Comments 2,634

Re: God of War Trilogy Remake Announced for PS5

Haruki_NLI

Bold assumption it's for PS5 if it's early development.

Big Metroid Prime 4 and Bayonetta 3 energy there. Flash a JPG and say see ya in a few years, we were working on nothing until now.

Also, all those rumours of a God of War Remake a while back, and they clearly looked at those and went....oh yeah, we COULD do that!

Re: Fable Announced for PS5, Releases in Autumn 2026

Haruki_NLI

designed to capture the heart and humor that defined the original trilogy while bringing contemporary storytelling, world design, and player agency to the forefront.

Such as companions in your ear every 10 seconds telling you how to finish the puzzle, yellow paint in case you get lost, a map full of icons and busywork, and generative AI because its Microsoft.

And for true player agency, when the game inevitably doesn't meet expectations and they need more AI money, you'll get free player agency in playing something else as they shut the studio.

Re: Divinity Dev's Boss Backpedals on Generative AI, But Not All the Way

Haruki_NLI

This stuff has uses in development certainly. Tiny refinements to models, removing excess vertices, quicker repeat bug testing (run into this corner 5000 times to see how/If it breaks), using it to iterate texture placements to quickly narrow down ideals.

Really it needs to be used less for creative and more for menial and repetitive.

Re: Sony, Honda's Afeela 1 Car Can Be Customised with Astro Bot, God of War Dashboards

Haruki_NLI

Does it have Atreus tell you how to drive if you dont do it within 30 seconds?

Also, sure, I have 89k on standby. But do I spend it on this, or on a PS5 Pro, the PlayStation speakers, headsets, the Portal, the earbuds, the second headset and earbuds that work with the Portal because no Bluetooth, the remote, PSVR2, a disc drive, a stand and a Dualsense Edge controller?

Or do I spend that 89k on 32GB of RAM?

Re: Episodic Sensation Dispatch Will Be Eligible for The Game Awards 2026

Haruki_NLI

@Enuo Super Smash Bros Ultimate launched on the day of the Game Awards and was included in the following year.

I know WHY Geoff doesn't host it in January to include all of a year, because early December is prime and time, and this he can charge the Megabucks to fuel his coffers.

But releasing early December means by the following event you've been forgotten by the hotness from the new year.

Then again, centralising the industry around one guy is a bit...hm.

Re: Japan's New Language Locked PS5 Hasn't Made a Massive Difference to the Format's Domestic Fortunes

Haruki_NLI

@PuppetMaster "You mean they need to spam experimental small titles that most of them was a flop just like they did back in PS3 and PSP era?"

Yes, they do, but they need to do it in a Nintendo way. There is a reason they can get away with pumping out numerous smaller games and series that only sell 1m units at a push:

It's all subsidised by the profits from their bigger games.

Mario Kart 8 deluxe sold 70m units. Thats going to be around 68m units of pure profit right there. Does those 10s of millions of dollars go into just the next Mario Kart? No. It funds Advance Wars, Metroid, Bayonetta, Astral Chain, Tomodachi Life, and so on so forth.

Nintendo doesn't live game to game like other developers do, because they've nailed value retention and longevity. This lets them make smaller games, hire out third party devs to help on projects, with minimal risk.

Sony, and just about every other developer, pumps 10s to 100s of millions into each game, plus marketing on top of that, and that money has to be recouped for the next one. They need a game like Spider Man 2018 to go and hit 20 to 30m units, to fund other things. But if the game cost 300m to make, then the margins are way slimmer, and the money will just be funneled into the next game from that studio.

Smaller budgets, smaller timeframes, more sensible spending, better profits, more games. At least in theory.

I recall Miyamoto said BOTW needed to hit 2m copies to make a profit, and that implies, at $60 per unit, the game cost $120m or there about to make. Over 7 years.

Re: Five Years of PS5 - How Well Do You Know Sony's Console?

Haruki_NLI

Yeah, Question 9 is a bad question.

You can't ask for specifically which one scored higher, have two options that scored the same, and then tell the player you picked the wrong correct answer because what we actually asked was highest rated game with the highest number of reviews.

Re: Nintendo Buys Singapore Studio Behind Papercraft PS5 Console Exclusive Hirogami

Haruki_NLI

@themightyant Well if that's your criteria, then go game ever made has the same team if Devs move around.

It may be better to think of EPD as just one big studio (which it seems to be given how often they migrate around each other) with producers being set to games/series and picking their teams.

But given Nintendo's over 95% employee retainment rate, if a "studio" in EPD does get closed, they don't lose the staff.

Re: Nintendo Buys Singapore Studio Behind Papercraft PS5 Console Exclusive Hirogami

Haruki_NLI

@themightyant You can attribute which team did what based on the producer and developer interviews.

For instance we know the 3D Mario team made DK Bananza based on the tech used, developer interviews, and the producer.

Same for Splatoon and Animal Crossing, Mario Kart and ARMS, all the weird experimental games come from one team.

But beyond that, it's easy to tell since it's well known what studio does what. Nintendo Cube does party games, Monolith does Xenoblade, Retro does whatever they want, Camelot does Mario Sports, Next Level does Luigi's Mansion and Strikers, BST does smaller games, NERD is the retro games studio.

The only teams we don't actually get a good idea on are the really small ones like Shiver, mostly because they haven't done anything....yet.

Re: PS5 Sales Collapse in Japan as Sony Readies Overdue Rescue Plan

Haruki_NLI

@Oram77 By priotise in some way, I believe they mean building for the hardware first, and then scaling features up to the more capable wall mounted machines.

Instead of starting off expensive, and then trying to scale a bloated high end game down.

It should benefit everyone, cheaper overall, quicker to make, better optimisation on higher end devices.