Final Fantasy 7 Remake Dev Explains Why It's Not Upgrading to Unreal Engine 5 for Third Chapter 1

It’s really rather fascinating how open Square Enix is being about the third and final chapter of its Final Fantasy 7 Remake project.

We know, for example, that the game now has a name. And we also know that, like its predecessors, it will be built using Unreal Engine 4.

There had been some debate recently about whether Square Enix would upgrade the game’s engine to Unreal Engine 5, and that’s something director Naoki Hamaguchi confirmed the company was at one point actively considering.

But in a new interview with Gamespot, he’s revealed the upcoming entry will be built using its modified version of Unreal Engine 4.

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He explained:

“We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already familiar with and have customized to fit our needs.”

While the ageing engine has been usurped by its successor, we imagine Square Enix has customised the code so much by this point that it doesn’t make sense to start over.

And with the threequel potentially releasing as early as 2027, sticking with a familiar toolset makes sense for efficiency to us.

Are you looking forward to the conclusion to this epic saga? Let us know in the comments section below.

[source gamespot.com, via videogameschronicle.com]