Comments 1,241

Re: Poll: Would You Pay $1,000 for a PS6?

RudeAnimat0r

$1000 is more than I paid for my last PC. I can't see myself spending more than $600 on a console. I get that that is unlikely going forward, but I guess I'll just have to make do with a PS5 and Switch 2 for a long while. And considering how many cool games are always coming out, well, I don't think that's a major issue.

Re: Marvel Tokon Far Exceeds Expectations in US Sales Charts, PS5 Dollar Spend Up

RudeAnimat0r

I'm curious what the expectations were, if it "far exceeded them". It's also not super informative that it was the number 3 selling game of the month considering the titles below it have been on the market longer and had their bigger numbers earlier on.

I think Tokon can still be a success, but the chatter about the game is a reality to some degree. Even Arc Sys has acknowledged it's poor start.

Re: Sony Stopped Physint Development Over Budget, Exclusivity Concerns

RudeAnimat0r

Who knows if it was the right call, the game is likely at least 3 years away. I think it's kind of wild considering all their internal studios must have clearly missed some deadlines this generation as well.

As for exclusivity, who cares? I know some people do, but I definitely do not- just like I didn't care when 1st party games ended up on PC a year or so later.

However, if Sony was concerned about the potential revenue of the game, I think it's fair to think a new MGS-like might sell better than Death Stranding, which is a pretty niche title, despite AAA scale and production.

Re: If Things Don't Turn Around for DON'T NOD, It May Face Closure in a Matter of Months

RudeAnimat0r

Banishers is really good, if too long. I love the relationship between the main characters. I'd highly recommend it as almost a AA modern God of War game.

I was really excited about Lost Records, but it didn't click with me. I may go back to it at some point but I feel like it took too long to get to the big reveal. I almost feel like it would have benefited from being 4 or 5 episodes like LiS, rather than 2.

I haven't played any of the others, though I was interested in Aphelion.

Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge

RudeAnimat0r

Sunset Overdrive, by your own admission, made over $500 in profit! Cheekiness aside, it sold nearly 2m units. It's not Spider-Man numbers but it sold, and it sold as an exclusive on a platform that was an unmitigated disaster. I don't think it's hard to squint and see Sunset Overdrive a hit as a PlayStation exclusive from a team PS fans know and love.

Song of the Deep and Fuse both were widely panned. One was published by Gamestop, which tells you about as much as you need to know about that, and Fuse was an unfortunately generic attempt to turn Resistance 2 MP into a franchise - one that EA didn't know what to do with. They were both failures, undoubtedly. Again, I'd rather them take risks than play the hits forever.

Re: Marvel's Venom Still in Dev for PS5, Will Surely Be Huge

RudeAnimat0r

@PuppetMaster Would a new IP from Insomniac sell? Yes, it would. Would it sell as well as Spider-Man? Of course not, but I was answering the question of what I would like to see them do, not what makes most financial sense for them, and vis a vie Sony - and let's not pretend Insomniac "decided" to focus on Marvel when they were coincidentally bought by Sony, who owns the Spidey movie IP.

Insomniac is an impressive studio that consistently puts out very good but safe games. I would like to see them move outside of their comfort zone - I get that that won't happen as Sony's only AAA studio that releases games at a regular cadence. Resistance was an inconsistent series with some highs and lows, but they tried new things with every game. Each Spidey game is effectively the same, just like every Ratchet game is basically a prettier version of a late PS2 game - I know people generally liked Rift in Time, but I thought it was about as Ratchet by the numbers as the series has ever been, much to its detriment.

I know I'm in the minority, and I'm okay with that. But I haven't bought an Insomniac game since the first Spider-Man (even then it was the GOTY version for $20) and assume I'll be playing Wolverine in 2.5 years on Plus. It'll be a good game, no doubt, it just does not excite me, and I still see most MCU movies in theaters - I know I have a problem and am a bit of a hypocrite

Re: Poll: How Would You Rate State of Play for September 2026?

RudeAnimat0r

I didn't watch the show live and I'm glad I didn't. Scarlet Rhapsody looks potentially neat and weird, but nothing else interesting announced. A few other games shown I'm interested, like Metro and FF7R3, but these are games I will eventually buy and play and don't need further info about.

It's cliché, but I think any State of Play where Naughty Dog and Media Molecule are both still silent is going to be a wash at this point.

Re: PS Plus Essential Games for September 2026 Announced

RudeAnimat0r

I'll agree, Chained Echoes is great. I've been playing it this summer on Switch. I don't know that I like it better than Sea of Stars, which many have said, but I think there's plenty of room for both of them.

MLB 26 is a nice add. I've been itching to play a baseball game again - I wish Super Mega Baseball hadn't kind of lost its way, I adored the first one.

Re: 'We're Hoping to Continue the Remakes for a While': Falcom Doubles Down on Remaking Classic Trails Games

RudeAnimat0r

I'm actually playing 1st Chapter now, and it's a solid little game - I had briefly played a little of the og on PC like 10 years ago. My only experience with the franchise is 14 hours on Cold Steel 1, which I liked but did not love - I thought it had some cool world building but found it a bit of chore to play.

Assuming I continue on with 1st Chapter I'll likely get 2nd. I don't have an opinion on this, I suppose. I don't see myself getting too deep into the series just due to the volume - it feels like trying to keep up with Yakuza games.

Re: PS5 Fighting Game 2XKO Throws in the Towel, Just Can't Get Enough Players

RudeAnimat0r

This is a major bummer to me. I've dumped over 120 hours in 2XKO this year and it's easily the most fun I've had with a fighting game since SF6 at launch.

I don't think it being F2P was a bad thing. I think this is actually a great model for FG now, since they've all moved to annual character and balance patch schemes. With this model you don't pay for the characters, ever!!! There's never a barrier to jumping back in - whereas if I want to get back into SF6 I feel compelled to shell out another $30.

I think 2XKO failed for a few reasons.

One, I still think the game is fairly complex for people who don't know the genre. The simple inputs are great and the game has some good teaching tools, but it is still using all of the FG lexicon and intricacies of 30 years. That legacy will never be as easy to understand as pointing a digital gun at someone and pressing a mouse button. The other issue is beginners will always get whipped in this genre and I don't know how we find a way to teach why they lose and how to keep plugging away until you improve - I personally lost so much when I went to college before needing to unlearn so many bad habits I picked up playing SF2 as a kid. But this was playing locally with my best friends. It was a great environment that didn't let me give up.

Two, I think the game can feel a bit homogenized at a high level. Similar strats work across the whole cast, to a degree, and that leads to the game feeling stale at a certain level of play - one which is a few levels above me at Emerald 1 rank.

Last, the market is just really crowded with Tokon, Avatar, Invincible Vs. and obviously older titles that people are still playing. For what it is worth I think 2XKO is an easier game to get into than Tokon and to me, so far, is a lot more fun.

Anyway, I'm glad Riot is being honest about the game. I pray the game can live on at least with an offline mode - I'll happily keep it on my PS5 until it bricks.

Re: Opinion: Hermen Hulst Has Failed and PS Studios Needs a Change

RudeAnimat0r

I think a new perspective may be necessary, but I also think Hulst isn't exactly to blame for everything. I think a dramatic rethink on what PS Studios does is necessary. I don't think all of their studios should be focused on AAA bleeding edge games. This puts every studio, at best, launching one exclusive title per generation.

I also don't think their live service desire was necessarily a bad idea, but I think they should have worked on smaller scale projects to see it they could find a hit, rather than developing several AAA titles that would have likely cannibalized each other if they landed.

A lot of the stuff that blows up on Steam, outside of the core mega hits, is indie games. I know that is difficult to replicate, but it has to be more affordable and put less people's jobs in jeopardy.

Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6

RudeAnimat0r

I know it's imperfect, but this would be the time to push game streaming. If people can't afford new consoles, do the computing power online and beam the results.

I have no appetite for a new console yet and won't spend north of $600 to get one. Sony needs to find a viable path forward, otherwise they need to to nickle and dime their power users until the RAM crisis subsides.

Re: Final Fantasy 6 Remake Would Have to Be '4 or 5' Games, Suggests Series Producer

RudeAnimat0r

Look, no disrespect to Square, but 7 does not need to be 3 games. Midgard famously takes less than 5 hours in the og and it's a 30-40 hour game in Remake.

Arguing that the scope of a game like FF6, and no disrespect to it at all, is somehow larger than modern RPGs like Witcher 3 are laughable.

I think the real answer is that Square spends a ton of money on their games and actually still has a relatively small audience. FF7 needed to be 3 games to be profitable.

That's my take.

Re: Poll: $1,000 and No Disc Drive - Is PS6 Dead on Arrival?

RudeAnimat0r

I haven't bought a console at launch since the Dreamcast, so I was never going to be there day one. However, I would have assumed that I would get a PS6 eventually, and it's still very possible, but certainly all the speculation and official news has sapped any potential enthusiasm I might have felt. I'd also say I still very much feel the PS5 is a perfectly fine box that I plan on using for a while yet. It also feels largely untapped because the list of first party teams that haven't released an original title on it is staggering.

Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028

RudeAnimat0r

I absolutely buy more games digitally than I do physical these days, but this is garbage news. I love to have a shelf with games on it, even if it's a fraction of the games I actually play anymore. However, I will never buy a box with a code in it.

Ultimately this is anti-consumer and anti-industry as a whole. Digital will always be the primary driver but you close off the industry to a lot of folks without physical media and it's terrible for preservation.

Re: Xbox Wants to Cancel Marvel's Blade, Close Arkane Studios

RudeAnimat0r

Studio closures always suck, but if Microsoft end up shuttering Double Fine and Arkane, ugh.

I'll be honest, I would expect Blade to have a bigger chance of being a hit than Cloxkwork Revolution. I adore inXile, but they've never made a game at that scale and their work so far has always had a fair amount of jank.

Re: Sonic Racing: CrossWorlds, Shinobi: Art of Vengeance Sell Below SEGA's Expectations

RudeAnimat0r

I got Shinobi at launch and it's a solid game that I enjoyed and then put down. I did feel like it kind of got lost after release and also shared a small spotlight with Ninja Gaiden Ragebound, which I can't imagine sold phenomenally either.

I will say I don't feel like anyone talked about the DLC at launch - I didn't even know it had come out. I bought it but haven't even gone back to check it out yet.

I love established publishers partnering with indies to revive franchises. It does seem like their expectations are either unrealistic or they haven't found the right way to connect with their audience.

Re: Opinion: The PS6 Cannot Come Out in This Era of $1,000+ Consoles

RudeAnimat0r

I'm not really worried about this. This is Sony's problem to solve and I can't be bothered. I have a PS5 and a Switch 2 - I will be happy for the foreseeable future.

I hope Sony does delay PS6 and maybe rethinks their business along with it. The race to fancier graphics is always going to cost more and more. Find new ways to innovate with modest hardware upgrades. Have your studios push existing hardware and work on better pipelines.