Comments 1,103

Re: PS5's Ghost of Yotei Triggers Social Media, Ex-Sony Exec Says 'If You Don't Like It, Don't Buy It'

RudeAnimat0r

Jin's story was over. Narratively and thematically I don't even know where they would go with him.

I have no problem with a new protagonist or it being a woman. All I care about is whether Yötei is a better open world game. I adored GoT by the end, but it through and through an open world game by the Ubisoft book with Sucker Punch's flair. I want to see honest evolution of the genre. This is the exact reason I never finished Forbidden West: too big, too much of the same.

Re: RPG Fans Rejoice! Metaphor: ReFantazio PS5, PS4 Demo Seems Inevitable

RudeAnimat0r

I'm basically sold on the game already, so I don't think I'd want to play a chunk of it out context, nor would I really want to play the opening only to have to wait to continue the game - assuming progress carried over. So I guess I'd skip it?

I'm not sure if I am getting the game at launch. I rarely buy games at full MSRP, so I might not start it until Christmas.

Re: Sony Priming 'Even Less Exciting' PS5 Remaster for State of Play

RudeAnimat0r

The perception isn't that none of Sony's first parties have nothing cooking. The reality is new, prestige, AAA single-player games take 5+ years to make and the life cycle of a console isn't a whole lot longer.

I used to be able to say I bought PlayStation for titles from certain developers, but the best you can hope for now is ONE original title per generation, it seems. It isn't a perception issue, it's a logistics and scope issue.

Re: PS5 Exclusives Final Fantasy 16, Final Fantasy 7 Rebirth Failed to Meet Expectations

RudeAnimat0r

Sure, more formats will help FF sell more units, but the bigger issue is an overall brand issue, IMO. The games are stupidly expensive to make and regardless of whether they change the tone and core gameplay, ie. FF16, it's still a Japanese fantasy series that either doesn't appeal to everyone or is impenetrable or just the words Final Fantasy puts someone off.

I think the first thing they need to do is scale back their relentless pursuit of zomg graphics. This would allow them to be on Nintendo platforms, with mainline entries, save them money, and actually be where Japanese gamers are. Dragon Quest still sells gangbusters over there, and it is at least partly because most entries are on Nintendo hardware - plus, eventhough they still take years to make, they must be cheaper!

And for context, I haven't bought either Remake or Rebirth - I played Remake on Plus and loved it. I was really hype for Rebirth, and considered buying close to launch until every review mentioned open world bloat and I lost basically all interest - I still have it on my sale watch list and maybe I'll bite at Black Friday. As for 16, the style always looked dull and barely FF to me and the gameplay continues to stray so far from what I want out of FF that I was never interested a lick.

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

RudeAnimat0r

@Maubari Foamstars was a Squeenix game, one that I suspect Sony took a chance on, hoping it could be their Splatoon.

Sony is a company. Their legacy is whatever people choose to remember about them. Their legacy could still be the PS3 launching for $600 and being impossible to program for.

Every platform holder makes huge gaffes. It basically runs in cycles, ie. the WiiU, or Xbone "game sharing". The point is, I think anyone being overly invested in this or Sony's "legacy" is silly :shrug:

Although, after that response, I guess I'm silly too 🤪

Re: Reaction: PlayStation Needs to Take a Long, Hard Look at Itself

RudeAnimat0r

Soul searching? It's a video game!

Sure, Sony needs to consider the direction of their MP live service initiative, but I guess I just don't care about this all that much? They payed for and released a dud. It happens, they hopefully learn, and we move on?

I think it's ridiculous talking about their legacy forever being tarnished. Every dev and publisher has their share of bombs, deserving or not - most of the reviews seemed to think Concord was more fine, than awful.

Last, I just can't get worked up about Sony that much. Concord and Fairgame$ and Marathon and Helldivers 2 are not the reason we don't have more singleplayer games. It's because Sony's teams are perfectionists and their dev cycles are like 5 years now. They need to revise the scope of their internal games.

Re: Internal Sony Fairgame$ Chatter Is Reportedly Quite Positive

RudeAnimat0r

It could be an awesome game, but I think most importantly Sony will need to do a lot of heavy lifting communicating why it's awesome, and why someone should play it versus the other live service shooter you've already got 300 hours in.

I'd love to see them succeed, but I'm not personally invested. I'm just not interested live service shooters. I want new experiences on the regular.

Re: How Much Would You Pay for Your PS5 Games? Dev Says Industry Is Waiting for GTA 6 to Hike Prices

RudeAnimat0r

I don't get mad about games being expensive because I understand they are increasingly expensive to make. But I rarely buy $70 games, in fact I think BG3 is the only game I've bought for that price. So I just can't envision myself buying any games for more, other than maybe Street Fighter, which I'm always at on Day One.

I think the more important argument is devs need to scale back and really look at viability. If your game is too big to fail, maybe it's too big?

Re: Legacy of Kain Fans Turn Up for Soul Reaver Prequel Comic, Smashing Kickstarter Goal

RudeAnimat0r

If this is a post that actually wants to analyze whether Soul Reaver is popular enough for a revival, it should look at the numbers a little more closely. I don't know if Soul Reaver has a big fan base, but I would guess it's pretty niche. $1m is a nice round, impressive number, but the number of backers is less than 6k. That means those people are backing at an average of $175!

It's hard to compare this Kickstarter to other gaming ones since it's for a comic. However, I think it's worth looking at it slightly more objectively than this piece even attempts.

Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't

RudeAnimat0r

I don't expect Microsoft to make an Xbox on PlayStation roadmap. The Xbox team clearly isn't thrilled they even have to do this. The fact Sea of Theives sold 1m copies already on PS5 illustrates they don't need a long marketing runway.

It's honestly no different than PlayStation Studios on PC.

I guess I don't care much because I'm not interested in most of their first party stuff right now. Frankly, I'm surprised they announced Indy before it even hits Xbox. But it's a game that makes sense since it isn't an Xbox franchise.

Re: Fatal Fury: City of the Wolves Confirms 17 Characters, April 2025 Release on PS5, PS4

RudeAnimat0r

I think this is great that they're including season 1 with the base game. It's smart and it gets the game into player's hands sooner than waiting for those 5 characters to be ready.

Fatal Fury is not a household name and SNK needs the new generation to give this game a shot - I imagine some people commenting weren't even born when Garou released!

Anyway, I don't think there is anything cheeky about this. I love that there will be a steady stream of new characters that I do not have to pay additional for. It's a great incentive for me to pop in after a few months, if I lapse.

Last, I know people aren't happy with fg becoming live service titles, but this is the only viable model - unless 2XKO blows up, but Riot can afford to make it free. Fighting games do not sell gangbusters - it took SF5 six years to sell 5 million copies, and you can assume a lot of those sales were at steep discounts beyond the first couple of years.

Re: Until Dawn PS5 Is Priced at $60 / £60

RudeAnimat0r

If you're a first timer I think you can get your money's worth, but if you've already gotten your fill it's a big ask.

I like Until Dawn, but am firmly in the "did this need to be remade?" camp. I know there are new players on PS5 that Sony is hoping to capture, it's just not even vaguely old or dated.