Comments 750

Re: Microsoft Closing Hellblade Dev Ninja Theory After Failed Buyout Talks

theSpectre

@RoomWithaMoose I associate them with Heavenly Sword, Enslaved: Odyssey to the West, and Hellblade, 3 excellent games. Sony should have scooped them up early as they had a very close working relationship. Unfortunately, I think that is the exact reason that Xbox bought them out. I'm sure Phil wanted Insomniac too. It's very unfortunate. I really hope someone gets them before it's too late. I really want to see what that new Senua game is all about.

Re: Poll: Are You Playing Marvel's Wolverine on PS5?

theSpectre

It's not perfect, but the reviews seemed to blow certain things way out of proportion. My biggest issue with the game is the clunky combat. It can feel very fluid, momentous, and satisfying one second, and then you can immediately get overrun and dead the next. Outside of that, everything is really good. The scent trail stuff really got blown out of proportion and all of the tutorials can just be turned off. I think anti-Sony sentiment (due to their own awful decisions) may have made Insomniac and Wolverine an easy punching bag.

Re: Sony Cancels Physint Development, Xbox Picks Up Project

theSpectre

So, let me get this straight, Kojima and the prestige that comes with (especially since Physint might be his final game) is not worth the money, but wasting 5 years on trash like Horizon Hunters Gathering, Fairgames (which still isn't cancelled somehow), and Marathon. What the hell is wrong with the suits at Playstation?

Re: Poll: How Would You Rate State of Play for September 2026?

theSpectre

Eh, it was okay, but not their best show. Maneater 2 was a nice surprise. Until Dawn 2 looks better. Final Fantasy VII Revelation looks great (not surprising). And Ratchet & Clank getting added to PS Plus is welcome (and long overdue) news. Otherwise, nothing else that interested me.

Re: Opinion: Hermen Hulst Has Failed and PS Studios Needs a Change

theSpectre

At this point, I agree. Playstation's output has been abysmal this generation and the live service push has been a catastrophic failure. Only 1 game (maybe 2 if you count Gran Turismo 7) has been a success (Helldivers II). Concord made Sony a laughing stock. The Last of Us Online was cancelled by Naughty Dog, but cost them 7 years of dev time and millions of dollars. Marathon is hanging by a thread. Bluepoint was closed after their God of War live service game (that they had no business working on) was cancelled. London Studio was closed when it's live service game was cancelled. Bend Studio wasted 5 years on a live service game and they may not survive. And now Guerilla is likely in trouble too. I guess it's a miracle that Santa Monica, Sucker Punch, and Insomniac were not making live service games.