There's a new Ratchet & Clank game coming soon! Insomniac Games is involved! And it's coming to... mobile!
Yes, Sony has just announced Ratchet & Clank: Ranger Rumble, a "free to download", mobile multiplayer shooter heading to Android and iOS.
A collaboration between Insomniac and mobile dev studio Oh BiBi, Ratchet & Clank: Ranger Rumble has players gunning for each other in a simulated battle, hosted by Captain Qwark.
It looks like there are a few modes of play; the main attraction, Total Rumble, looks similar to shooters like Overwatch, only with R&C's cartoonish visuals and daft weaponry.
On top of that, there's Blast Ball, which seems to be a riff on Rocket League. Bolt Rush, meanwhile, sees players competing to collect the most bolts in a stage.
Here's the official blurb:
The iconic characters from the Ratchet & Clank franchise are back in a stunning, fast-paced arena shooter packed with explosive weapons and larger-than-life action!
Experience the humor, action, and energy of the iconic universe in a bold new real-time multiplayer format. Play as a Legendary Hero from the past, now with unique abilities. Go solo or team up with other Rangers online in thrilling multiplayer games built for every kind of player. Free to download soon!
If you're interested, you can pre-register for the game via its official website.
We've known Sony has been dabbling with mobile games for a while, and this appears to be one of the first real attempts to bring its IP to the platform.
It looks like good fun, though it's obviously a far cry from the single player platformer/shooter adventures fans love. We'll have to wait and see whether this is any good; if we're gonna see mobile games like this, let's hope they're decent, eh?
Are you interested in Ratchet & Clank: Ranger Rumble? Will you be checking it out when it's available? Tell us in the comments section below.
[source youtube.com]





Comments 47
I'm betting this will be a lot of fun, and I have no problem with Sony spreading their IP to mobile as long as they maintain a good level of quality.
I'm not instantly reviled by it's mere existence, but I likely won't ever play it.
Who're all these other lombax? Lombices...? Lombaxes?
Not bad looking for a mobile game. Reminds me of some of the modes in Splatoon, not the main one, but that's really but only frame of reference for team games, my 1,000 hours in Fortnite are all solo.
If it released on console I might try it out but I really don't have a lot of interest in team fames or playing on mobile.
They should loan out their IP's more often for mobile games, the more attention these mobile games get the more likely people will buy the actual console games.
Also the Destiny mobile game is doing quite well so maybe we will get a Killzone or Resistance mobile game at some point.
If this wasn't on mobile, I would give it a try. Just good to see Ratchet games still alive after Rift Apart.
I will take it, and pray for a PS5 release. This looks really solid and I've been hungry for Ratchet multiplayer.
You built up and shattered my hopes all in one second reading that title!
This looks great. Glad they’re finally getting PS Mobile off the ground.
I will pre-register for sure.
I don't play on mobile but it's cool to finally see something from the mobile division.
If there is any phone game I want on PS5 though it's the Horizon MMO (the rumor said PC/Mobile). I'm honestly looking forward to the reveal soon.
Honestly if they kept this stuff to mobile, developed by the Chinese devs, and actually focused on making quality PS5 first party games themselves then everything would be fine.
Got excited there, for a second, until I read mobile and free multiplayer shooter...
Ugh, wonder if we'll get another R&C game, for consoles, this gen, or if we'll have to wait until next gen.
We got so many games in the franchise, on PS2 and PS3...
Looks better than Wolverine to me (and better than yesterday’s State of Play too)!
Looks like pretty good fun actually
Bah, you got me excited for a second there…
This doesn't look too bad tbh, I will give it a try but I can't imagine myself sticking to it all that much.
Ive loved the Ratchet and Clank series since was a kid so I’ll definitely be getting this! Don’t love the art style change but the gameplay looks frantic and fun! It’s hard to get me to play mobile games but with a controller they aren’t too bad.
I know it’s a huge, huge market and it’s what the kids do these days - but gods I can’t describe how much I despise the words “for Mobile phones” when it comes to games I’d otherwise be all for. I’m sure it’ll be fun and be a money spinner though, to fund the next console game
It actually looks pretty solid. I'm personally not interested but I can see a possible audience for this.
I doubt we'll ever get another proper Ratchet game since Insomniac might as well be renamed into Marvel studio.
Huh. A handheld spinoff of a beloved franchise no one asked for that is multiplayer focused and has a side mode called Blast Ball?
I've heard this before....
@Dalamar I mean we had a R&C game 4 years ago. They won't be making Marvel games forever.
On one hand, a hero shooter Ratchet and Clank game is something I always wnated to see happen.
I just wish it wasn't a mobile only game. That, and wish it actually featured characters from the R&C franchise instead.
This looks really good, actually. No reason we can't get a console port.
@AdamNovice one can only hope. And I don't know about you, but for me 4 years is a pretty long time, I remember when we got three mainline Final Fantasy games in three years.
If only there is another spinoff Ratchet & Clank games like PS3 Move Heroes on PS5. 😟

@AdamNovice The leaked roadmap for the studio is Marvel until the 2030s.
We'll be seeing a new, 12 hour R&C game about a decade after the last one.
the fact that the series is still going is a good sign , personally i wouldn't mind seeing a stand alone rivet game myself.
@AdamNovice I'm very curious as to when Insomniac and Sony will stop making Marvel games. Like you said, they're surely not gonna be working on them forever. Spider-Man, Wolverine, X-Men, etc. It's gotta stop at some point, right?
When Insomniac does stop working on Marvel games and PlayStation loses the exclusive license to Spider-Man and X-Men games, I wonder who else will take the mantle for the two franchises?
Ngl this looks pretty fun. I would try it if my old Samsung A04 can play games with this graphic lol.
@Questionable_Duck There's no reason why they can't do both, their last Ratchet and Clank game came out in between Spiderman 1 and Spiderman 2.
1.Not against Ratchet on mobile, but WHY this way. Also it's just QForce/Full Frontal Assault or Crash Rumble. No it's a multiplayer shooter?Did anyone actually think for more then 2 seconds, no, clearly.
2.Did Insomniac or Sony forget we HATE 2016 or other things.
3.Did Sony forget how WipEout Rush turned out? Are they sure they want to risk this? While Before The Nexus was 'fine'.
Also trying with kids again is fine but I think they do it in the wrong ways. Regardless of us old fans looking at the series our way of course.
Some like Going Mobile on cellphones, we freaked out about Clone Home being acquired and archived.
Wait wait, so this is the new Sony Concord? Sony really are hitting the bottom of the barrel decisions here. Talk about limiting mechanics (gadgets) for a series based around them. Cough But like Destruction Allstars, Lucid/Sony learnt nothing, a game mode not for that audience (I thought it's ideas were fair but still lacking) and artstyle not for that audience. Talk about brain dead.
The artstyle is 'fine' for mobile, kind of looks like the comics in a way, kind of not. Or very 'soft'. It's not bad.
But what are the game modes? Probably barely offering any/depth anyway to focus on skins and other garbage, no thanks.
Also to me this seems very 'Rift Apart aspects recycled but not in exciting ways for multiplayer, the bare minimum & different artstyle' but it doesn't have any good missions for co-op or anything they could have made this game for to be interesting or fit the series at all. Just 'IP insert here' the worst kind you can make Sony/Insomniac, mobile developer here. Sigh
Ok use of weapons (recycling the ones I can't stand most likely) but where is the gadgets? They could have made fair missions or fair things to activate to navigate the maps? Too early in the trailers to show those (I doubt it with how 'accessible' and bare minimum games are for those things these days, it's why movesets are boring) for co-op or effort to use gadgets in team capture the flag or other objective ones.
But this is just basic combat and ok maps, not great. It needs more.
It's very 'we want to get updates out & not put a lot of depth to it' and that's sad. I'm not a fan of that game design at all. Kids deserve better in games instead they get slop.
Even Foamstars remixed 2 modes in other games and i had more mode ideas then they put effort into the game. XD
This mobile game for Ratchet could be more but it's understandable why it exists and how 'basic or accessible' it will be.
I don't care for multiplayer but even still, I respect smart multiplayer design.
Even then if 'were' for old fans, I assume they want Ratchet 3 or Deadlocked multiplayer, that's been clear for years. But no. or is it and it's unclear from the trailer? Even then, why the Qwark decoy or otherwise. Do we need those design, references or placement of characters because they don't know where to put them? It's just weird.
I may warm up to this (still not for me but it's fine to exist of course) but I just have questions, that's all. Why they went for this.
We get generic multiplayer design (not against tower defence even if this doesn't look it looking at it again) or modern game design, some people asked for but even still.
Part 2:
Ratchet fits for kids/families or us old people so it's hard for them to appeal to us all yes, so even with Rift Apart it's messaging was clear in story not just game design even then I was annoyed at how weak it wanted Crack in Time/Tools or Nexus or 2016 design and I was like this thing sucks so bad because they couldn't tell what to make, cater to many audiences and I get that but even still. If they have Ratchet around for Sony sure, but if not just give up on it and move on. They have experimented enough with the IP.
But even still.
This just isn't exciting use of the IP at all, but when are they and these mobile studios?
Also the 'rangers' did Insomniac learn nothing. Why do we need that angle at all? Not like anyone wouldn't like I don't know anything of characters battling, not oh they have to be part of this force. Why do we need it? It didn't add depth it just added characters and aspects we didn't care for or weren't used well.
Also Ratchet 3's rangers were better for jokes, tone and useful or not as robots and the tyranoid strength scaling to old/next levels with them, then the generic ones in 2016 and their use cases.
Just make it something else of an angle, Ratchet, Clank, new characters, I don't want this 'we added Angela' or have skins of characters, I never used them in past games because it's not worth it. This is like Metroid fans and Federation Force. I don't hate Federation Force despite the game it is, but i get why fans don't like them.
But do we HAVE to have the rangers angle here. Why?
@Anti-Matter Seeing as that was a party game and this is a 'safe multiplayer game' with recycling Rift Apart elements. I'm all for them trying but to me this lacks depth.
You would assume (even besides WipEout Rush or a better manager game approach for that game not just the IP it was tied to when they got 2048 or Pulse which are better games on the go).
I don't hate this game but I have questions.
Even PS Move Heroes had 'moments' not great but had moments of fun to it. Not just 'insert characters' excuses we can see it as.
So many multiplayer games lack depth in map design, modes and more, all for quicker updates and other things to focus on with no need for depth but the bare minimum and I always find that sad.
Push skins and even basic movesets then more engaging ones (even for games that aren't hero shooters so maps have to account for them but in ones that don't there is no excuse in moveset/map design being so bland other then 'personality' but not playing in them just looks) can do more and Ratchet games have their gadgets and more but 'just wall running'. Where is the gadgets to vertically get to higher areas or interact with things.
Interactivity and using weapons/gadgets makes Ratchet fun for me and this just gives off generic in many ways.
As eh as the Move minigames were they still fit the games even if were a bit 'Eye Toy Minigames collection repetitive with so few ideas' for Move in a way of fitting categories a lot.
I praised ironsight for the moving elevator/bridge in it's shipping dock map.
That's how boring I find many modern multiplayer games. Same with singleplayer games pushing story and graphics and the movesets bore me to no end and have 'skill trees' but it's all stats, not level design based gear just weapons and modifications I don't care for.
Even Battlefield 2 Modern Combat I get why the swap characters around the map feature isn't back but I'd play a modern game with that, performance being ruined and all. XD Challenges to use it with, campaign missions, etc. that it did in the past. It's the little things of game mechanics, levels feeling more alive (not just in looks or birds/ships flying by or grass assets) or interesting of strategy or interactivity I find games lack today for the 'bare minimum' of controls/things to do in games.
@Haruki_NLI Agreed immediately thought of Federation Force or Crash Rumble. I didn't hate Federation Force but enjoyed it in a different way. Blast Ball was just not worth it at all either. It also lacked I've played car soccer in GTI Club or even other types of modes in other games more fun then those did. XD
Even Full Frontal Assault/QForce at least was tower defence (not great Vita port) but had fair co-op or competitive goals, not 'insert characters' with a focus on skins multiplayer.
Even Ratchet 3/Deadlocked fans know what they wanted in multiplayer i assume.
I myself see lacking gadget or other level design depth. Oh the wall running things from Rift Apart. Where is the yellow rifts evade move thing? Or many others. The maps just look barren and basic.
It will likely have few modes too.
Ratchet on mobile via the cellphone method, campaigns on the go with multiplayer aka Size Matters or Full Frontal Assault approaches we can count for but depth, I don't know about this one.
@get2sammyb It's interesting to seem them try their IPs on mobile then just 'another Sony mobile game we never hear about and don't know how their mobile stuff is going'. I had more mode ideas for Foamstars then it had modes, I don't have much hope with this game no matter the 'mode numbers' the mode execution is the main factor how 'safe or slightly remixed' they are. Sigh.
But after WipEout Rush I'm not sure what to think. That game could have been way better as a manager game, even GT B Spec is better then it was. Let alone other scifi racers or other arcade racers, or managers on mobile. It had no chance and WipEout fans got better on PSP/Vita even if Pure/Pulse content had been remixed to HD, HD Fury, 2048 and Omega Collection to rub that in further sigh.
I don't hate the idea of Ratchet mobile games, Before the Nexus was 'something' for a Jungle Run clone of 2012/2013, the J2ME cellphone games were good games, but this lacks so much depth of gadgets or interactivity in the map design.
Missions, modes, co-op or PVP.
The artstyle is fine but eh.
I think they can do more but it's so made for skins and insert IP and I think it can do better. But it won't. Or recycle a few Rift Apart elements here and there.
This could be just a reskin of Crash Rumble or like Forza Street was a reskin and an excuse. I'm not that impressed.
I like the idea I'm totally fine with them expanding how they are using an IP on mobile or offering multiplayer, I hate the execution. It lacks depth, like many modern games do and that's why modern gaming bores me so much. Frequent updates and skins for the bare minimum to me is the worst kind of game.
Ironic Ratchet fans still can't access ps2/ps3 era games on current gen via ports/emulation but Hermen Hulst gets his "don't you guys have phones!" moment.🙄
I wish the color palette stuck closer to the series, it's throwing off the whole look. Game itself looks decent enough, the 3 modes seem like fun fits & varied.
Just need Whyte as Qwark's VA to be confirmed, this premise needs the voice to be right.
Fine, but I wish they'd stop spending over half a decade developing individual games. Not the point of this release but why would it not also be a console game? Free or budget priced snippets that are fun to play on console are sorely missed
There's like 8 mobile Pokemon games out there. Sony should be allowed to use their more cartoony mascots in other mediums to draw in new fans.
RIP Ratchet and Clank... I liked that franchise.
You raised my hopes and dashed them quite expertly, sir. Bravo!
Such a disappointment. I would have loved a new Ratchet PS5 game.
@AdamNovice would be good if they tried different genre. After all marvel games that most play the same, not sure about others but I am hungry for something completely different.
That is why I have zero interest in Wolverine.
The colorful, open world, QTE third person action game that again looks like Spiderman on the ground.
They made Spyro, Ratchets, Resistance.. they could develop something fresh finally and stop making all their new games like a copy paste.
@Robocod At least we got 'some games' even if the PSP entries.
But I like PSP/PS2/Wii versions of games gameplay wise so I'm a weirdo like that then PS3 versions. But for cases like these yeah the PS2 versions for sure. Even if the engine is awkward sometimes but they did Jak series PS3, Vita, PS4 so they clearly can work with awkward engines if they want to.
I think Sony doesn't know whether to go the PS3 ones all regions (yet they have them for PS3 streaming which not all regions have) even though offer the PS2 ones shouldn't be that bad then work in the PS3/Vita trophies.
I get annoyed anytime i see people (idiot collectors that don't know any better) 'oh the PS3 version of these games needed bonuses' uh you people do realise they had Goodies/Extra menus with interviews, epilogue, ads and concept art so unless they wanted the Idol Minds/Mass Media interviews why bother.
@Leinad7 Even Sunset Overdrive to me had more Insomniac feel in it, despite being pre Spiderman open world formula following ideas in game design, the tower defence to me was more fun then generic outposts, the moveset based side missions alongside the other story based quests. To me that game made me appreciate what they can do in an open world as someone not into open worlds, same with Gravity Rush, same with Infamous Second Son how they go about things, but I'm 10+ years outdated on open worlds so what do I know.
But even this game feels soulless or gave off Full Frontal Assault vibes and even that has more depth then this mobile game to me. It's just Rift Apart ideas but a trend following formula and more empty. So a mobile game in 2025 basically.
The problem is yes, Resistance 2 (2 weapons and regenerating health, while 3 gave back the weapon wheel, health packs and added the Ratchet leveling system, aka when they try, they try, when they don't it's annoying), Ratchet All 4 One, Fuse or Spiderman have this 'follow trends' angle about them and they put me off (I liked Fuse, hated Ratchet All 4 One in how it did it).
But my Rift Apart take doesn't fit others in how they did Crack in Time aspects and that 'different formula' or put the series back on track while still wanting to have some of it from past entries (even Tools of Destruction has it's better balance of new and 2 & 3 in it), I wasn't a fan but I get why people enjoy it.
Spiderman 2018 had moments for me with it's lab puzzles, 2-3 side missions, but compared to Sunset Overdrive, it was their first at the trend but it had way more fun factor, sure it's dialogue is hit or miss and not as witty as Ratchet PS2 era is, but seems like it wants to, or I guess even compared to Outer Worlds or Journey to the Savage Planet, then the trend following approach.
I mean Song of the Deep was 'fine' but who played it? Their 2D Metroidvania from 2016, first Gamestop published game too.
Comparable to what Pentiment these days or any of the Sony 1st party roguelike, chronology and other updates or DLC they tried that are cool but to me only do so much for 'experimenting' and just still feel like 'we have to jump at this trend' then 'exciting' to see there.
This looks fun. seems like sony are after those mobile gamers. Should have made a PS5 version with crossplay cross save so could play on mobile when away and then on PS5 when at home. Could have probably attracted more players if it was on PS5.
Saddest thing for me is this would have totally been on Vita (or equivalent) if PS handhelds hadn’t died. Hopefully it at least gets a digital-only port for PS5 at some point.
Multiplayer AND mobile? It's like a double sin. Ignoring this will be easy.
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