Comments 1,241

Re: Persona 4 Fans Torn Over Remake's Totally New English Voice Cast

RudeAnimat0r

I played it in Japanese, since it's a Japanese high school game, so I don't care much.

I'd concede it's a weird choice if they're retaining the og Japanese voice actors, but since it's a full remake I'm not totally surprised. I wouldn't be surprised if they didn't want to meet those VAs fees. Many of them are bigger names then they were 20 years ago.

Re: Stuntman: Hollywood PS5 Gameplay Is Popping Up Online, and It Looks Brilliant

RudeAnimat0r

I actually had a conversation with my gaming pal several months back and I said the number one franchise I wanted to come back that never would was Stuntman. I'm very pleased to be wrong.

I loved the previous games. They are the most insanely infuriating games when you fail, but damn, I do enjoy slamming my head into that wall.

The licenses are a really clever, and in hindsight quite obvious, way to bring the series back. I don't honestly care about them, just as long as the game has great level design and feels fun to play.

Re: Sony 'Exploring New Ways' to Deliver PS Plus Games

RudeAnimat0r

I don't have a problem with staggering game releases per se for Plus, but I do think it's a bit annoying I have to remember when certain titles release now. Is it today? Is it next week? Is it the end of the month? If they're going to spread it out there needs to be a Remind Me, kind of like Netflix.

If they want more engagement then they need to add more tools for browsing the store, and stuff like game gifting. I'd love an option in Game Catalog to build your own Playlist so I can sort the games I'm interested rather than have to browse again anytime I want to download something new.

Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties

RudeAnimat0r

I think this is kind of a non issue. It's not like Capcom packed up and moved away, they had Onimusha's release date trailer at SoP. As this article mentions, these are all big multiplatform games that their respective publishers want people hyped for across all platforms targeted.

I don't for a minute think their reveal at SGF diminishes their association with Sony or PS5 - people are going to buy these games on PS5.

Re: Sudden Steam Deck Price Increase Pins More Questions on PS6

RudeAnimat0r

I paid $600 for a PS3 but I honestly can't see myself spending much more than that again. I'm probably going to get a Switch 2 before the price increase on that, which now looks downright quaint at only $50. If the PS6 hits in the next year plus and is closer to $1k than not I'll probably just be a Switch 2 guy.

Re: We Have to Talk About Live Service, After Heavy Rain Dev's Online Gambit Is Scrapped

RudeAnimat0r

It's funny, my gut reaction is to agree to the general " I don't know what it would take to get me into live service" and then I remembered I play 2XKO everyday 😅

I know I'm not the target demo for thiz type of game - I haven't consistently logged in for an online shooter since the Destiny: The Taken King - but I really don't know how you make a dent. Obviously it is possible, but it's definitely an uphill battle with huge risks.

With that said, I would have bought Last of Us: Factions.

Re: PS5 Fans Vote Jak & Daxter As Their Most Wanted PlayStation Revival

RudeAnimat0r

I mean Hot Shots has sort of been around, but it hasn't had a great iteration since Fore! on PS2, IMO. I think hardware really outpaced Clap Hanz and they never quite recaptured what made the PSX/2 versions the best.

I'm not a big Jak fan. Precursor is a very well made platformer that was still very forgettable to me; Jak II was an interesting experiment; Jak 3 was just the worst.

I would love a new Sly Cooper game, but the series needs a rethink. Thieves in Time was faithful to the PS2 games to a fault and eas really underwhelming as a result.

Re: Fatal Fury: City of the Wolves Adds Free Story Mode, Price Drops to $19.99 on PS5, PS4

RudeAnimat0r

CotW is a really fun game but everything surrounding the game is such a turnoff to me. I got it at release and played a bit but the original guest characters, having SF guests in season one, the disappointing story mode, the Saudi connection, etc. I don't know, I just can't see the game other than a massive disappointment as a followup to Mark of the Wolves, which is easily my favorite SNK game.

Also, where is Freeman!? I've also realized outside of the Mark of the Wolves roster, I don't like most of the legacy Fatal Fury characters.

Re: Best PS5 Fighting Games to Play in 2026

RudeAnimat0r

@nomither6 I think the style is kind of ugly, it was over reliant on links at a higher level, I didn't think the Focus attack system was a great mechanic, it kind of homgenized things a bit, and it was the game that popularized a big revenge mechanic.

I don't think it's a bad game and I played a lot of it. It had some great characters, like Juri, Abel, Goken and others I'm forgetting. But I don't think I'd ever choose to boot it up unless I had others that wanted to play it. I don't have that same nostalgia for it that I do earlier games in the series. I can play 3s forever :shrug:

Re: Best PS5 Fighting Games to Play in 2026

RudeAnimat0r

I know this is all subjective, but the community hates Tekken 8; it's laughable being ranked so high. Also, I know SFIV has its fans, but I would take 6 over it easily, as well as 3s, Alpha 2 and 3, etc. It definitely is an important game for the community, but I don't think it's a great SF game.

I'd probably have City of the Wolves and 2XKO on my list, but admittedly I don't play or like NetherRealm games. Both have some deficiencies as total packages but have solid gameplay.

Re: Castlevania: Belmont's Curse Is Shaping Up to Be a Bloody Brilliant Series Revival on PS5

RudeAnimat0r

I think it looks great. I love the art, it actually feels unique and it's cool seeing Castlevania through a new lense. Castlevania has looked like all sorts of things over the years: Super Castlevania doesn't look like Symphony of the Night, which doesn't look at all like Portrait of Ruin. I'm sure people said Symphony of the Night didn't look like Castlevania either.

I'm excited. Motion Twin is a great developer and it's nice to see one of the genre heavyweights back!

Re: 2XKO Will Add Six Characters This Year, Despite Dev Scaling Down

RudeAnimat0r

I have no knowledge of LoL except Arcane, so the IP is not a turn off for me; I've never been interested in MOBAs.

I also don't have a problem with it being a live service game. I've paid $10 for a battle pass and gotten nearly 50 hours out of the game so far. I don't know that I would have paid $60 for it on a whim, and yeah, it doesn't have all the bells and whistles of a boxed game.

Re: 2XKO Will Add Six Characters This Year, Despite Dev Scaling Down

RudeAnimat0r

I adore 2XKO, it's honestly my favorite fighter in a long time - I might like it more than SF6.

I'm not sure what the game needs to catch on with more players. Most of the core FGC don't seem interested in it and I'm not sure what it is exactly - easy inputs, lots of universal mechanics, hodgepoge design?

I think the best thing Riot can do is support the game, continue to tweak it and just show the community the game is here to stay and thus worth investing some time into.

I think some sort of SP mode might help to attract a wider audience, but I'm not sure how they monetize that and convert players to MP, unless they did some novel stuff, like maybe making the boss of an arcade run an online player of similar skill or something unique. Or maybe players could invade your arcade run occasionally just to mix things up.

The game is a lot of fun and I want to see if thrive. I'd also love for it to get a physical release. I want to be able to play this for the long haul, regardless of its success.

Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy

RudeAnimat0r

I think Saros should be on PC. It's a perfect game for the platform: it's a hardcore roguelike, and I agree, it is a niche game, so finding more players where they are is worthwhile. I said it in the other comments too, but if you're a dedicated PC gamer you're not buying a PS5 for anything.

The last thing I'd say is, Returnal didn't explode on PC, but, it didn't explode on PS5 either. I think it sold 2m copies? A perfectly respectable number for a game of its type, I think, but if it sells 100k on PC that is a much larger share than say Spider-Man 2 selling 100k vs 10-20m.