Perfect. Price variation is exactly what should be going on in a competitive market.
Frankly I'm surprised that the world's various anti-trust regulators haven't taken an interest in how all the AAA publishers have converged on £70/$70 being the standard price for a video game at launch. Seems almost like the definition of tacit collusion.
For me, it's a win-win-win-win. The people who want to pay to play early and be Guinea pigs for the unpatched version of the game can, the publisher gets more revenues which might encourage more niche titles to get developed, the developers get earlier telemetry on bugs and glitches from a larger player-base, and I get to jump into the game after a few patches.
@gollumb82 As a fellow dad to a little girl, I hope for your sake that after tomorrow yours is only afflicted with a democratic yearning to dominate the galaxy. Given the other bot is Eve from Stellar Blade, the alternative is too upsetting to contemplate!
Fantastic, if the price is right I might grab it straight away and take an evening or two's break from AC: Mirage. I thought GRIS was beautiful (not just visually), and this looks like it hits the same notes.
@pharos_haven it’d be easy enough to fix too, now I think about it - just have the perk apply once to the whole team based on team comp. There's 6 classes and 5 players, so there’d be tactical choices to make about which perk your team forgoes. It would also incentivise the team to fill up the team roles to maximise the perks applied team-wide.
@TheDudeElDuderino free up the living room TV for others in the family
Exactly this.
and play your games with some lag
I haven't experienced this, even with the Mrs streaming 4k movies to the telly and the baby monitor pumping a live-stream of a sleeping toddler through our network, it's very solid.
I already tried it when it was free to play. That was the betas, of which I jumped into the second. Fewer people joined the second beta than the first, and even fewer then jumped in at launch. (At least on Steam.)
The truth of the matter is the game isn't good enough to compete with the big players. Its mechanic of having to play with a character from a particular class, then die, to unlock a perk for your next character, and so on, is completely borked. One, it rewards failure (dying); two, it means you're swapping character classes constantly, ruining any attempt at team composition; three, it is completely counter to the way real people interact with hero-shooters because it encourages you to play characters you don't prefer to build up the perks for the character you'd rather be playing as; and four, by the time you have done all that work of dying and unlocking perks, your team is probably miles behind on points and some other bugger on your team is probably playing as your main while they do all the above.
All that is to say nothing of how derivative and uninspired the game modes and characters are, etc, which is what I see most people complaining about. Yes, the guns felt good and the environments were pretty, but that's about all the game had going for it.
Sony should stop throwing good money after bad here and get Firewalk onto another project pronto.
Good for them, I really enjoyed D:BH. It was my first Quantic Dreams game, and I need to go back to Heavy Rain and Beyond at some point, which I think I have in my library through PS+.
I've been playing AC Mirage this last week - currently on sale on PSN - and I have to say I'm having a good time with it. It's refreshingly reasonable in its scope, and the story has me interested.
The PoP game from earlier this year was also a cracking metroidvania that everyone should check out. I really enjoyed that.
Ubisoft needs to get back to its basics. Good games at reasonable budgets.
As for SW: Outlaws, I think the problem there is that Disney has run that franchise into the ground and the subset of SW fans who are into games are the people most likely to have a negative view of SW overall now. If I were Ubisoft I'd lean into Outlaws' links to the original SW trilogy in my marketing going forward, which might rekindle some interest.
I really enjoyed what I could of this game. As with all these realistic racers, I pretty quickly reach my skill ceiling and the progression I can eke out is not worth the grind or my time. It looked spectacular on my PS4 back in the day, it might be fun to go back in and see how it runs on PS5 at some point.
@Medic_alert Got to think this remake/port was part of spinning up the team to make the sequel
I think that's unlikely. Supermassive didn't do this remaster/remake, and the team that did it for Sony recently announced they were having to downsize because they didn't have another project lined up. My read on it was that Sony contracted them to do this one project, and now that it's over they're parting ways.
I think what's happened here is that the movie and game were supposed to release around the same time frame but the production schedule for the movie slipped. Or maybe Sony wanted the game ready and waiting for whenever the movie does come out and is banking on it having a long tail.
Pleasantly surprised at this success. Maybe I'll pick it up down the line. Never played a Silent Hill game so I don't have the nostalgia, but I'm curious.
@NEStalgia Private business? No problem. Public companies? Mass layoffs need investigations and legal accountability as to the finances of the company and it's use.. want to be public? That's the risk.
Epic Games is a private company. Other entities (e.g. Tencent, Sony, an employee share scheme, etc) own a proportion of its stock, but that stock is not publicly traded. Sweeny retains a controlling stake, I believe.
There are too many games! There's loads in this lineup I'd buy if I thought I'd ever get to any of them.
I seriously think it's gotten to the point where the industry could completely stop and I'd find games to play until the day I died. (Currently 37, and I find time to game for 2-3 hours a day on average.)
@MrPeanutbutterz Ubisoft told me to get used to not owning my games
Not sure if you are just teasing, but that is not what the person from Ubisoft said, that was just the way the (poorly written, in my view) headline made it sound. Here is the full quote:
"One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game."
In context, he was drawing a comparison with the video and music markets when it comes to subscription services, and making the opposite point: i.e. game subscription services will not become popular until gamers are comfortable not owning their games.
I blame Disney more than I blame Ubisoft for this, honestly. I haven't enjoyed a single thing that LucasFilm has put out since Disney bought it, and gave up caring about (and watching) SW after Solo. That's the risk with licensed properties, if the licensor runs the franchise into the ground, you're kinda screwed.
Sounds good, but bit of a random post from Griffiths... only the first sentence actually responds to the previous post and the screenshot. The rest just seems to be him lauding the PS5 Pro, apropos, apparently, of nothing. I've never been on X/Twitter, is that normal?
@Rich33 I wouldn't put it past Sony to have a whole new set of covers for the Pro to sell you - gotta make that dollar dollar after all. We'll know soon enough!
@mountain_spider I think it's the three stripes on the Pro and the single stripe on the Standard that allow for the small difference in height, while the panels stay the same size.
Why does everyone always have to have some sort of conspiratorial take on these things? The most obvious explanation is that PS Direct is pulling in batches to match demand. Once one consignment's worth of PS Pro's is completely pre-ordered, they're checking in with the supply chain before adding more availability. They've obviously got a few millions of the things in a warehouse in China somewhere and they're assigning consignments to USA/UK/EU, etc, as the pre-orders come in. I doubt it will ever go off pre-order, but we might see the delivery date get pushed out if those that are built and ready to go sell-through and they're having to rely on the production pipeline.
I'd rather the home console be the premiere console gaming experience PS is known for than for the games to be compromised to work on portable hardware. In my ideal world, they'd make a full-blown PS6 to go under the telly, and have a companion portable that was able to play the same games natively (and not just Remote Play) so that I can take it on work trips or holiday. But this might hold the games back (like the Series S holds back the Series X).
Maybe PS can figure out some clever way that the games realise they're running on a portable PS6 SKU and automatically downscale the experience in a way which doesn't require developers to compromise on the TV experience.
What's the saying? I think it might come from Tennessee, I know it's in Texas... fool me once, shame on - shame on you. Fool me - you can't get fooled again.
@Splat I'd count on CD Projekt Red going back and patching a Pro-mode on Cyberpunk. They did that sort of thing for Witcher 3 with a PS4 Pro patch. Heck, there they even made a full-blown next gen port for the PS5 and gave it to people who had bought the PS4 version for free.
Next step is to make digital ownership an actual thing. I personally find it abhorrent that one can spend thousands on digital goods but that I can't leave the contents of my account to a loved one in a will or something. Appreciate there is a lot of IP law involved.
XBox was actually ahead of the curve on this with their initial conception for the XBOne and how licences would need to be checked daily - the 'always online' thing. That would be necessary in a world with transferrable licences, i.e. where you could sell or lend your digital game to a friend (with them, and probably the game publisher, taking a cut I am sure).
@Tatarimokke They come back regularly. PS Direct in the UK was out of stock for a couple of days after the PS5 Pro was announced a couple of weeks ago, but it was back in stock yesterday when I was making sure I was logged in so I made sure I picked one up.
If you like this sort of thing, go nuts, but to me these collabs detract from the strong art direction OW enjoyed.
But I haven't played since 2017 so I very much doubt Blizzard cares what I think about the game anymore. Just noting that these collabs put me off even more from coming back, I suppose.
Still in the queue and it’s dropping quickly. Perhaps that means stock has all gone and it’s speeding up as people get into the store and then abandon their spot once they realise. Will see soon.
Edit: Was able to pre-order a normal PS5 Pro no problem at around 11:05. Email confirmation came from PS Direct at 11:07. I chose "continue shopping" and got bumped back to the queue, which says it is now only 8 mins. (time of writing, 11:09).
Comments 914
Re: Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game'
Perfect. Price variation is exactly what should be going on in a competitive market.
Frankly I'm surprised that the world's various anti-trust regulators haven't taken an interest in how all the AAA publishers have converged on £70/$70 being the standard price for a video game at launch. Seems almost like the definition of tacit collusion.
Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher
For me, it's a win-win-win-win. The people who want to pay to play early and be Guinea pigs for the unpatched version of the game can, the publisher gets more revenues which might encourage more niche titles to get developed, the developers get earlier telemetry on bugs and glitches from a larger player-base, and I get to jump into the game after a few patches.
Re: First Astro Bot PS5 Speedrun Level Is Out Tomorrow, the Rest on a Weekly Basis
@gollumb82 As a fellow dad to a little girl, I hope for your sake that after tomorrow yours is only afflicted with a democratic yearning to dominate the galaxy. Given the other bot is Eve from Stellar Blade, the alternative is too upsetting to contemplate!
Re: Like Clockwork, Lies of P Will Be Enhanced on PS5 Pro
Great, this is on my to-get-to list, so happy to eventually play it on Pro once I get mine.
Re: Mini Review: Neva (PS5) - A Stunning Masterwork of Art and Animation
Fantastic, if the price is right I might grab it straight away and take an evening or two's break from AC: Mirage. I thought GRIS was beautiful (not just visually), and this looks like it hits the same notes.
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
@pharos_haven it’d be easy enough to fix too, now I think about it - just have the perk apply once to the whole team based on team comp. There's 6 classes and 5 players, so there’d be tactical choices to make about which perk your team forgoes. It would also incentivise the team to fill up the team roles to maximise the perks applied team-wide.
Re: One Year On, Plucky PS Portal's Sales Remain Strong
@TheDudeElDuderino free up the living room TV for others in the family
Exactly this.
and play your games with some lag
I haven't experienced this, even with the Mrs streaming 4k movies to the telly and the baby monitor pumping a live-stream of a sleeping toddler through our network, it's very solid.
Re: Poll: Are You Playing Metaphor: ReFantazio?
Atlus has trained me to wait for the Royal or Golden or whatever edition.
Re: Baldur's Gate 3 Fandom Reaches Inevitable Conclusion with $20,000 Astarion Sex Doll
"what that sort of hardware costs"
Just brilliant.
Re: Concord Devs Tinker with PC Files, Spurring Free-to-Play Speculation
I already tried it when it was free to play. That was the betas, of which I jumped into the second. Fewer people joined the second beta than the first, and even fewer then jumped in at launch. (At least on Steam.)
The truth of the matter is the game isn't good enough to compete with the big players. Its mechanic of having to play with a character from a particular class, then die, to unlock a perk for your next character, and so on, is completely borked. One, it rewards failure (dying); two, it means you're swapping character classes constantly, ruining any attempt at team composition; three, it is completely counter to the way real people interact with hero-shooters because it encourages you to play characters you don't prefer to build up the perks for the character you'd rather be playing as; and four, by the time you have done all that work of dying and unlocking perks, your team is probably miles behind on points and some other bugger on your team is probably playing as your main while they do all the above.
All that is to say nothing of how derivative and uninspired the game modes and characters are, etc, which is what I see most people complaining about. Yes, the guns felt good and the environments were pretty, but that's about all the game had going for it.
Sony should stop throwing good money after bad here and get Firewalk onto another project pronto.
Re: PS5 Platformer The Eternal Life of Goldman Looks Absolutely Stunning in Behind-the-Scenes Trailer
"Done without any AI" (from the video)
I told y'all that developers would start to use that as a selling point before very long.
Re: Dragon Age Series Ditches Those Disgusting Spiders in The Veilguard
I'm not not going to play the game because it doesn't have spiders in it...
Re: Report Brands Roblox 'X-Rated Paedophile Hellscape' for Children, with Inflated Player Numbers
Bloody hell... just watched the video in the tweet. Ugly stuff, but esp. in a game marketed at kids.
Re: Ubisoft Comments on Buyout Reports, Says That It 'Regularly Reviews Options'
@Yagami Probably not, no, but then what does that say about the game if it entirely lives or dies based on the licence?
Re: Detroit: Become Human PS4, PC Sales Evolve Past 10 Million Paid Units
Good for them, I really enjoyed D:BH. It was my first Quantic Dreams game, and I need to go back to Heavy Rain and Beyond at some point, which I think I have in my library through PS+.
Re: Ubisoft Comments on Buyout Reports, Says That It 'Regularly Reviews Options'
I've been playing AC Mirage this last week - currently on sale on PSN - and I have to say I'm having a good time with it. It's refreshingly reasonable in its scope, and the story has me interested.
The PoP game from earlier this year was also a cracking metroidvania that everyone should check out. I really enjoyed that.
Ubisoft needs to get back to its basics. Good games at reasonable budgets.
As for SW: Outlaws, I think the problem there is that Disney has run that franchise into the ground and the subset of SW fans who are into games are the people most likely to have a negative view of SW overall now. If I were Ubisoft I'd lean into Outlaws' links to the original SW trilogy in my marketing going forward, which might rekindle some interest.
Re: Classic PS4 Racer DriveClub Is Now a Decade Old
I really enjoyed what I could of this game. As with all these realistic racers, I pretty quickly reach my skill ceiling and the progression I can eke out is not worth the grind or my time. It looked spectacular on my PS4 back in the day, it might be fun to go back in and see how it runs on PS5 at some point.
Re: Until Dawn Is One of Sony's Worst Performing PC Ports to Date
@Medic_alert Got to think this remake/port was part of spinning up the team to make the sequel
I think that's unlikely. Supermassive didn't do this remaster/remake, and the team that did it for Sony recently announced they were having to downsize because they didn't have another project lined up. My read on it was that Sony contracted them to do this one project, and now that it's over they're parting ways.
I think what's happened here is that the movie and game were supposed to release around the same time frame but the production schedule for the movie slipped. Or maybe Sony wanted the game ready and waiting for whenever the movie does come out and is banking on it having a long tail.
Re: PS5 Fans Believe Halo Could Make Its PlayStation Debut
Of course MS is going to bring it over. They'd have 5-10m sales inside of a week with something like Halo: MCC, I reckon.
Re: By the Way, Foamstars Is Now Free-to-Play on PS5, PS4
@Ooccoo_Jr It was given away on PS+ Essential when it launched, so many PS-users will have it so long as they maintain any level of PS+ subscription.
Re: Random: Surgeon Uses PS5's DualSense Controller in Remote Medical Procedure
Do you need to have the platinum in Surgeon Simulator to qualify?
Because that's a pretty hard platinum...
Re: Diablo 4 Joins Growing List of Games That'll Be PS5 Pro Enhanced
So the best console to play XBox games on will be a PlayStation.
What a brave new world.
Re: Silent Hill 2 (PS5) - The Horror Great Remains So in This Excellent Remake
Pleasantly surprised at this success. Maybe I'll pick it up down the line. Never played a Silent Hill game so I don't have the nostalgia, but I'm curious.
Re: Epic Games Boss Says Firm Now 'Financially Sound', Following the Firing of Over 800 Staff
@NEStalgia Private business? No problem. Public companies? Mass layoffs need investigations and legal accountability as to the finances of the company and it's use.. want to be public? That's the risk.
Epic Games is a private company. Other entities (e.g. Tencent, Sony, an employee share scheme, etc) own a proportion of its stock, but that stock is not publicly traded. Sweeny retains a controlling stake, I believe.
Re: Microsoft Is Investigating Why Devs Are Prioritising PS5 Over Xbox
Better late than never I suppose. Good luck to them (honestly) as Sony needs the competition to keep it on its toes.
Re: Upcoming PS5 Games for October and November 2024
There are too many games! There's loads in this lineup I'd buy if I thought I'd ever get to any of them.
I seriously think it's gotten to the point where the industry could completely stop and I'd find games to play until the day I died. (Currently 37, and I find time to game for 2-3 hours a day on average.)
Re: Ghost of Yotei's Gorgeous Open World Will Be Less Repetitive Than Tsushima's
I'm guessing that, with a female protagonist, stopping to wallow in hot springs is going to be off the menu?
Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing
@MrPeanutbutterz Ubisoft told me to get used to not owning my games
Not sure if you are just teasing, but that is not what the person from Ubisoft said, that was just the way the (poorly written, in my view) headline made it sound. Here is the full quote:
"One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game."
Source: https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games
In context, he was drawing a comparison with the video and music markets when it comes to subscription services, and making the opposite point: i.e. game subscription services will not become popular until gamers are comfortable not owning their games.
Re: Report Finds Lack of Star Wars Outlaws Sales Disturbing
I blame Disney more than I blame Ubisoft for this, honestly. I haven't enjoyed a single thing that LucasFilm has put out since Disney bought it, and gave up caring about (and watching) SW after Solo.
That's the risk with licensed properties, if the licensor runs the franchise into the ground, you're kinda screwed.
Re: Games Workshop Noticed Saber's Minor Space Marine 2 Armour Error
If GW didn't spot it, you can bet your bottom dollar that a fan would have, so I'm not surprised GW has this sort of process.
Re: PS5 Pro 'Absolutely Rocks', According to No Man's Sky Engine Programmer
Sounds good, but bit of a random post from Griffiths... only the first sentence actually responds to the previous post and the screenshot. The rest just seems to be him lauding the PS5 Pro, apropos, apparently, of nothing.
I've never been on X/Twitter, is that normal?
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
@Rich33 I wouldn't put it past Sony to have a whole new set of covers for the Pro to sell you - gotta make that dollar dollar after all. We'll know soon enough!
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
@mountain_spider I think it's the three stripes on the Pro and the single stripe on the Standard that allow for the small difference in height, while the panels stay the same size.
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
@mountain_spider They're the same covers as on the current standard (but not launch) PS5s, the ones with the single stripe down the middle.
Re: Bickering Begins Over PS5 Pro's Inability to Sell Out
Why does everyone always have to have some sort of conspiratorial take on these things? The most obvious explanation is that PS Direct is pulling in batches to match demand. Once one consignment's worth of PS Pro's is completely pre-ordered, they're checking in with the supply chain before adding more availability. They've obviously got a few millions of the things in a warehouse in China somewhere and they're assigning consignments to USA/UK/EU, etc, as the pre-orders come in. I doubt it will ever go off pre-order, but we might see the delivery date get pushed out if those that are built and ready to go sell-through and they're having to rely on the production pipeline.
Re: Prospective PS6 Purchasers Would Consider a Portable Model
I'd rather the home console be the premiere console gaming experience PS is known for than for the games to be compromised to work on portable hardware. In my ideal world, they'd make a full-blown PS6 to go under the telly, and have a companion portable that was able to play the same games natively (and not just Remote Play) so that I can take it on work trips or holiday. But this might hold the games back (like the Series S holds back the Series X).
Maybe PS can figure out some clever way that the games realise they're running on a portable PS6 SKU and automatically downscale the experience in a way which doesn't require developers to compromise on the TV experience.
Re: Forgiving Gamers Are Contributing to The Day Before Devs’ New Kickstarter
What's the saying? I think it might come from Tennessee, I know it's in Texas... fool me once, shame on - shame on you. Fool me - you can't get fooled again.
Re: As Tony Hawk's Pro Skater Turns 25, the Birdman All But Confirms There's More to Come
25 years here, 30th anniversary edition hardware there, PS making me feel old lately.
Re: Gorgeous Metroidvania Nine Sols Will Ease the Wait for Silksong on PS5, PS4 in November
Nice, been hearing good things from my buddy on PC.
Re: Colourful Courier Game Parcel Corps Set to Deliver on PS5 Early October
They should quickly squeeze in a trophy or in-game reward to earn if you deliver a package one month late.
Re: Date the Girls from Dead or Alive in Venus Vacation Prism for PS5, PS4
@Czar_Khastik Please stop. You just made me snort a sip of water out my nose and now my colleagues in the office are all looking at me funny.
On topic: This game looks like it is absolutely screaming for a VR version. Romance games might find they have a suitable niche on VR.
Re: PS Store Confirms Lots More PS5 Pro Enhanced Games with New Tag
@Splat I'd count on CD Projekt Red going back and patching a Pro-mode on Cyberpunk. They did that sort of thing for Witcher 3 with a PS4 Pro patch. Heck, there they even made a full-blown next gen port for the PS5 and gave it to people who had bought the PS4 version for free.
Re: Newly Signed Law May Restrict Sony's Use of Terms Like 'Buy' or 'Purchase' for Digital Games
Good move by Cali.
Next step is to make digital ownership an actual thing. I personally find it abhorrent that one can spend thousands on digital goods but that I can't leave the contents of my account to a loved one in a will or something. Appreciate there is a lot of IP law involved.
XBox was actually ahead of the curve on this with their initial conception for the XBOne and how licences would need to be checked daily - the 'always online' thing. That would be necessary in a world with transferrable licences, i.e. where you could sell or lend your digital game to a friend (with them, and probably the game publisher, taking a cut I am sure).
Re: The Last of Us Part 1 and 2 Will Both Look and Perform Better than Ever on PS5 Pro
It’s a real PSSR that it’s an update and we won’t be able to buy a re-re-re-master!
I’ll get my coat.
Re: The Last of Us Season 2 Debuts in 2025, Here's Your First Look
Chills during that trailer. Looking forward to watching the adaptation of Part 2, I hope it is as challenging as the game.
Re: How to Pre-Order PS5 Pro
@Tatarimokke They come back regularly. PS Direct in the UK was out of stock for a couple of days after the PS5 Pro was announced a couple of weeks ago, but it was back in stock yesterday when I was making sure I was logged in so I made sure I picked one up.
Re: Astro Bot Introduces PS5's Killer Lineup in Unflinchingly Japanese Trailer
I wish Western PlayStation were a little more like this with their marketing. That ad was fun as hell.
Re: My Hero Academia Is Going to Tempt You Back to Overwatch 2 on PS5, PS4
If you like this sort of thing, go nuts, but to me these collabs detract from the strong art direction OW enjoyed.
But I haven't played since 2017 so I very much doubt Blizzard cares what I think about the game anymore. Just noting that these collabs put me off even more from coming back, I suppose.
Re: How to Pre-Order PS5 Pro
@SoulReaper-72 Thanks, was all good. The system worked!
Re: How to Pre-Order PS5 Pro
Still in the queue and it’s dropping quickly. Perhaps that means stock has all gone and it’s speeding up as people get into the store and then abandon their spot once they realise. Will see soon.
Edit: Was able to pre-order a normal PS5 Pro no problem at around 11:05. Email confirmation came from PS Direct at 11:07. I chose "continue shopping" and got bumped back to the queue, which says it is now only 8 mins. (time of writing, 11:09).