@ButterySmooth30FPS Let's be thankful for what we have.
Several studio closures, layoffs, and no games from these teams that didn't get killed off for at least 10 years due to protracted development times.
@Wardenknight133 I'm starting to think Sony is so dense light bends around them.
We all riff on Xbox for failing to sell hardware and barely getting games out with seemingly endless developer times, but Sony isn't doing much better. Endless hardware releasing, some of it barely supported like VR, and mismanaging and closing studios with lengthy dev times just like Xbox is.
I understand that games are getting more expensive but if they hadn't built a brand on exclusively big expensive pretty games and kept smaller games around even if they didn't perform well, they wouldn't need to be searching for live service gold to make up the shortfall.
But now that shortfall is absolutely massive as a result.
You can't spend billions on studios and live service games in the hopes that one of your 12 games in 5 years is a hit, because you can't pull people from their current live service titles (sunk cost fallacy) and time is limited, but also because the odds of that one hit making up the opportunity cost of all your other games you didn't make, but also the money lost on 11 games you made just in case isn't going to cover it.
Hang on. So if Naughty Dog was working on their scifi game, plus a live service. Santa Monica is working on....something. Guerrilla is working on a live service. Bluepoint was live service. Bend was live service. Sucker Punch is Ghost of Yotei, Insomniac is Wolverine....
They've actually had more live service games in development than anything else across their whole slate this entire time. And the ones they saw fit to release were Helldivers, Concord, Marathon and Fairgames?
Also, let's increase our company value by creating a new company, moving over some IP for assuming very little cash, and not dealing with 19000 employees and insane problems the company will still have
@GymratAmarillo I think part of why people are holding this view is exactly because of one thing you said and you don't realise it:
When people stop playing Marvel, Cod, Fortnite, Genshin etc.
That's the problem. Time for games is limited, and you aren't going to pull people away from the sunk cost fallacy that is a live service they're already in.
@AfroMario It's not settling for tech that's 10 years old.
ARM and mobile chips have not been a focus of the tech industry until the mid 2010s, when they started being comparable to power guzzling stationary chipsets.
What we are seeing is the modern loss of why raw numbers matter. Teraflops are pointless, even PlayStation is saying that now. It's about feature sets, APIs, upscaling technology, software based solutions.
If this chip is based on what shipping data and Nvidia leaks say it is, we're looking at a chip that is at most 4-5 years old in terms of what its based on.
Yes, its pure performance raw numbers might be equivalent to the old laptop CPU in a PS4 (That was outdated even in 2012 by the way!), but everything else is significantly more modern, more power efficient, cooler running and easier to use by virtue of the tech being made in 2020-2022.
What we know is this thing is using features from the 20series GPUs, with feature ported down from the 30 series, with modern DLSS, custom APIs like any console has, and is going to be a chip smaller than your smallest fingernail, with a fan you can fit in the palm of your hand to cool it, running off of a battery.
So sure, its not comparable to 10 year old tech. It's more than that, because those raw numbers simply do not matter anymore.
We live in an age where raw performance simply doesn't matter anymore. There is no value in pushing 4000 pixels every 33 milliseconds when you can push 1000 and have upscaling do the rest, leaving processing power for doing other things like better effects, bigger worlds, more complex AI....
But in terms of marketing, bigger number is easier to sell. So who the hell knows.
I get one government mandated day off, but am working every day right up until then doing three jobs at once, for at least 12 hours a day. And then I'm on alarm call out duty for Christmas Day.
And to be honest, I'd rather that than gaming, given the recent loss of a loved one the past weeks, and work at least keeps me intensely focused, if nothing else.
It took 10 years for him to do something decent, and this is including the fact he has been doing THREE SHOWS a year for several years now and we finally got something noteworthy.
The downside to all this is how centralised the reveals process has become around this guy, with State of Plays being miss more than hit and Nintendo Directs seeming to die a death this year, it's been Keighley or bust.
Which to be fair, extreme consolation is the games industry mantra.
@Member_the_game To be fair, Sony prices things in £££ at the same level as $$$. So it says $400 but we all know it means £400 as well, because that's how they roll.
@Juanalf Because Sony has trained their consumers to expect the premium, best performance out of their hardware. It's why the budgets keep ballooning and costs keep going up.
So running games natively on a handheld would either require some rather expensive hardware to run cool and battery efficient to get equivalent PS5 performance at an even remotely reasonable price, or battery tech needs to advance like mad to accommodate that power draw.
The PS5 Pro is a more capable and slightly more power efficient machine than the PS5, but that's still a wall bound power guzzling beast. Shrinking that down without sacrificing performance (and this requiring developers to create ANOTHER performance profile for a handheld) while lasting a decent time isn't easy.
I mean, this is the company that has batteries larger than the Switch Pro Controller in their controllers, but they last a quarter of the time.
Plus, Steam Deck benefits from using existing Steam builds of games, with a range of often intricate scalability on the user end to accommodate the Deck's far lower power profile than most PCs. Plus Valve made a comparability layer to ease the transition.
Sony would need to ensure this prospective device is on the same architecture as PS5, affordable, power efficient, without making developers consider yet another spec sheet to target. Again, PC games already let users turn things on and off to suit a wide range of builds. PS5 builds are built for the PS5 with a toggle for graphics or performance.
@PuppetMaster It was a good old ransomware I think, but they got access to source code for hardware, games, prototype games and unreleased hardware specs, beta builds, the lot. It was a fascinating read-through.
@PuppetMaster Well we can also look at the Nintendo leak from a few years back, whole terabytes of data including details on....er.....damn near everything? Consoles, prototypes, games, you name it.
But sure, I suppose it's better to have a publicly facing team documenting their work publicly so that we can....never play these games again most likely.
@PuppetMaster Given the random crap Nintendo has just pulled out of left field on occasion of say yes. Who else would keep a fully translated NES game that never released for 30 years "just in case"?
As for Xbox, I think they do too, but in the sense of it's almost by accident. I recall they found the old Transformers games just on an old server one day. And the HALO 2 E3 demo.
So yeah, they do, we just don't hear about it. This isn't the age of the old TV networks junking a taped episode of a show as soon as it's broadcast.
@LogicStrikesAgain TBF, this was 2014. Wii U was dead, 3DS wasnt hot, Vita was dead, mobile gaming ruled the roost.
Then again, this Uni also bet big on VR and had us use Vita dev kits and make games in Flash....that was already confirmed to no longer be supported so.....not entirely sure they knew what they were doing.
Ah how we have shifted from handhelds are dead and the Switch will fail because it's underpowered to it being the third best selling system of all time with no additional media functionality or price cut, and PC manufacturers pumping handhelds out like bread from a bakery, to Xbox admitting they want in on it, all creating relatively capable but still not amazing specification machines.
I mean, yeah, of course they'll do it. They'd be stupid not to. This is the way gaming has always been heading. For decades the gap between handhelds and home devices was narrowing. First it was a portable NES alongside your SNES, then an SNES alongside your GameCube, an N64 and Wii, GameCube and Wii U, a PS2-ish and a PS3. SNES games ported to GBA, Wii games ported to 3DS. The line got narrowed and narrower.
Then look at phones. Same deal. We've gone from calls and texts with a Walkman in your pocket to all in one device.
You know I actually failed a university course where an assignment was to design the future of gaming, and I said it would be this exact thing. Switch, Steam deck, the whole lot. And they failed me because it was unrealistic.
Here lies the Pokémon Mystery Dungeon franchise. Well, it was nice while it lasted.
But this is worrying for anime fans, as it almost monopolises the whole industry under Sony, and we saw what they did with Funimation.
Also I like that most of the developers under Kadokawa were ones Nintendo highlighted as deepening relationships with going into their next system. Just a side bonus for Sony to remove that from the equation too.
@Loamy See, what annoys me about a game scoring 5 or 6 out of 10 when it's a smaller, less polished but still fun game with a reasonable budget and scope is that it's a 10 point scale people.
How on this earth is there more range for a game to be considered bad (1-5) than a game to be good (8-10).
Like how does that work? Is the more variety in how a game can be bad? Why is 7.5 the seemingly magic cutoff for good?
Horizon Forbidden West Remastered. It WAS technically a PS4 game after all. Didn't stop them patching Last of Us Part 2 to have enhanced PS5 features and then remastering it anyway.
Dear god why is this actually in the realm of possibilities.
To be fair, the UK did something stupid too, with it's HFSS law.
Can't have anything with high fat, sugar or salt within 2m of tills, on the end of an aisle, 15m of the store entrance, and in any prominent promotional spaces.
I was one of those "new users". Hadn't bought a game from the first party library since Rift Apart (and again later on PC for better performance and convenience).
Heck, It's a joke amongst friends that every time I turn my PS5 on it has to do a year's worth of updates.
The best time to buy it, insanely, was at launch when it was cheapest and had the highest hopes of quality and quantity software.
Instead, because it's just the world we live in now, it's more expensive to buy NOW and the software illusion isn't holding.
Though if you bought it at launch you'd have bought the original headset that doesn't support PlayStations new proprietary connection on the newer more expensive version that only two devices known to man seem to use, your optional disc drives and cover plates that don't work on a £700 system because the notches are in a different place simply to sell more.
But on the other hand, late stage capitalism baybeeeeee
@LavenderShroud The amazing part is that it's 1 million in three days but one of the target platforms only came out today. It'll probably hit 2m minimum when the year ends
@LowDefAl Actually you can extrapolate the sales of controllers, because each colour is tracked as it's own SKU, and this is ranked by overall value of sales, not volume.
So a controller at $80 across multiple SKUs tracked as unique items isn't going to rank compared to one high priced product selling more.
It's stupid and doesn't actually tell us anything.
It's like how for many years PS5 and Xbox Series (sometimes in that one's case anyway) came ahead of the Switch in dollar sales, followed by a footnote that the Switch sold more units.
It's a weird way of tracking things but Circana isn't concerned with sales, it tracks the movement of money
Comments 2,634
Re: Dec 2024 USA Sales: PS5 Best-Selling System of the Year, PS Portal Best-Selling Accessory
You know Xbox is dead when it declines faster than the 8 year old full price system. Jesus.
Re: Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War Title
@ButterySmooth30FPS Let's be thankful for what we have.
Several studio closures, layoffs, and no games from these teams that didn't get killed off for at least 10 years due to protracted development times.
@Wardenknight133 I'm starting to think Sony is so dense light bends around them.
We all riff on Xbox for failing to sell hardware and barely getting games out with seemingly endless developer times, but Sony isn't doing much better. Endless hardware releasing, some of it barely supported like VR, and mismanaging and closing studios with lengthy dev times just like Xbox is.
I understand that games are getting more expensive but if they hadn't built a brand on exclusively big expensive pretty games and kept smaller games around even if they didn't perform well, they wouldn't need to be searching for live service gold to make up the shortfall.
But now that shortfall is absolutely massive as a result.
You can't spend billions on studios and live service games in the hopes that one of your 12 games in 5 years is a hit, because you can't pull people from their current live service titles (sunk cost fallacy) and time is limited, but also because the odds of that one hit making up the opportunity cost of all your other games you didn't make, but also the money lost on 11 games you made just in case isn't going to cover it.
Re: Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War Title
Hang on. So if Naughty Dog was working on their scifi game, plus a live service. Santa Monica is working on....something. Guerrilla is working on a live service. Bluepoint was live service. Bend was live service. Sucker Punch is Ghost of Yotei, Insomniac is Wolverine....
They've actually had more live service games in development than anything else across their whole slate this entire time. And the ones they saw fit to release were Helldivers, Concord, Marathon and Fairgames?
Jesus christ....
Re: Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War Title
That is a collective 11 years of development time.
11 years.
You bought Bluepoint on the basis of their remake skills and had them make a live service? WHAT?!
Re: Ubisoft Might Relinquish Some of Its IP to a New Venture to Boost Publisher's Value
@Keyblade-Dan @RBMango Ubiflaccid. Come on now.
Also, let's increase our company value by creating a new company, moving over some IP for assuming very little cash, and not dealing with 19000 employees and insane problems the company will still have
Re: Dynasty Warriors: Origins Is the Highest Rated Dynasty Warriors Game Ever
@ShogunRok True. They're the top rated Warriors games. Or Warriors franchise crossover titles. Or whatever the hell they call em.
Re: Dynasty Warriors: Origins Is the Highest Rated Dynasty Warriors Game Ever
Well, there's Persona 5 Strikers and Fire Emblem Warriors Three Hopes that are 83 and 80 respectively.
Re: Gummy Bears Details Leak, Bungie's MOBA Taken Under Sony's Wing
@GymratAmarillo I think part of why people are holding this view is exactly because of one thing you said and you don't realise it:
When people stop playing Marvel, Cod, Fortnite, Genshin etc.
That's the problem. Time for games is limited, and you aren't going to pull people away from the sunk cost fallacy that is a live service they're already in.
Re: PS5 Tipped to Top Switch 2 Sales in the US This Year
System at peak of life available for 12 months will outsell new unannounced system at unknown price if available for 7 months.
Don't need to be an analyst to work the math out on that do ya.
Re: Ex-Annapurna Staff Reportedly Snap Up Private Division's Portfolio
What a wild story.
Also, if Game Freak's next game turns out to be whatever they were doing for Private Division and not Legends Z-A, I'll be stunned.
Then again, we know about as much for one as the other so who knows.
Maybe Pokémon really is getting more time in the oven. So long it'll burn
Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power
@AfroMario It's not settling for tech that's 10 years old.
ARM and mobile chips have not been a focus of the tech industry until the mid 2010s, when they started being comparable to power guzzling stationary chipsets.
What we are seeing is the modern loss of why raw numbers matter. Teraflops are pointless, even PlayStation is saying that now. It's about feature sets, APIs, upscaling technology, software based solutions.
If this chip is based on what shipping data and Nvidia leaks say it is, we're looking at a chip that is at most 4-5 years old in terms of what its based on.
Yes, its pure performance raw numbers might be equivalent to the old laptop CPU in a PS4 (That was outdated even in 2012 by the way!), but everything else is significantly more modern, more power efficient, cooler running and easier to use by virtue of the tech being made in 2020-2022.
What we know is this thing is using features from the 20series GPUs, with feature ported down from the 30 series, with modern DLSS, custom APIs like any console has, and is going to be a chip smaller than your smallest fingernail, with a fan you can fit in the palm of your hand to cool it, running off of a battery.
So sure, its not comparable to 10 year old tech. It's more than that, because those raw numbers simply do not matter anymore.
Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power
@nomither6 Raw performance is a term most often used to describe pixel counts and FPS, how a game performs, thus performance.
What a game is doing with a systems power isn't necessarily how it performs. It impacts it but it's not the main focus anymore.
But this is also the english language so it's one of those things where your view determines if it is or not. shrug
Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power
We live in an age where raw performance simply doesn't matter anymore. There is no value in pushing 4000 pixels every 33 milliseconds when you can push 1000 and have upscaling do the rest, leaving processing power for doing other things like better effects, bigger worlds, more complex AI....
But in terms of marketing, bigger number is easier to sell. So who the hell knows.
Re: Gargantuan PS5 RPG Honkai: Star Rail Will Fully Unveil Its Next Major Location on New Year's Day
Gargantuan honkais you say?
Re: Opinion: Thank Goodness You're Here! Is Easily 2024's Funniest Game
Oh I do love my mole wife. You should come around sometime, with your mole wife.
As a northerner this game resonates with me in every way. I'll have that for ten bob.
Re: Poll: What Are Your Gaming Plans for the Holidays?
@PerpetualBoredom This is with a union. 😭
Re: Poll: What Are Your Gaming Plans for the Holidays?
I get one government mandated day off, but am working every day right up until then doing three jobs at once, for at least 12 hours a day. And then I'm on alarm call out duty for Christmas Day.
And to be honest, I'd rather that than gaming, given the recent loss of a loved one the past weeks, and work at least keeps me intensely focused, if nothing else.
Happy holidays!
Re: Nov 2024 USA Sales: PS2's Sales Toppled by Switch As College Football 25 Becomes the Best-Selling Sports Game Ever
@nomither6 So this data implies that the PS2 lifetime sales have been surpassed.
That's 2000 to 2013. Surpassed by a system that has had no price cuts, in just shy of 8 years.
I'm not sure where you're getting the 30 years thing from, the system hasn't been selling for as long as I've been breathing.
Re: Reaction: The Game Awards' 10th Anniversary Special Was Its Biggest and Best Ever
It took 10 years for him to do something decent, and this is including the fact he has been doing THREE SHOWS a year for several years now and we finally got something noteworthy.
The downside to all this is how centralised the reveals process has become around this guy, with State of Plays being miss more than hit and Nintendo Directs seeming to die a death this year, it's been Keighley or bust.
Which to be fair, extreme consolation is the games industry mantra.
Re: Insiders Are Already Hyping Up The Game Awards, Set to Be a 'Very Big' Show
Who hinted at that, Ed Sullivan?
Anyway, yeah, Keighley did manage to turn TGA into the biggest gaming event of the year.
In the same way the PS4 managed to surpass its competitors: Pure damn coincidence that everyone else fell over the rakes first.
Re: Your 2024 PlayStation Wrap-Up Will Be Available Starting Next Week
My wrap up last year was entertaining.
"You need to play your PS5 for more than 10 hours this year".
Re: Sony Brings Back Iconic PS1 Startup Screen on PS5, But Only for a Limited Time
As someone who grew up on the PS1 and Mega Drive, then exclusively PS2 and PSP, this is cool.
But also just a further affirmation that Sony is dead set on shedding what made many people like the brand in the first place.
Re: K-Pop Superstars NewJeans Leave Label Days Prior to Rumoured Fortnite Crossover
@get2sammyb We've got until April 1st to come up with something Sammy. We need a K-pop day
Re: K-Pop Superstars NewJeans Leave Label Days Prior to Rumoured Fortnite Crossover
Yep. That sure is a news story on a PlayStation website.
Rebrand to PushSeoul maybe? 2025 gonna be wild.
Re: As the Switch Closes in, Sony Confirms PS2 Sold 160 Million Units
Hang on. Why wouldnt you report to investors that you very cheap, at the time 12 year old system sold an extra 5m in that period?
Re: 74% of PS5 Fans Would Be Interested in a Handheld
@Member_the_game To be fair, Sony prices things in £££ at the same level as $$$. So it says $400 but we all know it means £400 as well, because that's how they roll.
Re: PS5 Handheld Device in the Works at Sony, New Report Claims
@ChrisDeku Well the good news is more and more games are shipping at less than 1080p and being upscaled up lmao
Re: Sony Is Going All Out for PlayStation's 30th Anniversary in the UK
I wonder if the cost of changing it back will be done by Sony or the taxpayers
Re: PS5 Handheld Device in the Works at Sony, New Report Claims
@Juanalf Because Sony has trained their consumers to expect the premium, best performance out of their hardware. It's why the budgets keep ballooning and costs keep going up.
So running games natively on a handheld would either require some rather expensive hardware to run cool and battery efficient to get equivalent PS5 performance at an even remotely reasonable price, or battery tech needs to advance like mad to accommodate that power draw.
The PS5 Pro is a more capable and slightly more power efficient machine than the PS5, but that's still a wall bound power guzzling beast. Shrinking that down without sacrificing performance (and this requiring developers to create ANOTHER performance profile for a handheld) while lasting a decent time isn't easy.
I mean, this is the company that has batteries larger than the Switch Pro Controller in their controllers, but they last a quarter of the time.
Plus, Steam Deck benefits from using existing Steam builds of games, with a range of often intricate scalability on the user end to accommodate the Deck's far lower power profile than most PCs. Plus Valve made a comparability layer to ease the transition.
Sony would need to ensure this prospective device is on the same architecture as PS5, affordable, power efficient, without making developers consider yet another spec sheet to target. Again, PC games already let users turn things on and off to suit a wide range of builds. PS5 builds are built for the PS5 with a toggle for graphics or performance.
Re: PS5 Handheld Device in the Works at Sony, New Report Claims
Ah yes, the famous Nintendo exists in their own space and isn't our direct competition is now "Oh, 147m in 7 years? Let's be having some of that".
Re: Sony's Latest First-Party Release Is Struggling to Do Concord Numbers on PC
@PuppetMaster I don't think they expect high numbers either.
But I would hope they expected at least a thousand.
Re: PlayStation Preservation Expert Has Safely Stored Over Half a Petabyte of Sony's Gaming History
@PuppetMaster It was a good old ransomware I think, but they got access to source code for hardware, games, prototype games and unreleased hardware specs, beta builds, the lot. It was a fascinating read-through.
Re: PlayStation Preservation Expert Has Safely Stored Over Half a Petabyte of Sony's Gaming History
@PuppetMaster Well we can also look at the Nintendo leak from a few years back, whole terabytes of data including details on....er.....damn near everything? Consoles, prototypes, games, you name it.
But sure, I suppose it's better to have a publicly facing team documenting their work publicly so that we can....never play these games again most likely.
Re: PlayStation Preservation Expert Has Safely Stored Over Half a Petabyte of Sony's Gaming History
@PuppetMaster Given the random crap Nintendo has just pulled out of left field on occasion of say yes. Who else would keep a fully translated NES game that never released for 30 years "just in case"?
As for Xbox, I think they do too, but in the sense of it's almost by accident. I recall they found the old Transformers games just on an old server one day. And the HALO 2 E3 demo.
So yeah, they do, we just don't hear about it. This isn't the age of the old TV networks junking a taped episode of a show as soon as it's broadcast.
Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?
@LogicStrikesAgain TBF, this was 2014. Wii U was dead, 3DS wasnt hot, Vita was dead, mobile gaming ruled the roost.
Then again, this Uni also bet big on VR and had us use Vita dev kits and make games in Flash....that was already confirmed to no longer be supported so.....not entirely sure they knew what they were doing.
Re: Talking Point: Would You Want a Steam Deck-Like Portable PlayStation?
Ah how we have shifted from handhelds are dead and the Switch will fail because it's underpowered to it being the third best selling system of all time with no additional media functionality or price cut, and PC manufacturers pumping handhelds out like bread from a bakery, to Xbox admitting they want in on it, all creating relatively capable but still not amazing specification machines.
I mean, yeah, of course they'll do it. They'd be stupid not to. This is the way gaming has always been heading. For decades the gap between handhelds and home devices was narrowing. First it was a portable NES alongside your SNES, then an SNES alongside your GameCube, an N64 and Wii, GameCube and Wii U, a PS2-ish and a PS3. SNES games ported to GBA, Wii games ported to 3DS. The line got narrowed and narrower.
Then look at phones. Same deal. We've gone from calls and texts with a Walkman in your pocket to all in one device.
You know I actually failed a university course where an assignment was to design the future of gaming, and I said it would be this exact thing. Switch, Steam deck, the whole lot. And they failed me because it was unrealistic.
Lmao.
Re: Kadokawa Confirms Sony Acquisition Interest
Here lies the Pokémon Mystery Dungeon franchise. Well, it was nice while it lasted.
But this is worrying for anime fans, as it almost monopolises the whole industry under Sony, and we saw what they did with Funimation.
Also I like that most of the developers under Kadokawa were ones Nintendo highlighted as deepening relationships with going into their next system. Just a side bonus for Sony to remove that from the equation too.
Re: Do You Really Want Devs to Make Lower Budget, More Original Games for PS5?
@Loamy See, what annoys me about a game scoring 5 or 6 out of 10 when it's a smaller, less polished but still fun game with a reasonable budget and scope is that it's a 10 point scale people.
How on this earth is there more range for a game to be considered bad (1-5) than a game to be good (8-10).
Like how does that work? Is the more variety in how a game can be bad? Why is 7.5 the seemingly magic cutoff for good?
Re: Dressing Eve as 2B Won't Be Free in Stellar Blade's PS5 DLC
I wouldn't say "Dressing" is the right word.
Re: Guerrilla's Next Horizon Game May Launch Sometime in 2025 on PS5
Horizon Forbidden West Remastered. It WAS technically a PS4 game after all. Didn't stop them patching Last of Us Part 2 to have enhanced PS5 features and then remastering it anyway.
Dear god why is this actually in the realm of possibilities.
Re: Stellar Blade's Anticipated PC Port Takes Flight Sometime in 2025
And they expect sales on PC to eclipse sales on console. Exciting stuff, clearly they know what they've got here for modders and that audience.
Re: Australia's Planned Social Media Ban to Include PSN
To be fair, the UK did something stupid too, with it's HFSS law.
Can't have anything with high fat, sugar or salt within 2m of tills, on the end of an aisle, 15m of the store entrance, and in any prominent promotional spaces.
But there is no one to enforce it. Womp womp
Re: Astro Bot Sells 1.5 Million PS5 Copies Inside Nine Weeks
I was one of those "new users". Hadn't bought a game from the first party library since Rift Apart (and again later on PC for better performance and convenience).
Heck, It's a joke amongst friends that every time I turn my PS5 on it has to do a year's worth of updates.
Re: Sony Says the Best Time to Get a PS5 Is Now
The best time to buy it, insanely, was at launch when it was cheapest and had the highest hopes of quality and quantity software.
Instead, because it's just the world we live in now, it's more expensive to buy NOW and the software illusion isn't holding.
Though if you bought it at launch you'd have bought the original headset that doesn't support PlayStations new proprietary connection on the newer more expensive version that only two devices known to man seem to use, your optional disc drives and cover plates that don't work on a £700 system because the notches are in a different place simply to sell more.
But on the other hand, late stage capitalism baybeeeeee
Re: Gotta Sell Fast! Sonic X Shadow Generations Has Already Surpassed 1 Million Copies Sold
@LavenderShroud The amazing part is that it's 1 million in three days but one of the target platforms only came out today. It'll probably hit 2m minimum when the year ends
Re: The Day Before Dev Cancels Kickstarter Bid, Brazenly Announces Another Game
Are we sure this isn't the same lot who rendered the video known as Abandoned?
Re: Manga Masterpiece Death Note Is Getting a PS5, PS4 Adaptation
Adapting manga to the PS5.
Use the touchpad to swipe through pages.
Re: One Year On, Plucky PS Portal's Sales Remain Strong
@LowDefAl Actually you can extrapolate the sales of controllers, because each colour is tracked as it's own SKU, and this is ranked by overall value of sales, not volume.
So a controller at $80 across multiple SKUs tracked as unique items isn't going to rank compared to one high priced product selling more.
It's stupid and doesn't actually tell us anything.
It's like how for many years PS5 and Xbox Series (sometimes in that one's case anyway) came ahead of the Switch in dollar sales, followed by a footnote that the Switch sold more units.
It's a weird way of tracking things but Circana isn't concerned with sales, it tracks the movement of money
Re: One Year On, Plucky PS Portal's Sales Remain Strong
Best selling accessory (in dollar sales).
Well yeah. I'd certainly hope so given it's over two times the price of most of the accessories on the market.
Re: Atlus Fans Don't Think Xbox's Marketing Is Doing Metaphor: ReFantazio Justice
I mean, I only know this game even exists because you lot shout about it.
I follow Xbox on social media and I didn't know about this coming out soon, not did I know Shattered Space or Hellblade came out so....
I think that says a lot.