Divinity Dev's Boss Backpedals on Generative AI, But Not All the Way 1

Larian Studios, the team behind Baldur's Gate 3 and the upcoming Divinity, have been answering questions from fans on Reddit today, and the team clarified its position on the use of generative AI.

A little while ago, head honcho Swen Vincke ruffled feathers with his comments about using the technology in the development process, but it seems he's backing away from it to some degree.

Responding to a question about Larian's stance on the subject, Vincke reassured there won't be "any GenAI art" in Divinity.

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"I know there’s been a lot of discussion about us using AI tools as part of concept art exploration," he says.

"We already said this doesn’t mean the actual concept art is generated by AI but we understand it created confusion. So, to ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art."

So, it seems like Larian won't be making use of AI-generated material when it comes to concept art at least.

However, Vincke says the team is continuously trying "to improve the speed with which we can try things out", explaining that the "more iterations we can do, the better in general the gameplay is."

He says generative AI "can help with this", and the studio is "trying things out across departments" with the hope it can "aid us to refine ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher-quality game."

Vincke finishes off by saying that, if Larian does use generative AI to make in-game assets, "it'll be trained on data we own". In other words, the team wouldn't make use of AI imagery trained on external sources.

So, while this is certainly a less front-footed stance than previously, it seems generative AI may be used to some extent during development, even if the final game itself will be free of it.

[source reddit.com, via resetera.com]