I'm quite curious how they chose the controllers. Clearly it's a case of the initial one the system launched with, but then they include Dualshock 2, but not 1, 3 or 4, only one Xbox controller but also the Kinect is here for some reason, no Switch Pro Controller, and a....dance pad?
@bimboliquido It does feel very "We'll put it on Switch if people shout and give us free marketing" esque.
Which has been a thing for 5 years now.
For Playstation, that's fairly new, so depending who you ask, it's either a minor annoyance or something you're so vehemently sick of you want to vomit 🤮
@Enriesto Possible, given in the last financial briefing Nintendo did announce a huge rebuy of stocks, and reinvesting massive amounts of cash into building up teams and acquisitions.
As I put under the other article on this, it's likely Sony is maximising whatever remaining supply chains for PS4 they have rather than make new ones or transition them to PS5, because that's just going to be wasted with how supply is right now.
I imagine the decision to do so was largely pandemic based. I have no doubt based on previous comments that the PS4 would maybe do 500k for those smaller markets by now.
But it also can't be understated that it remains likely that some of these cross gen games weren't meant to be. Especially with how it's been handled.
You mean to tell me Sony didn't want a clean break to $70 for these games entirely? Stuff like Miles Morales and maybe Horizon, yeah it makes sense. But just because a game started development on one system doesn't mean it launches there.
I reckon God of War and Gran Turismo were late "keep the PS4 versions" as retail releases instead of just the bulk of development because of the pandemic.
In that regard it's smart. It's a buffer financially and keeps smaller markets happy, and also means more games can sell.
But all the prior indications were that wouldn't be the case, but clearly they had to change that very fast, as that was wise.
They should have just been more clear about it. We'll get there in the end.
It does feel like Sony planned for all the PS5/4 cross gen games to be largely PS5 only with a little overlap, and massively cut down the PS4 production through 2020-2021 until discontinuing it at the holiday point.
But I think once PS5s started production they realized what would happen. A mix of yields and chip shortages among other pandemic induced factors likely led to a quick PS4 version addendum for games that likely started life on PS4, before the system came out, and dragging the PS4 along a little longer.
I reckon they did in fact plan to discontinue the PS4 in 2021. Heck they clearly weren't making any, the things basically disappeared from stores the world over with various SKUs being pulled very rapidly and the overall shipment numbers nosedived faster than most "last-gen" systems do, especially ones that popular, plus the second hand market boomed, and this tells me that even as a remedy for the PS5 situation, a million isn't a lot for 12 months.
It's likely this million units is whatever remaining production lines they had that weren't already changed to PS5 being maximised. Because they sure as hell won't make new ones for this.
Still, smart business move. Not sure it's needed but if it gets some cheap to make hardware out there for some extra software sales, sure.
No harm in innovating at all, or in this case, iterating. I can't use VR myself for health reasons, but it has its place.
My big issue for Sony pushing for PSVR2 right now...is how do they expect to make it and at what cost? I expect price will be at minimum $400, but with the ongoing chip shortages making producing the actual console you need to use VR harder than Sony wants it to be so they cut expectations, how can they also make these?
Surely investors would rather see the PS5, the one that by nature has to sell more than VR because you need it, get full production grunt, shipping and marketing rather than trying to source ..what? A few million headsets that won't be cheap and likely have parts shortages too?
I feel like yes this is a good idea....at any time but now.
If I can't crash over a country wall when those brakes give way, into a kids picnic and get several points on my license, then that's not tangible realism.
It'll be some uncanny valley of "It's realistic to drive but not realistic enough" I reckon.
What this tells me is Ubisoft really struggles to make things that aren't either live services or their sandbox stuff.
Skull and Bones has been MIA since 2015 but has to be finished because of the Singapore government, Beyond Good and Evil....god knows, this remake that should not be that hard...
@Integrity It also became the fastest selling Switch FIFA game in the UK, and at retail actually outsold the Xbox Series release, accounting for 5% of total sales at retail.
So a lot of people got shafted, and EA is laughing it up.
They've been quiet about what they've been buying.
Not Nintendo quiet when it comes to acquisitions, they don't even tweet about it or do posts on their websites: that stays strictly to corporate press releases and someone noticing on the yearly employee count that the number of subsidiaries bumped up by 1.
At least Sony tells the world about it? No huge song and dance, but it's known. A middle of the road approach.
"We will eventually reveal when Wolverine is aimed to launch."
Well....no duh guys. You're not gonna SEGA Saturn it are you? Spend millions and not release it or shadow drop it randomly on Twitter one day that its out at retail and digital?
Video games are going the way of the video media it seems.
Everyone has the rights and exclusivity to various things fragmenting the market and making things just worse until someone comes along and starts Disneying it.
Stadia, Amazon, Steam, Epic Games, Nintendo, Microsoft, Sony now Netflix too.
Want game X? Subscribe to Netflix. Want game Y? Xbox bought it for a year. Want game Z? Sony exclusive. Want it on your PC? Epic only.
Because they are still selling a version of the game to a significantly larger audience for a lower cost. So clearly the $60 price tag would be fine. If it truly was an issue of budgets, then it'd be $70 on both systems to accomodate.
@SJBUK They could just...not charge $70 for the PS5 version if its also a PS4 game? The game will make it's money back anyway, that's basically guaranteed. They know this. It's just seeing how far the market can be pushed.
For context on this price, I'm now management, and here in the UK, a PS5 game is now more than a days wages. That's insane.
@get2sammyb It's good business, but the longer it goes on, the worse the optics will get.
But I suppose, they have the PS4 backing them up, there are free to try.
You can patch in all the controller features, enhanced framerates and resolution for backwards compatability, as The Last of Us did, and Ghost of Tsushima did, and Horizon did.
But they then also charge to get marginally better performance for Ghost of Tsushima that still isn't native 4k, still only targets 60fps, like the earlier free patch, and now charge for this?
The internal components on the chip side are the same.
It runs quieter, implying the fan does less work.
The heatsink is massively reduced.
That to me sounds like it'll get hotter. Quite a logical conclusion.
The real worry is how hot does a certain chip get. Namely, there is some RAM on the reverse side of the board away from the metal shield, heatsink, fan and extensive cooling. That single chip gets exceptionally hot. If this things runs hotter, that chip is going to be scorching.
@zupertramp @naruball @thefourfoldroot Depends. I feel as though trophies should be supplemental and something like this, chastising a game for creating more content but not creating "more content" for a checklist is....weird.
You just got more game. Why does it matter if the checklist gets bigger too? You clearly enjoyed it enough the first time to get the trophies.
I feel like that's what I'm getting at. A game can have trophies, you enjoy it, do em all, move on. But if the DLC or a service game doesnt add MORE trophies with new content drops...you wont go back or its offensive?
Clearly then you see no merit in going back even though you enjoyed the game enough to get the platinum?
Trying to articulate this is quite hard
@james_games I guess it just depends on what the trophies entail. Sometimes...I see a trophy list be stretched out. Do x things while playing that either arent an actual feat, like Jump x times (Unless you're a games journalist I guess?) and other stuff like beating a game 100% in x time.
One of em you'll just do. I dont see why that is worthy of accomplishment. A story beat, sure. A collection milestone, yeah. Opening a menu? Nah.
I guess for general trophies there is a balance to be had.
If you need the operating system to give you a reward for playing instead of the game itself, you have a problem.
Ratchet and Clank killed off skill points for Trophies, and Rift Apart doesnt even have you do everything to "Complete" it in many gamers eyes.
The fact a game's value, replayability and enjoyment now seemingly comes from how much the developers let the system itself reward you is...baffling to me.
At what point are you playing the game to see your profile number go up, instead of for the game itself? Are the games now not fun or not offering enough to make it worthwhile?
Sounds like it's bundling a lot of recently popular dev techniques into the hardware. Focused rendering where non essential information isn't as high res (Ori did this for instance, away from the player character), and what may either be upscaling or dynamic resolution, hard to say with a name like Flexible Resolution.
The first news about a game annnounced in a Nintendo show in god knows how long after being stuck in development limbo ends up being an announcement of a version on another console before it's even out on Switch.
Comments 2,634
Re: PS5's DualSense Dubbed the Best Controller of All Time in Public Vote
I'm quite curious how they chose the controllers. Clearly it's a case of the initial one the system launched with, but then they include Dualshock 2, but not 1, 3 or 4, only one Xbox controller but also the Kinect is here for some reason, no Switch Pro Controller, and a....dance pad?
Re: Smash Hit PC Action RPG Lost Ark Could Be Considered for Consoles
@bimboliquido It does feel very "We'll put it on Switch if people shout and give us free marketing" esque.
Which has been a thing for 5 years now.
For Playstation, that's fairly new, so depending who you ask, it's either a minor annoyance or something you're so vehemently sick of you want to vomit 🤮
Re: Soul Hackers 2 Brings Shin Megami Tensei to PS5, PS4 in August
@Vincent294 Looking at the game, it appears to be using the Tokyo Mirage Sessions engine....so......ya know.
I dont think this is a case of "It cant run" and more Atlus being its usual self - Seeing money and coming up in a rash.
@ShogunRok That's a dream. Or Maybe Persona 6 Royal for the same platform Persona 6 is already on.
Re: Soul Hackers 2 Brings Shin Megami Tensei to PS5, PS4 in August
In fact, it's so not exclusive to a Nintendo system that it isnt even releasing on one!
....Which does make me wonder how this will sell. Probably just fine given its got 5 total platforms holding it up in the West. Not so much in Japan.
@ShogunRok they gave SMT5 a worldwide release date as well. Welcome to modern Atlus. Still making weird decisions though.
Re: Nintendo Switch Has Now Outsold PS1, Targeting PS4 Next
@Pixelated You're absolutely right. There aren't 100m users playing their Switches.
According to Nintendo, as reported by Daniel Ahmad (ZhugeEx on Twitter) the Switch has had 98m annual playing users.
So you're right, but not in the way you think you are.
Re: Geoff Keighley Hints at More Gaming Acquisitions in 2022
@Enriesto Possible, given in the last financial briefing Nintendo did announce a huge rebuy of stocks, and reinvesting massive amounts of cash into building up teams and acquisitions.
Re: Reaction: Can We Chill Out About Sony's Commitment to PS4, Please?
As I put under the other article on this, it's likely Sony is maximising whatever remaining supply chains for PS4 they have rather than make new ones or transition them to PS5, because that's just going to be wasted with how supply is right now.
I imagine the decision to do so was largely pandemic based. I have no doubt based on previous comments that the PS4 would maybe do 500k for those smaller markets by now.
But it also can't be understated that it remains likely that some of these cross gen games weren't meant to be. Especially with how it's been handled.
You mean to tell me Sony didn't want a clean break to $70 for these games entirely? Stuff like Miles Morales and maybe Horizon, yeah it makes sense. But just because a game started development on one system doesn't mean it launches there.
I reckon God of War and Gran Turismo were late "keep the PS4 versions" as retail releases instead of just the bulk of development because of the pandemic.
In that regard it's smart. It's a buffer financially and keeps smaller markets happy, and also means more games can sell.
But all the prior indications were that wouldn't be the case, but clearly they had to change that very fast, as that was wise.
They should have just been more clear about it. We'll get there in the end.
Re: God of War PC Scales Steam Sales Charts After Glowing Reviews
@Milktastrophe @Kopite @JJ2
Press Any Key.
Come on now.
Re: PUBG: Battlegrounds Is Now Available for Free on PS4
@Quintumply @BoldAndBrash I guess the name Player Unknowns Battlegrounds is now the brand and the subtitle is the game within it?
Weird.
Re: PUBG: Battlegrounds Is Now Available for Free on PS4
Hold up.
PUBG: Battlegrounds? Is that actually it's title now?
Means I don't need to go to an ATM Machine to pay for it now it's free to play 🤣
Long overdue though.
Like way, way overdue.
Re: Sony Reportedly Planned to Cease PS4 Production at the End of 2021
It does feel like Sony planned for all the PS5/4 cross gen games to be largely PS5 only with a little overlap, and massively cut down the PS4 production through 2020-2021 until discontinuing it at the holiday point.
But I think once PS5s started production they realized what would happen. A mix of yields and chip shortages among other pandemic induced factors likely led to a quick PS4 version addendum for games that likely started life on PS4, before the system came out, and dragging the PS4 along a little longer.
I reckon they did in fact plan to discontinue the PS4 in 2021. Heck they clearly weren't making any, the things basically disappeared from stores the world over with various SKUs being pulled very rapidly and the overall shipment numbers nosedived faster than most "last-gen" systems do, especially ones that popular, plus the second hand market boomed, and this tells me that even as a remedy for the PS5 situation, a million isn't a lot for 12 months.
It's likely this million units is whatever remaining production lines they had that weren't already changed to PS5 being maximised. Because they sure as hell won't make new ones for this.
Still, smart business move. Not sure it's needed but if it gets some cheap to make hardware out there for some extra software sales, sure.
Re: Soapbox: Sony's Bet on PSVR2 Is Brave and That's a Brilliant Thing
@Titntin It's not just those chips.
It's stuff like wifi chips, tiny ones on the boards that direct power, screen controllers, you name it.
They all need chips all the same. The VR headset will have a fair few of em for the screen, cameras, etc.
Re: Soapbox: Sony's Bet on PSVR2 Is Brave and That's a Brilliant Thing
No harm in innovating at all, or in this case, iterating. I can't use VR myself for health reasons, but it has its place.
My big issue for Sony pushing for PSVR2 right now...is how do they expect to make it and at what cost? I expect price will be at minimum $400, but with the ongoing chip shortages making producing the actual console you need to use VR harder than Sony wants it to be so they cut expectations, how can they also make these?
Surely investors would rather see the PS5, the one that by nature has to sell more than VR because you need it, get full production grunt, shipping and marketing rather than trying to source ..what? A few million headsets that won't be cheap and likely have parts shortages too?
I feel like yes this is a good idea....at any time but now.
Re: Rumour: Looks Like Death Stranding Director's Cut Is Leaping to PC Soon
About as expected as my urine converting into Monster(TM) Energy (Registered Trademark Coca-Cola)
Re: Online Pokémon Title Temtem Adds Trophies as Story Concludes
Ah yes. The online Pokemon title: Temtem.
It is, indeed, Pokemon.
Re: Gran Turismo 7 Achieves 'Tangible' Realism on PS5 with Haptics, Ray Tracing, More
If I can't crash over a country wall when those brakes give way, into a kids picnic and get several points on my license, then that's not tangible realism.
It'll be some uncanny valley of "It's realistic to drive but not realistic enough" I reckon.
Re: Sonic Frontiers Takes Sonic to an Open World on PS5, PS4 in 2022
@Orpheus79V Generations 2.
Classic Sonic, boosting in 3D, little twist with the avatar sure.
Functionally, as a game and premise goes, it's Generations without the time travel.
Re: Sonic Frontiers Takes Sonic to an Open World on PS5, PS4 in 2022
@Orpheus79V They tried and couldn't even get that right: Sonic Forces
Re: Fortnite Development Is Moving to Unreal Engine 5 Going Forward
@ShogunRok That's most Twitter users isn't it?
Re: BBC iPlayer Is Now Available on PS5
@Victor_Meldrew @Quintumply
I don't believe it!
Anyway, be good for the finale of Flux this Sunday.
Re: Resident Evil Village Wins Game of the Year at Golden Joystick Awards
Ultimate Hardware of All Time — PC
Given what PC is, I certainly hope so.
Good on RE8. Methinks this may be a foreshadowing.
Re: UK Sales Charts: Battlefield 2042 Settles for Third While Spider-Man: Miles Morales Swings Back
@Agramonte Nice to know you consider remakes a rehash 😂
The games are fine, especially for a studio that has only ever been support on games for various companies, largely on PlayStation or Xbox releases.
Re: The Sands of Time Continue to Drain on Delayed Prince of Persia Remake
What this tells me is Ubisoft really struggles to make things that aren't either live services or their sandbox stuff.
Skull and Bones has been MIA since 2015 but has to be finished because of the Singapore government, Beyond Good and Evil....god knows, this remake that should not be that hard...
Re: September 2021 NPD: PS5 Snaps Nintendo Switch's 33-Month Hardware Win Streak
@Agramonte Ironically the Switch Lite actually doesn't account for much of the Switch family sales. It's around 15 million out of 90 million
Re: Four Different PlayStation Games Top Japanese Charts for the First Time in Ages
@Integrity It also became the fastest selling Switch FIFA game in the UK, and at retail actually outsold the Xbox Series release, accounting for 5% of total sales at retail.
So a lot of people got shafted, and EA is laughing it up.
Re: Reaction: Sony Has Quietly But Confidently Grown Its First-Party Lineup
They've been quiet about what they've been buying.
Not Nintendo quiet when it comes to acquisitions, they don't even tweet about it or do posts on their websites: that stays strictly to corporate press releases and someone noticing on the yearly employee count that the number of subsidiaries bumped up by 1.
At least Sony tells the world about it? No huge song and dance, but it's known. A middle of the road approach.
Re: Haven Studios' Jade Raymond to Discuss Setting Up Sony-Backed Developer During a Pandemic
Is she actually going to make a game this time and not spend however long it was at Google making a team and then saying "Nah"?
Re: Marvel's Spider-Man 2 Will Be Darker, 'Our Empire Strikes Back'
"We will eventually reveal when Wolverine is aimed to launch."
Well....no duh guys. You're not gonna SEGA Saturn it are you? Spend millions and not release it or shadow drop it randomly on Twitter one day that its out at retail and digital?
Re: Netflix Buys Oxenfree Developer Night School Studio
Video games are going the way of the video media it seems.
Everyone has the rights and exclusivity to various things fragmenting the market and making things just worse until someone comes along and starts Disneying it.
Stadia, Amazon, Steam, Epic Games, Nintendo, Microsoft, Sony now Netflix too.
Want game X? Subscribe to Netflix. Want game Y? Xbox bought it for a year. Want game Z? Sony exclusive. Want it on your PC? Epic only.
Re: Poll: Did You Buy Lost Judgment?
I completely forgot this was coming out and er...wow SEGA. Slow down a bit.
We know you found a new cash cow but my god.
Re: First Class Trouble Is Among Us for Society's Elite
So Amongst Oneselves?
Re: Sony Fixes PS4 Internal Clock Battery Issue with Firmware Update 9.00
@Octane It has to be connected to the internet if the internal battery dies.
If that battery is dead or not present, then it has to be online. If it cant do THAT, then lol your games were dead.
Re: Soapbox: I Don't Know How to Feel About This PS4-to-PS5 Upgrade Uproar
Clearly the budget of the game cant be an issue.
Because they are still selling a version of the game to a significantly larger audience for a lower cost. So clearly the $60 price tag would be fine. If it truly was an issue of budgets, then it'd be $70 on both systems to accomodate.
Re: Sony Will Make You Pay Extra to Upgrade Horizon Forbidden West from PS4 to PS5
@SJBUK They could just...not charge $70 for the PS5 version if its also a PS4 game? The game will make it's money back anyway, that's basically guaranteed. They know this. It's just seeing how far the market can be pushed.
For context on this price, I'm now management, and here in the UK, a PS5 game is now more than a days wages. That's insane.
@get2sammyb It's good business, but the longer it goes on, the worse the optics will get.
But I suppose, they have the PS4 backing them up, there are free to try.
Re: Sony Will Make You Pay Extra to Upgrade Horizon Forbidden West from PS4 to PS5
I dont understand this.
You can patch in all the controller features, enhanced framerates and resolution for backwards compatability, as The Last of Us did, and Ghost of Tsushima did, and Horizon did.
But they then also charge to get marginally better performance for Ghost of Tsushima that still isn't native 4k, still only targets 60fps, like the earlier free patch, and now charge for this?
Re: Naughty Dog's Multiplayer Game Described as Cinematic Experience Between Players
@UrbanPlaystation It's okay 👍 3am isn't a good commenting time. I lose any trace of common sense.
Re: Naughty Dog's Multiplayer Game Described as Cinematic Experience Between Players
@UrbanPlaystation Being pedantic was the point. Can't claim Naughty Dog never made a bad game when the library spans to the early 80s.
For reference, that's a good while older than I am so even I dont know.
Re: PS5 Revision Teardown Prompts Cooling Concerns
The power draw is the same.
The internal components on the chip side are the same.
It runs quieter, implying the fan does less work.
The heatsink is massively reduced.
That to me sounds like it'll get hotter. Quite a logical conclusion.
The real worry is how hot does a certain chip get. Namely, there is some RAM on the reverse side of the board away from the metal shield, heatsink, fan and extensive cooling. That single chip gets exceptionally hot. If this things runs hotter, that chip is going to be scorching.
Re: Naughty Dog's Multiplayer Game Described as Cinematic Experience Between Players
@UrbanPlaystation Naughty Dog have never made a bad game?
Never? You sure?
Rings of Power? Math Jam? Keef the Thief?
Re: Abandoned App Patch Drops, Trailer Is the Same as Twitter Tease
@SplooshDmg @LiamCroft Shu retweeted it, so SOMEONE is clearly aware of it.
Re: Soapbox: I Don't Understand Service Games That Don't Add Trophies
@zupertramp This is true.
I am just rather befuddled by the almost obsession of certain folks at this point around Trophies. Game doesnt have em, not worth it.
Like....what?
Re: Soapbox: I Don't Understand Service Games That Don't Add Trophies
@zupertramp @naruball @thefourfoldroot Depends. I feel as though trophies should be supplemental and something like this, chastising a game for creating more content but not creating "more content" for a checklist is....weird.
You just got more game. Why does it matter if the checklist gets bigger too? You clearly enjoyed it enough the first time to get the trophies.
I feel like that's what I'm getting at. A game can have trophies, you enjoy it, do em all, move on. But if the DLC or a service game doesnt add MORE trophies with new content drops...you wont go back or its offensive?
Clearly then you see no merit in going back even though you enjoyed the game enough to get the platinum?
Trying to articulate this is quite hard
@james_games I guess it just depends on what the trophies entail. Sometimes...I see a trophy list be stretched out. Do x things while playing that either arent an actual feat, like Jump x times (Unless you're a games journalist I guess?) and other stuff like beating a game 100% in x time.
One of em you'll just do. I dont see why that is worthy of accomplishment. A story beat, sure. A collection milestone, yeah. Opening a menu? Nah.
I guess for general trophies there is a balance to be had.
Re: Soapbox: I Don't Understand Service Games That Don't Add Trophies
If you need the operating system to give you a reward for playing instead of the game itself, you have a problem.
Ratchet and Clank killed off skill points for Trophies, and Rift Apart doesnt even have you do everything to "Complete" it in many gamers eyes.
The fact a game's value, replayability and enjoyment now seemingly comes from how much the developers let the system itself reward you is...baffling to me.
At what point are you playing the game to see your profile number go up, instead of for the game itself? Are the games now not fun or not offering enough to make it worthwhile?
Re: Rumour: Sony Targeting AAA Titles for Stunning Next-Gen PS5 VR Headset
Sounds like it's bundling a lot of recently popular dev techniques into the hardware. Focused rendering where non essential information isn't as high res (Ori did this for instance, away from the player character), and what may either be upscaling or dynamic resolution, hard to say with a name like Flexible Resolution.
Re: NBA 2K22 to Stay Fresh with Evolving PS5, PS4 Soundtrack
One step closer to just making the game a damn evolving platform instead of yearly releases.
Re: Seagate FireCuda 530 Is the First Third-Party SSD Compatible with PS5
@MrMetroid I get about two hours for gaming as is. Less when I get promoted in two weeks. That time downloading is time wasted.
Yes rest mode exists, but my PS5 likes turning itself off in Rest mode.
Re: Seagate FireCuda 530 Is the First Third-Party SSD Compatible with PS5
Given how few games you can fit in the 600GB or so of internal storage, the 1TB is an absolute minimum.
But even that won't be much. Maybe 15-20 games if you're lucky.
Re: Destruction AllStars Free Costumes in Sackboy: A Big Adventure Are a Reminder the PS5 Game Exists
@nessisonett I'd play Call of Duty: ROLFCopter.
Absolutely for the meme though.
Re: Rumour: Windjammers 2 PS4 Open Beta Seemingly Uploaded to PS Store Servers
@Rudy_Manchego It's been that long? Blimey... That makes me sad.
Fell back in love with the original when it got re-released.
Re: Rumour: Windjammers 2 PS4 Open Beta Seemingly Uploaded to PS Store Servers
The first news about a game annnounced in a Nintendo show in god knows how long after being stuck in development limbo ends up being an announcement of a version on another console before it's even out on Switch.
Seems familiar.
Maybe this is how Bayonetta 3 finally shows up