Comments 633

Re: Now Even Refurbished PS5 Consoles Cost a Fortune

IntrepidWombat

@ozkrmz My favorite thing about PS5 has been how snappy everything feels. The load times are very fast thanks to the storage. I only really noticed it when I went back to the PS4 to play something with my family. I also appreciate how easy it is to expand storage internally, the more modern wireless network controller, and the USB-C connector on the controller.

I just bought my son a 2TB SSD for his PS5, and the darn thing was 60% of what I paid for the system itself. This AI madness and the cost of anything silicon is to blame, I would think.

Re: Talking Point: What Are You Playing This Weekend? - Issue 630

IntrepidWombat

Still working my way through Pragmata. I think I'm closing in on the end of the game. It's been fantastic! It's raining here, so no outdoor work. Maybe I'll come up with something easy to do in the garage. Our push mower wouldn't start for my son this past week, so maybe I'll work on that.

Have a great weekend, everybody.

Re: Pragmata Looks Best on PS5 Pro, Says Tech Experts

IntrepidWombat

@Arkz At first I thought you were full of it. My typical distance is about 13ft - the recommended distance for that sized display is between 6 and 8.9 feet, so I set up right at 6 feet and gave it a test. And you know what? I still think you're full of it. It looks fine.

Re: Post-Pragmata, Capcom Starts Hyping Up Onimusha's PS5 Revival

IntrepidWombat

Capcom is cooking with gas, and I love it. This Monster Hunter game seems right up my alley, I just didn't get into it from playing the demo. Still working through Pragmata and loving the experience. Not sure if it's one that I'll platinum or not, we'll see, but I do intend to pick up every little collectable that I can. I can definitely see the Resident Evil 4 influence in this game, most notably in the boss designs.

Re: New Capcom IP Pragmata an Instant Success, Sells 1 Million Copies

IntrepidWombat

I spent a lot of time with it this weekend - Capcom did awesome here, and not just with the gameplay. The most memorable games tap into emotions on some level , whether that's anger, love, jealousy - you get it. This one taps into my primal fatherly urge to protect. She already reminds me so much of my daughter at that age to boot. It doesn't hurt that it's just so darn fun to play and explore.

Re: PS5's Fairgames Is a Free-to-Play Extraction Shooter, and It's Not Dead Yet

IntrepidWombat

Okay, hear me out. I have an idea for an extraction shooter.

Game developers of failed, high budget, live service projects are all kidnapped sack-over-head style and taken to a remote island. They must team up with their own team (or defect to another team!) to take out the other teams in order for a chance at redemption. None of them have ever shot guns before, so they'll be using sling shots, water balloons filled with skunk musk, and coconut launchers.

The losers have to move to France and work for Ubisoft making licensed platformers in permanent crunch until they retire.

We shall call it: Con-Guard Game$: The Escape.

Re: Crimson Desert Sells 5 Million Copies in Less Than a Month

IntrepidWombat

Happy for those guys. Love the premise of the game - I do wish they had maybe let it bake for a while longer before unleashing it on the public. Maybe this is a No Man's Sky kind of turn-around but massively sped up? I'll look forward to playing it perhaps later this year after it's dropped in price.

With this kind of single player success under their belts, I wonder if they'd be tempted to do something in the Eve Online universe. No live service shooter or VR fighter game, but a single player adventure in that world would be amazing. I can't sink the time that I used to in Eve (my main will be 19 years old this year...), but being able to spend a bit of time here or there in New Eden would be cool.

Re: Talking Point: What Are You Playing This Weekend? - Issue 628

IntrepidWombat

I finished the Platinum on Requiem last weekend, a rarity for me. I've been cycling through games trying to find one that I look forward to playing rather than doing it out of convenience - Lunar: Silver Star Story (PS4 Remaster) is one that I spent some time on in the last week, so that may be it this weekend.

I've had a hankering for something similar to Unicorn Overlord, but nothing is really scratching that itch. Fire Emblem: Three Houses is a recommendation that I saw quite a bit, but I just can't get into it. Alas.

Have a great weekend, everybody.

Re: Phantom Blade Zero Team Rejects All AI Development as It Finishes Making One of PS5's Most Anticipated Games

IntrepidWombat

They didn't say no AI, they said no AI visual tech. Which is fine, to be honest. I bounce ideas off of an AI nearly every day. I'm a one man department, so it's nice to have. I wrote a real slapdash piece to get a proof of concept over the finish line last week, and it took something like 40 seconds to render. I spun up a conversation with my AI assistant on Monday to get some ideas, and yesterday, I finished up a re-write that renders in two seconds instead.

It not only speaks to how awful my first go at it was, but also how just having that LLM you can bounce ideas off of can be really beneficial. That's the kind of usage I would hope to see in the future from game devs.

Re: Hands On: Cyberpunk 2077 Is Now Utterly Essential on PS5 Pro

IntrepidWombat

Insert "Corporate wants you to find the difference...." meme here.

Maybe it's my aging eyes, but I don't see a difference in those three shots. I've played other games with and without ray tracing in the past, and for my money, it's not enough difference to make a difference. If these are the changes being billed as "wow!" in 2026, then it appears to me that hardware and software developers alike have found "the wall" and smacked into it quite hard.

Re: PS6 Could Be Cheaper Than Expected, Despite $1,000 Concerns

IntrepidWombat

That would be about 10% more expensive than the PS1 at launch when adjusted for inflation($299.99 -> $639.90, US Bureau of Labor Statistics), and that's with a shortage of NAND and RAM. It also includes other pieces of technology like on-board storage and network connectivity that PS1 didn't have.

Re: 'I Have Done So Much for This Company': Axed Fortnite Dev Can't Believe He's Been Laid Off

IntrepidWombat

@Dogbreath The only place I disagree is with your last statement. Care about your colleagues enough that you establish a solid network. It's the most important thing to continued employment. As you work and leave positive impressions, people disperse and move on, and they take those impressions with them. Caring for the product is also part of that - you still want to do good work because you want to be known for being good at what you do by those colleagues. Once Corpo A decides it either wants to move on from you or has dried up of opportunities, you start talking to the connections you've built up who have moved on themselves. Most of my career has been built on networking with people; it's only in the last few years that I've been able to move around based solely on competency. Without caring about colleagues or the work that I did, I'd still be stuck at a call center.

Re: 'I Have Done So Much for This Company': Axed Fortnite Dev Can't Believe He's Been Laid Off

IntrepidWombat

Working for a publicly traded company is like rescuing a baby tiger. You nurse it to health, feed it, love it, care for it, spend a ton of time and money on it, but at the end of the day, it's a wild animal and will at some point try to rip your throat out. It's in their nature. You can get mad at them or call them "gross" or claim that it's unfair, but it's part of a system into which we all feed. It's the reason I've worked for 5 different companies in the last 7 years. Each move was voluntary and was a benefit to me, and all but one was a raise. If in the year of our Lord 2026 people are still naive to how this works, they're blinded by some kind of bias ("this company would never..."), they have main character syndrome, or they're cripplingly unobservant.