13 years after the two failures that killed the franchise for a generation (the one-two punch of Downpour and Book of Memories), a new, traditional, and safe entry in the Silent Hill series must have been a tantalising prospect for Konami. It’s just got the fanbase back on board with an excellent remake of Silent Hill 2, and only a year later, a fresh entry could have kickstarted a completely new chapter in the mysterious town.
In reality, the Japanese publisher has done the opposite.
Silent Hill F, from developer NeoBards Entertainment, is anything but conventional. It moves the IP away from the fictional Maine setting to 1960s Japan, external talent Ryukishi07 has written the story, and melee combat isn’t just a begrudging option — it’s the entire point.

You’ll catch shades of classic Silent Hill in fits and starts, as franchise newcomer Hinako Shimizu works to escape her hometown, now engulfed in fog. However, Silent Hill F walks its own path. This is a ruthless and intense instalment in the saga that, while different, works well overall.
Turning back the clock 60 years, high school student Hinako finds her home of Ebisugaoka consumed by fog, flowers, and monsters. She and a small group of friends try to find a means of escape, but now cut off from the rest of the world, they’re forced to look within.
More than half the game is spent searching for those answers. As Hinako survives the treks to her school, home, and anywhere in between, family revelations become twisted in the search for a getaway route, making the plot just as personal as it is cryptic.
And then, on regular occasions, Hinako faints.
Making up the rest of the experience are sequences set in a sort of mythical realm, where the main character explores a shrine and its innards. Within its walls is where the game earns its content warnings; these sections are particularly brutal, with ludicrously gory cutscenes and unexpected twists. As the story there develops, it provides a different sort of gameplay experience from the puzzle-solving and risky combat of the town.

Put together, 15 hours of playtime should be enough to roll credits on the title, which is concluded by a surprisingly abrupt ending… on your first playthrough. From the mind of Higurashi When They Cry writer Ryukishi07, Silent Hill F is designed to be played again, with more plot points and endings to discover. To complete extra playthroughs may be too much of an ask for some, but those willing to invest will find a lot more to learn in New Game+. The first credits roll is almost like a tease, as the initial ending really is sudden.
It remains intriguing up to that point, however, complemented by light exploration, hard-hitting combat, and infrequent puzzles. When outdoors, you must find a path through the tight streets and dead ends of Ebisugaoka to reach the next objective. It’s far from an open world; there’s generally only one path that’ll lead you to the goal — but you can still do a touch of exploring with side roads hiding items, upgrades, and collectibles.
When you head inside, the title moves closer to a traditional Silent Hill experience, but it’s still not quite the same thing. That’s because of the combat.

NeoBards Entertainment has placed all its focus on melee weapons, to the point where there aren’t any guns in the game whatsoever. Your attacks are deliberate and need to be well-timed; otherwise, you’ll fall foul of either your stamina meter or the heavy damage every enemy deals. There’s also weapon degradation to manage, so sometimes, the best option is to simply run away — everything is working against you.
Nevertheless, the combat feels weighty and satisfying when you do choose to engage. It uses hitstop to excellent effect, making the clash of your sickles, kitchen knives, and hammers with enemy flesh impactful. There are light and heavy attacks, then a dodge move and a parry window to utilise.
Comparisons have been made to Dark Souls in the lead-up to launch, except that, besides the fact Silent Hill F is a difficult game that punishes careless play, it doesn’t really play anything like a FromSoftware classic.
Despite the heavy focus placed on it during moment-to-moment gameplay, battling monsters lacks depth. You follow a simple routine of wailing on an enemy, then retreating when they attack, and going back in again for a few more hits. It’s routine and basic, but still feels good in the moment.

The only downside is you’ll quickly lose interest in the things you’re actually fighting. Outside of the bosses, there are only maybe four different kinds of enemies in the whole game, which are repeated ad nauseam. Some of their designs lean into the blossom taking over the town, while others are just straight-up monstrosities. You’ll tire of seeing them only a few hours in.
Luckily, they usually clear out when solving a puzzle. Ridiculous and marvelously complex riddles and enigmas are a staple of the Silent Hill franchise, dating all the way back to the PS1 days. There are just enough in Silent Hill F to please returning fans.
The game is far and away at its best when you’re let loose in a full environment where the vast majority of its doors are locked and told to solve multiple puzzles at once. As you explore the hallways and classrooms of Hinako’s school, or search a twisted version of her home, slowly putting the pieces together to progress is a rewarding feeling.

With pleasing combat sequences mixed in between, Silent Hill F retains enough of its roots in spite of the new direction the developer and Konami have taken. It still has all the tension and blood-curdling atmosphere of a survival horror favourite; there’s just a different kind of style and tone to it all. Think more Fatal Frame and Forbidden Siren than any of the PS2 classics from Team Silent.
It’s a continuation of the form kick-started by Silent Hill 2 last year, but it replicates the Bloober Team remake in one unfortunate way: technical issues. We played on a PS5 Pro, which, in a dedicated “Enhanced” mode that you’re locked into, frequently hitches and pauses the action for split seconds at a time.
The frame rate itself doesn’t seem affected, as it reliably maintains a 60 frames-per-second target. However, particularly during heavy combat sequences, the title constantly pauses for tenths of a second to the point of annoyance. It’s a flaw that’ll need fixing in post-launch updates.
Conclusion
Silent Hill F takes the survival horror series in a new direction, which pays off for the most part. It’s quite different, and hardcore fans will have to accept that. Combat is a heavy focus, and the move to Japan means there’s a different kind of tone and atmosphere in the air. Technical problems aside, it marks a bold new chapter in the Silent Hill saga. Accept it for what it is, and you’ll find one of PS5’s most intense experiences.





Comments 116
Hey everyone, thanks for reading! If you have any questions beyond what’s in the review, feel free to copy me in.
If the performance issues are fixed, I think the game is just about an 8/10. However, it was impossible for me to ignore them in my playthrough.
87 on MetaCritic so far. This review seems like a bit of an outlier.
So excited for this game. I really loved what I played at Gamescom, and especially enjoyed the art direction. Little things like the journal really appealed to me.
Hopefully they can clean up those performance issues.
Day 1, PushSquare with lowest score.
@Acquiescence Right, it is an outlier. This doesn’t mean that there is a objective truth in assessing a video game, because there are no acceptable matrices you could apply. It’s always subjective, it is an assessment by real people, and that’s what it makes so valuable to me!
@LiamCroft Hi Liam, thanks for putting together such a comprehensive review!
You mentioned that it was a difficult game, how would you say it compares to Silent Hill 2 Remake in that respect?
My partner had a great time with SH2R, but dropped Cronos quickly due to the difficultly, so trying to gauge expectations ahead of what she's wanting to play on Halloween this year!
@LiamCroft How is the Music?
Actually quite surprised by this after the glowing previews a couple of weeks back.
@pawlslax On the standard difficulty (which is called hard), it’s a tough game that’s definitely harder than Silent Hill 2. There is a story mode below it, though, that proves a lot more manageable.
@Acquiescence it's almost like people have differences in opinions doesn't it
Brill, thanks Liam. I'll let her know when she's picking then! Have a great day sir
Still waiting for the promised PS5 Pro patch that this site reported would fix the busted Silent Hill 2 on my system.
Not going to hold breath on the hitching in this game being fixed. Think in this case I will sit back and they can wake me up when they’ve fixed their game. Same with Borderlands.
Rarely do such issue get fully rectified.
Shame about the score from Push Square, looking around the general consensus is, the game is a 8/10 which is a very good score for a SIlent Hill game, I'm still getting it day one as it's been 15 years since the last game!!!
@LiamCroft thanks for the review, cautiously intrigued for this!
Just a few questions:
@Oram77 Yap, me too. The "swimmin' in 7's" type of games is actually the most fun so I'm ok with the score.
I've also preordered the steelbook edition just like you (for now it's to be a part of my collection and I will play it a bit later)
It all sounds a bit "meh" to me 🤷
I think my 18 year old daughter would love this. Hmmm.
@Czar_Khastik Yup, I've got the steelbook on order too, that artwork is just chef's kiss, yeah nothing wrong with a 7/10 game at all, at least it hasn't reached the depths of Mindseye....
Must not break video game buying ban… between this and Digimon, I picked the worst year. It looks really good.
@get2sammyb "Hopefully they can clean up those performance issues"
That has to be the slogan for game releases this generation😂🤦♂️
@Oram77 Couldn't agree more. We should also never forget about our beloved LOTR: Gollum, I think Mindseye is a piece of art compared to that.
Strange to not even lightly mention the music or sound design in a game that looks to ooze atmosphere. A vital component for many players.
Any reason for this @LiamCroft ?
I like the incorporation of visual novel style storytelling through playing the game through again with new endings and more story. I wish more games would incorporate this type of approach.
I'm excited to play this, but surprised by 7!
That has to be the dullest collection of screenshots I've ever seen.
Silent Hill 2 remake
Metal Gear Delta
Silent Hill F
is....is Konami back?
@Acquiescence Hear that Push Square staff? Next time try checking the metacritic score to make sure yours is accurate before you publish. It's not that hard.
Lately I notice I don’t take the reviews on Push Square serious anymore. It’s good to hear a different sound every now and then, but scores and opinions are just too far from the average. I honestly don’t believe this is a 7/10 game after everything I’ve read so far.
@TheEnygma Shhh, don't say that too loudly, they could be listening and give us another Metal Gear Survive......
This and Cronos the new dawn, great time to be a survival horror fan
With this and Hotel Barcelona, my next week end is already booked.
@AK4tywill A review is accurate to the reviewer playing the game. Why would he need to check Metacritic ? So to adjust his own view to what others are saying, follow the sheep so to say? That's just stupidity and not what reviews are about.
Sounds like they've ripped off Nier Automata a bit regarding the abrupt ending then restart again angle. Also 7/10 is making me reconsider my pre-order.
@LiamCroft Did you try it on a base PS5 though as wasn't this the exact same problem with SH2 and MGS:SE being pro performance issues but fine on the base model?
@Hyena_socks The game autosaves pretty frequently, and there are little shrines dotted about where you can make additional saves.
Some enemies do respawn, yes.
It's mostly more action and combat-focused in general, but there is a certain point in the story where the gore and action is seriously cranked up. That's in relation to the narrative.
@Acquiescence He says it would get an 8 with the performance addressed, i.e. same as meta, so whats the problem?
@pawlslax Cronis is a huge disappointment!
Are we seeing the performance issues cropping up elsewhere in other reviews?
@czar_khastik Glad you mentioned the steelbook, hadn’t seen this! Hoping my local store still has them available for preorder…
But what about the music!?
@Darude84 Push Square usually say games are fine or run nice and smooth, then a day later Digital Foundry show frame-rate and frame-time graphs of an absolute bungling slide show catastrophe.
If Push Square reviewers who are insensitive to such problems (which is fair enough), are noticing an issue to the point they'd mark it down, I'd say now is the time to sit up and take notice!
@Jammer You focus way too much on the score which is an issue with a lot of people these days. It is a number, relax, even then 7 is still objectively a good score.
I wonder, is another one of these games that plays worse on Pro than on the base PS5?
Not that I’m seriously considering getting this. The content warning is enough to keep me away. I like horror when I’m in the mood for it, but this sounds like it’s over the top. 😅
@Nepp67 It's not just the score though, it's the performance issues, a lot of 7/10 reviews dropping today. When a game isn't that cheap day one I need to know I'm investing wisely rather than a blind buy.
The developer of those awful Resident evil multiplayer titles have seemingly redeemed themselves
@AndyKazama Looks making a Silent Hill game must have a hidden perk of redemption because Bloober did the same thing!
@Jammer That's fair, I just don't think you should be judging a game by a meaningless number it has since it doesn't give you any information on what issues the game has compared to a pros and cons list.
I'm surprised with the score. After the positive previews, i thought PS gonna give it at least an 8/10.
@Nepp67 If scores are meaningless they wouldn’t include them. Together with the pros and cons they (should) give a good indication about the game for readers that don’t want to read any possible spoilers.
@Darude84 Just because they include them doesn't make them anymore meaningful. That doesn't tell me anything about the game other than, "This is trash" "It's okay" "This is good." That doesn't tell me what the issues are, what the positives are.
@Nepp67 I disagree, it gives a first impression, combined with the pros and cons as I mentioned.
In a New Game Plus run, @LiamCroft, what do you get to keep, what do you lose, and can you up the difficulty? Thanks...
@Fiendish-Beaver All your character upgrades (health, sanity, stamina) carry over, and you can select a new, harder difficulty option.
Now I'm disappointed I've pre ordered this! Just like Cronos, blows my mind that this game can be so blah after playing Silent Hill 2.
Excellent! Thank you, @LiamCroft. I know it makes the game easier, but some games force you to start over on the harder difficulty, and that can make it a grind rather than be fun.
Do you need to unlock the hardest difficulty, or can you select it from the outset?
@Fiendish-Beaver No worries! Story and Hard mode are unlocked from the start, but you need to finish the game first to access the hardest mode.
Man, people still blaming Downpour for the end of SH. It's a solid game that people wrote off because the marketing was horribly misguided (Korn trailer) and it was another Western developed game - that I would mention was waaaay better than Homecoming.
Silent Hill is back!!
Knew I could trust ryukishi07 to help bring it back.
Thank you, @LiamCroft. Last question then, are there any Trophies linked to difficulty, particularly the hardest one...?
@Fiendish-Beaver Yeah, there's a Trophy for beating the game on the hardest difficulty.
I don't expect it to any worse than Cronos, and I liked Cronos. So I look forward to it later this week!
Cool. Thank you, @LiamCroft... 👍
@Oram77 i hadn't thought of that. 🤣
@LiamCroft Cheers for the review!
I've got a quick question - why is it called Silent Hill F?
@DonkeyFantasy Bingo!
It could have got 1 on everyone's favourite metacritic, it's still my most anticipated game.
Seems decent but £63 is a bit much for what it offers.
@Darude84 the score and review is this dude's opinion. it is not what everyone should think.
So how is the music? 😂 for real though, the originals have killer scores that I listen to quite regularly!
https://m.youtube.com/watch?v=nmm13Iu3DIM
I do want to get this, but I am a bit of a wimp when it comes to Silent Hill games in particular, and I have been playing SH2 remake since Christmas and still not finished it. The plan is to get that done within a year and then SH:F might be on sale. There are simply very few games I’d be prepared to pay £60+ for!
I’m still not completely sold on the decision to move away from the titular town but this is sounding pretty great to me, lack of enemy variety in a combat-focused entry aside. Between this and Cronos, my October should be appropriately spooky.
I'll definitely get this once on sale but that's because I'm a scary cat with these types of games lol
Don't know if I'll be able to finish it xD
@Dogbreath
I never bought the SH2 remake - truth be told I cant remember the order of things (ie if I first saw performance reviews on base PS5, or if the poor Pro mode came first), but I wont be buying either SH game until they sort their rubbish out. Im pretty sure SH2r is now the worst Pro 'enhancement' out there.
My suspicion (based on how long its taking) is that they are waiting on the new PSSR based on FSR4 to release next year. A bit silly really as just talking for myself SH2r is already lost in my 'to buy on sale / if they fix' backlog!
@Acquiescence No outlier. IGN gave it a 7 and Gameinformer 7.5. Those are just two ex. of well known site reviews. Its 85 on meta now. The only reason its that high is because of the no name sites that Dev's usually pay off for reviews. They all gave it five 100's and nine 95's. I'll bet my life this game doesn't deserve a perfect score or a 95 on any planet.
I'm looking forward to playing it, and it's almost Spooky month which makes it even better.
God forbid the reviewer has a different opinion regarding what the score of a game should be. If a 7 rather than an 8 is all that bothersome, perhaps you should do some self reflecting. Regardless, other outlets are scoring this game very highly - on par with the Silent Hill 2 Remake. It seems to me this is another great game for 2025.
@StitchJones Ah, the classic “reviewers were paid to score it high” excuse. That is not a thing, and feel free to find me one credible source that says that not only happens, but happens often. We are talking Silent Hill—not some new TLOU/Uncharted game, or God of War. It’s a niche series, and aside from these “no name sites”, there are also many mainstream outlets that are ranking it quite high. Your argument is very flawed.
@Jammer
MGSD and SH2 do not really have greater performance issues on Pro.
In MGSD's case, the headlines and focus were about the Pro version because this should be better performing given the significantly more powerful hardware*, but the developers had turned up the visual settings to a degree that the Pro struggled similar to the already struggling Base PS5 version, which is just poor optimisation. If you listen to the whole DF review, they go on to describe this, and how the Pro and base PS5 versions both struggle with Framerates but in different areas of the game.
SH2r is a while ago, but I think the case here was that they poorly implemented PSSR, and whilst the performance of the Pro and Base PS5 versions were similar (I think the Pro was a tiny bit better), there were significant visual issues on the Pro version because of this.
Last I remember is that they added an option to turn off PSSR in the performance mode, removing these visual issues (I can't remember how long this took them), but the Quality mode is still affected.
The main issue here is that they sold the game as Pro enhanced, but they have not to date delivered this - though they keep saying its on its way!
One thing is sure, I certainly wouldn't buy Silent Hill F if you feel that the performance issues need addressing for you to enjoy it - based partly on the above for SH2r, there is no guarantee a patch will fix this anytime soon.
*NB I know that the CPU is around 10% better, but its still better, and no game should even test the base PS5 / Series X/S CPUs (which are all approx equal). Certainly both of these games ran on FAR inferior CPUs back in the day.
7/10 seems a very fair score based on the text of the review.
I will defer to a DF review before deciding, but this wasn't exactly my most wanted game in the first place, and it seems this gens UE5 / poor development woes continue.
@LiamCroft performance issues again every game gas them at the minute I think I'll wait till it's sorted out these developers are so lazy either sort it out don't release the games till it's sorted stop trying fleece gamers of there hard earned money
If it plays as souls crap i'm out,seriously Konami you still suck
@Radekbejbl1 Did you not read the review? It literally says that it plays nothing like a Souls game...
Wow. This is up to an 88 with 68 reviews on OpenCritic. Can’t wait to play this later this week!!!
I am bit dissapointed tbh. But there are times I play a game and I am like "Yeah, I disagree with PS crew on that one". Maybe this one will become one of them; still, I was expecting a "great game" so I will wait "till new year to play it now.
@LikelySatan that's the creepiest comment I've ever read...
I see PSSR is playing up again on Pro and you can’t turn it off.
You could not make this stuff up, where has the quality control gone for big games nowadays with these developers.
After great results for Pro and PSSR on AC Shadows I thought we had turned a corner.
Just watched the full DF review.
Framerate generally good, with the exception of fairly frequent traversal stutters in performance modes (outside areas).
@LiamCroft I dont think DF described the hitches you saw in combat, but I could definitely see what you described in the video - maybe this is something the devs actually intended? It looked very distracting to me.
It seems they repeated their SH2r bungling of the Pro version - higher resolution but poorly implemented PSSR leading to visual issues, with no way to turn off.
JL even said that if that was what they could acheive they should have just left the game using UE5 TSR, and used the additional power of the Pro to increase resolution as the base PS5 performance mode looks very 'soft'.
I usually never post on here, but, I cant wait for this game. The score I don't really care about. I read reviews to hear about the game and how everything gets fleshed out. But you never mention music, which is a shame. You only mentioned the writer of the new story, but a 7 out of 10 for what you have for pros and cons just doesn’t seem right. You guys give ***** and over hyped games with worse performance and worse story better scores. Strange. But we should be thankful we’re getting a new and good SH game.
@OldGamer999
> We had problems implementing PSSR on UE5 for SH2.
> We had to patch it, with an option to turn off PSSR.
> We keep promising to sort it out and deliver a definitively enhanced version.
> We will try again for F.
> We will not bother to check if the same has happened again, or will ignore it if it has.
> We will launch regardless.
The old comedy sketch of someone banging their head on a wall, saying "ow!" each time comes to mind...
I still have my suspicions, as I replied to someone else above, that they are playing a waiting game for the new PSSR version coming soon (based on FSR4).
But why in the name of sanity don't they just NOT add PSSR and use the additional GPU power to improve the imo compromised 'soft' image quality of the base PS5 version.
@Rich33
That’s what DF said just up the PS5 resolution for Pro and not use PSSR.
I must be honest I keep feeling like a PS5 Pro Guinea Pig with each game release. 🤣
@OldGamer999
PSSR is an option - an option that talented devs can use very well, but still just an option.
They have 1.7x the GPU, more and faster RAM, a faster CPU, and cant even manage to improve it... its just incompetence at best imo.
Its also incompetence imo to release it in this state - do they not even look at their own product! (Its not like they have 1000s of PC configurations here).
@Darude84 That's fine for you to have, but what does a number tell you that a pros and cons list would other than if it's good? I personally think if the score was removed it would open to better discussion than "Why does this game not get a 8 instead of a 9?"
@Rich33
It’s the general state of game development for me lately
Games that don’t do it really well or are not as good as they could have been. So many 80s to mid 80s games that should or could have been 90 plus.
We even have a game that slows down the frame rate longer you play it, you could not make it up 🤣
Yet another stellar technical showing from pro/pssr. 🤣
I liked Downpour. This Japanese setting doesn’t work for me, it’s not Silent Hill without that Americana charm. Plus, the protagonist is supposed to be a normal person. No combat abilities, just a normal helpless soul.
Game sounds more like Fatal Frame or one of the more recent failed survival horror in the same setting.
New Silent Hill is a mind F
When is a 7 considered a bad score🤔
@Kraven so with your rationale here, you are saying this game is worthy of the perfect 10 scores???? lmao ok
@Acquiescence how is this an outlier? Is less than two points below the average.
I admire the reviews that don't go with the mainstream of Metacritic and this is a good examples, thanks. I feared this game would have repetitive combat from viewing gameplay and trailers already, but I'm torn as the atmosphere looks top notch and I love both Silent Hill and J-Horror, so will probably give it a shot when it goes on sale.
@StitchJones Why not? It’s the reviewer’s opinion, after all. The game is sitting at an 87 on OpenCritic with 76 reviews. Clearly the game is above average, and even great. I don’t see why some outlets giving it a 10/10 is them being paid when it’s obvious numerous outlets feel close to the same.
@Kraven Examples. Borderlands 4 is a broken mess on every platform its on. Huge outrage w/ that game. Yet 3 of these same no-name outlets that I'm referring to gave it perfect 10's. Metal Gear Delta has performance probs too, yet it got 8 perfect 10's. You obv have no clue how reviewing works. Almost every higher profile IP gets some unwarranted perfect 10's from multiple no name outlets, since the start of time. You are either new to gaming or a comment section warrior set in your opinion like its gospel. Prob the latter. I don't argue w/ fanboys of your kind, so this is my last reply. later....
@StitchJones Okie dokie, cya later!
@Bunchesopuppies "Plus, the protagonist is supposed to be a normal person. No combat abilities, just a normal helpless soul"
I'm pretty sure it's the same case for this game protagonist. And the setting is still a town with its own cult & mysteries, just like Silent Hill. Silent Hill 3, 4, and Homecoming for the most part didn't take place in Silent Hill.
@StitchJones Borderlands isnt a broken mess on ps5 pro. Im 30 hours in and havent had any issues. A little frame drop here and there but thats about it.
The setting looks appealing but the rest is not, maybe later down the line and a better price I’ll give it a go?
@Realist
Please go watch the DF review. In the performance mode, after about 30mins the framerate starts dropping, until finally it can be in the 30s. The issue is present for everyone and affects both base PS5 and Pro, potentially due to memory leak.
Ya'll acting like a 7/10 is a bad game. Thats above average.
@Rich33 I dont need to watch it . I have played the game for 30 hours in performance mode on my Pro and its hardly a big deal. Have you played it?
@Bunchesopuppies Did you forget the part where the main character is literally a young school girl?
it cannot be released on PS5, it uses xCloud and it's a cloud based game which means Game Pass needs to come to PS5 or some sort of a streaming app, ps+ is no go
Overall reviews are much higher, though at the end of the day I've always thought best to just play the game if I'm interested and form my own opinion. This game could average in the 40s and I'd still get it because I'm just happy to see another mainline Silent Hill game. Looking forward to Thursday, hope I'll be able to avoid spoilers.
the first & 3rd negatives are pretty major tbh. abrupt ending & bad enemy variety is rough
It's a decent game but I can't bring myself to call it a horror. It's just not scary. I have been approaching it like any other action game with collectibles.
@Realist
You must have an incredibly high tolerance to framerate issues then. BL4 is broken - even the dev team have acknowledged the issue (and have advised people that the workaround is to keep restarting), and DF provide irrefutable proof in their review. There are articles here on the issue.
@Rich33 Agree to disagree but it is not even close to broken.
I feel like it hurts the industry and is doubly dissapointing when unconventional underdog games get it right but are still rated lower than expected
Got SHf on Thursday and already done with it today(Sunday). It wasn't BAD, it just didn't wow me. I didn't feel scared the entire time apart from a couple jump scares simply being unexpected enemy spawns. I didn't have a sense of impending doom nor was I grossed out at what I was seeing. SH2 remake did all those things for me though. I sit here now, bored, and annoyed I spent $70 on a game that took me 11 hours to go through one time, even with my need to check every nook and cranny. Glad I got a physical copy so I can recoup about 90% of my purchase on Ebay.
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