong right alongside what is considered the franchise's greatest instalments. This could be another Resident Evil 2 or Resident Evil 4 moment.
Resident Evil Requiem releases for PS5 on 27th February 2026. Have you already been convinced to pick the game up in a month's time? Let us know in the comments below.





Comments 28
Not reading anything in this article (no offence) have the steelbook on preorder, have the day booked off from work, so safe to say I'm ready for this game!
I cant wait for this i adore the resident evil games except 5 or 6 so I expect this to be amazing
Any news on how long the game will take to finish?
Hey, im trying to avoid spoilers so apologies if this is covered, but how is it running/looking on the pro?
It cannot be the ultimate Horror game without a VR mode ...
I was hoping for vr mode but have preordered anyway. Capcom are kings of these games.
This looks set to be absolutely perfect. I've played RE 4-8, with 4 and 7 easily being my favourites, and this sounds like the ideal combination. I'm planning on playing 2 before this comes out so I have more of a connection to Racoon City. This looks set to be an early GOTY contender!
Day off is already booked. The store opens up at 11, so I'll plan to be there when they're open, run over to my favorite BBQ place for lunch, and eat while it installs. I'm an early riser, so I'll use my morning hours to knock out some laundry and get some grocery shopping done. I'm ready.
@Weebleman My play session was on the PS5 Pro and it ran without any issues I saw. Obviously, I can't really say it's perfect until the review, but I didn't come across any technical problems.
Can you switch to a third person mode when playing as Grace?
Super excited, I love that Capcom is blending so many ideas in this and it sounds like they're doing it right.
@shonenjump86 Yes you can, and vice versa for Leon.
@Deadlyblack capcom are on amassiv3 role at the minute releasing banger after banger
Capcom seem to have the golden touch at the moment and I’m here for it.
hmmm not sure how i feel about Leon's gameplay being more of RE6. One of the many issues i had with RE6 was Leon becoming John Wick - before John Wick.
Ahh this sounds soo good !! Roll on February
@Thelegend159 he was already there in re4
Jury’s still out on the frenetic over the top action part of the gameplay. RE8 was a lousy game, like an awful B grade action movie with stupid unrealistic set pieces. 7 mostly nailed the creepy unsettling dread, that sense of foreboding the series used to be known for. I’m hoping they dial back the stupid nonsensical action in favor of true survival horror. Less RE5/6/8 more RE1/2/3/CV/7
Liam one thing that has been bugging me is the perspective. I remember the early previews showing you could switch between 3rd and 1st person with Grace, is it the same for Leon?
I know you said it defaults to 3rd person, just wondering if that can change as I love the immersion that way though it seems like it could be extra wonky…
@Slayer25c
RE6 gameplay (and the plot) just felt like they turned the dial upto 11 for the sake of turning up the dial. With Leon acting more like Dante.
I'll still buy this game day 1 though...
Not sure I'm looking forward to playing as Grace. I prefer the game to have action all the way through, and I just find running and hiding to get boring very quickly. Really hope that element of the game is very much in the minority, and that Grace ends up shooting enemies in the face like a pro...
@Colour Yes, you can switch between first and third-person for both characters.
@LiamCroft ah, that’s good to know. Thanks.
I'm excited! Have it pre-ordered and paid off. Silly that there's no demo planned to release but doesn't matter to me either way at this point.
I’m loving the approach to this. Glad to hear it sounds like they’re hitting a healthy balance between the two distinct styles. Can’t wait!
Can you choose perspective or is it locked for certain sections?
I hope for a PSVR2 version. I‘ve ordered RE9 for Switch 2, and if it’s as great as everyone expects and gets the PSVR2 treatment, it’s an easy double dipping for me (and THAT happens only every five years or so).
"quick-time events"
Please, no!
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