Comments 1,103

Re: Shadows of the Damned 2 Possible if PS5, PS4 Remaster Sells Well

RudeAnimat0r

I liked the original a lot more than I expected to. I'd say this is primarily due to it controlling well and being a hell of a lot more accessible than most of Suda's work. I always assumed that was due to Shinji Mikami's involvement - it plays like a budget RE4.

I don't know if I'd want to return to this or a sequel. My guess is my tolerance for the humor probably only lasts for that first playthrough.

Re: Publishers Bail on Live-Service Flops Too Quickly, Says Warframe Boss

RudeAnimat0r

I agree that some Live Service titles are dropped too early, but I don't think there's a perfect equation of keep plugging away/pull the plug. There are obviously a lot of factors we're not privy to. Like, let's use Suicide Squad as the example: how expensive is it to maintain? Does Rocksteady even know how to improve it? Do they even want to? How many players do they need to make it sustainable? How many staffers do they need to maintain it?

Beyond the logistics of trying to find these games an audience, and a lot of commenter's mentioned this already, are there additional players out there? Can Suicide Squad supplant Warframe, Genshin Impact, Destiny, Fortnight in someone's life? I don't know the answer. I gave up on these types of games because I like new experiences on a regular basis.

Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?

RudeAnimat0r

The answer to this is very simple: Microsoft spent $70b on Activision, plus there's no way Starfield has turned a profit. If subscriptions don't continue to grow they need a lot more revenue, and forcing people to either upgrade to Ultimate or actually buy the games is certainly a way to go.

The problem with this model is some people might play CoD all year long until the next one. Paying for a subscription. That now costs $240/year at the monthly fee is significantly more than just buying CoD every year a la carte.

Re: Next Like a Dragon Title a Surprise for Fans, RGG Studio Teases

RudeAnimat0r

@Ravix First, I don't think Sega has the budget for that. The series is still fairly niche. Plus they are trying to annualize it, which means we should expect less radical alterations to the design going forward.

I guess I'm curious what you'd like to see them do to the city? Yes it's gamey, but like the whole series is insanely gamey. I'd argue that's part of the appeal. I'd love the game to have better writing and better animation, I think that would go a long way, but again I don't see that happening given the series's reach.

Re: Next Like a Dragon Title a Surprise for Fans, RGG Studio Teases

RudeAnimat0r

Definitely a spin off game again. Dead Souls 2 anyone?

No way are they changing from turn-based after only 2 games AND Infinite Wealth being the fastest selling game in the series globally.

I also saw some comments about making Like a Dragon true open world and I am not about that at all. You make a game that scale you need faster traversal methods, ie. cars, etc. You put your protagonist in a car and you're separating them from the city they live in. It's just a different game. Like a Dragon would need a drastic rethink structurally to be an open world game.

Re: SEGA's New Crazy Taxi Game Is Open World and Multiplayer

RudeAnimat0r

I always figured it would be both of these things, which I actually think can work well with CT's DNA. I don't think Crazy Taxi can work as it's old arcade game anymore, but lots of events that have the length of an arcade session is a perfect fit for updating it, and throw in other drivers, it's a great concept.

Now, let's see how it is executed...

Re: Round Up: We're All Sleeping on Capcom's Kunitsu-Gami, as Super Positive Previews Drop

RudeAnimat0r

Can we be sleeping on something that the publisher hasn't really effectively marketed?

I've always thought this game looked interesting, but they've done a terrible job communicating what it even is. I had no idea it has strategy elements until this round of previews. Capcom has just sort dropped little trailers alongside other large announcements, like they assumed it would be a failure.

Re: Poll: So, What Are Your Thoughts on Dragon Age: The Veilguard?

RudeAnimat0r

The PC Gamer preview didn't hold anything back. I'm no fan of the series so I don't have much of an opinion, but I do think it's interesting how far the pendulum swings with this series with each subsequent release.

I've played a decent amount of Origins and Inquisition and didn't particularly like either.

Re: Horror Hit Alan Wake 2 Is Getting a Retail PS5 Release Because You Wouldn't Shut Up About It

RudeAnimat0r

Reading the comments, everyone is so cynical about it going physical now. It sucks that it wasn't physical at launch, but Remedy was up front about not wanting to use more resources to make discs. They even said they were passing the savings onto players by charging $60 when it could easily have been a $70 game these days.

All the reports say the game still hasn't been profitable, but it makes sense for them now to invest in making a physical version. If spending a little more can help them move the needle into the black, coupled with the renewed interest of the DLC, it's a good risk for them to take.

I know businesses exist to make money, Remedy not excluded. I just feel like players thinking this was some elaborate ruse or tricking players is a bit ridiculous. Again, it's a bummer they didn't launch on disc - I would have bought one myself - but this doesn't feel all that calculated to me.

Re: Horror Hit Alan Wake 2 Is Getting a Retail PS5 Release Because You Wouldn't Shut Up About It

RudeAnimat0r

I'm happy this is finally happening but also bummed as an early adopter. Love this game and would love a an actual copy to sit on my shelf, but not dropping $80 to buy a bunch of stuff I've already paid for, including the base game, expansion pass AND AW Remastered

Still, hopefully holdouts take the plunge and this helps the game turn a profit. Because honestly, the most important thing to me is that Remedy gets to stay independent and weird.

Re: Reaction: Summer Game Fest 2024 Showcases AAA's Endless Winter

RudeAnimat0r

I think this is totally an expectations thing. Keighley went out of his way to set expectations, so if people stayed up late or were disappointed, it's on them.

He's also known for showing indie stuff and from newer developers, and he succeeded at that - we can certainly debate the quality of those new devs.

I did not personally see a lot of stuff that interested me, but frankly I never expected to. I got my SF6 season 2 (which is a major bummer IMO) and AW2 DLC (time to get my Sam Lake tattoo), and I found out about a few other things that looked neat. Did I need to watch a 2 hour show to do that? Eh, not really, but whatever, I'm too old to get all that salty about it.

Re: Big Discounts on PS Plus Subs, PS5 Consoles, and PSVR2 in Days of Play Promotion

RudeAnimat0r

The wording in the PS App makes it sound like you'll get the 30% off for upgrading when your current subscription ends, but the price they say you'll pay is the normal full price. I was considering upgrading to Premium, not be because I want it, but because with the discount it's less than regular price Extra. But apparently I just get 30% the rest of my existing sub? So I save 30% of $6 lol

What a bummer this is. I like Extra, and I think it's worth the price, but it's really a shame they don't give loyal subs anything. Even if they did like 15% off for people who want to stay put and 30% for new and upgrades.

Re: Key Sony Exec Gives Eye-Opening Quotes on the Future of PlayStation and Gaming

RudeAnimat0r

I mean I think studios have to move away from chasing the flashiest assets. However, continuing to improve emotional storytelling (great writing, animation) and personalizing experiences (programming multiple results to an interaction, or employing AI) likely aren't cheap either.

But he talks about reusing assets, so I think Sony is acknowledging games are taking too long to make and costing too much as a result.