Comments 855

Re: Naughty Dog Forces Crunch to Get PS5 Exclusive Intergalactic 'Back on Track' for Mid 2027 Release

StrickenBiged

So many commentors don't seem to realise that ND stopped doing "crunch" after TLoU2 came out (see the Grounded 2 documentary). Several of the most prestigious game studios try to crunch as little as possible now, as otherwise your best talent will walk to a studio that offers them a better work-life balance. This may go some way to explain why AAA game dev in general is taking longer these days.
If ND is imposing a short period of crunch, as opposed to being in perpetual crunch like they used to, then that's normal in several industries. Its in the nature of deadlines.

Re: 'I Don't Think Prompting Is Art': The Last of Us Co-Creator Isn't a Fan of Generative AI

StrickenBiged

@Number09 @LifeGirl I think there's some confusion here, which is what I think Straley is trying to get at when he points out that you cannot say "the most advanced AI companion" anymore without people assuming generative AI has been used somehow.
Traditional game AI, like pathfinding, decision trees, finite state machines, etc, is algorithmic. It’s deterministic and designed by programmers to simulate intelligence in NPCs. This is what Straley appears to mean when he says “AI programmers” and “NPCs are AI.” It’s been part of games for decades; the behaviour of the NPC paddle in Pong would have been controlled by such an algorithm.
LLMs like GPT or diffusion systems that learn patterns from massive datasets and generate new outputs (text, images, audio) rely on statistical inference, not handcrafted logic. A recent example is machine learning used by the developers of ARC Raiders to program the movement of the ARC robots.
Using AI as a blanket term is probably unhelpful these days. Straley's right to note there has been a shift among the public in their understanding of and use of the phrase "AI" though. Maybe the terms we use need to update with the times.

Re: Horizon Rip Off Removed from Steam as Sony, Tencent's Fierce Legal Battle Suddenly Concludes

StrickenBiged

@KoopaTheGamer Go read Sony's legal complaint (you can read it here: https://deadline.com/wp-content/uploads/2025/07/SONY-TENCENT-CLONE-SUIT.pdf ). It wasn't about the gameplay, it was about Tencent ripping off the Horizon 'look' to create confusion in the market and benefit from goodwill built up in the Horizon IP.
It's not about whether Motiram had mechanimals (as the lawsuit puts it) or not, its that their aesthetic for those mechanimals adhered so closely to Horizon's version.
It's a completely different situation from Pokemon and Palworld, where the dispute is about patent infringement (and I think Nintendo should lose, because it seems to me to have been negligent of the patent office to grant the patents in the first place based on prior art).

Re: Hogwarts Legacy Tops an Absurd 40 Million Copies Sold

StrickenBiged

Great game, and a fantastic first effort. I look forward to seeing how far they can push the systems forward in a sequel. My wishlist would be:
1. a proper school experience, with a timetable, a la Bully. (Maybe the Time Turner could make an appearance for when you need to be in class, but also somewhere else for a quest.)
2. deeper combat, maybe with summons or other CC options.
3. less of a "chosen one" storyline - I just want to be a regular Joe Schmoe.
4. Deeper character creator so I can really put myself and my family members in the game, not just get somewhere in the ballpark.

Re: Talking Point: With Expedition 33 Winning Best Indie Game, What Does 'Indie' Mean to You?

StrickenBiged

Yes, it's indie.
On the technical definition, Sandfall is still a free agent. Kepler published the game, but Sandfall is "an unaffiliated [game development] company" - it's not owned by Kepler.
These days, I think "indie" in the wider gaming discourse means "this game was made by people who were free from publisher interference in their creative decisions". So a game with a publisher can still be "indie" if the key decisions were made by the dev team, rather than their publisher. Maybe that's more of a vibe thing, and of course there will still be devs that appreciate and need advice from a publisher on some aspect of the game.
Maybe it's more of a negative definition: "a game that would never be made by a team that is owned by a large publisher".

Re: Just Like Vampire Survivors, Vampire Crawlers Is Going to Destroy Your Free Time

StrickenBiged

@Andee Don't over-stress on the base building, you won't have enough gold to dig out the whole area until the late game anyway, and you can't really optimise the layout until you've maximised the space. The layout can be changed whenever you want too.
A good early game setup though is to try and box in your resources with other buildings so that your characters are repeatedly bounced over them whenever you farm, which should maximise yields. If you're ever stuck for what to build, you can't go wrong with more economy/resource buildings.

Re: Just Like Vampire Survivors, Vampire Crawlers Is Going to Destroy Your Free Time

StrickenBiged

@Andee How far did you play BallXPit? I agree, the first few rounds were repetitive, but once you get down the pit a few levels and unlock some of the more game-changing buildings, it goes totally bonkers. However, I wouldn't call it grindy at all: it had that very satisfying loop where everything you do in the pit gives you something to enhance your base, and everything you do in the base makes your next run more powerful.

@Nyne11Tyme I agree, but they redeemed themselves (to an extent) in my eyes by showing me some of the better synergies and ball evolutions that I hadn't thought to try yet.

Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm

StrickenBiged

Focus on the end product with this GenAI stuff. Things being equal, good games will sell regardless of whether they use these tools, and bad games won't. Teams that care enough will make sure that their use of the tools improves the end result, rather than detract from it. Teams that care less will give you the slop.
Specifically, I think Larian has more than earned the benefit of the doubt when it comes to this stuff.

Re: Going Platinum #2: The Witness

StrickenBiged

Yep, I got this plat too. Fantastic game. I fell into it hard, I played it at release and didn’t play anything else until I had unlocked all its secrets, including all those audio logs and the hidden hexagon media things, which I watched fully. I remember sitting with graph paper and pencils to figure out some of the harder puzzles. Loved every second of it, it’s one of those games that I wish I could forget so that I could experience it fresh a second time.

Re: Poll: Does the Steam Machine Pose a Threat to PS5?

StrickenBiged

I think it’ll be more of a problem for Xbox than PlayStation. it’ll be a cheaper alternative to what Microsoft is trying to do with the PC pretending to be a console thing. Except that Steam Machine (I prefer Gabe Cube as a name) runs Linux, so it’ll probably run a lot better without all the Windows bloat under the hood.
Still, I hope it does well, PlayStation could use the competition to keep them honest.

Re: Here's Why Sony Is Making a Japan-Specific PS5 Console

StrickenBiged

How does locking the language and region lead to such a dramatic price cut? My layman's guess would be that this is just a software issue, and that it would be cheaper to just have one operating system for the PS5, with all supported languages available, rather than have to maintain separate operating systems for multiple regions.

Re: PS5 Fans Say Ghost of Yotei Plays Better, But Can't Match Ghost of Tsushima's Story or Hero

StrickenBiged

Everything aside from the main story is better in Yotei. I replayed the PS5 version of Tsushima recently and found I really enjoyed Jin's struggle between the honour system of samurai culture and the more effective tactics of the Ghost. While I'm fully behind Atsu's quest of vengeance - who doesn't love a good revenge plot? - it just doesn't have the same depth of character development, IMO.

Re: Sony Stands with Japan's Creators in AI Copyright Crackdown

StrickenBiged

@LifeGirl I've heard Disney described as a law firm that just happens to make movies, it has that many in-house lawyers.

Interesting side-note: that whole thing in the 2010s where the Steamboat Willie version of Mickey Mouse started turning up before the films in anything put out by Disney Animation Studios was an attempt to establish the character as a trademark (where he'd enjoy ongoing trademark protection for as long as it was used) and in anticipation that the copyright was going to run out. They failed in that attempt in the end, and you can now use Steamboat Willie's version of MM for whatever you like, but it was a good try.

Re: New EA Partnership Will 'Reimagine How Games Are Made' with AI

StrickenBiged

All depends on how it's used, in my view.

Personally, I'm kinda hyped for the first game on the scale and depth of BG3 that uses something like Ubisoft's Neo NPCs. Imagine a fully fledged RPG where you can have natural conversations with every NPC, not just select between 2-3 pre-scripted lines.

Edit: Oh yeah, and this AI announcement shouldn't come as too much of a shock: they'll be those intended costs savings that EA's buyers will be interested in. That slipped my mind.

Re: 'Even I Can't Tell the Difference': Shuhei Yoshida Thinks PS6 Needs Something Other Than Just More Power

StrickenBiged

Graphically, I don't know where we go from the PS5; from across the room on a massive 4k screen, many games look amazing and run well. But surely there's a direction to go in with increased computational power and being able to simulate more things at once. Imagine being a soldier in a battlefield with hundreds of other soldiers, but the others (aside from the one's you're expected to fight) aren't just props carrying out pre-scripted animations, but NPCs reacting to one another in real-time that you could go and interact with - maybe an RTS game where you could possess any individual character and take part in the fight. Or more realistic physics and fluid dynamics engines enabling more realistic destruction or interactivity with the play space. Or entire ecosystems could be modelled and messed with - what happens in a survival game if you hunt the apex predators to extinction, etc.

Shu's imagination may be limited by what has come before. Now that games are basically photorealistic, it's maintaining that while pushing for bigger, more dynamic games that can literally do more that will be the next step, and may even lead to the creation of new genres.