Comments 839

Re: No Man's Sky Voyagers Reinvents Player Ships in Latest Free Mega-Update on PS5, PS4

StrickenBiged

@Czar_Khastik You can go read their annual accounts over on Companies House. It looks like their continued support of the game is giving it a very long tail in terms of game sales. The latest accounts are for 2023 and show Hello Games made over £28m in revenue and over £18m in profit.

So, when you ask how it's profitable, while we cannot see the minutiae, in the words of Sean Murray from the Director's Report in its latest filed accounts: "Hello Games has continued to focus on the game No Man's Sky and has continued to release new content through new updates, still at no extra cost to the players. These have been popular and continue to engage our customers as the universe they explore grows."

Re: Massive Atlus Survey Mentions Metaphor Sequel, Yet More Persona Spin-Offs

StrickenBiged

I can answer why at least one copy of Metaphor hasn't sold: I haven't bought it yet because I don't want to have to buy the "Golden" or "Royal" version at full price a little while later once they've added what should be DLC content to the game.
AFAI am concerned, Atlus only has itself to blame for the weird way it adds post-release content to its games. Unless I'm totally off base, that would put some people off who think to themselves "I'll wait for the full version to come out later".

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

StrickenBiged

I don't particularly care, but, I think Sony would be foolish to put its tentpole titles on XBox.
Firstly, the example of Final Fantasy 16 shows that even relatively recent, well reviewed games do not sell on that platform; Game Pass has trained that audience (generally) not to buy games, but to wait for them to come to the subscription.
Second, I think exclusives are a long term strategic investment in your own platform. People know, for instance, that the only place to play Nintendo games is on a Nintendo console.
Thirdly, there is no need to do it. XBox has all-but confirmed it's next console/device will run Steam, where select PlayStation games can be purchased, and more are coming. Why let XBox, your more direct competitor, take that platform fee instead?

Re: Today's Your Last Chance to Earn Points for Free PS Store Credit

StrickenBiged

I completed a few campaigns earlier this month to get the points I needed for a £5 voucher, so will end up with 47 points left in digital purgatory.

Fingers crossed PlayStation replace this system with something, as I did use it and got around £30 in vouchers across its lifetime. I've definitely made PSN purchases where I would have otherwise gone physical because of the reward scheme. But that's probably not typical if they've decided Stars doesn't make sense to maintain.

Re: PS Stars Program Marks Its Eventual Shut Down with One Last Collectible

StrickenBiged

It's a shame that PS never really figured out what they wanted to do with PS Stars (at least, that's how it felt) but I'm grateful that I managed to get ~£30 in PSN credit during its time. It should have been integrated into the PS5 and PS4 operating systems to give it half a chance. Here's hoping that PS replace it with another iteration on a loyalty scheme - in my case, being close to the requisite number of points to redeem for PSN credit pushed me to make digital purchases over physical ones on at least a couple of occasions, though I suspect that that might not have been typical if they've decided maintaining PS Stars wasn't good business.

Re: Xbox and Arkane's Blade Game Sounds Like It's Still a Long, Long Way Off

StrickenBiged

Unless Xbox is contractually obliged to bring this to market (though even then, contracts can change by agreement...) I would not be surprised to see this cancelled too. Compared to what Xbox chose to cut and layoff, and where it seems to be focussing its efforts (low-risk, reliable properties), this seems more akin to the sort of project that got canned.

I dunno why they stopped making Ultimate Alliance games... those were awesome and would probably do better now following the MCU (the good bits anyway).

Re: PS5 Fans Divided Over Helldivers 2 on Xbox Pivot

StrickenBiged

I get people's concerns, but I truly don't understand why people are so bothered. Presumably the PlayStation beancounters have done the modelling and think this is the best thing for PlayStation's and Helldivers 2's business? If you love PlayStation so much - as I do too! - then surely they're owed a little trust? Sure, they don't always get it right (Concord), but who does? Hell, maybe if and when Helldivers 3 comes out, an XBot will think "hey, I could play that earlier if I bought a PlayStation" and become a Sony Pony?

Re: 'I Feel Like a Total Fraud': Actor Charlie Cox Reflects on Expedition 33 Success

StrickenBiged

As Ben Starr and Jennifer English explain it, this was one of the easiest VO gigs they've ever had, because the creators knew what they wanted from the actors and the key decision makers were at the recording sessions. So as soon as the actor got the line correct, they knew they had the line recorded and they moved on. And the story was nailed down so there was no coming back for more sessions. See Skill Up's recent video on the making of the game.

Re: Poll: How Do You Feel About The Last of Us Part 2, 5 Years Later?

StrickenBiged

I had and still have my issues with the game's opening, which I feel involves too many characters acting out of character so that the instigating event of the plot can happen.
Once you get past that, then there's a tonne of convenient happenstances to allow the plot to keep progressing.
In the latter half, I thought that the stuff with Lev was poorly handled. Anyone with half a brain realised what Lev's situation was ages before they just came out and said it, leaving the impression that the writers thought we might be too stupid to get there ourselves.
But overall, I think it was an effective story. I emphasised with the characters during their respective journeys and felt the feelings the writers wanted me to feel at the right beats.
Not as good as TLoU, but a solid 7/10.

Re: Switch 2 Can't Achieve a Great Experience on Big Screens, PS5 Boss Implies

StrickenBiged

@PlaystationPortalFan You misunderstand me. The original concept for the Vita reportedly had an HDMI-out socket so that you could also play your games on the big screen, but that was taken out to save costs. Had they left it in the Vita then it would have basically been an early Switch, and then who knows, but the Vita line might not have become the abandoned handheld that it is today.