Comments 469

Re: Stellar Blade Dev Expects to Sell More Copies on PC Than PS5

IntrepidWombat

@Specky There have been some token attempts at this - Skyrim for example has an in-game mod manager and browser, but it's not as extensive as PC. The developer has to be in on it, and I imagine most would opt out - whatever mods could be introduced by the community are features that they themselves could sell for a profit.

Re: Dragon Age: The Veilguard Release Date Dropping Tomorrow, BioWare Promises Loads of Gameplay Details

IntrepidWombat

Nothing is washing the taste of that first trailer out of my mouth. It was horrendous. If that's the tone they wanted to set in introducing the game, then the rest of the game being just like that is a pretty safe bet. I'm so tired of the smarmy Marvel-esque writing. Maybe the gameplay will be fine, but if the writing surrounding it in a story-heavy RPG is that bad, it's just a non-starter for me. If that's what people truly want, then I'm happy for them.

Re: Talking Point: What Are You Playing This Weekend? - Issue 541

IntrepidWombat

This weekend will be BUSY. We're catching up on yard work today, and tomorrow is our annual back-to-school shopping extravaganza. My son enjoys it since there's an arcade and a restaurant visit in it for him.

If I get some time, gaming will be Trails into Reverie. I want to love this game, but holy smokes, it's 20 minutes of talking and cut scenes to every 5 minutes of gameplay. Hopefully there's a big meaty gameplay section coming up.

Re: Movie Review: Borderlands - As Bland As the Brand It's Based On

IntrepidWombat

Great write-up. The attempted humor of this series hits the same as an awkward teenager trying to tell jokes he doesn't quite understand.

The casting choices are weird. I don't like when actors get loud in politics. I can only ever see them as who they are rather than their characters from that point on. Call it a personal failing on my part for being unable to suspend disbelief.

They got the whole thing backwards - for a film like this, spend heavy in the writing room and in production. Use nobodies and up-and-comers in the cast. An ensemble of recognizable B-listers probably bloated the cost to make this film when it was the most unnecessary expenditure and probably detracts from the experience overall.

Re: Reaction: PS5 Needs a Price Cut

IntrepidWombat

With the current economic climate, continued support of the PS4, and PlayStation franchises going to PC, it's kind of impressive that the sales have continued. I believe those factors have kept it from staying on pace with PS4, not the price.

$499 USD in 2020 had the same buying power as $605.74 today. Staying the same price might as well be a price drop with this inflation.

Re: Talking Point: What Are You Playing This Weekend? - Issue 540

IntrepidWombat

I updated my Eve client and undocked for the first time in ages. My main turned 17 this past June - time flies. I couldn't be bothered to build an alpha-friendly fit to get in some trouble with, and I didn't feel much like slapping down for Omega, so I did some ship spinning in Amarr and logged off. The temptation was there as I was longing to poke my head in to a wormhole, but alas.

I've been playing Clash Royale lately - fun little game, especially challenging if you commit to not spending any money.

I went back to Stellar Blade and am working through the Normal boss challenges. It only took me 5 tries to beat Raven this time.

I bounced off SMTV. I thought for sure it would grab me. The desert setting is so bland. I'll try again another time.

Not terribly excited to play anything else right now.

Re: Anticipated PS5 Platformer Astro Bot Looks Absolutely Outstanding in Gameplay Demo

IntrepidWombat

"is this just par for the course for one of PlayStation’s best franchises these days?"

I must have missed several games, because I thought the only thing released with this character was a brief little play room game that was a tutorial on how to use the PS5. How does that and an unreleased title (assuming In haven't missed anything) make a franchise?

I think I'd have to put it down pretty quick - 2 or 3 minutes of the constant little yips and yahs were enough to get on my nerves. I might have bought this for my son a few years ago, but I think he's outgrown it? Really, really, really don't get all of the hype for this title.

Re: Poll: What Are Your Summer Gaming Habits?

IntrepidWombat

Summer is better for handling things outside the house. Maintaining engines, maintaining my property, other outdoor type projects...I've only completed 4 games this year so far, but once winter hits and my son is in school, I'll be gaming a lot more.

Re: Talking Point: What Are You Playing This Weekend? - Issue 538

IntrepidWombat

Took the family out today to see Twisters. It was a fun popcorn flick. Lunch at Waffle House, and now I have a bit of free time. I beat Stellar Blade earlier this week. I tried to get back in to Scarlett Nexus, but it's not holding me. Gave the Rebirth demo a third try, and I just need to come to terms that it's not for me. I'm burnt out on Falcom for now, so those games will have to wait (Tokyo Xanadu Ex+ and Trails into Reverie on the shelf).

I'm studying my backlog now trying to figure out what to play next. I could go back to SB for NG+, though I also have SMTV and Octopath Traveler II in plastic on the shelf. I'm 14 hours into DQ XI, so I may pick that back up too. We'll see!

Re: Feature: The 10 Best PS5 Games of 2024 So Far

IntrepidWombat

@Deoxyr1bose The execution and the polish on Stellar Blade is what did it for me. You look at a similar game when it comes to mechanics and game loop like Jedi Fallen Order/Survivor, and you can immediately see the difference. The Jedi games were both buggy with some serious performance issues, especially at launch. They also had the benefit of the most well-established science fiction franchise in any form of media to back up the lore and act as a backdrop. Stellar Blade had none of these things. Good performance, lack of serious bugs, and a brand new IP that needed to be established. It hit the ball out of the park as far as I'm concerned.

Re: Talking Point: What's Your PS5 Game of the Year for 2024 So Far?

IntrepidWombat

It's a dead tie for me between Stellar Blade and Persona 3 Reload. I ended up picking P3R in the poll only because I knew it would get fewer votes, but they're 1a and 1b. I have very little interest in Rebirth. I have hundreds of hours in the original Final Fantasy VII on PS1, and I just don't like what they did to my baby. I will play Infinite Wealth eventually, I just need to finish Like a Dragon first. SMTV Vengeance is still in plastic wrap, and I plan on buying Daybreak and Metaphor to wrap up the year.

Re: Capcom Ends New Content Support for Exoprimal

IntrepidWombat

I completely forgot about this game. It amazes me that they went through all of the effort to make a dinosaur game in RE Engine and didn't make the game that their fans wanted, instead going with the live service slop. At least they can maybe recycle some assets if they do remake Dino Crisis.

Re: Upcoming PS5 Games for July and August 2024

IntrepidWombat

Trails through Daybreak and Conscript definitely have my attention. Trails I'll buy right away (just to add it to my backlog - physical copies of these games don't last long), Conscript I'll need to see reviews. If it's anything like Signalis, it'll be an immediate buy as well. American Football is one of my other obsessions, but the games have never really done it for me (except for NFL Blitz!).

Re: Dragon Age: The Veilguard's In-Depth Difficulty Settings Even Have a No Death Option

IntrepidWombat

Tried spinning up Inquisition last night - just didn't enjoy it at all. It just felt so... Corporatized? I don't know how to explain it other than it just wasn't for me. I'll be skipping this one altogether, but I'm glad anyone who picks it up will be able to enjoy it. I bounced off Bloodbourne and Demon Souls, but games with similar mechanics and easier combat like Jedi Fallen Order and Stellar Blade have been very enjoyable on the standard difficulty. I couldn't see myself turning off death, but people play games for different reasons, and even then, to varying degrees - challenge, story, whatever.

Re: Talking Point: What Are You Playing This Weekend? - Issue 535

IntrepidWombat

Gaming is still Stellar Blade. I made a bit of progress this past week. Hopefully I get an hour or two this weekend. I find that when I'm on, I'm really on. I can power through, beat bosses and standard enemies with few issues. Out of nowhere, I get the yips and start missing blocks, miss Blinks, miss dodges, incorrectly input combos - that's when I know my session with this game is over.

Lots of home improvement on the books for the next week. Dumpster will be delivered Wednesday, and I can finally finish our garage clean out. Two of my bathrooms need new commodes, one bedroom is getting new paint, and my wife and I will be doing furniture shopping for a couple rooms as well. I'm really contemplating new floors too - that will probably have to be in next year's budget.

Re: Poll: Can a Game's Brutal Difficultly Put You Off Playing It?

IntrepidWombat

I appreciate a moderate challenge. Stellar Blade is right at the edge of how difficult I want a game to be. Every time I die, I know exactly why and what I need to do on the next attempt. Same games inflate difficulty artificially with weird mechanics - for example, I've played games with large bosses that charge up for attacks. I get clear in advance, but the boss rotates in place as if it was on a turn table to unleash it upon my character anyway. Why should I expect the boss to move that way? A big lumbering thing like that should have to have some kind of turn animation that takes time to execute, but instead, the difficulty is inflated artificially. That kind of difficulty is really, really annoying because it feels artificial.

Stellar Blade is an example of a game that does it right. Square off against an enemy and try to time its blows for a perfect parry, but oh dang, it pulled that second blow a bit and had a delayed third one. I got complacent thinking I could predict its movement, but it was more erratic. I did a poor job anticipating what it was going to do, so I pay the price. The Resident Evil remakes do the same thing with zombie head sway. That sort of smart, on-your-toes kind of game play difficulty is invigorating and rewarding for me. Running face first in to getting one-shot by a boss that defies the laws of physics and losing an hour of progress is not.

Re: Poll: One Year Later, What Are Your Thoughts on Final Fantasy 16?

IntrepidWombat

I actually quite liked the story, warts and all - it really wanted to be Game of Thrones in tone, which makes sense given when development of the game started. The voice acting was on point. It was gorgeous to look at.

I'm mystified by the combat. Nier Automata came out in 2017, and it has some of the tightest action melee in any game ever. FF16 has OK combat (better than FF7 Re-X anyway), but it's disappointing for a main line title in SE's biggest IP to not stack up against a title that they also published 6 years prior. I didn't care for the big Eikon battles - they would just drag out so so so dang long. I was tired of QTEs 10 years ago, and sticking them in a game in 2023 was just...eh.

I stuck with the game, did all the side quests, and even did the first DLC as I was at the end of the game when it came out, so it was convenient. Solid 6.5/10 for me.