Comments 2,602

Re: Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War Title

Haruki_NLI

@ButterySmooth30FPS Let's be thankful for what we have.

Several studio closures, layoffs, and no games from these teams that didn't get killed off for at least 10 years due to protracted development times.

@Wardenknight133 I'm starting to think Sony is so dense light bends around them.

We all riff on Xbox for failing to sell hardware and barely getting games out with seemingly endless developer times, but Sony isn't doing much better. Endless hardware releasing, some of it barely supported like VR, and mismanaging and closing studios with lengthy dev times just like Xbox is.

I understand that games are getting more expensive but if they hadn't built a brand on exclusively big expensive pretty games and kept smaller games around even if they didn't perform well, they wouldn't need to be searching for live service gold to make up the shortfall.

But now that shortfall is absolutely massive as a result.

You can't spend billions on studios and live service games in the hopes that one of your 12 games in 5 years is a hit, because you can't pull people from their current live service titles (sunk cost fallacy) and time is limited, but also because the odds of that one hit making up the opportunity cost of all your other games you didn't make, but also the money lost on 11 games you made just in case isn't going to cover it.

Re: Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War Title

Haruki_NLI

Hang on. So if Naughty Dog was working on their scifi game, plus a live service. Santa Monica is working on....something. Guerrilla is working on a live service. Bluepoint was live service. Bend was live service. Sucker Punch is Ghost of Yotei, Insomniac is Wolverine....

They've actually had more live service games in development than anything else across their whole slate this entire time. And the ones they saw fit to release were Helldivers, Concord, Marathon and Fairgames?

Jesus christ....

Re: Gummy Bears Details Leak, Bungie's MOBA Taken Under Sony's Wing

Haruki_NLI

@GymratAmarillo I think part of why people are holding this view is exactly because of one thing you said and you don't realise it:

When people stop playing Marvel, Cod, Fortnite, Genshin etc.

That's the problem. Time for games is limited, and you aren't going to pull people away from the sunk cost fallacy that is a live service they're already in.

Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power

Haruki_NLI

@AfroMario It's not settling for tech that's 10 years old.

ARM and mobile chips have not been a focus of the tech industry until the mid 2010s, when they started being comparable to power guzzling stationary chipsets.

What we are seeing is the modern loss of why raw numbers matter. Teraflops are pointless, even PlayStation is saying that now. It's about feature sets, APIs, upscaling technology, software based solutions.

If this chip is based on what shipping data and Nvidia leaks say it is, we're looking at a chip that is at most 4-5 years old in terms of what its based on.

Yes, its pure performance raw numbers might be equivalent to the old laptop CPU in a PS4 (That was outdated even in 2012 by the way!), but everything else is significantly more modern, more power efficient, cooler running and easier to use by virtue of the tech being made in 2020-2022.

What we know is this thing is using features from the 20series GPUs, with feature ported down from the 30 series, with modern DLSS, custom APIs like any console has, and is going to be a chip smaller than your smallest fingernail, with a fan you can fit in the palm of your hand to cool it, running off of a battery.

So sure, its not comparable to 10 year old tech. It's more than that, because those raw numbers simply do not matter anymore.

Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power

Haruki_NLI

@nomither6 Raw performance is a term most often used to describe pixel counts and FPS, how a game performs, thus performance.

What a game is doing with a systems power isn't necessarily how it performs. It impacts it but it's not the main focus anymore.

But this is also the english language so it's one of those things where your view determines if it is or not. shrug

Re: Nintendo Fans Are Desperate to Know How Close Switch 2 Will Get to PS4's Power

Haruki_NLI

We live in an age where raw performance simply doesn't matter anymore. There is no value in pushing 4000 pixels every 33 milliseconds when you can push 1000 and have upscaling do the rest, leaving processing power for doing other things like better effects, bigger worlds, more complex AI....

But in terms of marketing, bigger number is easier to sell. So who the hell knows.

Re: Poll: What Are Your Gaming Plans for the Holidays?

Haruki_NLI

I get one government mandated day off, but am working every day right up until then doing three jobs at once, for at least 12 hours a day. And then I'm on alarm call out duty for Christmas Day.

And to be honest, I'd rather that than gaming, given the recent loss of a loved one the past weeks, and work at least keeps me intensely focused, if nothing else.

Happy holidays!

Re: Reaction: The Game Awards' 10th Anniversary Special Was Its Biggest and Best Ever

Haruki_NLI

It took 10 years for him to do something decent, and this is including the fact he has been doing THREE SHOWS a year for several years now and we finally got something noteworthy.

The downside to all this is how centralised the reveals process has become around this guy, with State of Plays being miss more than hit and Nintendo Directs seeming to die a death this year, it's been Keighley or bust.

Which to be fair, extreme consolation is the games industry mantra.

Re: PS5 Handheld Device in the Works at Sony, New Report Claims

Haruki_NLI

@Juanalf Because Sony has trained their consumers to expect the premium, best performance out of their hardware. It's why the budgets keep ballooning and costs keep going up.

So running games natively on a handheld would either require some rather expensive hardware to run cool and battery efficient to get equivalent PS5 performance at an even remotely reasonable price, or battery tech needs to advance like mad to accommodate that power draw.

The PS5 Pro is a more capable and slightly more power efficient machine than the PS5, but that's still a wall bound power guzzling beast. Shrinking that down without sacrificing performance (and this requiring developers to create ANOTHER performance profile for a handheld) while lasting a decent time isn't easy.

I mean, this is the company that has batteries larger than the Switch Pro Controller in their controllers, but they last a quarter of the time.

Plus, Steam Deck benefits from using existing Steam builds of games, with a range of often intricate scalability on the user end to accommodate the Deck's far lower power profile than most PCs. Plus Valve made a comparability layer to ease the transition.

Sony would need to ensure this prospective device is on the same architecture as PS5, affordable, power efficient, without making developers consider yet another spec sheet to target. Again, PC games already let users turn things on and off to suit a wide range of builds. PS5 builds are built for the PS5 with a toggle for graphics or performance.