Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More 1

To put it lightly, PS Studios has a bit of a problem at the moment.

The majority of Sony's first-party studios are busy making games that are pushing the limits — that is, the limits of PlayStation's pockets. Rapidly ballooning budgets mean some of the company's biggest titles cost multiple hundreds of millions of dollars.

Hand-in-hand with this spiralling increase in costs are longer development periods; it used to be that a team could turn around a game in one to two years, but we're looking at roughly triple that in 2026.

Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More 2
This year's Marvel's Wolverine is likely to have cost a bomb.

It makes the state-of-the-art, triple A, blockbuster space — PlayStation's bread and butter — worryingly precarious and disappointingly risk-averse. There's a reason the majority of PS5's first-party games have been pretty safe sequels. Great games, but safe.

The answer in a lot of people's minds has been that Sony should diversify its output, filling in the gaps between its big, tentpole releases with smaller, less expensive titles.

In theory, this idea could enrich PS5's portfolio with smaller scale games that perhaps take larger creative risks, ones that you can't really justify when there's $300 million on the line.

Sony has sort-of been doing this on and off for a while. On PS3 and PS Vita, it experimented a lot with digital games like Journey, Hohokum, and The Unfinished Swan.

Later, it'd release the likes of Resogun, Helldivers, and Bound. This spate of lower-budget titles eventually ebbed away as Sony put its focus into its flagship games, and as we rolled into PS5, it's something that never truly returned.

Arguably it's more important now than it ever has been for Sony to explore this space again, and God of War: Sons of Sparta was perhaps a clue that it's doing exactly that.

The game shadow-dropped last month after many rumours about its existence. Its reception has been fairly mixed, but if you ask me, it's a pretty decent Metroidvania that just takes its sweet time showing you all its best stuff.

It isn't setting the world on fire, but it never really needed to; this is a demonstrably smaller scale game than we're used to seeing from Sony, and regardless of its quality, it's exactly the sort of thing fans have been suggesting the company makes.

While we don't know the budget, it's pretty clear this will have been made for a fraction of the cost of a Horizon Forbidden West or a Marvel's Spider-Man 2.

The fact it's embedded within one of Sony's most successful and popular franchises gives it half a chance to find its audience, and while we didn't love the game's story, it was able to take a chance that the mainline games haven't — playing as a young human boy, long before his godly powers come into play.

That's a really interesting thing to do in a series that's always been about larger-than-life action.

I have to applaud the effort. It's not the best game in the world, but it's a great example of what Sony can do with its series between the big stuff.

I sincerely hope we see more experimentation like this. I don't know how well Sons of Sparta sold, but in a way it matters less because it won't need to sell nearly as many copies as its usual games to make a bit of money.

For the suits at the top, that's the attraction, right? If Sony and its partners can turn around small games like Sons of Sparta for relatively little cash, in a relatively short stretch of time, they might go some way to helping balance things out with the big, slow blockbusters.

And here's the other thing: Sony's back catalogue is rife with opportunity for this sort of thing.

I can easily imagine Ape Escape, PaRappa the Rapper, Sly, Jak and Daxter, LocoRoco, and more being brought back in smaller scale new games. There's so much potential.

Whether Sony continues to explore this avenue, I don't know, but I truly hope it does. Games like Sons of Sparta could be a wonderful complement to Sony's broader library, and may also help ease some of the strain on those big budget heavy hitters.


What do you think? Do you hope to see more smaller games like God of War: Sons of Sparta, or is it a waste of time? Discuss in the comments section below.

Do you hope Sony continues making smaller games like God of War: Sons of Sparta?