@PuppetMaster "You mean they need to spam experimental small titles that most of them was a flop just like they did back in PS3 and PSP era?"
Yes, they do, but they need to do it in a Nintendo way. There is a reason they can get away with pumping out numerous smaller games and series that only sell 1m units at a push:
It's all subsidised by the profits from their bigger games.
Mario Kart 8 deluxe sold 70m units. Thats going to be around 68m units of pure profit right there. Does those 10s of millions of dollars go into just the next Mario Kart? No. It funds Advance Wars, Metroid, Bayonetta, Astral Chain, Tomodachi Life, and so on so forth.
Nintendo doesn't live game to game like other developers do, because they've nailed value retention and longevity. This lets them make smaller games, hire out third party devs to help on projects, with minimal risk.
Sony, and just about every other developer, pumps 10s to 100s of millions into each game, plus marketing on top of that, and that money has to be recouped for the next one. They need a game like Spider Man 2018 to go and hit 20 to 30m units, to fund other things. But if the game cost 300m to make, then the margins are way slimmer, and the money will just be funneled into the next game from that studio.
Smaller budgets, smaller timeframes, more sensible spending, better profits, more games. At least in theory.
I recall Miyamoto said BOTW needed to hit 2m copies to make a profit, and that implies, at $60 per unit, the game cost $120m or there about to make. Over 7 years.
Selling it for less than your nearest competitor, who to be fair isn't going to be discounting a new machine 6 months in, should lead to increased sales.
Heck it was so good of a deal, it was actually better than launch price for once!
Well they sold Shovel Knight, released expansions that took years and were their own games for free to existing purchasers, and then spent years making a game that is barely playable.
You can't ask for specifically which one scored higher, have two options that scored the same, and then tell the player you picked the wrong correct answer because what we actually asked was highest rated game with the highest number of reviews.
@themightyant Well if that's your criteria, then go game ever made has the same team if Devs move around.
It may be better to think of EPD as just one big studio (which it seems to be given how often they migrate around each other) with producers being set to games/series and picking their teams.
But given Nintendo's over 95% employee retainment rate, if a "studio" in EPD does get closed, they don't lose the staff.
@themightyant You can attribute which team did what based on the producer and developer interviews.
For instance we know the 3D Mario team made DK Bananza based on the tech used, developer interviews, and the producer.
Same for Splatoon and Animal Crossing, Mario Kart and ARMS, all the weird experimental games come from one team.
But beyond that, it's easy to tell since it's well known what studio does what. Nintendo Cube does party games, Monolith does Xenoblade, Retro does whatever they want, Camelot does Mario Sports, Next Level does Luigi's Mansion and Strikers, BST does smaller games, NERD is the retro games studio.
The only teams we don't actually get a good idea on are the really small ones like Shiver, mostly because they haven't done anything....yet.
This just in, 5 year old hardware on steep discount (relative to it's recently raised prices so it's not much of a discount) is outselling 6 month old hardware with no discount and 5 year old hardware that keeps going up in price with no discount.
@Oram77 By priotise in some way, I believe they mean building for the hardware first, and then scaling features up to the more capable wall mounted machines.
Instead of starting off expensive, and then trying to scale a bloated high end game down.
It should benefit everyone, cheaper overall, quicker to make, better optimisation on higher end devices.
For previous management to say their financial risk assessments and market assessments wouldn't even bother looking at Nintendo, this is a stark difference.
Shame previous management also spent a good while not caring about Japan at all. This ain't gonna be some short term thing
@Jrs1 They're saying thanks for supporting our new game and we didn't have anything to do with this other one with big issues, sorry we can't help and your response is....that?
I'm not paying £80 to have Mega Man appear in a game when Capcom had Mega Man 11 outsell every other individual release in the series and then do sweet FA with the IP after that.
I played the demo on PC and apart from the laughable graphics options (mostly yes or no) I found the best way to stop the game looking....well, a mess, is to disable anti aliasing entirely. No matter which one you use, it absolutely smothers the screen, add onto that all the visual noise and even at native 1440p it looked far far worse.
Which might explain why all the trailers never grabbed me, and the gameplay snippets. I thought it was compression and streaming quality making it all pixelated and low resolution. Turns out no, it's the UE5 special.
Every UE5 game gets a UE5 special. Spin the wheel and find out what easily fixable visual problem you get today!
Shame they're such a key partner that the Switch version doesn't get early access, nor have we had a single screenshot of the mythical Switch 2 release.
In fact, they're such a good partner that despite historically having the highest per platform sales for the series, they take the laziest route to get the games working on the hardware and are by some margin the worst versions, even when it's proven they don't need to be.
Never forget Sonic Generations being manually coded to run at 31.5fps on Switch for literally no reason.
@Oram77 Oh yeah, you put out max settings on PC, or even on a mid-high tier PC like my 4070 Super, and it runs rings in many games around PS5. PS5 Pro....not as much. Plus it gets pretty much all the same games.
But we can see SW2 can do...a lot...for whats in there. The fact that Star Wars Outlaws is similar resolution to Series S with more raytracing and very sensible nips and tucks at the same, more stable, frame rate....is weird for something so low power.
But also the fact that this is what we are doing under this article, comparing hair and lighting when it is the exact same game running on a tablet....yeah I think these kinds of comparisons are valid, but ultimately moot: its the same game, at similar quality.
Comments 2,611
Re: Zenless Zone Zero's Milestone Update Is One of the Most Generous in Gacha Gaming History
Kleenex be rubbing their....hands....at the idea of this crossover.
Re: Two Trails beyond the Horizon Demos Out Now, and One Is Exclusive to PS5, PS4
Exclusive demos now, jesus christ
Re: Japan's New Language Locked PS5 Hasn't Made a Massive Difference to the Format's Domestic Fortunes
@PuppetMaster "You mean they need to spam experimental small titles that most of them was a flop just like they did back in PS3 and PSP era?"
Yes, they do, but they need to do it in a Nintendo way. There is a reason they can get away with pumping out numerous smaller games and series that only sell 1m units at a push:
It's all subsidised by the profits from their bigger games.
Mario Kart 8 deluxe sold 70m units. Thats going to be around 68m units of pure profit right there. Does those 10s of millions of dollars go into just the next Mario Kart? No. It funds Advance Wars, Metroid, Bayonetta, Astral Chain, Tomodachi Life, and so on so forth.
Nintendo doesn't live game to game like other developers do, because they've nailed value retention and longevity. This lets them make smaller games, hire out third party devs to help on projects, with minimal risk.
Sony, and just about every other developer, pumps 10s to 100s of millions into each game, plus marketing on top of that, and that money has to be recouped for the next one. They need a game like Spider Man 2018 to go and hit 20 to 30m units, to fund other things. But if the game cost 300m to make, then the margins are way slimmer, and the money will just be funneled into the next game from that studio.
Smaller budgets, smaller timeframes, more sensible spending, better profits, more games. At least in theory.
I recall Miyamoto said BOTW needed to hit 2m copies to make a profit, and that implies, at $60 per unit, the game cost $120m or there about to make. Over 7 years.
Re: PS5, PS4 Compilation Mega Man Star Force Legacy Collection Adds 7 More RPGs to Your Stacked 2026
It's on my radar because like many Mega Man games, Europe never got Star Force 3.
And in many cases even if we did get it, it was published by some random company like Virgin Interactive, and got a super limited run.
Re: 'New Areas, Bosses, Tools, and More': Hollow Knight: Silksong Gets Even Bigger and Better Next Year
See you in 6 years!
Re: Capcom Wants You to Design a Mega Man: Dual Override Boss Who Sucks
@Veritas7Ax It's a cool idea they've been doing since Mega Man 2 actually.
Re: Star Wars: Fate of the Old Republic Director Rubbishes 2030 Release Date Claims
I mean sure. He's the KOTOR and Mass Effect guy.
Also Anthem.
I could see...maybe 2028 earliest. But that's with typical western developer crunch included.
Re: Not Even Hideo Kojima Is Sure if Xbox Game OD Will Be Any Good
"New ideas like making deliveries"
Crazy Taxi Pedestrian Edition sure was creative.
Anyway, if he's unsure about how this game will turn out, that's an omen.
And I wouldn't say he only ever made great games. Metal Gear 2 exists.
Re: PS5 Dominates UK on Black Friday, Sells More Than 60% of All Consoles
I mean, you'd damn well hope so.
Selling it for less than your nearest competitor, who to be fair isn't going to be discounting a new machine 6 months in, should lead to increased sales.
Heck it was so good of a deal, it was actually better than launch price for once!
Wait...that's not much of a deal.
Re: Classic PS1 Platformer Tomba! 2 Grabs a December Release Date on PS5
So it's still coming on Switch 1 but not PS4? Weird world.
Re: Red Dead Redemption PS5 Another Subpar Re-Release from Rockstar
That's weird, since the Switch 2 version got touch screen and mouse controls....which takes MORE effort.
Re: Shovel Knight Dev Might Live or Die Based on the Sales of Mina the Hollower
Well they sold Shovel Knight, released expansions that took years and were their own games for free to existing purchasers, and then spent years making a game that is barely playable.
Turns out that doesn't work out.
Re: Over 10.5 Million Concurrent Players Show Up for Avengers: Endgame-Esque Fortnite Event
Man I love Tencent's Epic's Disney's Marvel & Lucas film's Unreal Engine Battle Pass Game featuring Fox.
Re: Five Years of PS5 - How Well Do You Know Sony's Console?
Yeah, Question 9 is a bad question.
You can't ask for specifically which one scored higher, have two options that scored the same, and then tell the player you picked the wrong correct answer because what we actually asked was highest rated game with the highest number of reviews.
Re: Geoff Keighley's Cryptic Post Has Fans Speculating Wildly About The Game Awards Announcement
The Game Awards streamed live from the middle of the desert!
Re: Leaked Footage of Prince of Persia: Sands of Time Remake Almost Two Years Old, Ubisoft Confirms
So if that footage is two years old, that puts it at around the third attempt at making this game, and has been rebooted a further two times since.
Re: Nintendo Buys Singapore Studio Behind Papercraft PS5 Console Exclusive Hirogami
@themightyant Well if that's your criteria, then go game ever made has the same team if Devs move around.
It may be better to think of EPD as just one big studio (which it seems to be given how often they migrate around each other) with producers being set to games/series and picking their teams.
But given Nintendo's over 95% employee retainment rate, if a "studio" in EPD does get closed, they don't lose the staff.
Re: Nintendo Buys Singapore Studio Behind Papercraft PS5 Console Exclusive Hirogami
@themightyant You can attribute which team did what based on the producer and developer interviews.
For instance we know the 3D Mario team made DK Bananza based on the tech used, developer interviews, and the producer.
Same for Splatoon and Animal Crossing, Mario Kart and ARMS, all the weird experimental games come from one team.
But beyond that, it's easy to tell since it's well known what studio does what. Nintendo Cube does party games, Monolith does Xenoblade, Retro does whatever they want, Camelot does Mario Sports, Next Level does Luigi's Mansion and Strikers, BST does smaller games, NERD is the retro games studio.
The only teams we don't actually get a good idea on are the really small ones like Shiver, mostly because they haven't done anything....yet.
Re: Cult Hit PS5 Horror Game Cronos: The New Dawn Cracks Half a Million Sales
Bit early to be calling something a cult classic.
Re: Looks Like PS5 Is Going to Clean Up This Black Friday
This just in, 5 year old hardware on steep discount (relative to it's recently raised prices so it's not much of a discount) is outselling 6 month old hardware with no discount and 5 year old hardware that keeps going up in price with no discount.
Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore
Why would Microsoft have bought loads of RAM for their hardware they aren't selling?
Re: Prince of Persia Remake Might Finally Launch in the Next Six Months
I'll believe it when I see it. What government did they take a paycheque from this time that mandates it HAS to come out?
Re: PS5 Sales Collapse in Japan as Sony Readies Overdue Rescue Plan
@Oram77 By priotise in some way, I believe they mean building for the hardware first, and then scaling features up to the more capable wall mounted machines.
Instead of starting off expensive, and then trying to scale a bloated high end game down.
It should benefit everyone, cheaper overall, quicker to make, better optimisation on higher end devices.
Re: PlayStation CEO Pushed Through Cut-Price PS5 in Japan After Seeing System Slump Against Switch 2
For previous management to say their financial risk assessments and market assessments wouldn't even bother looking at Nintendo, this is a stark difference.
Shame previous management also spent a good while not caring about Japan at all. This ain't gonna be some short term thing
Re: Ratchet & Clank Mobile May Be Okay Actually, First Gameplay Revealed
I can't see controlling Ratchet with a digital stick and 4 digital buttons as particularly fun...or intuitive.
Then again this is the series that twice mapped strafing to a Dpad and then to a back touchpanel
Re: New Ratchet & Clank Game Announced, But Not for the Platform You Want
Huh. A handheld spinoff of a beloved franchise no one asked for that is multiplayer focused and has a side mode called Blast Ball?
I've heard this before....
Re: Sony's Zelda Movie Starts Shooting in New Zealand
Sony's Nintendo's The Legend of Zelda movie.
Just like Sony's Disney's Marvel's Spider-Man films and games.
Re: Resident Evil Requiem Is Up for Pre-Order Now, Deluxe Edition Revealed
Wild how the worst version of the game is getting loads of extra accessories.
Must be trying to sell it harder
Re: Acclaimed Action Platformer Antonblast Is Smashing Its Way to PS5, PS4 in 2026
Sounds like this announcement wasn't meant to happen yet due to obligations with other partners.
Re: Honkai: Star Rail Concludes Its Elongated Amphoreus Saga, Adds Permanent Game Mode
Elongating via honkais eh?
Re: This Is Why Xbox Is Bringing All of Its Games to PS5 Now
They want similar profit margins to Nintendo (20-30% over the Switch generation) even though Microsoft has much higher revenue and costs.
What does this mean? Copy the Nintendo playbook: lower budgets, smaller teams, more games, sell your hardware at a profit and not a loss.
Next Xbox will be over $1000, and the games? Not sure if they can manage that one. They haven't got over a decade.
Re: Sonic Racing: CrossWorlds Adds Persona 5 Protagonist as Sales Top 1 Million Units
@cainhurst94 I remember when Breath of the Wild had to sell 2m units to break even and be profitable after 7 years of dev time.
It's western developers who have the issues with unrealistic expectations.
And SquareEnix.
Re: From a Presentation Perspective, Bye Sweet Carole Is Among PS5's Best
With a soundtrack by one hit wonder Neil Diamond!
Re: PS5 Soulslike Code Vein 2 Couldn't Be More Anime If It Tried
The only way it could be more anime is if it was an actual anime.
At which point it would be owned under Sony's anime monopoly anyway kekw
Re: Final Fantasy 7 Remake, Rebirth Get a Physical PS5 Double Pack on 3 Discs
@SuperSilverback 7 discs and its own SSD.
Anyway, $60 for both games? That's a better deal than the $40 for the one coming in January.
Re: PS4's Record-Setting US Sales Pace Is Being Comfortably Beaten by Switch 2
This is gonna be a fun comments section. Where's my popcorn?
Re: Just What Is Going on with Sony and Indie Dev Giant Squid?
If acquired, they'll be closed within three years.
Re: Xbox Squandered Over $300 Million Putting Call of Duty in Game Pass
Hilariously, this might be why CoD is now exempt from the Day One on Game Pass thing for up to a year post release.
Re: PS Plus Looks Better Than Ever After New Xbox Game Pass Price Rises
NSO looks even more like daylight robbery now. Good heavens.
Then again, anything looks like theft compared to 30 a month.
Re: The Last of Us 2 Is Now Available on PS Plus Extra on PS5, PS4
Can't wait for The Last of Us Day 2026 where we see Intergalactic: A The Last of Us Story release.
Re: Stop Bugging the Original Everybody's Golf Dev About a Game It Didn't Make
@Jrs1 They're saying thanks for supporting our new game and we didn't have anything to do with this other one with big issues, sorry we can't help and your response is....that?
Re: Yakuza Kiwami 1 and 2 Punching PS5 in the Mouth from 8th December
Comes out later than the Switch 2 versions and also don't have an upgrade option like those versions.
Sonic Racing Crossworlds had a digital deluxe version on Switch with no early access but every other platform did.
SEGA needs to...I dunno....be consistent?
Re: Rumour: Yakuza 0: Director's Cut Coming to PS5 This Year After Stint of Switch 2 Exclusivity
It's not "so-called" Directors Cut.
That's what it IS called.
Re: Mega Man, NiGHTS to Join the Roster of Sonic Racing CrossWorlds on PS5, PS4
I'm not paying £80 to have Mega Man appear in a game when Capcom had Mega Man 11 outsell every other individual release in the series and then do sweet FA with the IP after that.
Re: Sony Puts PS5 on Sale for Once, a £90 Saving in the UK
After Sony started charging £70 minimum for games I tuned out.
No Sony, £70 is not the same as $70. £50 is the same as $70.
Which means even back in the PS3 days we were being overcharged.
Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun
I played the demo on PC and apart from the laughable graphics options (mostly yes or no) I found the best way to stop the game looking....well, a mess, is to disable anti aliasing entirely. No matter which one you use, it absolutely smothers the screen, add onto that all the visual noise and even at native 1440p it looked far far worse.
Which might explain why all the trailers never grabbed me, and the gameplay snippets. I thought it was compression and streaming quality making it all pixelated and low resolution. Turns out no, it's the UE5 special.
Every UE5 game gets a UE5 special. Spin the wheel and find out what easily fixable visual problem you get today!
Re: Nerfed PS5 Console Silently Releases with Less Storage Space
So not only has the price gone up several times in Europe, now that new higher price stays while paying for less.
Re: 'Genesis Does What Nintendon't': Sonic Racing Takes Shots at Mario Kart World
Shame they're such a key partner that the Switch version doesn't get early access, nor have we had a single screenshot of the mythical Switch 2 release.
In fact, they're such a good partner that despite historically having the highest per platform sales for the series, they take the laziest route to get the games working on the hardware and are by some margin the worst versions, even when it's proven they don't need to be.
Never forget Sonic Generations being manually coded to run at 31.5fps on Switch for literally no reason.
Re: Enjoy the New Resident Evil Requiem Trailer with Improved PS5 Graphics
@nessisonett My TV is at the end of my bed so.....uh.....hm.
Re: Enjoy the New Resident Evil Requiem Trailer with Improved PS5 Graphics
@Oram77 Oh yeah, you put out max settings on PC, or even on a mid-high tier PC like my 4070 Super, and it runs rings in many games around PS5. PS5 Pro....not as much. Plus it gets pretty much all the same games.
But we can see SW2 can do...a lot...for whats in there. The fact that Star Wars Outlaws is similar resolution to Series S with more raytracing and very sensible nips and tucks at the same, more stable, frame rate....is weird for something so low power.
But also the fact that this is what we are doing under this article, comparing hair and lighting when it is the exact same game running on a tablet....yeah I think these kinds of comparisons are valid, but ultimately moot: its the same game, at similar quality.
This aint the Wii and PS3 anymore.