Comments 2,602

Re: PS Plus Premium Members Bemused by Sony Once Again

Haruki_NLI

@Milktastrophe This months premium of loads of PS3 Ratchet gaames despite 4 of them being PS2 games that could be played natively on the system if they tried.

And lets not forget how they did with Sly as well for Premium.

And how both those Sly games and all these Ratchet games were er....how do we say this....on PS Now before the rebrand but got taken down so they can add them back again a few months later?

This is objectively being given the same thing you had before after it had been taken away to give it a new name, and now you pay more for it.

Re: 21.7 Million PS5 Consoles Shipped by End of June 2022

Haruki_NLI

@uptownsoul No?

It shows that Xbox, as we see in monthyl reports, is selling plenty of cheaper Series S consoles that will therefore generate less revenue.

A £250 console that sells 100,000 units will generate less revenue than a console at £350 that sells 100,000 units.

Revenue is not profit, nor fully indicative of demand.

Heck, PS5 Hardware generates more dollar sales than Switch and Xbox hardware on the regular. But it doesnt generate the most unit sales.

Re: UK Sales Charts: Gran Turismo 7 Falls Behind While LEGO Star Wars' Reign Continues

Haruki_NLI

@Blaze215 People dont buy the same games over and over.

What you'll find is happening, is every person that buys a new system, will wants games to play on said system. So with every new console sold, a game will go with it.

In that case, the game's that go with it, are likely to be the most readily available, easily understood and widest appeal titles.

As such, for every Switch, per your example, that is sold, the odds that a new purchaser buys a communal experience like Animal Crossing, a popular kids experience like Minecraft, or a simple pick up and play fun title like Mario Kart, is exceptionally high.

Think about how FIFA stays in the charts. Every time someone buys a new PS4 or Xbox, especially here in football country, they will buy FIFA for that system. It is one of if not the most mass market titles ever, to the point older games are going for 20p due to flooding the pre-owned market, as each game sells so well but loses its value exactly one year later to the point of being worthless.

Then, because people want the next version, FIFA 23 will shoot up the charts and stay there.

It is a long sustainable game of retaining consumers, and with each new console sold to someone, said games are likely to go with it.

So no, it's not just a Switch thing, it just feels that way because the system has many, many evergreen titles.

Re: Soul Hackers 2 Brings Shin Megami Tensei to PS5, PS4 in August

Haruki_NLI

@Vincent294 Looking at the game, it appears to be using the Tokyo Mirage Sessions engine....so......ya know.

I dont think this is a case of "It cant run" and more Atlus being its usual self - Seeing money and coming up in a rash.

@ShogunRok That's a dream. Or Maybe Persona 6 Royal for the same platform Persona 6 is already on.

Re: Soul Hackers 2 Brings Shin Megami Tensei to PS5, PS4 in August

Haruki_NLI

In fact, it's so not exclusive to a Nintendo system that it isnt even releasing on one!

....Which does make me wonder how this will sell. Probably just fine given its got 5 total platforms holding it up in the West. Not so much in Japan.

@ShogunRok they gave SMT5 a worldwide release date as well. Welcome to modern Atlus. Still making weird decisions though.

Re: Reaction: Can We Chill Out About Sony's Commitment to PS4, Please?

Haruki_NLI

As I put under the other article on this, it's likely Sony is maximising whatever remaining supply chains for PS4 they have rather than make new ones or transition them to PS5, because that's just going to be wasted with how supply is right now.

I imagine the decision to do so was largely pandemic based. I have no doubt based on previous comments that the PS4 would maybe do 500k for those smaller markets by now.

But it also can't be understated that it remains likely that some of these cross gen games weren't meant to be. Especially with how it's been handled.

You mean to tell me Sony didn't want a clean break to $70 for these games entirely? Stuff like Miles Morales and maybe Horizon, yeah it makes sense. But just because a game started development on one system doesn't mean it launches there.

I reckon God of War and Gran Turismo were late "keep the PS4 versions" as retail releases instead of just the bulk of development because of the pandemic.

In that regard it's smart. It's a buffer financially and keeps smaller markets happy, and also means more games can sell.

But all the prior indications were that wouldn't be the case, but clearly they had to change that very fast, as that was wise.

They should have just been more clear about it. We'll get there in the end.

Re: Sony Reportedly Planned to Cease PS4 Production at the End of 2021

Haruki_NLI

It does feel like Sony planned for all the PS5/4 cross gen games to be largely PS5 only with a little overlap, and massively cut down the PS4 production through 2020-2021 until discontinuing it at the holiday point.

But I think once PS5s started production they realized what would happen. A mix of yields and chip shortages among other pandemic induced factors likely led to a quick PS4 version addendum for games that likely started life on PS4, before the system came out, and dragging the PS4 along a little longer.

I reckon they did in fact plan to discontinue the PS4 in 2021. Heck they clearly weren't making any, the things basically disappeared from stores the world over with various SKUs being pulled very rapidly and the overall shipment numbers nosedived faster than most "last-gen" systems do, especially ones that popular, plus the second hand market boomed, and this tells me that even as a remedy for the PS5 situation, a million isn't a lot for 12 months.

It's likely this million units is whatever remaining production lines they had that weren't already changed to PS5 being maximised. Because they sure as hell won't make new ones for this.

Still, smart business move. Not sure it's needed but if it gets some cheap to make hardware out there for some extra software sales, sure.

Re: Soapbox: Sony's Bet on PSVR2 Is Brave and That's a Brilliant Thing

Haruki_NLI

No harm in innovating at all, or in this case, iterating. I can't use VR myself for health reasons, but it has its place.

My big issue for Sony pushing for PSVR2 right now...is how do they expect to make it and at what cost? I expect price will be at minimum $400, but with the ongoing chip shortages making producing the actual console you need to use VR harder than Sony wants it to be so they cut expectations, how can they also make these?

Surely investors would rather see the PS5, the one that by nature has to sell more than VR because you need it, get full production grunt, shipping and marketing rather than trying to source ..what? A few million headsets that won't be cheap and likely have parts shortages too?

I feel like yes this is a good idea....at any time but now.

Re: Reaction: Sony Has Quietly But Confidently Grown Its First-Party Lineup

Haruki_NLI

They've been quiet about what they've been buying.

Not Nintendo quiet when it comes to acquisitions, they don't even tweet about it or do posts on their websites: that stays strictly to corporate press releases and someone noticing on the yearly employee count that the number of subsidiaries bumped up by 1.

At least Sony tells the world about it? No huge song and dance, but it's known. A middle of the road approach.

Re: Netflix Buys Oxenfree Developer Night School Studio

Haruki_NLI

Video games are going the way of the video media it seems.

Everyone has the rights and exclusivity to various things fragmenting the market and making things just worse until someone comes along and starts Disneying it.

Stadia, Amazon, Steam, Epic Games, Nintendo, Microsoft, Sony now Netflix too.

Want game X? Subscribe to Netflix. Want game Y? Xbox bought it for a year. Want game Z? Sony exclusive. Want it on your PC? Epic only.