Comments 1,152

Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy

RudeAnimat0r

I think Saros should be on PC. It's a perfect game for the platform: it's a hardcore roguelike, and I agree, it is a niche game, so finding more players where they are is worthwhile. I said it in the other comments too, but if you're a dedicated PC gamer you're not buying a PS5 for anything.

The last thing I'd say is, Returnal didn't explode on PC, but, it didn't explode on PS5 either. I think it sold 2m copies? A perfectly respectable number for a game of its type, I think, but if it sells 100k on PC that is a much larger share than say Spider-Man 2 selling 100k vs 10-20m.

Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More

RudeAnimat0r

I would love to see smaller 1st and 2nd party output, but I'm not totally sold on the Sons of Sparta model - largely because I'm over GoW as a property

Sony used to do well in publishing interesting indie games, some of which you referenced, but the game that comes to immediate mind is Concrete Genie... and they closed the studio.

So I guess my problem with this model is it's still risk adverse if we're just making 2D versions of AAAA franchises. But then again, you get someone to make a high quality 2D platformer of Sly Cooper, I'll eat my words.

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

RudeAnimat0r

I guess I don't care much about the brand, PC ports never really bothered me. I also don't think the notion that the PS5 generation for first-party has been kind of a letdown has anything to do with PC - it's bloated development cycles and countless games canceled mid-generation.

I also think putting PS titles on PC was partially an acknowledgment that PC players will not buy a PS5. However, trying to tie those PC sales to PS Plus accounts was never going to fly.

As for Capcom making 50% of their revenue on PC, well they make multi-player games people actually want to play, like Monster Hunter and Street Fighter.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

RudeAnimat0r

It's a major bummer we didn't get to see what they could have done on their own. It's also wild that they were tasked with a multiplayer project after remaking two singleplayer titles.

It's crazy how poor Sony has managed their own studios and still seen such great success this gen.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

RudeAnimat0r

I'm not celebrating it, but I honestly don't care if it's pushed. I personally have no interest in a new console when this one feel still feels untapped and I'm also not interested in spending another $600 on minor gains, or whatever it would hypothetically cost.

Is console gaming about "forward momentum"? I've actually been playing my PS4 recently as my son hogs the PS5. The funny thing is, I'm playing even older titles then that on it, RE0 and Arkham City, and you know what, I don't care. 60fps is great; 30 is not a deal breaker. Though I will concede returning to load times does suck

The forward momentum I want to see is teams iterate on the same hardware gen, and other than Insomniac, no one is really doing that.

So yeah, long live the PS5.

Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode

RudeAnimat0r

I'm fine with stuff being unlockable still, I frankly kind of miss it sometimes. However, I think it needs to be very clearly communicated as such to consumers. I think they dropped the ball here, because the trailer didn't say anything about co-op and then I saw myself it said 1-2 players on the store page. I don't recall it really elaborating on that at all.

Re: 'One of the Worst Decisions Ever Made': God of War Creator Tears 'Total Crap' 2D Title Apart

RudeAnimat0r

Jaffe is a joke and has been for years now. With that said, when the reveal for this happened on State of Play I will freely admit I was underwhelmed by the look of the game. I had personally assumed they'd go with a 2.5D Metroidvania, but I didn't guess they'd partnered with an indie studio for the game. I don't think SoS looks bad, but I would agree that it is a huge departure from the looks of arguably Sony's signature franchise and I doubt the average GoW fan will like it.

I have an open mind about the actual quality of the game, but I'm not a big GoW fan, so I'll likely wait until it's added to PS Plus.

Re: Saros Shaves Off Returnal's Rough Edges for a More Universally Appealing PS5 Roguelite

RudeAnimat0r

Returnal is my favorite game this gen, so I'm definitely excited for Saros. I'm glad they are making this game potentially less punishing for others, but I doubt it really opens the game up much more to other players. Housemarque make very specific types of games, and that style of game doesn't appeal to some.

I'd like to snag this at launch just to support Housemarque. We'll see, rarely buy anything at full MSRP.

Re: It's Not Looking Good for Fighting Game 2XKO, Just Weeks After PS5 Debut

RudeAnimat0r

I've been really enjoying this game, so I'm bummed to hear it isn't resonating with a large enough crowd. With that said, the fg seen is still pretty niche, so I'm curious what Riot was realistically aiming for.

I guess I'll defend the game. I haven't missed an arcade mode and I don't feel like the roster needs to be huge out of the gate. I've had a lot of fun exploring the characters on offer and adore playing Duos with my friend.

I've also been into fighters for decades, and I don't miss motions in this game at all. Do I want motions in SF? Absolutely, but here, as an all new game, I'm learning it like everyone else so I don't have to unlearn years of muscle memory. And frankly, my inability to pull off some inputs has been a hurdle in older games, so it's nice that I have a game where that isn't as much of a barrier.

I even bought the Battle Pass for $10, which is something I never do in any game, just because I wanted to support it.

I think my major question about the game is what people who don't like fg think of it? Is it accessible to them? I have a hard time imagining it is. Yes, inputs are easier, but it still have a lot of buttons, unique mechanics and is built on decades of fg concepts.

Re: Poll: What's Your Reaction to Horizon Hunters Gathering?

RudeAnimat0r

I don't think the art style looks bad, but I do think it looks a bit generic. My friend, who is a Horizon super fan, described it's look as "Fort-Rivals".

I love cartoony graphics, but I think it's jarring seeing Horizon like this. It makes sense since the other Horizon MP game is going with more traditional graphics.

Re: Larian CEO Swen Vincke Sticks His Foot in It Again, Thinks Game Reviewers Should Also Be Reviewed

RudeAnimat0r

I don't necessarily agree that there should be a Metacritic for reviewers, but I think I understand his sentiment - one that Gerstmann willfully ignores in his response.

There are reviewers who take pleasure in eviscerating a game, and it often doesn't appear they care if people spent years of their lives making it. A game can be bad and we can call it bad, but we don't have to be nasty about it for the sake of clicks.

Gerstmann's comment irks me. Should you receive death threats for any game review? No. But should critics be civil in their discourse? Yeah, ideally. I think Vinke is ultimately looking for a healthier discourse in general, where games can be critiqued and it's not the developers - or reviewers - themselves being graded.

With all that said, I won't pretend that I haven't enjoyed some satirical game reviews in my lifetime. I think it's a delicate balance. I used to love Zero Punctuation, which rarely held back.

Re: Awesome Beat'Em-Up Absolum Slaps February Release Date on Huge PS5 Patch

RudeAnimat0r

@ErrantRob I haven't played Cosmic Invasion, but that was by Tribute, which also made Shredder's Revenge. I thought TMNT was really solid, but I didn't feel compelled to play it more than beating it once.

Absolum is by the gameplay team from Streets of Rage 4, and I think you can feel it. Plus there's always new nuances to play with given the rogue-lite setup, which I think works here brilliantly.

I have nothing but praise for this game. It's not a large game, but every run I feel like I am finding new paths, treasure chests and little side quests.

I cannot recommend it enough.

Re: Sony Set to Delay PS6 Release Date, Claims Financial Report

RudeAnimat0r

I have no interest in a PS6 yet. There aren't even exclusive PS5 games out yet from most of Sony's studios!! I'm sure at this point some will be cross gen with PS6, but everything is too expensive to be thinking about buying new hardware when RAM, tariffs and god knows what else will be effecting it.

Re: It's Not Just Fans Who Are Fed Up with Waiting for The Elder Scrolls 6

RudeAnimat0r

Skyrim is the only TES game I've played and while I played a crap ton of it, I'm not sitting around pining for 6. There's a part of me that thinks I might be done with this style of open world time sink anyway - I had a hard time even getting into Outer Worlds, which is a diet Bethesda game. I just don't have the time or the patience anymore for 100 hours of sneaking around generic dungeons and picking up tons of junk.

We'll see! I hope TES6 is great. If it isn't, I worry about Bethesda as a studio - although, I suppose they can live off remakes and Fallout TV hype for a while.

Re: 'You're Already Dead': Fist of the North Star's Kenshiro Coming to Fatal Fury: City of the Wolves

RudeAnimat0r

I think this is the nail in the coffin for this game for me. It's a fun game, but like a 1/4 of the roster will be guest characters after Kenshiro.

All I want tor season 2 is Freeman, maybe a couple other old FF characters and new blood. That's one of the reasons people loved Garo, because it was almost like SF3 for SNK. It kind of hit reset on the franchise and people like myself jumped in and didn't feel like we were missing out.

Re: Life Is Strange Reunion Pairs Max with Chloe Once More on PS5

RudeAnimat0r

I haven't played any of the LiS games after 2, which I actually enjoyed. I meant to play True Colors but just never got around to it - I think I needed a break from that game format.

I agree with a previous post, I think ditching the anthology format was an admission that they couldn't find a way to make the series work anymore. I also think in general, Deck 9 hasn't done as good a job as Dontnod. Before the Storm was enjoyable but it also was coasting largely on Dontnod's world building.

Re: 'It's Coming to a Turning Point': Persona, Metaphor Director Says Atlus RPGs Must Attract 'A Wider Audience'

RudeAnimat0r

I think the amount of time you spend with Persona and Metaphor isn't a detriment to those games, but I do think it's an obstacle toward wider acceptance. However, I think the anime aesthetic AND the heavy social sim stuff is a bigger turn off to most. I love Atlus' games, and I do think there is some work for their overall accessibility. Sometimes I don't want a 90 hour game either.

As for Persona 5 selling 10m copies or whatever, I think that is a phenomenal number, but I forget, is that for all P5 titles, or just 5 and R? Also, that's 10m copies over a loooooooooong time.

I think Atlus is concerned because Metaphor has not sold as well, although I'd say 2m or whatever is a great start for a new JRPG IP. And, more importantly, their games are taking forever now. Yes, they made Metaphor, but Persona 5 people may forget debuted on PS3, and that game itself was a looooong time after 4, with only Catherine in between (I think).